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Merge branch 'Issues-#137-Repack-Vehicles-In-Crates' of https://github.com/FullGas1/DCS-CTLD_FG into Issues-#137-Repack-Vehicles-In-Crates
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commit
cd62d0c60a
102
CTLD.lua
102
CTLD.lua
@ -819,6 +819,7 @@ ctld.vehicleTransportEnabled = {
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-- We will also use this to make modifications to the menu and other checks and messages
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ctld.dynamicCargoUnits = {
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"CH-47Fbl1",
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--"UH-1H",
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}
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-- ************** Maximum Units SETUP for UNITS ******************
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@ -1924,27 +1925,18 @@ function ctld.spawnCrateAtPoint(_side, _weight, _point, _hdg)
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ctld.spawnCrateStatic(_country, _unitId, _point, _name, _crateType.weight, _side, _hdg)
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end
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-- ***************************************************************
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function ctld.getUnitDimensions(_unitName) -- return unit dimùension (widht,longer,hight)
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if Unit.getByName(_unitName) then
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local dimensions = {}
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local unitBoundingBox = Unit.getByName(_unitName):getDesc().box
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dimensions.widht = unitBoundingBox.max.x - unitBoundingBox.min.x
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dimensions.longer = unitBoundingBox.max.z - unitBoundingBox.min.z
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dimensions.hight = unitBoundingBox.max.y - unitBoundingBox.min.y
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return dimensions
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end
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end
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-- ***************************************************************
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function ctld.getSecureDistanceFromUnit(_unitName) -- return a distance between the center of unitName, to be sure not touch the unitName
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local rotorDiameter = 19 -- meters -- õk for UH & CH47
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if Unit.getByName(_unitName) then
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local dim = ctld.getUnitDimensions(_unitName)
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-- distanceFromCenterToCorner = 1/2√(l² + w² + h²)
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local squaresSum = dim.longer^2 + dim.widht^2 + dim.hight^2 -- sum of squares
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local distanceFromCenterToCorner = math.sqrt(squaresSum) / 2 -- Calculating distance (half square root)
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return distanceFromCenterToCorner
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local unitUserBox = Unit.getByName(_unitName):getDesc().box
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local SecureDistanceFromUnit = 0
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if math.abs(unitUserBox.max.x) >= math.abs(unitUserBox.min.x) then
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SecureDistanceFromUnit = math.abs(unitUserBox.max.x) + rotorDiameter
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else
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SecureDistanceFromUnit = math.abs(unitUserBox.min.x) + rotorDiameter
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end
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return SecureDistanceFromUnit
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end
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return nil
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end
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@ -2069,17 +2061,20 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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local playerPoint = PlayerTransportUnit:getPoint()
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local offset = 5
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local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4)
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if ctld.unitDynamicCargoCapable(PlayerTransportUnit) ~= false then
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randomHeading = ctld.RandomReal(playerHeading + math.pi - math.pi/4, playerHeading + math.pi + math.pi/4)
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end
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for i = 1, v.cratesRequired or 1 do
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-- see to spawn the crate at random position heading the transport unnit
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local _unitId = ctld.getNextUnitId()
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local _name = string.format("%s_%i", v.desc, _unitId)
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 7
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 10
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
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local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
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if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then
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ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil)
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else
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ctld.spawnCrateStatic(refCountry, _unitId, _point, _name, crateWeight, playerCoa, playerHeading, "dynamic")
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else
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ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, "dynamic")
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end
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end
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@ -2583,7 +2578,7 @@ function ctld.spawnCrate(_arguments, bypassCrateWaitTime)
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if ctld.unitDynamicCargoCapable(_heli) then
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_model_type = "dynamic"
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_point = ctld.getPointAt6Oclock(_heli, 15)
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_point = ctld.getPointAt6Oclock(_heli, 30)
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_position = "6"
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end
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@ -2621,18 +2616,42 @@ function ctld.getPointAt6Oclock(_unit, _offset)
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return ctld.getPointAtDirection(_unit, _offset, math.pi)
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end
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function ctld.getPointInFrontSector(_unit, _offset)
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if _unit then
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local playerHeading = mist.getHeading(_unit)
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local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4)
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if _offset == nil then
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_offset = 30
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end
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return ctld.getPointAtDirection(_unit, _offset, randomHeading)
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end
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end
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function ctld.getPointInRearSector(_unit, _offset)
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if _unit then
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local playerHeading = mist.getHeading(_unit)
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local randomHeading = ctld.RandomReal(playerHeading + math.pi - math.pi/4, playerHeading + math.pi + math.pi/4)
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if _offset == nil then
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_offset = 30
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end
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return ctld.getPointAtDirection(_unit, _offset, randomHeading)
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end
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end
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function ctld.getPointAtDirection(_unit, _offset, _directionInRadian)
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if _offset == nil then
