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https://github.com/ciribob/DCS-CTLD.git
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When radio beacons are programmatically generated, if option to allow the player to create beacons is not set then there was no way for the player to get the operating frequency of the programmatically generated beacons. This patch modifies addF10MenuOptions to give the user to list radio beacons when enabledRadioBaconDrop is false. If enabledRadioBeaconDrop is true then there is no change to the behaviour of the program. However if it is false then a check is made to see if deployedRadioBeacons is empty. If it is not the the user is given the option to list radio beacons but not modify them.
5811 lines
191 KiB
Lua
5811 lines
191 KiB
Lua
--[[
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Combat Troop and Logistics Drop
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Allows Huey, Mi-8 and C130 to transport troops internally and Helicopters to transport Logistic / Vehicle units to the field via sling-loads
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without requiring external mods.
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Supports all of the original CTTS functionality such as AI auto troop load and unload as well as group spawning and preloading of troops into units.
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Supports deployment of Auto Lasing JTAC to the field
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See https://github.com/ciribob/DCS-CTLD for a user manual and the latest version
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Contributors:
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- Steggles - https://github.com/Bob7heBuilder
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Version: 1.62 - 01/08/2016
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- Changed staticBugWorkaround to false as the bug is fixed
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- Sling load crates will now be destroyed when deployed - THIS IS GREAT! :D
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]]
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ctld = {} -- DONT REMOVE!
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-- ************************************************************************
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-- ********************* USER CONFIGURATION ******************************
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-- ************************************************************************
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ctld.staticBugWorkaround = false -- DCS had a bug where destroying statics would cause a crash. If this happens again, set this to TRUE
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ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
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ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering... Only if not using real crates!
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ctld.enableCrates = true -- if false, Helis will not be able to spawn or unpack crates so will be normal CTTS
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ctld.slingLoad = false -- if false, crates can be used WITHOUT slingloading, by hovering above the crate, simulating slingloading but not the weight...
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-- There are some bug with Sling-loading that can cause crashes, if these occur set slingLoad to false
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-- to use the other method.
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-- Set staticBugFix to FALSE if use set ctld.slingLoad to TRUE
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ctld.enableSmokeDrop = true -- if false, helis and c-130 will not be able to drop smoke
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ctld.maxExtractDistance = 125 -- max distance from vehicle to troops to allow a group extraction
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ctld.maximumDistanceLogistic = 200 -- max distance from vehicle to logistics to allow a loading or spawning operation
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ctld.maximumSearchDistance = 4000 -- max distance for troops to search for enemy
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ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
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ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
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ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
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ctld.fastRopeMaximumHeight = 18.28 -- in meters which is 60 ft max fast rope (not rappell) safe height
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ctld.vehiclesForTransportRED = { "BRDM-2", "BTR_D" } -- vehicles to load onto Il-76 - Alternatives {"Strela-1 9P31","BMP-1"}
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ctld.vehiclesForTransportBLUE = { "M1045 HMMWV TOW", "M1043 HMMWV Armament" } -- vehicles to load onto c130 - Alternatives {"M1128 Stryker MGS","M1097 Avenger"}
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ctld.aaLaunchers = 3 -- controls how many launchers to add to the kub/buk when its spawned.
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ctld.hawkLaunchers = 5 -- controls how many launchers to add to the hawk when its spawned.
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ctld.spawnRPGWithCoalition = true --spawns a friendly RPG unit with Coalition forces
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ctld.spawnStinger = false -- spawns a stinger / igla soldier with a group of 6 or more soldiers!
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ctld.enabledFOBBuilding = true -- if true, you can load a crate INTO a C-130 than when unpacked creates a Forward Operating Base (FOB) which is a new place to spawn (crates) and carry crates from
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-- In future i'd like it to be a FARP but so far that seems impossible...
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-- You can also enable troop Pickup at FOBS
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ctld.cratesRequiredForFOB = 3 -- The amount of crates required to build a FOB. Once built, helis can spawn crates at this outpost to be carried and deployed in another area.
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-- The large crates can only be loaded and dropped by large aircraft, like the C-130 and listed in ctld.vehicleTransportEnabled
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-- Small FOB crates can be moved by helicopter. The FOB will require ctld.cratesRequiredForFOB larges crates and small crates are 1/3 of a large fob crate
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-- To build the FOB entirely out of small crates you will need ctld.cratesRequiredForFOB * 3
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ctld.troopPickupAtFOB = true -- if true, troops can also be picked up at a created FOB
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ctld.buildTimeFOB = 120 --time in seconds for the FOB to be built
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ctld.radioSound = "beacon.ogg" -- the name of the sound file to use for the FOB radio beacons. If this isnt added to the mission BEACONS WONT WORK!
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ctld.radioSoundFC3 = "beaconsilent.ogg" -- name of the second silent radio file, used so FC3 aircraft dont hear ALL the beacon noises... :)
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ctld.deployedBeaconBattery = 30 -- the battery on deployed beacons will last for this number minutes before needing to be re-deployed
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ctld.enabledRadioBeaconDrop = true -- if its set to false then beacons cannot be dropped by units
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ctld.allowRandomAiTeamPickups = false -- Allows the AI to randomize the loading of infantry teams (specified below) at pickup zones
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-- Simulated Sling load configuration
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ctld.minimumHoverHeight = 7.5 -- Lowest allowable height for crate hover
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ctld.maximumHoverHeight = 12.0 -- Highest allowable height for crate hover
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ctld.maxDistanceFromCrate = 5.5 -- Maximum distance from from crate for hover
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ctld.hoverTime = 10 -- Time to hold hover above a crate for loading in seconds
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-- end of Simulated Sling load configuration
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-- AA SYSTEM CONFIG --
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-- Sets a limit on the number of active AA systems that can be built for RED.
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-- A system is counted as Active if its fully functional and has all parts
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-- If a system is partially destroyed, it no longer counts towards the total
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-- When this limit is hit, a player will still be able to get crates for an AA system, just unable
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-- to unpack them
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ctld.AASystemLimitRED = 20 -- Red side limit
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ctld.AASystemLimitBLUE = 20 -- Blue side limit
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--END AA SYSTEM CONFIG --
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-- ***************** JTAC CONFIGURATION *****************
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ctld.JTAC_LIMIT_RED = 10 -- max number of JTAC Crates for the RED Side
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ctld.JTAC_LIMIT_BLUE = 10 -- max number of JTAC Crates for the BLUE Side
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ctld.JTAC_dropEnabled = true -- allow JTAC Crate spawn from F10 menu
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ctld.JTAC_maxDistance = 10000 -- How far a JTAC can "see" in meters (with Line of Sight)
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ctld.JTAC_smokeOn_RED = true -- enables marking of target with smoke for RED forces
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ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE forces
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ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_jtacStatusF10 = true -- enables F10 JTAC Status menu
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ctld.JTAC_location = true -- shows location of target in JTAC message
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ctld.JTAC_lock = "all" -- "vehicle" OR "troop" OR "all" forces JTAC to only lock vehicles or troops or all ground units
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-- ***************** Pickup, dropoff and waypoint zones *****************
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-- Available colors (anything else like "none" disables smoke): "green", "red", "white", "orange", "blue", "none",
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-- Use any of the predefined names or set your own ones
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-- You can add number as a third option to limit the number of soldier or vehicle groups that can be loaded from a zone.
