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https://github.com/ciribob/DCS-CTLD.git
synced 2025-08-15 06:17:22 +00:00
1.71 JTAC Laser/Smoke mod
*Adds a new menu item under F10 menu named "JTAC command" when a JTAC is created. From there you can order them to change lasing codes and smoke color. *Fixed a bug that script prevent you spawn new crates after a period of time (configured by "crateWaitTime" variable)
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170
CTLD.lua
170
CTLD.lua
@ -114,6 +114,9 @@ ctld.AASystemLimitBLUE = 20 -- Blue side limit
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--END AA SYSTEM CONFIG --
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-- ***************** JTAC CONFIGURATION *****************
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ctld.laser_codes = { 1113, 1688, 1322} -- Put here the available laser codes. The first value is the default for RED and the second for BLUE
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ctld.deployedJTACs = {} --Store deployed JTAC units here
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ctld.JTACCommandMenuPath = {}
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ctld.JTAC_LIMIT_RED = 10 -- max number of JTAC Crates for the RED Side
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ctld.JTAC_LIMIT_BLUE = 10 -- max number of JTAC Crates for the BLUE Side
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@ -127,6 +130,7 @@ ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE f
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ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_smokeColous = {"Green", "Red", "White", "Orange", "Blue", "No smoke"}
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ctld.JTAC_jtacStatusF10 = true -- enables F10 JTAC Status menu
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@ -1583,7 +1587,7 @@ function ctld.spawnCrate(_arguments)
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local _position = _heli:getPosition()
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-- check crate spam
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if _heli:getPlayerName() ~= nil and ctld.crateWait[_heli:getPlayerName()] and ctld.crateWait[_heli:getPlayerName()] < timer.getTime() then
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if _heli:getPlayerName() ~= nil and ctld.crateWait[_heli:getPlayerName()] and ctld.crateWait[_heli:getPlayerName()] > timer.getTime() then
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ctld.displayMessageToGroup(_heli,"Sorry you must wait "..(ctld.crateWait[_heli:getPlayerName()] - timer.getTime()).. " seconds before you can get another crate", 20)
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return
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@ -2961,11 +2965,10 @@ function ctld.unpackCrates(_arguments)
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if ctld.isJTACUnitType(_crate.details.unit) and ctld.JTAC_dropEnabled then
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local _code = table.remove(ctld.jtacGeneratedLaserCodes, 1)
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--put to the end
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table.insert(ctld.jtacGeneratedLaserCodes, _code)
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local _side = _heli:getCoalition()
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local _code = ctld.jtacGetLaserCodeBySide(_side)
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ctld.JTACAutoLase(_spawnedGroups:getName(), _code) --(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.CreateJTAC(_spawnedGroups:getName(), _code)
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end
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end
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@ -4881,7 +4884,120 @@ ctld.jtacCurrentTargets = {}
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ctld.jtacRadioAdded = {} --keeps track of who's had the radio command added
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ctld.jtacGeneratedLaserCodes = {} -- keeps track of generated codes, cycles when they run out
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ctld.jtacLaserPointCodes = {}
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ctld.jtacColor = {}
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function ctld.CreateJTAC(group, code)
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local _side = ctld.getGroup(group)[1]:getCoalition()
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ctld.jtacLaserPointCodes[group] = code
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if _side == 1 then
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ctld.jtacColor[group] = ctld.JTAC_smokeColour_RED
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else
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ctld.jtacColor[group] = ctld.JTAC_smokeColour_BLUE
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end
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ctld.JTACAutoLase(group, code)
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if ctld.deployedJTACs[_side] == nil then
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ctld.deployedJTACs[_side] = {}
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end
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table.insert(ctld.deployedJTACs[_side], group)
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ctld.refreshJTACMenu(_side)
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end
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function ctld.changeLaserCode(_args)
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local _SelectedLazingCode = tonumber(_args[2])
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if tonumber(ctld.jtacLaserPointCodes[_args[1]]) ~= _SelectedLazingCode then
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--TODO: check unit's life
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ctld.JTACAutoLaseStop(_args[1])
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local _smoke
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if _args[3] == 1 then
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_smoke = ctld.JTAC_smokeOn_RED
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else
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_smoke = ctld.JTAC_smokeOn_BLUE
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end
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _args[1], _SelectedLazingCode, _smoke, ctld.JTAC_lock, ctld.jtacColor[_args[1]]}, timer.getTime() + 5) --TODO: check interval
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ctld.notifyCoalition(_args[1]..": Changing laser code to ".. _SelectedLazingCode, 10, _args[3])
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ctld.jtacLaserPointCodes[_args[1]] = _SelectedLazingCode
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else
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ctld.notifyCoalition(_args[1]..": I'm already lazing with code ".. _SelectedLazingCode, 10, _args[3])
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end
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end
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function ctld.changeJTACColor(_args)
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if ctld.GetColorName(ctld.jtacColor[_args[1]]) ~= _args[2] then
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ctld.JTACAutoLaseStop(_args[1])
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local _smoke
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if _args[3] == 1 then
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_smoke = ctld.JTAC_smokeOn_RED
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else
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_smoke = ctld.JTAC_smokeOn_BLUE
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end
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local _Color = -1 -- no smoke?
