Merge branch 'Issues-#137-Repack-Vehicles-In-Crates' of https://github.com/FullGas1/DCS-CTLD_FG into Issues-#137-Repack-Vehicles-In-Crates

This commit is contained in:
FullGas1 2025-04-21 21:04:19 +02:00
commit f3983c6a90

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@ -6045,7 +6045,6 @@ function ctld.buildPaginatedMenu(_menuEntries)
menu.menuArgsTable.subMenuLineIndex = itemNbSubmenu
missionCommands.addCommandForGroup(menu.groupId, menu.text, menu.subMenuPath, menu.menuFunction, mist.utils.deepCopy(menu.menuArgsTable))
--ctld.logTrace("FG_ boucle[%s].menu.menuArgsTable = %s", i, ctld.p(menu.menuArgsTable))
ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu))
end
end
@ -6096,7 +6095,6 @@ end
--******************************************************************************************************
function ctld.autoUpdateRepackMenu(p, t) -- auto update repack menus for each transport unit
--ctld.logTrace("FG_ ctld.autoUpdateRepackMenu.ctld.transportPilotNames = %s", ctld.p(mist.utils.tableShow(ctld.transportPilotNames)))
if t == nil then t = timer.getTime() end
if ctld.enableRepackingVehicles then
for _, _unitName in pairs(ctld.transportPilotNames) do
@ -6110,7 +6108,6 @@ function ctld.autoUpdateRepackMenu(p, t) -- auto update repack menus for each tr
local _groupId = ctld.getGroupId(_unit)
if _groupId then
if ctld.addedTo[tostring(_groupId)] ~= nil then -- if groupMenu on loaded => add RepackMenus
--ctld.logTrace("FG_ ctld.autoUpdateRepackMenu call ctld.updateRepackMenu for = %s", ctld.p(_unitName))
ctld.updateRepackMenu(_unitName)
end
end
@ -6133,11 +6130,8 @@ function ctld.addOtherF10MenuOptions()
local status, error = pcall(function()
-- now do any player controlled aircraft that ARENT transport units
if ctld.enabledRadioBeaconDrop then
-- get all BLUE players
ctld.addRadioListCommand(2)
-- get all RED players
ctld.addRadioListCommand(1)
ctld.addRadioListCommand(2) -- get all BLUE players
ctld.addRadioListCommand(1) -- get all RED players
end
if ctld.JTAC_jtacStatusF10 then
@ -6966,7 +6960,6 @@ function ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
local _tempPoint = nil
local _tempDist = nil
local _tempPosition = nil
local _jtacPosition = _jtacUnit:getPosition()
local _jtacPoint = _jtacUnit:getPoint()
@ -6994,15 +6987,11 @@ end
-- Find nearest enemy to JTAC that isn't blocked by terrain
function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType, _distance)
--local startTime = os.clock()
local _maxDistance = _distance or ctld.JTAC_maxDistance
local _nearestDistance = _maxDistance
local _jtacGroupName = _jtacUnit:getGroup():getName()
local _jtacPoint = _jtacUnit:getPoint()
local _coa = _jtacUnit:getCoalition()
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
local _volume = {
@ -7015,7 +7004,6 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType, _distance)
local _unitList = {}
local _search = function(_unit, _coa)
pcall(function()
if _unit ~= nil