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-- Dropping back a group at a limited zone will add one more to the limit
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-- If a zone isn't ACTIVE then you can't pickup from that zone until the zone is activated by ctld.activatePickupZone
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-- using the Mission editor
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-- You can pickup from a SHIP by adding the SHIP UNIT NAME instead of a zone name
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-- Side - Controls which side can load/unload troops at the zone
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-- Flag Number - Optional last field. If set the current number of groups remaining can be obtained from the flag value
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--pickupZones = { "Zone name or Ship Unit Name", "smoke color", "limit (-1 unlimited)", "ACTIVE (yes/no)", "side (0 = Both sides / 1 = Red / 2 = Blue )", flag number (optional) }
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ctld.pickupZones = {
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{ "pickzone1", "blue", -1, "yes", 0 },
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{ "pickzone2", "red", -1, "yes", 0 },
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{ "pickzone3", "none", -1, "yes", 0 },
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{ "pickzone4", "none", -1, "yes", 0 },
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{ "pickzone5", "none", -1, "yes", 0 },
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{ "pickzone6", "none", -1, "yes", 0 },
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{ "pickzone7", "none", -1, "yes", 0 },
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{ "pickzone8", "none", -1, "yes", 0 },
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{ "pickzone9", "none", 5, "yes", 1 }, -- limits pickup zone 9 to 5 groups of soldiers or vehicles, only red can pick up
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{ "pickzone10", "none", 10, "yes", 2 }, -- limits pickup zone 10 to 10 groups of soldiers or vehicles, only blue can pick up
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{ "pickzone11", "blue", 20, "no", 2 }, -- limits pickup zone 11 to 20 groups of soldiers or vehicles, only blue can pick up. Zone starts inactive!
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{ "pickzone12", "red", 20, "no", 1 }, -- limits pickup zone 11 to 20 groups of soldiers or vehicles, only blue can pick up. Zone starts inactive!
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{ "pickzone13", "none", -1, "yes", 0 },
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{ "pickzone14", "none", -1, "yes", 0 },
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{ "pickzone15", "none", -1, "yes", 0 },
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{ "pickzone16", "none", -1, "yes", 0 },
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{ "pickzone17", "none", -1, "yes", 0 },
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{ "pickzone18", "none", -1, "yes", 0 },
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{ "pickzone19", "none", 5, "yes", 0 },
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{ "pickzone20", "none", 10, "yes", 0, 1000 }, -- optional extra flag number to store the current number of groups available in
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{ "USA Carrier", "blue", 10, "yes", 0, 1001 }, -- instead of a Zone Name you can also use the UNIT NAME of a ship
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}
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-- dropOffZones = {"name","smoke colour",0,side 1 = Red or 2 = Blue or 0 = Both sides}
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ctld.dropOffZones = {
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{ "dropzone1", "green", 2 },
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{ "dropzone2", "blue", 2 },
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{ "dropzone3", "orange", 2 },
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{ "dropzone4", "none", 2 },
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{ "dropzone5", "none", 1 },
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{ "dropzone6", "none", 1 },
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{ "dropzone7", "none", 1 },
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{ "dropzone8", "none", 1 },
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{ "dropzone9", "none", 1 },
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{ "dropzone10", "none", 1 },
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}
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--wpZones = { "Zone name", "smoke color", "ACTIVE (yes/no)", "side (0 = Both sides / 1 = Red / 2 = Blue )", }
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ctld.wpZones = {
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{ "wpzone1", "green","yes", 2 },
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{ "wpzone2", "blue","yes", 2 },
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{ "wpzone3", "orange","yes", 2 },
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{ "wpzone4", "none","yes", 2 },
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{ "wpzone5", "none","yes", 2 },
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{ "wpzone6", "none","yes", 1 },
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{ "wpzone7", "none","yes", 1 },
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{ "wpzone8", "none","yes", 1 },
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{ "wpzone9", "none","yes", 1 },
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{ "wpzone10", "none","no", 0 }, -- Both sides as its set to 0
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}
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-- ******************** Transports names **********************
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-- Use any of the predefined names or set your own ones
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ctld.transportPilotNames = {
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"helicargo1",
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"helicargo2",
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"helicargo3",
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"helicargo4",
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"helicargo5",
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"helicargo6",
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"helicargo7",
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"helicargo8",
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"helicargo9",
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"helicargo10",
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"helicargo11",
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"helicargo12",
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"helicargo13",
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"helicargo14",
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"helicargo15",
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"helicargo16",
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"helicargo17",
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"helicargo18",
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"helicargo19",
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"helicargo20",
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"helicargo21",
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"helicargo22",
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"helicargo23",
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"helicargo24",
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"helicargo25",
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"MEDEVAC #1",
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"MEDEVAC #2",
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"MEDEVAC #3",
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"MEDEVAC #4",
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"MEDEVAC #5",
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"MEDEVAC #6",
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"MEDEVAC #7",
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"MEDEVAC #8",
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"MEDEVAC #9",
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"MEDEVAC #10",
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"MEDEVAC #11",
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"MEDEVAC #12",
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"MEDEVAC #13",
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"MEDEVAC #14",
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"MEDEVAC #15",
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"MEDEVAC #16",
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"MEDEVAC RED #1",
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"MEDEVAC RED #2",
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"MEDEVAC RED #3",
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"MEDEVAC RED #4",
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"MEDEVAC RED #5",
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"MEDEVAC RED #6",
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"MEDEVAC RED #7",
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"MEDEVAC RED #8",
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"MEDEVAC RED #9",
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"MEDEVAC RED #10",
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"MEDEVAC RED #11",
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"MEDEVAC RED #12",
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"MEDEVAC RED #13",
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"MEDEVAC RED #14",
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"MEDEVAC RED #15",
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"MEDEVAC RED #16",
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"MEDEVAC RED #17",
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"MEDEVAC RED #18",
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"MEDEVAC RED #19",
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"MEDEVAC RED #20",
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"MEDEVAC RED #21",
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"MEDEVAC BLUE #1",
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"MEDEVAC BLUE #2",
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"MEDEVAC BLUE #3",
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"MEDEVAC BLUE #4",
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"MEDEVAC BLUE #5",
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"MEDEVAC BLUE #6",
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"MEDEVAC BLUE #7",
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"MEDEVAC BLUE #8",
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"MEDEVAC BLUE #9",
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"MEDEVAC BLUE #10",
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"MEDEVAC BLUE #11",
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"MEDEVAC BLUE #12",
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"MEDEVAC BLUE #13",
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"MEDEVAC BLUE #14",
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"MEDEVAC BLUE #15",
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"MEDEVAC BLUE #16",
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"MEDEVAC BLUE #17",
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"MEDEVAC BLUE #18",
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"MEDEVAC BLUE #19",
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"MEDEVAC BLUE #20",
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"MEDEVAC BLUE #21",
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-- *** AI transports names (different names only to ease identification in mission) ***
