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1.72
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minimum-di
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103
CTLD.lua
103
CTLD.lua
@@ -16,15 +16,8 @@
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- jmontleon - https://github.com/jmontleon
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- jmontleon - https://github.com/jmontleon
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- emilianomolina - https://github.com/emilianomolina
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- emilianomolina - https://github.com/emilianomolina
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Version: 1.72 - 18/02/2018
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Version: 1.73 - 15/04/2018
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- Bug fix for crate spam
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- Allow minimum distance from friendly logistics to be set
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- Improved JTAC Performance - priority & targeting
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- Added JTAC report for in view
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- Added ability to set maximum group size that can be carried
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- Added new sling load crates
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- Fixed bug where crates and / or groups would disappear
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- Fixed bug where count in zone wouldn't work for mission crates
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- Delayed config of F10 menu and other scheduled functions so they can be overwritten by mission if a user wants
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]]
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]]
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ctld = {} -- DONT REMOVE!
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ctld = {} -- DONT REMOVE!
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@@ -52,6 +45,10 @@ ctld.maximumDistanceLogistic = 200 -- max distance from vehicle to logistics to
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ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
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ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
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ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
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ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
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ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate
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ctld.despawnTroopsTimer = -1 -- if this value is a positive number, any deployed troops will despawn after that amount of seconds have elapsed
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ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
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ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
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-- also works as maximum size of group that'll fit into a helicopter unless overridden
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-- also works as maximum size of group that'll fit into a helicopter unless overridden
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ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
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ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
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@@ -135,6 +132,8 @@ ctld.JTAC_location = true -- shows location of target in JTAC message
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ctld.JTAC_lock = "all" -- "vehicle" OR "troop" OR "all" forces JTAC to only lock vehicles or troops or all ground units
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ctld.JTAC_lock = "all" -- "vehicle" OR "troop" OR "all" forces JTAC to only lock vehicles or troops or all ground units
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ctld.JTAC_despawnTimer = -1 -- if this value is a positive number, any deployed JTACS will despawn after that amount of seconds have elapsed
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-- ***************** Pickup, dropoff and waypoint zones *****************
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-- ***************** Pickup, dropoff and waypoint zones *****************
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-- Available colors (anything else like "none" disables smoke): "green", "red", "white", "orange", "blue", "none",
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-- Available colors (anything else like "none" disables smoke): "green", "red", "white", "orange", "blue", "none",
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@@ -1660,6 +1659,32 @@ function ctld.troopsOnboard(_heli, _troops)
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end
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end
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end
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end
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-- tracks the troops dropped or JTACS
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-- stores group name and expiry time -- reset on redrop
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ctld.droppedTroopsTracker = {}
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function ctld.despawnTimer(groupName,despawnTimer)
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if despawnTimer > 0 then
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-- resets timer if time reused
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ctld.droppedTroopsTracker[groupName] = (timer.getTime() +despawnTimer) - 1
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timer.scheduleFunction(function()
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-- checks timer hasnt been reset
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if ctld.droppedTroopsTracker[groupName] < timer.getTime() then
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local group = Group.getByName(groupName)
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if group then
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group:destroy()
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end
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end
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end, nil, timer.getTime() + ctld.despawnTroopsTimer)
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end
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end
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-- if its dropped by AI then there is no player name so return the type of unit
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-- if its dropped by AI then there is no player name so return the type of unit
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function ctld.getPlayerNameOrType(_heli)
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function ctld.getPlayerNameOrType(_heli)
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@@ -1756,6 +1781,9 @@ function ctld.deployTroops(_heli, _troops)
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ctld.processCallback({unit = _heli, unloaded = _droppedTroops, action = "dropped_troops"})
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ctld.processCallback({unit = _heli, unloaded = _droppedTroops, action = "dropped_troops"})
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-- create timer
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ctld.despawnTimer(_droppedTroops:getName(),ctld.despawnTroopsTimer)
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else
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else
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--extract zone!
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--extract zone!
