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https://github.com/ciribob/DCS-CTLD.git
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Fixed HAWK
Increased default number of launchers
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parent
3717f0f11b
commit
f70c6a7131
26
CTLD.lua
26
CTLD.lua
@ -74,7 +74,7 @@ ctld.vehiclesWeight = {
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}
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ctld.aaLaunchers = 3 -- controls how many launchers to add to the kub/buk when its spawned.
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ctld.hawkLaunchers = 5 -- controls how many launchers to add to the hawk when its spawned.
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ctld.hawkLaunchers = 8 -- controls how many launchers to add to the hawk when its spawned.
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ctld.spawnRPGWithCoalition = true --spawns a friendly RPG unit with Coalition forces
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ctld.spawnStinger = false -- spawns a stinger / igla soldier with a group of 6 or more soldiers!
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@ -542,7 +542,7 @@ ctld.spawnableCrates = {
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{ weight = 545, desc = "HAWK Search Radar", unit = "Hawk sr", side = 2 },
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{ weight = 546, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },
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{ weight = 547, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2
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{ weight = 548, desc = "HAWK CWAR", unit = "Hawk cwar" , side = 2 }, -- Remove this if on 2.5
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{ weight = 548, desc = "HAWK CWAR", unit = "Hawk cwar" , side = 2 }, -- Remove this if on 2.5
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{ weight = 549, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },
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-- End of HAWK
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@ -4172,28 +4172,6 @@ function ctld.spawnCrateGroup(_heli, _positions, _types)
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local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name)
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--local _spawnedGroup = coalition.addGroup(_heli:getCountry(), Group.Category.GROUND, _group)
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--activate by moving and so we can set ROE and Alarm state
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local _dest = _spawnedGroup:getUnit(1):getPoint()
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_dest = { x = _dest.x + 0.5, _y = _dest.y + 0.5, z = _dest.z + 0.5 }
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--ctld.orderGroupToMoveToPoint(_spawnedGroup:getUnit(1), _dest)
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-- delayed 2 second to work around bug
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timer.scheduleFunction(function(_arg)
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local _grp = ctld.getAliveGroup(_arg[1])
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if _grp ~= nil then
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local _controller = _grp:getController();
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Controller.setOption(_controller, AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO)
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Controller.setOption(_controller, AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE)
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end
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end
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, {_groupName}, timer.getTime() + 2)
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return _spawnedGroup
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end
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BIN
test-mission.miz
BIN
test-mission.miz
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