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65
CTLD.lua
65
CTLD.lua
@ -34,11 +34,11 @@ ctld = {} -- DONT REMOVE!
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ctld.Id = "CTLD - "
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--- Version.
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ctld.Version = "202412.01"
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ctld.Version = "202412.02"
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-- To add debugging messages to dcs.log, change the following log levels to `true`; `Debug` is less detailed than `Trace`
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ctld.Debug = false
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ctld.Trace = false
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ctld.Debug = true
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ctld.Trace = true
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ctld.alreadyInitialized = false -- if true, ctld.initialize() will not run
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@ -50,7 +50,7 @@ ctld.staticBugWorkaround = false -- DCS had a bug where destroying statics woul
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ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
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-- Allow units to CTLD by aircraft type and not by pilot name - this is done everytime a player enters a new unit
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ctld.addPlayerAircraftByType = false
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ctld.addPlayerAircraftByType = true
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ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering... Only if not using real crates!
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ctld.loadCrateFromMenu = false -- if set to true, you can load crates with the F10 menu OR hovering, in case of using choppers and planes for example.
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@ -682,15 +682,15 @@ ctld.loadableGroups = {
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{name = "Mortar Squad", mortar = 6 },
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{name = "JTAC Group", inf = 4, jtac = 1 }, -- will make a loadable group with 4 infantry and a JTAC soldier for both coalitions
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{name = "Single JTAC", jtac = 1 }, -- will make a loadable group witha single JTAC soldier for both coalitions
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{name = "2x - Standard Groups", inf = 12, mg = 4, at = 4 },
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{name = "2x - Anti Air", inf = 4, aa = 6 },
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{name = "2x - Anti Tank", inf = 4, at = 12 },
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{name = "2x - Standard Groups + 2x Mortar", inf = 12, mg = 4, at = 4, mortar = 12 },
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{name = "3x - Standard Groups", inf = 18, mg = 6, at = 6 },
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{name = "3x - Anti Air", inf = 6, aa = 9 },
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{name = "3x - Anti Tank", inf = 6, at = 18 },
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{name = "3x - Mortar Squad", mortar = 18},
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{name = "5x - Mortar Squad", mortar = 30},
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{name = "2x - Standard Groups", list = {"Standard Group", "Standard Group"}},
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{name = "2x - Anti Airs", list = {"Anti Air", "Anti Air"}},
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{name = "2x - Anti Tanks", list = {"Anti Tank", "Anti Tank"}},
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{name = "2x - Standard Groups + 2x Mortar", list = {"Standard Group", "Standard Group", "Mortar Squad", "Mortar Squad"}},
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{name = "2x - Standard Groups", list = {"Standard Group", "Standard Group", "Standard Group"}},
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{name = "2x - Anti Airs", list = {"Anti Air", "Anti Air", "Anti Air"}},
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{name = "2x - Anti Tanks", list = {"Anti Tank", "Anti Tank", "Anti Tank"}},
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{name = "3x - Mortar Squad", list = {"Mortar Squad", "Mortar Squad", "Mortar Squad"}},
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{name = "5x - Mortar Squad", list = {"Mortar Squad", "Mortar Squad", "Mortar Squad", "Mortar Squad", "Mortar Squad"}},
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-- {name = "Mortar Squad Red", inf = 2, mortar = 5, side =1 }, --would make a group loadable by RED only
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}
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@ -5318,7 +5318,7 @@ function ctld.addTransportF10MenuOptions(_unitName)
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menuPath = missionCommands.addSubMenuForGroup(_groupId, "Next page", menuPath)
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itemNb = 1
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end
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missionCommands.addCommandForGroup(_groupId, _menu.text, menuPath, ctld.loadTroopsFromZone, { _unitName, true,_menu.group,false })
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missionCommands.addCommandForGroup(_groupId, _menu.text, menuPath, ctld.loadTroopsFromZone, { _unitName, true, _menu.group, false })
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end
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if ctld.unitCanCarryVehicles(_unit) then
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@ -7241,34 +7241,41 @@ function ctld.initialize(force)
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end
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end
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-- add total count
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for _,_loadGroup in pairs(ctld.loadableGroups) do
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_loadGroup.total = 0
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if _loadGroup.aa then
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_loadGroup.total = _loadGroup.aa + _loadGroup.total
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local function countGroup(group)
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local result = 0
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if group.aa then
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result = group.aa + result
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end
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if _loadGroup.inf then
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_loadGroup.total = _loadGroup.inf + _loadGroup.total
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if group.inf then
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result = group.inf + result
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end
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if _loadGroup.mg then
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_loadGroup.total = _loadGroup.mg + _loadGroup.total
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if group.mg then
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result = group.mg + result
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end
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if _loadGroup.at then
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_loadGroup.total = _loadGroup.at + _loadGroup.total
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if group.at then
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result = group.at + result
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end
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if _loadGroup.mortar then
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_loadGroup.total = _loadGroup.mortar + _loadGroup.total
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if group.mortar then
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result = group.mortar + result
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end
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return result
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end
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-- add total count
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for _, group in pairs(ctld.loadableGroups) do
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group.total = countGroup(group)
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if group.list then
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for _, subGroup in pairs(group.list) do
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group.total = group.total + countGroup(subGroup)
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end
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end
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end
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-- Scheduled functions (run cyclically) -- but hold execution for a second so we can override parts
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