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_offset = ctld.getSecureDistanceFromUnit(_unit:getName())
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end
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--ctld.logTrace("_offset = %s", ctld.p(_offset))
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local _SecureDistanceFromUnit = ctld.getSecureDistanceFromUnit(_unit:getName())
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local _randomOffsetX = math.random(_SecureDistanceFromUnit, ctld.randomCrateSpacing * 2) - ctld.randomCrateSpacing
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local _randomOffsetX = math.random(0, ctld.randomCrateSpacing * 2) - ctld.randomCrateSpacing
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local _randomOffsetZ = math.random(0, ctld.randomCrateSpacing)
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--ctld.logTrace("_randomOffsetX = %s", ctld.p(_randomOffsetX))
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--ctld.logTrace("_randomOffsetZ = %s", ctld.p(_randomOffsetZ))
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local _position = _unit:getPosition()
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local _angle = math.atan(_position.x.z, _position.x.x) + _directionInRadian
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local _xOffset = math.cos(_angle) * (_offset + _randomOffsetX)
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local _zOffset = math.sin(_angle) * (_offset + _randomOffsetZ)
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local _point = _unit:getPoint()
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local _angle = math.atan(_position.x.z, _position.x.x) + _directionInRadian
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local _xOffset = math.cos(_angle) * (_offset + _randomOffsetX)
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local _zOffset = math.sin(_angle) * (_offset + _randomOffsetZ)
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local _point = _unit:getPoint()
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return { x = _point.x + _xOffset, z = _point.z + _zOffset, y = _point.y }
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end
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@ -2640,7 +2659,7 @@ function ctld.getRelativePoint(_refPointXZTable, _distance, _angle_radians) --
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local relativePoint = {}
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relativePoint.x = _refPointXZTable.x + _distance * math.cos(_angle_radians)
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if _refPointXZTable.z == nil then
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relativePoint.y = _refPointXZTable.y + _distance * math.sin(_angle_radians)
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relativePoint.y = _refPointXZTable.y + _distance * math.sin(_angle_radians)
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else
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relativePoint.z = _refPointXZTable.z + _distance * math.sin(_angle_radians)
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end
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@ -3935,7 +3954,11 @@ function ctld.unpackCrates(_arguments)
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else
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ctld.logTrace("single crate = %s", ctld.p(_arguments))
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-- single crate
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local _cratePoint = _crate.crateUnit:getPoint()
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--local _cratePoint = _crate.crateUnit:getPoint()
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local _point = ctld.getPointInFrontSector(_heli, ctld.getSecureDistanceFromUnit(_heli:getName()))
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if ctld.unitDynamicCargoCapable(_heli) == true then
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_point = ctld.getPointInRearSector(_heli, ctld.getSecureDistanceFromUnit(_heli:getName()))
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end
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local _crateName = _crate.crateUnit:getName()
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local _crateHdg = mist.getHeading(_crate.crateUnit, true)
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@ -3944,7 +3967,7 @@ function ctld.unpackCrates(_arguments)
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_crate.crateUnit:destroy()
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-- end
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ctld.logTrace("_crate = %s", ctld.p(_crate))
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local _spawnedGroups = ctld.spawnCrateGroup(_heli, { _cratePoint }, { _crate.details.unit }, { _crateHdg })
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local _spawnedGroups = ctld.spawnCrateGroup(_heli, { _point }, { _crate.details.unit }, { _crateHdg })
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ctld.logTrace("_spawnedGroups = %s", ctld.p(_spawnedGroups))
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if _heli:getCoalition() == 1 then
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@ -4940,7 +4963,6 @@ function ctld.unpackMultiCrate(_heli, _nearestCrate, _nearbyCrates)
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if _nearbyCrate.dist < 300 then
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if _nearbyCrate.details.unit == _nearestCrate.details.unit then
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table.insert(_nearbyMultiCrates, _nearbyCrate)
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if #_nearbyMultiCrates == _nearestCrate.details.cratesRequired then
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break
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end
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@ -4950,7 +4972,15 @@ function ctld.unpackMultiCrate(_heli, _nearestCrate, _nearbyCrates)
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--- check crate count
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if #_nearbyMultiCrates == _nearestCrate.details.cratesRequired then
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local _point = _nearestCrate.crateUnit:getPoint()
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--local _point = _nearestCrate.crateUnit:getPoint()
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--local _point = _heli:getPoint()
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--local secureDistanceFromUnit = ctld.getSecureDistanceFromUnit(_heli:getName())
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--_point.x = _point.x + secureDistanceFromUnit
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local _point = ctld.getPointInFrontSector(_heli, ctld.getSecureDistanceFromUnit(_heli:getName()))
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if ctld.unitDynamicCargoCapable(_heli) == true then
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_point = ctld.getPointInRearSector(_heli, ctld.getSecureDistanceFromUnit(_heli:getName()))
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end
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local _crateHdg = mist.getHeading(_nearestCrate.crateUnit, true)
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-- destroy crates
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@ -6010,7 +6040,7 @@ function ctld.buildPaginatedMenu(_menuEntries)
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--ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu))
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if nextSubMenuPath ~= "" and menu.subMenuPath ~= nextSubMenuPath then
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--ctld.logTrace("FG_ boucle[%s].nextSubMenuPath = %s", i, ctld.p(nextSubMenuPath))
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menu.subMenuPath = nextSubMenuPath
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menu.subMenuPath = mist.utils.deepCopy(nextSubMenuPath)
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end
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-- add the submenu item
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itemNbSubmenu = itemNbSubmenu + 1
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@ -8246,7 +8276,7 @@ function ctld.initialize()
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timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1)
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end
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if ctld.enableRepackingVehicles == true then
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timer.scheduleFunction(ctld.autoUpdateRepackMenu, nil, timer.getTime() + 5)
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timer.scheduleFunction(ctld.autoUpdateRepackMenu, nil, timer.getTime() + 3)
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timer.scheduleFunction(ctld.repackVehicle, nil, timer.getTime() + 1)
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end
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if ctld.enableAutoOrbitingFlyinfJtacOnTarget then
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