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https://github.com/ciribob/DCS-CTLD.git
synced 2025-08-15 06:17:22 +00:00
Transitionned to using the MIST database to add transport pilots at CTLD init
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commit
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45
CTLD.lua
45
CTLD.lua
@ -793,27 +793,33 @@ function ctld.AddPlayerAircraftByType()
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ctld.logTrace("ctld.AddPlayerAircraftByType()")
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local coalitions = {
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["red"] = coalition.getPlayers(1),
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["blue"] = coalition.getPlayers(2)
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}
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for _, _countries in pairs(mist.DBs.units) do
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for _, _categories in pairs(_countries) do
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for _category, _groups in pairs(_categories) do
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ctld.logTrace("Got following players in coalitions :" .. ctld.p(coalitions))
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if type(_groups) == "table" and _category ~= nil and (_category == "helicopter" or _category == "plane") then
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for _, _players in pairs(coalitions) do
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for _,_player in pairs(_players) do
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local playerTypeName = _player:getTypeName()
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local playerUnitName = _player:getName()
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if _groups ~= nil then
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ctld.logTrace("Player : " .. ctld.p(_player) .. " has unit name : " .. playerUnitName .. " and type : " .. playerTypeName)
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for _,_group in pairs(_groups) do
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if _group ~= nil and _group.units ~= nil then
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for _,_unit in pairs(_group.units) do
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if _unit ~= nil then
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local playerTypeName = _unit.type
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local playerUnitName = _unit.unitName
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ctld.logTrace("Unit : " .. ctld.p(_unit))
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ctld.logDebug("Has name : " .. playerUnitName .. " and type : " .. playerTypeName)
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if _player ~= nil then
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local notFound = true
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for _,transportPilotName in pairs(ctld.transportPilotNames) do
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if transportPilotName == playerUnitName then
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ctld.logTrace("Player is already a transport pilot, skipping...")
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ctld.logDebug("Unit is already a transport pilot, skipping...")
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notFound = false
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break
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end
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@ -822,7 +828,14 @@ function ctld.AddPlayerAircraftByType()
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if notFound then
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for _,aircraftType in pairs(ctld.aircraftTypeTable) do
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if aircraftType == playerTypeName then
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ctld.logDebug("Adding unit as transport pilot...")
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table.insert(ctld.transportPilotNames, playerUnitName)
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end
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end
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end
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end
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end
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end
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end
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end
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end
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@ -5060,10 +5073,6 @@ function ctld.addF10MenuOptions()
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timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 10)
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if ctld.addPlayerAircraftByType == true then
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ctld.AddPlayerAircraftByType()
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end
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for _, _unitName in pairs(ctld.transportPilotNames) do
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local status, error = pcall(function()
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@ -6568,6 +6577,10 @@ function ctld.initialize(force)
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assert(mist ~= nil, "\n\n** HEY MISSION-DESIGNER! **\n\nMiST has not been loaded!\n\nMake sure MiST 3.6 or higher is running\n*before* running this script!\n")
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if ctld.addPlayerAircraftByType == true then
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ctld.AddPlayerAircraftByType()
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end
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ctld.addedTo = {}
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ctld.spawnedCratesRED = {} -- use to store crates that have been spawned
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ctld.spawnedCratesBLUE = {} -- use to store crates that have been spawned
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