Added New Cargos

Added new cargos
Fixed bug where units / groups would disappear
Updating MIST
Updated all missions
This commit is contained in:
Ciaran Fisher 2016-12-07 22:20:41 +00:00
parent ee41e86628
commit dc214da0d6
7 changed files with 5555 additions and 4831 deletions

View File

@ -474,6 +474,22 @@ ctld.jtacUnitTypes = {
"SKP", "Hummer" -- there are some wierd encoding issues so if you write SKP-11 it wont match as the - sign is encoded differently...
}
ctld.nextUnitId = 1;
ctld.getNextUnitId = function()
ctld.nextUnitId = ctld.nextUnitId + 1
return ctld.nextUnitId
end
ctld.nextGroupId = 1;
ctld.getNextGroupId = function()
ctld.nextGroupId = ctld.nextGroupId + 1
return ctld.nextGroupId
end
-- ***************************************************************
-- **************** Mission Editor Functions *********************
-- ***************************************************************
@ -1171,7 +1187,7 @@ function ctld.spawnCrateAtZone(_side, _weight,_zone)
local _alt = land.getHeight(_pos2)
local _point = { x = _pos2.x, y = _alt, z = _pos2.y }
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _name = string.format("%s #%i", _crateType.desc, _unitId)
@ -1206,7 +1222,7 @@ function ctld.spawnCrateAtPoint(_side, _weight,_point)
_country = 2
end
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _name = string.format("%s #%i", _crateType.desc, _unitId)
@ -1278,12 +1294,12 @@ function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
local _spawnedCrate
if ctld.staticBugWorkaround and ctld.slingLoad == false then
local _groupId = mist.getNextGroupId()
local _groupId = ctld.getNextGroupId()
local _groupName = "Crate Group #".._groupId
local _group = {
["visible"] = false,
["groupId"] = _groupId,
-- ["groupId"] = _groupId,
["hidden"] = false,
["units"] = {},
-- ["y"] = _positions[1].z,
@ -1309,9 +1325,9 @@ function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
if ctld.slingLoad then
_crate = {
["category"] = "Cargos", --now plurar
["shape_name"] = "iso_container_small_cargo", --new slingloadable container
["type"] = "iso_container_small", --new type
["unitId"] = _unitId,
["shape_name"] = "bw_container_cargo", --new slingloadable container
["type"] = "container_cargo", --new type
-- ["unitId"] = _unitId,
["y"] = _point.z,
["x"] = _point.x,
["mass"] = _weight,
@ -1371,7 +1387,7 @@ function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
_crate = {
["shape_name"] = "GeneratorF",
["type"] = "GeneratorF",
["unitId"] = _unitId,
-- ["unitId"] = _unitId,
["y"] = _point.z,
["x"] = _point.x,
["name"] = _name,
@ -1405,7 +1421,7 @@ function ctld.spawnFOBCrateStatic(_country, _unitId, _point, _name)
["category"] = "Fortifications",
["shape_name"] = "konteiner_red1",
["type"] = "Container red 1",
["unitId"] = _unitId,
-- ["unitId"] = _unitId,
["y"] = _point.z,
["x"] = _point.x,
["name"] = _name,
@ -1429,7 +1445,7 @@ function ctld.spawnFOB(_country, _unitId, _point, _name)
local _crate = {
["category"] = "Fortifications",
["type"] = "outpost",
["unitId"] = _unitId,
-- ["unitId"] = _unitId,
["y"] = _point.z,
["x"] = _point.x,
["name"] = _name,
@ -1442,10 +1458,10 @@ function ctld.spawnFOB(_country, _unitId, _point, _name)
local _spawnedCrate = StaticObject.getByName(_crate["name"])
--local _spawnedCrate = coalition.addStaticObject(_country, _crate)
local _id = mist.getNextUnitId()
local _id = ctld.getNextUnitId()
local _tower = {
["type"] = "house2arm",
["unitId"] = _id,
-- ["unitId"] = _id,
["rate"] = 100,
["y"] = _point.z + -36.57142857,
["x"] = _point.x + 14.85714286,
@ -1515,7 +1531,7 @@ function ctld.spawnCrate(_arguments)
local _point = ctld.getPointAt12Oclock(_heli, 30)
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _side = _heli:getCoalition()
@ -1719,7 +1735,7 @@ end
function ctld.insertIntoTroopsArray(_troopType,_count,_troopArray)
for _i = 1, _count do
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
table.insert(_troopArray, { type = _troopType, unitId = _unitId, name = string.format("Dropped %s #%i", _troopType, _unitId) })
end
@ -1792,13 +1808,13 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
end
end
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
_troops[_i] = { type = _unitType, unitId = _unitId, name = string.format("Dropped %s #%i", _unitType, _unitId) }
end
end
local _groupId = mist.getNextGroupId()
local _groupId = ctld.getNextGroupId()
local _details = { units = _troops, groupId = _groupId, groupName = string.format("Dropped Group %i", _groupId), side = _side, country = _country }
return _details
@ -1892,13 +1908,13 @@ function ctld.generateVehiclesForTransport(_side, _country)
for _i, _type in ipairs(_list) do
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
_vehicles[_i] = { type = _type, unitId = _unitId, name = string.format("Dropped %s #%i", _type, _unitId) }
end
local _groupId = mist.getNextGroupId()
local _groupId = ctld.getNextGroupId()
local _details = { units = _vehicles, groupId = _groupId, groupName = string.format("Dropped Group %i", _groupId), side = _side, country = _country }
