Updated TOC

This commit is contained in:
Ciaran Fisher
2016-04-19 21:41:18 +01:00
parent 84452da00b
commit c3b3108473

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@@ -5,19 +5,50 @@ Complete Troops and Logistics Deployment for DCS World
## Contents
- [Features](#features)
- [Setup in Mission Editor](#setup-in-mission-editor)
- [In Game](#in-game)
- [Troop Loading and Unloading](#troop-loading-and-unloading)
- [Cargo Spawning and Sling Loading](#cargo-spawning-and-sling-loading)
- [Crate Unpacking](#crate-unpacking)
- [Forward Operating Base (FOB) Construction](#forward-operating-base-fob-construction)
- [Radio Beacon Deployment](#radio-beacon-deployment)
- [Advanced Scripting](#advanced-scripting)
This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features.
* [Contents](#contents)
* [Features](#features)
* [Setup in Mission Editor](#setup-in-mission-editor)
* [Script Setup](#script-setup)
* [Script Configuration](#script-configuration)
* [Mission Editor Script Functions](#mission-editor-script-functions)
* [Preload Troops into Transport](#preload-troops-into-transport)
* [Create Extractable Groups without Pickup Zone](#create-extractable-groups-without-pickup-zone)
* [Spawn Extractable Groups without Pickup Zone at a Trigger Zone](#spawn-extractable-groups-without-pickup-zone-at-a-trigger-zone)
* [Spawn Extractable Groups without Pickup Zone at a Point](#spawn-extractable-groups-without-pickup-zone-at-a-point)
* [Activate / Deactivate Pickup Zone](#activate--deactivate-pickup-zone)
* [Change Remaining Groups For a Pickup Zone](#change-remaining-groups-for-a-pickup-zone)
* [Activate / Deactivate Waypoint Zone](#activate--deactivate-waypoint-zone)
* [Unload Transport](#unload-transport)
* [Load Transport](#load-transport)
* [Auto Unload Transport in Proximity to Enemies](#auto-unload-transport-in-proximity-to-enemies)
* [Create Radio Beacon at Zone](#create-radio-beacon-at-zone)
* [Create / Remove Extract Zone](#create--remove-extract-zone)
* [Count Extractable UNITS in zone](#count-extractable-units-in-zone)
* [Count Extractable GROUPS in zone](#count-extractable-groups-in-zone)
* [Create Crate Drop Zone](#create-crate-drop-zone)
* [Spawn Sling loadable crate at a Zone](#spawn-sling-loadable-crate-at-a-zone)
* [Spawn Sling loadable crate at a Point](#spawn-sling-loadable-crate-at-a-point)
* [JTAC Automatic Targeting and Laser](#jtac-automatic-targeting-and-laser)
* [Pickup and Dropoff Zones Setup](#pickup-and-dropoff-zones-setup)
* [Waypoint Zones Setup](#waypoint-zones-setup)
* [Transport Unit Setup](#transport-unit-setup)
* [Logistic Setup](#logistic-setup)
* [In Game](#in-game)
* [Troop Loading and Unloading](#troop-loading-and-unloading)
* [Cargo Spawning and Sling Loading](#cargo-spawning-and-sling-loading)
* [Simulated Sling Loading](#simulated-sling-loading)
* [Real Sling Loading](#real-sling-loading)
* [Crate Unpacking](#crate-unpacking)
* [Forward Operating Base (FOB) Construction](#forward-operating-base-fob-construction)
* [Radio Beacon Deployment](#radio-beacon-deployment)
* [A10\-C UHF ADF Radio Setup](#a10-c-uhf-adf-radio-setup)
* [KA\-50 UHF ADF Radio Setup](#ka-50-uhf-adf-radio-setup)
* [Mi\-8 ARC\-9 VHF Radio Setup](#mi-8-arc-9-vhf-radio-setup)
* [UH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup)
* [Advanced Scripting](#advanced-scripting)
## Features
The script supports:
@@ -306,7 +337,7 @@ ctld.spawnGroupAtPoint("blue", {mg=1,at=2,aa=3,inf=4,mortar=5}, {x=1,y=2,z=3}, 2
```
### Activate / Deactivate Pickup Zone
#### Activate / Deactivate Pickup Zone
You can activate and deactivate a pickup zone as shown below. When a zone is active, troops can be loaded from it as long as there are troops remaining and you are the same side as the pickup zone.
```lua
@@ -317,7 +348,7 @@ or
ctld.deactivatePickupZone("pickzone3")
```
### Change Remaining Groups For a Pickup Zone
#### Change Remaining Groups For a Pickup Zone
In the configuration of a pickup zone / pickup ship you can limit the number of groups that can be loaded.
Call the function below to add or remove groups from the remaining groups at a zone.
@@ -330,7 +361,7 @@ ctld.changeRemainingGroupsForPickupZone("pickup1", -3) -- remove 3 groups for zo
```
### Activate / Deactivate Waypoint Zone
#### Activate / Deactivate Waypoint Zone
You can activate and deactivate a waypoint zone as shown below. When a waypoint zone is active, and the right coalition of troops is dropped inside, the troops will attempt to head to the center of the zone.
```lua
@@ -341,21 +372,21 @@ or
ctld.deactivateWaypointZone("wpzone1")
```
### Unload Transport
#### Unload Transport
You can force a unit to unload its units (as long as its on the ground) by calling this function.
```lua
ctld.unloadTransport("helicargo1")
```
###Load Transport
#### Load Transport
You can force a unit to load its units (as long as its on the ground) by calling this function.
```lua
ctld.loadTransport("helicargo1")
```
### Auto Unload Transport in Proximity to Enemies
#### Auto Unload Transport in Proximity to Enemies
If you add the below as a DO SCRIPT for a CONTINOUS TRIGGER, an AI unit will automatically drop its troops if its landed and there are enemies within the specificed distance (in meters)
```lua