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-- Use any of the predefined names or set your own ones
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"transport1",
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"transport2",
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"transport3",
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"transport4",
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"transport5",
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"transport6",
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"transport7",
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"transport8",
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"transport9",
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"transport10",
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"transport11",
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"transport12",
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"transport13",
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"transport14",
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"transport15",
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"transport16",
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"transport17",
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"transport18",
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"transport19",
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"transport20",
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"transport21",
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"transport22",
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"transport23",
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"transport24",
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"transport25",
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}
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-- *************** Optional Extractable GROUPS *****************
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-- Use any of the predefined names or set your own ones
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ctld.extractableGroups = {
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"extract1",
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"extract2",
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"extract3",
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"extract4",
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"extract5",
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"extract6",
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"extract7",
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"extract8",
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"extract9",
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"extract10",
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"extract11",
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"extract12",
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"extract13",
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"extract14",
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"extract15",
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"extract16",
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"extract17",
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"extract18",
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"extract19",
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"extract20",
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"extract21",
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"extract22",
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"extract23",
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"extract24",
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"extract25",
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}
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-- ************** Logistics UNITS FOR CRATE SPAWNING ******************
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-- Use any of the predefined names or set your own ones
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-- When a logistic unit is destroyed, you will no longer be able to spawn crates
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ctld.logisticUnits = {
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"logistic1",
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"logistic2",
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"logistic3",
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"logistic4",
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"logistic5",
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"logistic6",
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"logistic7",
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"logistic8",
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"logistic9",
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"logistic10",
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}
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-- ************** UNITS ABLE TO TRANSPORT VEHICLES ******************
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-- Add the model name of the unit that you want to be able to transport and deploy vehicles
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-- units db has all the names or you can extract a mission.miz file by making it a zip and looking
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-- in the contained mission file
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ctld.vehicleTransportEnabled = {
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"76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR
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"C-130",
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}
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-- ************** INFANTRY GROUPS FOR PICKUP ******************
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-- Unit Types
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-- inf is normal infantry
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-- mg is M249
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-- at is RPG-16
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-- aa is Stinger or Igla
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-- mortar is a 2B11 mortar unit
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-- You must add a name to the group for it to work
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-- You can also add an optional coalition side to limit the group to one side
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-- for the side - 2 is BLUE and 1 is RED
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ctld.loadableGroups = {
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{name = "Standard Group", inf = 6, mg = 2, at = 2 }, -- will make a loadable group with 5 infantry, 2 MGs and 2 anti-tank for both coalitions
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{name = "Anti Air", inf = 2, aa = 3 },
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{name = "Anti Tank", inf = 2, at = 6 },
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{name = "Mortar Squad", mortar = 6 },
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-- {name = "Mortar Squad Red", inf = 2, mortar = 5, side =1 }, --would make a group loadable by RED only
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}
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-- ************** SPAWNABLE CRATES ******************
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-- Weights must be unique as we use the weight to change the cargo to the correct unit
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-- when we unpack
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--
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ctld.spawnableCrates = {
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-- name of the sub menu on F10 for spawning crates
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["Ground Forces"] = {
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--crates you can spawn
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-- weight in KG
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-- Desc is the description on the F10 MENU
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-- unit is the model name of the unit to spawn
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-- cratesRequired - if set requires that many crates of the same type within 100m of each other in order build the unit
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-- side is optional but 2 is BLUE and 1 is RED
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-- dont use that option with the HAWK Crates
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{ weight = 500, desc = "HMMWV - TOW", unit = "M1045 HMMWV TOW", side = 2 },
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{ weight = 505, desc = "HMMWV - MG", unit = "M1043 HMMWV Armament", side = 2 },
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{ weight = 510, desc = "BTR-D", unit = "BTR_D", side = 1 },
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{ weight = 515, desc = "BRDM-2", unit = "BRDM-2", side = 1 },
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{ weight = 520, desc = "HMMWV - JTAC", unit = "Hummer", side = 2, }, -- used as jtac and unarmed, not on the crate list if JTAC is disabled
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{ weight = 525, desc = "SKP-11 - JTAC", unit = "SKP-11", side = 1, }, -- used as jtac and unarmed, not on the crate list if JTAC is disabled
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{ weight = 100, desc = "2B11 Mortar", unit = "2B11 mortar" },
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{ weight = 250, desc = "SPH 2S19 Msta", unit = "SAU Msta", side = 1, cratesRequired = 3 },
|
|
{ weight = 255, desc = "M-109", unit = "M-109", side = 2, cratesRequired = 3 },
|
|
|
|
{ weight = 252, desc = "Ural-375 Ammo Truck", unit = "Ural-375", side = 1, cratesRequired = 2 },
|
|
{ weight = 253, desc = "M-818 Ammo Truck", unit = "M 818", side = 2, cratesRequired = 2 },
|
|
|
|
{ weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB
|
|
},
|
|
["AA Crates"] = {
|
|
{ weight = 50, desc = "Stinger", unit = "Stinger manpad", side = 2 },
|
|
{ weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
|
|
|
|
-- HAWK System
|
|
{ weight = 540, desc = "HAWK Launcher", unit = "Hawk ln", side = 2},
|
|
{ weight = 545, desc = "HAWK Search Radar", unit = "Hawk sr", side = 2 },
|
|
{ weight = 550, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },
|
|
{ weight = 551, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2
|
|
{ weight = 552, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },
|
|
-- End of HAWK
|
|
|
|
-- KUB SYSTEM
|
|
{ weight = 560, desc = "KUB Launcher", unit = "Kub 2P25 ln", side = 1},
|
|
{ weight = 565, desc = "KUB Radar", unit = "Kub 1S91 str", side = 1 },
|
|
{ weight = 570, desc = "KUB Repair", unit = "KUB Repair", side = 1},
|
|
-- End of KUB
|
|
|
|
-- BUK System
|
|
-- { weight = 575, desc = "BUK Launcher", unit = "SA-11 Buk LN 9A310M1"},
|
|
-- { weight = 580, desc = "BUK Search Radar", unit = "SA-11 Buk SR 9S18M1"},
|
|
-- { weight = 585, desc = "BUK CC Radar", unit = "SA-11 Buk CC 9S470M1"},
|
|
-- { weight = 590, desc = "BUK Repair", unit = "BUK Repair"},
|
|
-- END of BUK
|
|
|
|
{ weight = 595, desc = "Early Warning Radar", unit = "1L13 EWR", side = 1 }, -- cant be used by BLUE coalition
|
|
|
|
{ weight = 405, desc = "Strela-1 9P31", unit = "Strela-1 9P31", side = 1, cratesRequired = 3 },
|
|
{ weight = 400, desc = "M1097 Avenger", unit = "M1097 Avenger", side = 2, cratesRequired = 3 },
|
|
|
|
},
|
|
}
|
|
|
|
-- if the unit is on this list, it will be made into a JTAC when deployed
|
|
ctld.jtacUnitTypes = {
|
|
"SKP", "Hummer" -- there are some wierd encoding issues so if you write SKP-11 it wont match as the - sign is encoded differently...