return _details
@ -1938,11 +1954,11 @@ function ctld.loadUnloadFOBCrate(_args)
local _side = _heli:getCoalition()
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _name = string.format("FOB Crate #%i", _unitId)
local _spawnedCrate = ctld.spawnFOBCrateStatic(_heli:getCountry(), mist.getNextUnitId(), { x = _point.x + _xOffset, z = _point.z + _yOffset }, _name)
local _spawnedCrate = ctld.spawnFOBCrateStatic(_heli:getCountry(), ctld.getNextUnitId(), { x = _point.x + _xOffset, z = _point.z + _yOffset }, _name)
if _side == 1 then
ctld.droppedFOBCratesRED[_name] = _name
@ -2823,7 +2839,7 @@ function ctld.unpackCrates(_arguments)
local _cratePoint = _crate.crateUnit:getPoint()
local _crateName = _crate.crateUnit:getName()
-- ctld.spawnCrateStatic( _heli:getCoalition(),mist.getNextUnitId(),{x=100,z=100},_crateName,100)
-- ctld.spawnCrateStatic( _heli:getCoalition(),ctld.getNextUnitId(),{x=100,z=100},_crateName,100)
--remove crate
-- if ctld.slingLoad == false then
@ -2941,7 +2957,7 @@ function ctld.unpackFOBCrates(_crates, _heli)
timer.scheduleFunction(function(_args)
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _name = "Deployed FOB #" .. _unitId
local _fob = ctld.spawnFOB(_args[2], _unitId, _args[1], _name)
@ -3001,7 +3017,7 @@ function ctld.dropSlingCrate(_args)
local _point = _heli:getPoint()
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _side = _heli:getCoalition()
@ -3150,20 +3166,20 @@ end
function ctld.spawnRadioBeaconUnit(_point, _country, _type)
local _groupId = mist.getNextGroupId()
local _groupId = ctld.getNextGroupId()
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _radioGroup = {
["visible"] = false,
["groupId"] = _groupId,
-- ["groupId"] = _groupId,
["hidden"] = false,
["units"] = {
[1] = {
["y"] = _point.z,
["type"] = "2B11 mortar",
["name"] = _type .. " Radio Beacon Unit #" .. _unitId,
["unitId"] = _unitId,
-- ["unitId"] = _unitId,
["heading"] = 0,
["playerCanDrive"] = true,
["skill"] = "Excellent",
@ -3797,7 +3813,7 @@ end
function ctld.spawnCrateGroup(_heli, _positions, _types)
local _id = mist.getNextGroupId()
local _id = ctld.getNextGroupId()
local _groupName = _types[1] .. " #" .. _id
@ -3805,7 +3821,7 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
local _group = {
["visible"] = false,
["groupId"] = _id,
-- ["groupId"] = _id,
["hidden"] = false,
["units"] = {},
-- ["y"] = _positions[1].z,
@ -3816,7 +3832,7 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
if #_positions == 1 then
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _details = { type = _types[1], unitId = _unitId, name = string.format("Unpacked %s #%i", _types[1], _unitId) }
_group.units[1] = ctld.createUnit(_positions[1].x + 5, _positions[1].z + 5, 120, _details)
@ -3825,7 +3841,7 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
for _i, _pos in ipairs(_positions) do
local _unitId = mist.getNextUnitId()
local _unitId = ctld.getNextUnitId()
local _details = { type = _types[_i], unitId = _unitId, name = string.format("Unpacked %s #%i", _types[_i], _unitId) }
_group.units[_i] = ctld.createUnit(_pos.x + 5, _pos.z + 5, 120, _details)
@ -3859,7 +3875,7 @@ function ctld.spawnDroppedGroup(_point, _details, _spawnBehind, _maxSearch)
local _group = {
["visible"] = false,
["groupId"] = _details.groupId,
-- ["groupId"] = _details.groupId,
["hidden"] = false,
["units"] = {},
-- ["y"] = _positions[1].z,
@ -4056,7 +4072,7 @@ function ctld.createUnit(_x, _y, _angle, _details)
["y"] = _y,
["type"] = _details.type,
["name"] = _details.name,
["unitId"] = _details.unitId,
-- ["unitId"] = _details.unitId,
["heading"] = _angle,
["playerCanDrive"] = true,
["skill"] = "Excellent",
@ -4574,8 +4590,10 @@ function ctld.addF10MenuOptions()
if ctld.enabledFOBBuilding or ctld.enableCrates then
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId, "CTLD Commands", _rootPath)
if ctld.hoverPickup == false or ctld.slingLoad == true then
missionCommands.addCommandForGroup(_groupId, "Load Nearby Crate", _crateCommands, ctld.loadNearbyCrate, _unitName )
if ctld.hoverPickup == false then
if ctld.slingLoad == false then
missionCommands.addCommandForGroup(_groupId, "Load Nearby Crate", _crateCommands, ctld.loadNearbyCrate, _unitName )
end
end
missionCommands.addCommandForGroup(_groupId, "Unpack Any Crate", _crateCommands, ctld.unpackCrates, { _unitName })
@ -5827,7 +5845,7 @@ for _coalitionName, _coalitionData in pairs(env.mission.coalition) do
for _groupId, _group in pairs(_objectTypeData.group) do
if _group and _group.units and type(_group.units) == 'table' then
for _unitNum, _unit in pairs(_group.units) do
if _unit.type == "Cargo1" and _unit.canCargo == true then
if _unit.canCargo == true then
ctld.missionEditorCargoCrates[_unit.name] = _unit.name
env.info("Crate Found: " .. _unit.name)
end

Binary file not shown.

Binary file not shown.

10296
mist.lua

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

Binary file not shown.