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@@ -1797,12 +1825,18 @@ function ctld.deployTroops(_heli, _troops)
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ctld.processCallback({unit = _heli, unloaded = _droppedVehicles, action = "dropped_vehicles"})
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ctld.processCallback({unit = _heli, unloaded = _droppedVehicles, action = "dropped_vehicles"})
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-- create timer
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ctld.despawnTimer(_droppedVehicles:getName(),ctld.despawnTroopsTimer)
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trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " dropped vehicles from " .. _heli:getTypeName() .. " into combat", 10)
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trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " dropped vehicles from " .. _heli:getTypeName() .. " into combat", 10)
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end
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end
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end
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end
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end
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end
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end
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end
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function ctld.insertIntoTroopsArray(_troopType,_count,_troopArray)
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function ctld.insertIntoTroopsArray(_troopType,_count,_troopArray)
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for _i = 1, _count do
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for _i = 1, _count do
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@@ -2888,6 +2922,16 @@ function ctld.unpackCrates(_arguments)
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local _crates = ctld.getCratesAndDistance(_heli)
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local _crates = ctld.getCratesAndDistance(_heli)
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local _crate = ctld.getClosestCrate(_heli, _crates)
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local _crate = ctld.getClosestCrate(_heli, _crates)
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if ctld.inLogisticsZone(_heli) == true or ctld.farEnoughFromLogisticZone(_heli) == false then
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ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
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return
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end
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if _crate ~= nil and _crate.dist < 750
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if _crate ~= nil and _crate.dist < 750
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and (_crate.details.unit == "FOB" or _crate.details.unit == "FOB-SMALL") then
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and (_crate.details.unit == "FOB" or _crate.details.unit == "FOB-SMALL") then
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@@ -2897,13 +2941,6 @@ function ctld.unpackCrates(_arguments)
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elseif _crate ~= nil and _crate.dist < 200 then
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elseif _crate ~= nil and _crate.dist < 200 then
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if ctld.inLogisticsZone(_heli) == true then
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ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
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return
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end
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if ctld.forceCrateToBeMoved and ctld.crateMove[_crate.crateUnit:getName()] then
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if ctld.forceCrateToBeMoved and ctld.crateMove[_crate.crateUnit:getName()] then
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ctld.displayMessageToGroup(_heli,"Sorry you must move this crate before you unpack it!", 20)
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ctld.displayMessageToGroup(_heli,"Sorry you must move this crate before you unpack it!", 20)
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return
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return
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@@ -2966,6 +3003,9 @@ function ctld.unpackCrates(_arguments)
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--put to the end
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--put to the end
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table.insert(ctld.jtacGeneratedLaserCodes, _code)
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table.insert(ctld.jtacGeneratedLaserCodes, _code)
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-- create timer
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ctld.despawnTimer(_spawnedGroups:getName(),ctld.JTAC_despawnTimer)
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ctld.JTACAutoLase(_spawnedGroups:getName(), _code) --(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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ctld.JTACAutoLase(_spawnedGroups:getName(), _code) --(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
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end
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end
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end
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end
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@@ -4385,6 +4425,37 @@ function ctld.inLogisticsZone(_heli)
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return false
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return false
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end
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end
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-- are far enough from a friendly logistics zone
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function ctld.farEnoughFromLogisticZone(_heli)
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if ctld.inAir(_heli) then
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return false
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end
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local _heliPoint = _heli:getPoint()
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local _farEnough = true
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for _, _name in pairs(ctld.logisticUnits) do
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local _logistic = StaticObject.getByName(_name)
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if _logistic ~= nil and _logistic:getCoalition() == _heli:getCoalition() then
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--get distance
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local _dist = ctld.getDistance(_heliPoint, _logistic:getPoint())
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-- env.info("DIST ".._dist)
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if _dist <= ctld.minimumDeployDistance then
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-- env.info("TOO CLOSE ".._dist)
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_farEnough = false
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end
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end
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end
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return _farEnough
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end
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function ctld.refreshSmoke()
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function ctld.refreshSmoke()
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if ctld.disableAllSmoke == true then
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if ctld.disableAllSmoke == true then
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test-fob.miz
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test-fob.miz
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test-mission.miz
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test-mission.miz
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