|
|
}
|
|
|
|
-- ***************************************************************
|
|
-- **************** Mission Editor Functions *********************
|
|
-- ***************************************************************
|
|
|
|
|
|
-----------------------------------------------------------------
|
|
-- Spawn group at a trigger and set them as extractable. Usage:
|
|
-- ctld.spawnGroupAtTrigger("groupside", number, "triggerName", radius)
|
|
-- Variables:
|
|
-- "groupSide" = "red" for Russia "blue" for USA
|
|
-- _number = number of groups to spawn OR Group description
|
|
-- "triggerName" = trigger name in mission editor between commas
|
|
-- _searchRadius = random distance for units to move from spawn zone (0 will leave troops at the spawn position - no search for enemy)
|
|
--
|
|
-- Example: ctld.spawnGroupAtTrigger("red", 2, "spawn1", 1000)
|
|
--
|
|
-- This example will spawn 2 groups of russians at the specified point
|
|
-- and they will search for enemy or move randomly withing 1000m
|
|
-- OR
|
|
--
|
|
-- ctld.spawnGroupAtTrigger("blue", {mg=1,at=2,aa=3,inf=4,mortar=5},"spawn2", 2000)
|
|
-- Spawns 1 machine gun, 2 anti tank, 3 anti air, 4 standard soldiers and 5 mortars
|
|
--
|
|
function ctld.spawnGroupAtTrigger(_groupSide, _number, _triggerName, _searchRadius)
|
|
local _spawnTrigger = trigger.misc.getZone(_triggerName) -- trigger to use as reference position
|
|
|
|
if _spawnTrigger == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find trigger called " .. _triggerName, 10)
|
|
return
|
|
end
|
|
|
|
local _country
|
|
if _groupSide == "red" then
|
|
_groupSide = 1
|
|
_country = 0
|
|
else
|
|
_groupSide = 2
|
|
_country = 2
|
|
end
|
|
|
|
if _searchRadius < 0 then
|
|
_searchRadius = 0
|
|
end
|
|
|
|
local _pos2 = { x = _spawnTrigger.point.x, y = _spawnTrigger.point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
|
|
|
|
local _groupDetails = ctld.generateTroopTypes(_groupSide, _number, _country)
|
|
|
|
local _droppedTroops = ctld.spawnDroppedGroup(_pos3, _groupDetails, false, _searchRadius);
|
|
|
|
if _groupSide == 1 then
|
|
table.insert(ctld.droppedTroopsRED, _droppedTroops:getName())
|
|
else
|
|
table.insert(ctld.droppedTroopsBLUE, _droppedTroops:getName())
|
|
end
|
|
end
|
|
|
|
|
|
-----------------------------------------------------------------
|
|
-- Spawn group at a Vec3 Point and set them as extractable. Usage:
|
|
-- ctld.spawnGroupAtPoint("groupside", number,Vec3 Point, radius)
|
|
-- Variables:
|
|
-- "groupSide" = "red" for Russia "blue" for USA
|
|
-- _number = number of groups to spawn OR Group Description
|
|
-- Vec3 Point = A vec3 point like {x=1,y=2,z=3}. Can be obtained from a unit like so: Unit.getName("Unit1"):getPoint()
|
|
-- _searchRadius = random distance for units to move from spawn zone (0 will leave troops at the spawn position - no search for enemy)
|
|
--
|
|
-- Example: ctld.spawnGroupAtPoint("red", 2, {x=1,y=2,z=3}, 1000)
|
|
--
|
|
-- This example will spawn 2 groups of russians at the specified point
|
|
-- and they will search for enemy or move randomly withing 1000m
|
|
-- OR
|
|
--
|
|
-- ctld.spawnGroupAtPoint("blue", {mg=1,at=2,aa=3,inf=4,mortar=5}, {x=1,y=2,z=3}, 2000)
|
|
-- Spawns 1 machine gun, 2 anti tank, 3 anti air, 4 standard soldiers and 5 mortars
|
|
function ctld.spawnGroupAtPoint(_groupSide, _number, _point, _searchRadius)
|
|
|
|
local _country
|
|
if _groupSide == "red" then
|
|
_groupSide = 1
|
|
_country = 0
|
|
else
|
|
_groupSide = 2
|
|
_country = 2
|
|
end
|
|
|
|
if _searchRadius < 0 then
|
|
_searchRadius = 0
|
|
end
|
|
|
|
local _groupDetails = ctld.generateTroopTypes(_groupSide, _number, _country)
|
|
|
|
local _droppedTroops = ctld.spawnDroppedGroup(_point, _groupDetails, false, _searchRadius);
|
|
|
|
if _groupSide == 1 then
|
|
table.insert(ctld.droppedTroopsRED, _droppedTroops:getName())
|
|
else
|
|
table.insert(ctld.droppedTroopsBLUE, _droppedTroops:getName())
|
|
end
|
|
end
|
|
|
|
|
|
-- Preloads a transport with troops or vehicles
|
|
-- replaces any troops currently on board
|
|
function ctld.preLoadTransport(_unitName, _number, _troops)
|
|
|
|
local _unit = ctld.getTransportUnit(_unitName)
|
|
|
|
