This commit is contained in:
FullGas1 2025-03-30 23:42:53 +02:00
parent f8df243043
commit ca976f4387

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@ -1896,8 +1896,8 @@ end
--
-- Weights can be found in the ctld.spawnableCrates list
-- Points can be made by hand or obtained from a Unit position by Unit.getByName("PilotName"):getPoint()
-- e.g. ctld.spawnCrateAtZone("red", 500,{x=1,y=2,z=3}) -- spawn a humvee at triggerzone 1 for red side at a specified point
-- e.g. ctld.spawnCrateAtZone("blue", 505,{x=1,y=2,z=3}) -- spawn a tow humvee at triggerzone1 for blue side at a specified point
-- e.g. ctld.spawnCrateAtPoint("red", 500,{x=1,y=2,z=3}) -- spawn a humvee at triggerzone 1 for red side at a specified point
-- e.g. ctld.spawnCrateAtPoint("blue", 505,{x=1,y=2,z=3}) -- spawn a tow humvee at triggerzone1 for blue side at a specified point
--
--
function ctld.spawnCrateAtPoint(_side, _weight, _point, _hdg)
@ -2062,13 +2062,16 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
end
local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
ctld.spawnCrateStatic(PlayerTransportUnit:getCountry(), _unitId, relativePoint, _name, crateWeight,
PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit, true))
if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then
ctld.spawnCrateStatic(PlayerTransportUnit:getCountry(), _unitId, relativePoint, _name, crateWeight,
PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit, true))
else
local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
ctld.spawnCrateStatic(PlayerTransportUnit:getCountry(), _unitId, _point, _name, crateWeight,
PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit, "dynamic"))
end
end
--if ctld.isUnitInALogisticZone(repackableUnitName) == nil then
--ctld.addStaticLogisticUnit({ x = spawnRefPoint.x + 5, z = spawnRefPoint.z + 10 }, refCountry) -- create a temporary logistic unit to be able to repack the vehicle
--end
repackableUnit:destroy() -- destroy repacked unit
end
ctld.repackRequestsStack[ii] = nil
@ -2083,7 +2086,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
end
-- ***************************************************************
function ctld.addStaticLogisticUnit(_point, _country) -- create a temporary logistic unit to be able to repack the vehicle
function ctld.addStaticLogisticUnit(_point, _country) -- create a temporary logistic unit with a Windsock object
local dynamicLogisticUnitName = "%dynLogisticName_" .. tostring(ctld.getNextDynamicLogisticUnitIndex())
ctld.logisticUnits[#ctld.logisticUnits + 1] = dynamicLogisticUnitName
local LogUnit = {
@ -2503,7 +2506,6 @@ function ctld.spawnCrate(_arguments, bypassCrateWaitTime)
local _status, _err = pcall(function(_args)
-- use the cargo weight to guess the type of unit as no way to add description :(
local _crateType = ctld.crateLookupTable[tostring(_args[2])]
local _heli = ctld.getTransportUnit(_args[1])
if not _heli then
return
@ -2531,7 +2533,6 @@ function ctld.spawnCrate(_arguments, bypassCrateWaitTime)
if ctld.inLogisticsZone(_heli) == false then
ctld.displayMessageToGroup(_heli,
ctld.i18n_translate("You are not close enough to friendly logistics to get a crate!"), 10)
return
end
@ -5907,9 +5908,20 @@ function ctld.addTransportF10MenuOptions(_unitName)
ctld.spawnCrate, { _unitName, _menu.crate.weight })
end
end
if ctld.unitDynamicCargoCapable(_unit) then
if ctld.vehicleCommandsPath[_unitName] == nil then
ctld.vehicleCommandsPath[_unitName] = mist.utils.deepCopy(_rootPath)
end
if ctld.enableRepackingVehicles then
ctld.updateRepackMenu(_unitName)
end
end
end
end
if (ctld.enabledFOBBuilding or ctld.enableCrates) and _unitActions.crates then
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId,
ctld.i18n_translate("CTLD Commands"), _rootPath)
@ -6015,7 +6027,7 @@ function ctld.updateRepackMenu(_playerUnitName)
local repackableVehicles = ctld.getUnitsInRepackRadius(_playerUnitName, ctld.maximumDistanceRepackableUnitsSearch)
if repackableVehicles then
ctld.logTrace("FG_ ctld.vehicleCommandsPath[_playerUnitName] = %s", ctld.p(ctld.vehicleCommandsPath[_playerUnitName]))
local RepackCommandsPath = mist.utils.deepCopy(ctld.vehicleCommandsPath[_playerUnitName])
local RepackCommandsPath = mist.utils.deepCopy(ctld.vehicleCommandsPath[_playerUnitName])
RepackCommandsPath[#RepackCommandsPath + 1] = ctld.i18n_translate("Repack Vehicles")
--ctld.logTrace("FG_ RepackCommandsPath = %s", ctld.p(RepackCommandsPath))
missionCommands.removeItemForGroup(_groupId, RepackCommandsPath) -- remove existing "Repack Vehicles" menu
@ -6023,13 +6035,12 @@ function ctld.updateRepackMenu(_playerUnitName)
local menuEntries = {}
--ctld.logTrace("FG_ RepackmenuPath = %s", ctld.p(RepackmenuPath))
for _, _vehicle in pairs(repackableVehicles) do
table.insert(menuEntries, {
text = ctld.i18n_translate("repack ") .. _vehicle.unit,
groupId = _groupId,
subMenuPath = RepackmenuPath,
menuFunction = ctld.repackVehicleRequest,
menuArgsTable = { _vehicle, _playerUnitName }
})
table.insert(menuEntries, { text = ctld.i18n_translate("repack ") .. _vehicle.unit,
groupId = _groupId,
subMenuPath = RepackmenuPath,
menuFunction = ctld.repackVehicleRequest,
menuArgsTable = { _vehicle, _playerUnitName }
})
end
ctld.buildPaginatedMenu(menuEntries)
end