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if _args[2] == "Green" then
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_Color = 0
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elseif _args[2] == "Red" then
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_Color = 1
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elseif _args[2] == "White" then
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_Color = 2
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elseif _args[2] == "Orange" then
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_Color = 3
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elseif _args[2] == "Blue" then
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_Color = 4
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end
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timer.scheduleFunction(ctld.timerJTACAutoLase, { _args[1], ctld.jtacLaserPointCodes[_args[1]], _smoke, ctld.JTAC_lock, _Color }, timer.getTime() + 5) --TODO: check interval
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ctld.notifyCoalition(_args[1]..": Changing color to ".._args[2], 10, _args[3])
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ctld.jtacColor[_args[1]] = _Color
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else
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ctld.notifyCoalition(_args[1]..": Smoke color is already ".._args[2]..".", 10, _args[3])
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end
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end
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function ctld.refreshJTACMenu(_side)
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if ctld.JTACCommandMenuPath[tostring(_side)] ~= nil then
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missionCommands.removeItemForCoalition(_side, ctld.JTACCommandMenuPath[tostring(_side)])
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end
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local _JTACMenu
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if next(ctld.deployedJTACs[_side]) ~= nil then
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_JTACMenu = missionCommands.addSubMenuForCoalition(_side, "JTAC Command", nil)
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else
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return
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end
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ctld.JTACCommandMenuPath[tostring(_side)] = _JTACMenu
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local itemNo = 0
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--Add one menu item foreach deployed JTAC unit?
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local _JTACMenuItem = {}
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local _JTACMenuItemLaser = {}
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local _JTACMenuItemColor = {}
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for _, _JTACGroup in pairs(ctld.deployedJTACs[_side]) do
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_JTACMenuItem[itemNo] = missionCommands.addSubMenuForCoalition(_side, _JTACGroup, _JTACMenu)
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--Add laser code submenus
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_JTACMenuItemLaser[itemNo] = missionCommands.addSubMenuForCoalition(_side, "Change laser code", _JTACMenuItem[itemNo])
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for _, _laseCode in pairs(ctld.laser_codes) do
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missionCommands.addCommandForCoalition(_side, "to ".._laseCode, _JTACMenuItemLaser[itemNo], ctld.changeLaserCode, { _JTACGroup, _laseCode, _side})
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end
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--Add color change submenus
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_JTACMenuItemColor[itemNo] = missionCommands.addSubMenuForCoalition(_side, "Change smoke color", _JTACMenuItem[itemNo])
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for _, _smokeColor in pairs(ctld.JTAC_smokeColous) do
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missionCommands.addCommandForCoalition(_side, "to ".._smokeColor, _JTACMenuItemColor[itemNo], ctld.changeJTACColor, { _JTACGroup, _smokeColor, _side})
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end
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itemNo = itemNo + 1
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end
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end
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function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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@ -4897,8 +5013,6 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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end
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ctld.jtacLaserPointCodes[_jtacGroupName] = _laserCode
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local _jtacGroup = ctld.getGroup(_jtacGroupName)
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local _jtacUnit
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@ -4930,8 +5044,18 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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if ctld.jtacUnits[_jtacGroupName] ~= nil then
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ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side)
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end
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local _side = ctld.jtacUnits[_jtacGroupName].side
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ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, _side)
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ctld.deployedJTACs[_side] = {}
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for _jtacGroupName, _jtacDetails in pairs(ctld.jtacUnits) do
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_jtacUnit = Unit.getByName(_jtacDetails.name)
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if _jtacUnit ~= nil and _jtacUnit:getLife() > 0 and _jtacUnit:getCoalition() == _side then
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table.insert(ctld.deployedJTACs[_side], _jtacGroupName)
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end
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end
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ctld.refreshJTACMenu(ctld.jtacUnits[_jtacGroupName].side)
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end
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--remove from list
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ctld.jtacUnits[_jtacGroupName] = nil
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@ -5014,7 +5138,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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-- store current target for easy lookup
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ctld.jtacCurrentTargets[_jtacGroupName] = { name = _enemyUnit:getName(), unitType = _enemyUnit:getTypeName(), unitId = _enemyUnit:getID() }
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ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit), 10, _jtacUnit:getCoalition())
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ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit) .. ". Smoke: " .. ctld.GetColorName(_colour), 10, _jtacUnit:getCoalition())
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-- create smoke
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if _smoke == true then
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@ -5441,6 +5565,8 @@ function ctld.getJTACStatus(_args)
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if _jtacUnit ~= nil and _jtacUnit:getLife() > 0 and _jtacUnit:isActive() == true and _jtacUnit:getCoalition() == _side then
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local _enemyUnit = ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
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local _jtacColor = ctld.jtacColor[_jtacGroupName]
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local _laserCode = ctld.jtacLaserPointCodes[_jtacGroupName]
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@ -5449,7 +5575,7 @@ function ctld.getJTACStatus(_args)
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end
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if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
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_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
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_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) ..". Visual indication: " .. ctld.GetColorName(_jtacColor).. " smoke." .. "\n"
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local _list = ctld.listNearbyEnemies(_jtacUnit)
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@ -5476,7 +5602,21 @@ function ctld.getJTACStatus(_args)
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ctld.notifyCoalition(_message, 10, _side)
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end
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function ctld.GetColorName(_Color)
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local _ColorName = "No"
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if _Color == 0 then
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_ColorName = "Green"
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elseif _Color == 1 then
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_ColorName = "Red"
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elseif _Color == 2 then
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_ColorName = "White"
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elseif _Color == 3 then
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_ColorName = "Orange"
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elseif _Color == 4 then
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_ColorName = "Blue"
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end
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return _ColorName
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end
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function ctld.isInfantry(_unit)
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@ -5540,6 +5680,10 @@ function ctld.generateLaserCode()
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end
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end
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function ctld.jtacGetLaserCodeBySide(_side)
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return ctld.laser_codes[_side]
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end
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function ctld.containsDigit(_number, _numberToFind)
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local _thisNumber = _number
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@ -6049,4 +6193,4 @@ env.info("CTLD READY")
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-- for key, value in pairs(getmetatable(_spawnedCrate)) do
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-- env.info(tostring(key))
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-- env.info(tostring(value))
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-- end
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-- end
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