This commit is contained in:
David Pierron 2024-12-28 17:23:18 +01:00
parent a26c0f6a5d
commit b47614ecec

View File

@ -34,11 +34,11 @@ ctld = {} -- DONT REMOVE!
ctld.Id = "CTLD - "
--- Version.
ctld.Version = "202412.01"
ctld.Version = "202412.02"
-- To add debugging messages to dcs.log, change the following log levels to `true`; `Debug` is less detailed than `Trace`
ctld.Debug = false
ctld.Trace = false
ctld.Debug = true
ctld.Trace = true
ctld.alreadyInitialized = false -- if true, ctld.initialize() will not run
@ -50,7 +50,7 @@ ctld.staticBugWorkaround = false -- DCS had a bug where destroying statics woul
ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
-- Allow units to CTLD by aircraft type and not by pilot name - this is done everytime a player enters a new unit
ctld.addPlayerAircraftByType = false
ctld.addPlayerAircraftByType = true
ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering... Only if not using real crates!
ctld.loadCrateFromMenu = false -- if set to true, you can load crates with the F10 menu OR hovering, in case of using choppers and planes for example.
@ -682,15 +682,15 @@ ctld.loadableGroups = {
{name = "Mortar Squad", mortar = 6 },
{name = "JTAC Group", inf = 4, jtac = 1 }, -- will make a loadable group with 4 infantry and a JTAC soldier for both coalitions
{name = "Single JTAC", jtac = 1 }, -- will make a loadable group witha single JTAC soldier for both coalitions
{name = "2x - Standard Groups", inf = 12, mg = 4, at = 4 },
{name = "2x - Anti Air", inf = 4, aa = 6 },
{name = "2x - Anti Tank", inf = 4, at = 12 },
{name = "2x - Standard Groups + 2x Mortar", inf = 12, mg = 4, at = 4, mortar = 12 },
{name = "3x - Standard Groups", inf = 18, mg = 6, at = 6 },
{name = "3x - Anti Air", inf = 6, aa = 9 },
{name = "3x - Anti Tank", inf = 6, at = 18 },
{name = "3x - Mortar Squad", mortar = 18},
{name = "5x - Mortar Squad", mortar = 30},
{name = "2x - Standard Groups", list = {"Standard Group", "Standard Group"}},
{name = "2x - Anti Airs", list = {"Anti Air", "Anti Air"}},
{name = "2x - Anti Tanks", list = {"Anti Tank", "Anti Tank"}},
{name = "2x - Standard Groups + 2x Mortar", list = {"Standard Group", "Standard Group", "Mortar Squad", "Mortar Squad"}},
{name = "2x - Standard Groups", list = {"Standard Group", "Standard Group", "Standard Group"}},
{name = "2x - Anti Airs", list = {"Anti Air", "Anti Air", "Anti Air"}},
{name = "2x - Anti Tanks", list = {"Anti Tank", "Anti Tank", "Anti Tank"}},
{name = "3x - Mortar Squad", list = {"Mortar Squad", "Mortar Squad", "Mortar Squad"}},
{name = "5x - Mortar Squad", list = {"Mortar Squad", "Mortar Squad", "Mortar Squad", "Mortar Squad", "Mortar Squad"}},
-- {name = "Mortar Squad Red", inf = 2, mortar = 5, side =1 }, --would make a group loadable by RED only
}
@ -5318,7 +5318,7 @@ function ctld.addTransportF10MenuOptions(_unitName)
menuPath = missionCommands.addSubMenuForGroup(_groupId, "Next page", menuPath)
itemNb = 1
end
missionCommands.addCommandForGroup(_groupId, _menu.text, menuPath, ctld.loadTroopsFromZone, { _unitName, true,_menu.group,false })
missionCommands.addCommandForGroup(_groupId, _menu.text, menuPath, ctld.loadTroopsFromZone, { _unitName, true, _menu.group, false })
end
if ctld.unitCanCarryVehicles(_unit) then
@ -7241,34 +7241,41 @@ function ctld.initialize(force)
end
end
-- add total count
for _,_loadGroup in pairs(ctld.loadableGroups) do
_loadGroup.total = 0
if _loadGroup.aa then
_loadGroup.total = _loadGroup.aa + _loadGroup.total
local function countGroup(group)
local result = 0
if group.aa then
result = group.aa + result
end
if _loadGroup.inf then
_loadGroup.total = _loadGroup.inf + _loadGroup.total
if group.inf then
result = group.inf + result
end
if _loadGroup.mg then
_loadGroup.total = _loadGroup.mg + _loadGroup.total
if group.mg then
result = group.mg + result
end
if _loadGroup.at then
_loadGroup.total = _loadGroup.at + _loadGroup.total
if group.at then
result = group.at + result
end
if _loadGroup.mortar then
_loadGroup.total = _loadGroup.mortar + _loadGroup.total
if group.mortar then
result = group.mortar + result
end
return result
end
-- add total count
for _, group in pairs(ctld.loadableGroups) do
group.total = countGroup(group)
if group.list then
for _, subGroup in pairs(group.list) do
group.total = group.total + countGroup(subGroup)
end
end
end
-- Scheduled functions (run cyclically) -- but hold execution for a second so we can override parts