if _unit ~= nil then
|
|
|
|
-- will replace any units currently on board
|
|
-- if not ctld.troopsOnboard(_unit,_troops) then
|
|
ctld.loadTroops(_unit, _troops, _number)
|
|
-- end
|
|
end
|
|
end
|
|
|
|
|
|
-- Continuously counts the number of crates in a zone and sets the value of the passed in flag
|
|
-- to the count amount
|
|
-- This means you can trigger actions based on the count and also trigger messages before the count is reached
|
|
-- Just pass in the zone name and flag number like so as a single (NOT Continuous) Trigger
|
|
-- This will now work for Mission Editor and Spawned Crates
|
|
-- e.g. ctld.cratesInZone("DropZone1", 5)
|
|
function ctld.cratesInZone(_zone, _flagNumber)
|
|
local _triggerZone = trigger.misc.getZone(_zone) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
|
|
return
|
|
end
|
|
|
|
local _zonePos = mist.utils.zoneToVec3(_zone)
|
|
|
|
--ignore side, if crate has been used its discounted from the count
|
|
local _crateTables = { ctld.spawnedCratesRED, ctld.spawnedCratesBLUE, ctld.missionEditorCargoCrates }
|
|
|
|
local _crateCount = 0
|
|
|
|
for _, _crates in pairs(_crateTables) do
|
|
|
|
for _crateName, _dontUse in pairs(_crates) do
|
|
|
|
--get crate
|
|
local _crate = ctld.getCrateObject(_crateName)
|
|
|
|
--in air seems buggy with crates so if in air is true, get the height above ground and the speed magnitude
|
|
if _crate ~= nil and _crate:getLife() > 0
|
|
and (ctld.inAir(_crate) == false) then
|
|
|
|
local _dist = ctld.getDistance(_crate:getPoint(), _zonePos)
|
|
|
|
if _dist <= _triggerZone.radius then
|
|
_crateCount = _crateCount + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--set flag stuff
|
|
trigger.action.setUserFlag(_flagNumber, _crateCount)
|
|
|
|
-- env.info("FLAG ".._flagNumber.." crates ".._crateCount)
|
|
|
|
--retrigger in 5 seconds
|
|
timer.scheduleFunction(function(_args)
|
|
|
|
ctld.cratesInZone(_args[1], _args[2])
|
|
end, { _zone, _flagNumber }, timer.getTime() + 5)
|
|
end
|
|
|
|
-- Creates an extraction zone
|
|
-- any Soldiers (not vehicles) dropped at this zone by a helicopter will disappear
|
|
-- and be added to a running total of soldiers for a set flag number
|
|
-- The idea is you can then drop say 20 troops in a zone and trigger an action using the mission editor triggers
|
|
-- and the flag value
|
|
--
|
|
-- The ctld.createExtractZone function needs to be called once in a trigger action do script.
|
|
-- if you dont want smoke, pass -1 to the function.
|
|
--Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4, NO SMOKE = -1
|
|
--
|
|
-- e.g. ctld.createExtractZone("extractzone1", 2, -1) will create an extraction zone at trigger zone "extractzone1", store the number of troops dropped at
|
|
-- the zone in flag 2 and not have smoke
|
|
--
|
|
--
|
|
--
|
|
function ctld.createExtractZone(_zone, _flagNumber, _smoke)
|
|
local _triggerZone = trigger.misc.getZone(_zone) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
|
|
return
|
|
end
|
|
|
|
local _pos2 = { x = _triggerZone.point.x, y = _triggerZone.point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
|
|
|
|
trigger.action.setUserFlag(_flagNumber, 0) --start at 0
|
|
|
|
local _details = { point = _pos3, name = _zone, smoke = _smoke, flag = _flagNumber, radius = _triggerZone.radius}
|
|
|
|
ctld.extractZones[_zone.."-".._flagNumber] = _details
|
|
|
|
if _smoke ~= nil and _smoke > -1 then
|
|
|
|
local _smokeFunction
|
|
|
|
_smokeFunction = function(_args)
|
|
|
|
local _extractDetails = ctld.extractZones[_zone.."-".._flagNumber]
|
|
-- check zone is still active
|
|
if _extractDetails == nil then
|
|
-- stop refreshing smoke, zone is done
|
|
return
|
|
end
|
|
|
|
|
|
trigger.action.smoke(_args.point, _args.smoke)
|
|
--refresh in 5 minutes
|
|
timer.scheduleFunction(_smokeFunction, _args, timer.getTime() + 300)
|
|
end
|
|
|
|
--run local function
|
|
_smokeFunction(_details)
|
|
end
|
|
end
|
|
|
|
|
|
-- Removes an extraction zone
|
|
--
|
|
-- The smoke will take up to 5 minutes to disappear depending on the last time the smoke was activated
|
|
--
|
|
-- The ctld.removeExtractZone function needs to be called once in a trigger action do script.
