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CTLD.lua
71
CTLD.lua
@ -7704,13 +7704,13 @@ end
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-- this one follow it, and start orbiting when he detects a target.
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-- As soon as it don't detect a target, it restart following its initial route at the nearest waypoint
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-- Use : In mission editor:
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-- 0> Set ctld.enableAutoOrbitingFlyinfJtacOnTarget = true
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-- 0> Set ctld.enableAutoOrbitingFlyingJtacOnTarget = true
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-- 1> Load MIST + CTLD
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-- 2> Create a TRIGGER (once) at Time sup à 6, and a ACTION.EXECUTE SCRIPT :
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-- ctld.JTACAutoLase("gdrone1", 1688,false) -- défine group "gdrone1" as a JTAC
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------------------------------------------------------------------------------------
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ctld.OrbitInUse = {} -- for each Orbit group in use, indicates the time of the run
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ctld.enableAutoOrbitingFlyinfJtacOnTarget = true -- if true activate the AutoOrbitingFlyinfJtacOnTarget function for all flying JTACS
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ctld.enableAutoOrbitingFlyingJtacOnTarget = true -- if true activate the AutoOrbitingFlyinfJtacOnTarget function for all flying JTACS
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------------------------------------------------------------------------------------
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-- Automatic JTAC orbit on target detect
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function ctld.TreatOrbitJTAC(params, t)
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@ -7719,40 +7719,41 @@ function ctld.TreatOrbitJTAC(params, t)
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for k,v in pairs(ctld.jtacUnits) do -- vérify state of each active JTAC
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if ctld.isFlyingJtac(k) then
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if ctld.jtacCurrentTargets[k] ~= nil then -- if detected target by JTAC
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if ctld.InOrbitList(k) == false then -- JTAC have a target but isn't in orbit => put it in orbit
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--ctld.StartOrbitGroup(k, ctld.jtacCurrentTargets[k].name, 2000, 100) -- do orbit JTAC
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local droneAlti = Unit.getByName(k):getPoint().y
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ctld.StartOrbitGroup(k, ctld.jtacCurrentTargets[k].name, droneAlti, 100) -- do orbit JTAC
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ctld.OrbitInUse[k] = timer.getTime() -- memorise time of start new orbiting
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else -- JTAC already is orbiting => update coord for following the target mouvements
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if timer.getTime() > (ctld.OrbitInUse[k] + 60) then -- each 60" update orbit coord
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ctld.AjustRoute(k, ctld.NearWP(ctld.jtacCurrentTargets[k].name, k)) -- ajust JTAC route for the orbit follow the target
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local droneAlti = Unit.getByName(k):getPoint().y
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if ctld.InOrbitList(k) == false then -- JTAC lase a target but isn't in orbit => start orbiting
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ctld.StartOrbitGroup(k, ctld.jtacCurrentTargets[k].name, droneAlti, 100) -- do orbit JTAC
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ctld.OrbitInUse[k] = timer.getTime() -- update time of the last orbit run
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else -- JTAC already is orbiting => update coord for following the target mouvements
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if timer.getTime() > (ctld.OrbitInUse[k] + 60) then -- each 60" update orbit coord
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ctld.StartOrbitGroup(k, ctld.jtacCurrentTargets[k].name, droneAlti, 100) -- do orbit JTAC
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ctld.OrbitInUse[k] = timer.getTime() -- update time of the last orbit run
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end
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end
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elseif ctld.jtacCurrentTargets[k] == nil then -- if JTAC hav no target
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if ctld.InOrbitList(k) == true then -- JTAC orbiting, without target => stop orbit
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Group.getByName(k):getController():resetTask() -- stop orbit JTAC
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ctld.OrbitInUse[k] = nil -- Reset orbit
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end
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else -- if JTAC have no target
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-- if ctld.InOrbitList(k) == true then -- JTAC orbiting, without target => stop orbit
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-- Group.getByName(k):getController():resetTask() -- stop orbiting JTAC
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-- --Group.getByName(k):getController():popTask() -- stop orbiting JTAC
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-- ctld.OrbitInUse[k] = nil -- Reset orbit
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-- end
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Group.getByName(k):getController():popTask() -- stop orbiting JTAC
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ctld.backToRoute(k) -- return to the initial route of the JTAC group
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end
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end
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end
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return t + 3 --reschedule in 3"
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end
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------------------------------------------------------------------------------------
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-- Make orbit the group "_grpName", on target "_unitTargetName". _alti in meters, speed in km/h
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function ctld.StartOrbitGroup(_grpName, _unitTargetName, _alti, _speed)
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function ctld.StartOrbitGroup(_grpName, _unitTargetName, _alti, _speed)
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if (Unit.getByName(_unitTargetName) ~= nil) and (Group.getByName(_grpName) ~= nil) then -- si target unit and JTAC group exist
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local orbit = {
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id = 'Orbit',
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params = {
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pattern = 'Circle',
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point = mist.utils.makeVec2(mist.getAvgPos(mist.makeUnitTable({_unitTargetName}))),
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speed = _speed,
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altitude = _alti,
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}
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}
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id = 'Orbit',
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params = {pattern = 'Circle',
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point = mist.utils.makeVec2(mist.getAvgPos(mist.makeUnitTable({_unitTargetName}))),
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speed = _speed,
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altitude = _alti
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}
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}
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Group.getByName(_grpName):getController():pushTask(orbit)
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ctld.OrbitInUse[_grpName] = true
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end
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@ -7792,24 +7793,10 @@ function ctld.NearWP(_unitTargetName, _grpName)
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end
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----------------------------------------------------------------------------
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-- Modify the route deleting all the WP before "firstWP" param, for aligne the orbit on the nearest WP of the target
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function ctld.AjustRoute(_grpName, firstWP)
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function ctld.backToRoute(_grpName)
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local JTACRoute = mist.getGroupRoute (_grpName, true) -- get the initial editor route of the current group
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for i=0, #JTACRoute-1 do
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if firstWP+i <= #JTACRoute then
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JTACRoute[i+1] = JTACRoute[firstWP+i] -- replace keeped WP at start of new route
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else
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JTACRoute[i+1] = nil -- delete useless WP
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end
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end
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local Mission = {}
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Mission = {
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id = 'Mission',
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params = {
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route = {points = JTACRoute
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}
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}
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}
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Mission = { id = 'Mission', params = {route = {points = JTACRoute}}}
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-- unactive orbit mode if it's on
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if ctld.InOrbitList(_grpName) == true then -- if JTAC orbiting => stop it
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Group.getByName(_grpName):getController():resetTask() -- stop JTAC orbiting
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@ -8279,7 +8266,7 @@ function ctld.initialize()
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timer.scheduleFunction(ctld.autoUpdateRepackMenu, nil, timer.getTime() + 3)
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timer.scheduleFunction(ctld.repackVehicle, nil, timer.getTime() + 1)
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end
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if ctld.enableAutoOrbitingFlyinfJtacOnTarget then
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if ctld.enableAutoOrbitingFlyingJtacOnTarget then
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timer.scheduleFunction(ctld.TreatOrbitJTAC, {}, timer.getTime()+3)
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end
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end, nil, timer.getTime() + 1)
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