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debug #137
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11
CTLD.lua
11
CTLD.lua
@ -2046,7 +2046,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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ctld.logTrace("FG_ ctld.repackVehicle.ctld.repackRequestsStack = %s", ctld.p(ctld.repackRequestsStack))
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end
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for ii, v in ipairs(ctld.repackRequestsStack) do
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--ctld.logTrace("FG_ ctld.repackVehicle.v[%s] = %s", ii, ctld.p(v))
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ctld.logTrace("FG_ ctld.repackVehicle.v[%s] = %s", ii, ctld.p(v))
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local repackableUnitName = v.repackableUnitName
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local repackableUnit = Unit.getByName(repackableUnitName)
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local crateWeight = v.weight
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@ -2065,7 +2065,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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randomHeading = ctld.RandomReal(playerHeading + math.pi - math.pi/4, playerHeading + math.pi + math.pi/4)
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end
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for i = 1, v.cratesRequired or 1 do
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-- see to spawn the crate at random position heading the transport unnit
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-- see to spawn the crate at random position heading the transport unit
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local _unitId = ctld.getNextUnitId()
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local _name = string.format("%s_%i", v.desc, _unitId)
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 10
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@ -2077,12 +2077,11 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, "dynamic")
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end
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end
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repackableUnit:destroy() -- destroy repacked unit
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repackableUnit:destroy() -- destroy repacked unit
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end
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ctld.repackRequestsStack[ii] = nil -- remove the request from the stacking table
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end
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--ctld.updateRepackMenu(playerUnitName) -- update the repack menu to process destroyed units
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ctld.repackRequestsStack[ii] = nil -- remove the processed request from the stacking table
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end
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if ctld.enableRepackingVehicles == true then
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return t + 3 -- reschedule the function in 3 seconds
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@ -6076,7 +6075,7 @@ function ctld.updateRepackMenu(_playerUnitName)
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RepackCommandsPath[#RepackCommandsPath + 1] = ctld.i18n_translate("Repack Vehicles")
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--ctld.logTrace("FG_ RepackCommandsPath = %s", ctld.p(RepackCommandsPath))
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missionCommands.removeItemForGroup(_groupId, RepackCommandsPath) -- remove existing "Repack Vehicles" menu
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local RepackmenuPath = missionCommands.addSubMenuForGroup(_groupId,ctld.i18n_translate("Repack Vehicles"), ctld.vehicleCommandsPath[_playerUnitName])
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local RepackmenuPath = missionCommands.addSubMenuForGroup(_groupId, ctld.i18n_translate("Repack Vehicles"), ctld.vehicleCommandsPath[_playerUnitName])
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local menuEntries = {}
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for i, _vehicle in ipairs(repackableVehicles) do
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if ctld.isUnitInMenuEntriesTable(menuEntries, _vehicle.desc) == false then
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