|
|
--
|
|
-- e.g. ctld.removeExtractZone("extractzone1", 2) will remove an extraction zone at trigger zone "extractzone1"
|
|
-- that was setup with flag 2
|
|
--
|
|
--
|
|
--
|
|
function ctld.removeExtractZone(_zone,_flagNumber)
|
|
|
|
local _extractDetails = ctld.extractZones[_zone.."-".._flagNumber]
|
|
|
|
if _extractDetails ~= nil then
|
|
--remove zone
|
|
ctld.extractZones[_zone.."-".._flagNumber] = nil
|
|
|
|
end
|
|
end
|
|
|
|
-- CONTINUOUS TRIGGER FUNCTION
|
|
-- This function will count the current number of extractable RED and BLUE
|
|
-- GROUPS in a zone and store the values in two flags
|
|
-- A group is only counted as being in a zone when the leader of that group
|
|
-- is in the zone
|
|
-- Use: ctld.countDroppedGroupsInZone("Zone Name", flagBlue, flagRed)
|
|
function ctld.countDroppedGroupsInZone(_zone, _blueFlag, _redFlag)
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zone) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
|
|
return
|
|
end
|
|
|
|
local _zonePos = mist.utils.zoneToVec3(_zone)
|
|
|
|
local _redCount = 0;
|
|
local _blueCount = 0;
|
|
|
|
local _allGroups = {ctld.droppedTroopsRED,ctld.droppedTroopsBLUE,ctld.droppedVehiclesRED,ctld.droppedVehiclesBLUE}
|
|
for _, _extractGroups in pairs(_allGroups) do
|
|
for _,_groupName in pairs(_extractGroups) do
|
|
local _groupUnits = ctld.getGroup(_groupName)
|
|
|
|
if #_groupUnits > 0 then
|
|
local _zonePos = mist.utils.zoneToVec3(_zone)
|
|
local _dist = ctld.getDistance(_groupUnits[1]:getPoint(), _zonePos)
|
|
|
|
if _dist <= _triggerZone.radius then
|
|
|
|
if (_groupUnits[1]:getCoalition() == 1) then
|
|
_redCount = _redCount + 1;
|
|
else
|
|
_blueCount = _blueCount + 1;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
--set flag stuff
|
|
trigger.action.setUserFlag(_blueFlag, _blueCount)
|
|
trigger.action.setUserFlag(_redFlag, _redCount)
|
|
|
|
-- env.info("Groups in zone ".._blueCount.." ".._redCount)
|
|
|
|
end
|
|
|
|
-- CONTINUOUS TRIGGER FUNCTION
|
|
-- This function will count the current number of extractable RED and BLUE
|
|
-- UNITS in a zone and store the values in two flags
|
|
|
|
-- Use: ctld.countDroppedUnitsInZone("Zone Name", flagBlue, flagRed)
|
|
function ctld.countDroppedUnitsInZone(_zone, _blueFlag, _redFlag)
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zone) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
|
|
return
|
|
end
|
|
|
|
local _zonePos = mist.utils.zoneToVec3(_zone)
|
|
|
|
local _redCount = 0;
|
|
local _blueCount = 0;
|
|
|
|
local _allGroups = {ctld.droppedTroopsRED,ctld.droppedTroopsBLUE,ctld.droppedVehiclesRED,ctld.droppedVehiclesBLUE}
|
|
|
|
for _, _extractGroups in pairs(_allGroups) do
|
|
for _,_groupName in pairs(_extractGroups) do
|
|
local _groupUnits = ctld.getGroup(_groupName)
|
|
|
|
if #_groupUnits > 0 then
|
|
|
|
local _zonePos = mist.utils.zoneToVec3(_zone)
|
|
for _,_unit in pairs(_groupUnits) do
|
|
local _dist = ctld.getDistance(_unit:getPoint(), _zonePos)
|
|
|
|
if _dist <= _triggerZone.radius then
|
|
|
|
if (_unit:getCoalition() == 1) then
|
|
_redCount = _redCount + 1;
|
|
else
|
|
_blueCount = _blueCount + 1;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--set flag stuff
|
|
trigger.action.setUserFlag(_blueFlag, _blueCount)
|
|
trigger.action.setUserFlag(_redFlag, _redCount)
|
|
|
|
-- env.info("Units in zone ".._blueCount.." ".._redCount)
|
|
end
|
|
|
|
|
|
-- Creates a radio beacon on a random UHF - VHF and HF/FM frequency for homing
|
|
-- This WILL NOT WORK if you dont add beacon.ogg and beaconsilent.ogg to the mission!!!
|
|
-- e.g. ctld.createRadioBeaconAtZone("beaconZone","red", 1440,"Waypoint 1") will create a beacon at trigger zone "beaconZone" for the Red side
|
|
-- that will last 1440 minutes (24 hours ) and named "Waypoint 1" in the list of radio beacons
|
|
--
|
|
-- e.g. ctld.createRadioBeaconAtZone("beaconZoneBlue","blue", 20) will create a beacon at trigger zone "beaconZoneBlue" for the Blue side
|
|
-- that will last 20 minutes
|
|
function ctld.createRadioBeaconAtZone(_zone, _coalition, _batteryLife, _name)
|
|
local _triggerZone = trigger.misc.getZone(_zone) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
|
|
return
|
|
end
|
|
|
|
local _zonePos = mist.utils.zoneToVec3(_zone)
|
|
|
|
ctld.beaconCount = ctld.beaconCount + 1
|
|
|
|
if _name == nil or _name == "" then
|
|
_name = "Beacon #" .. ctld.beaconCount
|
|
end
|
|
|
|
if _coalition == "red" then
|
|
ctld.createRadioBeacon(_zonePos, 1, 0, _name, _batteryLife) --1440
|
|
else
|
|
ctld.createRadioBeacon(_zonePos, 2, 2, _name, _batteryLife) --1440
|
|
end
|
|
end
|
|
|
|
|
|
-- Activates a pickup zone
|
|
-- Activates a pickup zone when called from a trigger
|
|
-- EG: ctld.activatePickupZone("pickzone3")
|
|
-- This is enable pickzone3 to be used as a pickup zone for the team set
|
|
function ctld.activatePickupZone(_zoneName)
|
|
local _triggerZone = trigger.misc.getZone(_zoneName) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
local _ship = ctld.getTransportUnit(_triggerZone)
|
|
|
|
if _ship then
|
|
local _point = _ship:getPoint()
|
|
_triggerZone = {}
|
|
_triggerZone.point = _point
|
|
end
|
|
|
|
end
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone or ship called " .. _zoneName, 10)
|
|
|
|
end
|
|
|
|
for _, _zoneDetails in pairs(ctld.pickupZones) do
|
|
|
|
if _zoneName == _zoneDetails[1] then
|
|
|
|
--smoke could get messy if designer keeps calling this on an active zone, check its not active first
|
|
if _zoneDetails[4] == 1 then
|
|
-- they might have a continuous trigger so i've hidden the warning
|
|
--trigger.action.outText("CTLD.lua ERROR: Pickup Zone already active: " .. _zoneName, 10)
|
|
return
|
|
end
|
|
|
|
_zoneDetails[4] = 1 --activate zone
|
|
|
|
if ctld.disableAllSmoke == true then --smoke disabled
|
|
return
|
|
end
|
|
|
|
if _zoneDetails[2] >= 0 then
|
|
|
|
-- Trigger smoke marker
|
|
-- This will cause an overlapping smoke marker on next refreshsmoke call
|
|
-- but will only happen once
|
|
local _pos2 = { x = _triggerZone.point.x, y = _triggerZone.point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
|
|
|
|
trigger.action.smoke(_pos3, _zoneDetails[2])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Deactivates a pickup zone
|
|
-- Deactivates a pickup zone when called from a trigger
|
|
-- EG: ctld.deactivatePickupZone("pickzone3")
|
|
-- This is disables pickzone3 and can no longer be used to as a pickup zone
|
|
-- These functions can be called by triggers, like if a set of buildings is used, you can trigger the zone to be 'not operational'
|
|
-- once they are destroyed
|
|
function ctld.deactivatePickupZone(_zoneName)
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneName) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
local _ship = ctld.getTransportUnit(_triggerZone)
|
|
|
|
if _ship then
|
|
local _point = _ship:getPoint()
|
|
_triggerZone = {}
|
|
_triggerZone.point = _point
|
|
end
|
|
|
|
end
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zoneName, 10)
|
|
return
|
|
end
|
|
|
|
for _, _zoneDetails in pairs(ctld.pickupZones) do
|
|
|
|
if _zoneName == _zoneDetails[1] then
|
|
|
|
-- i'd just ignore it if its already been deactivated
|
|
-- if _zoneDetails[4] == 0 then --this really needed??
|
|
-- trigger.action.outText("CTLD.lua ERROR: Pickup Zone already deactiveated: " .. _zoneName, 10)
|
|
-- return
|
|
-- end
|
|
|
|
_zoneDetails[4] = 0 --deactivate zone
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Change the remaining groups currently available for pickup at a zone
|
|
-- e.g. ctld.changeRemainingGroupsForPickupZone("pickup1", 5) -- adds 5 groups
|
|
-- ctld.changeRemainingGroupsForPickupZone("pickup1", -3) -- remove 3 groups
|
|
function ctld.changeRemainingGroupsForPickupZone(_zoneName, _amount)
|
|
local _triggerZone = trigger.misc.getZone(_zoneName) -- trigger to use as reference position
|
|
|
|
if _triggerZone == nil then
|
|
local _ship = ctld.getTransportUnit(_triggerZone)
|
|
|
|
if _ship then
|
|
local _point = _ship:getPoint()
|
|
_triggerZone = {}
|
|
_triggerZone.point = _point
|
|
end
|
|
|
|
end
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ctld.changeRemainingGroupsForPickupZone ERROR: Cant find zone called " .. _zoneName, 10)
|
|
return
|
|
end
|
|
|
|
for _, _zoneDetails in pairs(ctld.pickupZones) do
|
|
|
|
if _zoneName == _zoneDetails[1] then
|
|
ctld.updateZoneCounter(_zoneName, _amount)
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
|
|
-- Activates a Waypoint zone
|
|
-- Activates a Waypoint zone when called from a trigger
|
|
-- EG: ctld.activateWaypointZone("pickzone3")
|
|
-- This means that troops dropped within the radius of the zone will head to the center
|
|
-- of the zone instead of searching for troops
|
|
function ctld.activateWaypointZone(_zoneName)
|
|
local _triggerZone = trigger.misc.getZone(_zoneName) -- trigger to use as reference position
|
|
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zoneName, 10)
|
|
|
|
return
|
|
end
|
|
|
|
for _, _zoneDetails in pairs(ctld.wpZones) do
|
|
|
|
if _zoneName == _zoneDetails[1] then
|
|
|
|
--smoke could get messy if designer keeps calling this on an active zone, check its not active first
|
|
if _zoneDetails[3] == 1 then
|
|
-- they might have a continuous trigger so i've hidden the warning
|
|
--trigger.action.outText("CTLD.lua ERROR: Pickup Zone already active: " .. _zoneName, 10)
|
|
return
|
|
end
|
|
|
|
_zoneDetails[3] = 1 --activate zone
|
|
|
|
if ctld.disableAllSmoke == true then --smoke disabled
|
|
return
|
|
end
|
|
|
|
if _zoneDetails[2] >= 0 then
|
|
|
|
-- Trigger smoke marker
|
|
-- This will cause an overlapping smoke marker on next refreshsmoke call
|
|
-- but will only happen once
|
|
local _pos2 = { x = _triggerZone.point.x, y = _triggerZone.point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
|
|
|
|
trigger.action.smoke(_pos3, _zoneDetails[2])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Deactivates a Waypoint zone
|
|
-- Deactivates a Waypoint zone when called from a trigger
|
|
-- EG: ctld.deactivateWaypointZone("wpzone3")
|
|
-- This disables wpzone3 so that troops dropped in this zone will search for troops as normal
|
|
-- These functions can be called by triggers
|
|
function ctld.deactivateWaypointZone(_zoneName)
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneName)
|
|
|
|
if _triggerZone == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zoneName, 10)
|
|
return
|
|
end
|
|
|
|
for _, _zoneDetails in pairs(ctld.pickupZones) do
|
|
|
|
if _zoneName == _zoneDetails[1] then
|
|
|
|
_zoneDetails[3] = 0 --deactivate zone
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Continuous Trigger Function
|
|
-- Causes an AI unit with the specified name to unload troops / vehicles when
|
|
-- an enemy is detected within a specified distance
|
|
-- The enemy must have Line or Sight to the unit to be detected
|
|
function ctld.unloadInProximityToEnemy(_unitName,_distance)
|
|
|
|
local _unit = ctld.getTransportUnit(_unitName)
|
|
|
|
if _unit ~= nil and _unit:getPlayerName() == nil then
|
|
|
|
-- no player name means AI!
|
|
-- the findNearest visible enemy you'd want to modify as it'll find enemies quite far away
|
|
-- limited by ctld.JTAC_maxDistance
|
|
local _nearestEnemy = ctld.findNearestVisibleEnemy(_unit,"all",_distance)
|
|
|
|
if _nearestEnemy ~= nil then
|
|
|
|
if ctld.troopsOnboard(_unit, true) then
|
|
ctld.deployTroops(_unit, true)
|
|
return true
|
|
end
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) and ctld.troopsOnboard(_unit, false) then
|
|
ctld.deployTroops(_unit, false)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Unit will unload any units onboard if the unit is on the ground
|
|
-- when this function is called
|
|
function ctld.unloadTransport(_unitName)
|
|
|
|
local _unit = ctld.getTransportUnit(_unitName)
|
|
|
|
if _unit ~= nil then
|
|
|
|
if ctld.troopsOnboard(_unit, true) then
|
|
ctld.unloadTroops({_unitName,true})
|
|
end
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) and ctld.troopsOnboard(_unit, false) then
|
|
ctld.unloadTroops({_unitName,false})
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Loads Troops and Vehicles from a zone or picks up nearby troops or vehicles
|
|
function ctld.loadTransport(_unitName)
|
|
|
|
local _unit = ctld.getTransportUnit(_unitName)
|
|
|
|
if _unit ~= nil then
|
|
|
|
ctld.loadTroopsFromZone({ _unitName, true,"",true })
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) then
|
|
ctld.loadTroopsFromZone({ _unitName, false,"",true })
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- adds a callback that will be called for many actions ingame
|
|
function ctld.addCallback(_callback)
|
|
|
|
table.insert(ctld.callbacks,_callback)
|
|
|
|
end
|
|
|
|
-- Spawns a sling loadable crate at a Trigger Zone
|
|
--
|
|
-- Weights can be found in the ctld.spawnableCrates list
|
|
-- e.g. ctld.spawnCrateAtZone("red", 500,"triggerzone1") -- spawn a humvee at triggerzone 1 for red side
|
|
-- e.g. ctld.spawnCrateAtZone("blue", 505,"triggerzone1") -- spawn a tow humvee at triggerzone1 for blue side
|
|
--
|
|
function ctld.spawnCrateAtZone(_side, _weight,_zone)
|
|
local _spawnTrigger = trigger.misc.getZone(_zone) -- trigger to use as reference position
|
|
|
|
if _spawnTrigger == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find zone called " .. _zone, 10)
|
|
return
|
|
end
|
|
|
|
local _crateType = ctld.crateLookupTable[tostring(_weight)]
|
|
|
|
if _crateType == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find crate with weight " .. _weight, 10)
|
|
return
|
|
end
|
|
|
|
local _country
|
|
if _side == "red" then
|
|
_side = 1
|
|
_country = 0
|
|
else
|
|
_side = 2
|
|
_country = 2
|
|
end
|
|
|
|
local _pos2 = { x = _spawnTrigger.point.x, y = _spawnTrigger.point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _point = { x = _pos2.x, y = _alt, z = _pos2.y }
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _name = string.format("%s #%i", _crateType.desc, _unitId)
|
|
|
|
local _spawnedCrate = ctld.spawnCrateStatic(_country, _unitId, _point, _name, _crateType.weight,_side)
|
|
|
|
end
|
|
|
|
-- Spawns a sling loadable crate at a Point
|
|
--
|
|
-- Weights can be found in the ctld.spawnableCrates list
|
|
-- Points can be made by hand or obtained from a Unit position by Unit.getByName("PilotName"):getPoint()
|
|
-- e.g. ctld.spawnCrateAtZone("red", 500,{x=1,y=2,z=3}) -- spawn a humvee at triggerzone 1 for red side at a specified point
|
|
-- e.g. ctld.spawnCrateAtZone("blue", 505,{x=1,y=2,z=3}) -- spawn a tow humvee at triggerzone1 for blue side at a specified point
|
|
--
|
|
--
|
|
function ctld.spawnCrateAtPoint(_side, _weight,_point)
|
|
|
|
|
|
local _crateType = ctld.crateLookupTable[tostring(_weight)]
|
|
|
|
if _crateType == nil then
|
|
trigger.action.outText("CTLD.lua ERROR: Cant find crate with weight " .. _weight, 10)
|
|
return
|
|
end
|
|
|
|
local _country
|
|
if _side == "red" then
|
|
_side = 1
|
|
_country = 0
|
|
else
|
|
_side = 2
|
|
_country = 2
|
|
end
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _name = string.format("%s #%i", _crateType.desc, _unitId)
|
|
|
|
local _spawnedCrate = ctld.spawnCrateStatic(_country, _unitId, _point, _name, _crateType.weight,_side)
|
|
|
|
end
|
|
|
|
-- ***************************************************************
|
|
-- **************** BE CAREFUL BELOW HERE ************************
|
|
-- ***************************************************************
|
|
|
|
--- Tells CTLD What multipart AA Systems there are and what parts they need
|
|
-- A New system added here also needs the launcher added
|
|
ctld.AASystemTemplate = {
|
|
|
|
{
|
|
name = "HAWK AA System",
|
|
count = 4,
|
|
parts = {
|
|
{name = "Hawk ln", desc = "HAWK Launcher", launcher = true},
|
|
{name = "Hawk tr", desc = "HAWK Track Radar"},
|
|
{name = "Hawk sr", desc = "HAWK Search Radar"},
|
|
{name = "Hawk pcp", desc = "HAWK PCP"},
|
|
},
|
|
repair = "HAWK Repair",
|
|
},
|
|
{
|
|
name = "BUK AA System",
|
|
count = 3,
|
|
parts = {
|
|
{name = "SA-11 Buk LN 9A310M1", desc = "BUK Launcher" , launcher = true},
|
|
{name = "SA-11 Buk CC 9S470M1", desc = "BUK CC Radar"},
|
|
{name = "SA-11 Buk SR 9S18M1", desc = "BUK Search Radar"},
|
|
},
|
|
repair = "BUK Repair",
|
|
},
|
|
{
|
|
name = "KUB AA System",
|
|
count = 2,
|
|
parts = {
|
|
{name = "Kub 2P25 ln", desc = "KUB Launcher", launcher = true},
|
|
{name = "Kub 1S91 str", desc = "KUB Radar"},
|
|
},
|
|
repair = "KUB Repair",
|
|
},
|
|
}
|
|
|
|
|
|
---------------- INTERNAL FUNCTIONS ----------------
|
|
function ctld.getTransportUnit(_unitName)
|
|
|
|
if _unitName == nil then
|
|
return nil
|
|
end
|
|
|
|
local _heli = Unit.getByName(_unitName)
|
|
|
|
if _heli ~= nil and _heli:isActive() and _heli:getLife() > 0 then
|
|
|
|
return _heli
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
|
|
|
|
local _crate
|
|
local _spawnedCrate
|
|
|
|
if ctld.staticBugWorkaround and ctld.slingLoad == false then
|
|
local _groupId = mist.getNextGroupId()
|
|
local _groupName = "Crate Group #".._groupId
|
|
|
|
local _group = {
|
|
["visible"] = false,
|
|
["groupId"] = _groupId,
|
|
["hidden"] = false,
|
|
["units"] = {},
|
|
-- ["y"] = _positions[1].z,
|
|
-- ["x"] = _positions[1].x,
|
|
["name"] = _groupName,
|
|
["task"] = {},
|
|
}
|
|
|
|
_group.units[1] = ctld.createUnit(_point.x , _point.z , 0, {type="UAZ-469",name=_name,unitId=_unitId})
|
|
|
|
--switch to MIST
|
|
_group.category = Group.Category.GROUND;
|
|
_group.country = _country;
|
|
|
|
local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name)
|
|
|
|
-- Turn off AI
|
|
trigger.action.setGroupAIOff(_spawnedGroup)
|
|
|
|
_spawnedCrate = Unit.getByName(_name)
|
|
else
|
|
|
|
if ctld.slingLoad then
|
|
_crate = {
|
|
["category"] = "Cargo",
|
|
["shape_name"] = "ab-212_cargo",
|
|
["type"] = "Cargo1",
|
|
["unitId"] = _unitId,
|
|
["y"] = _point.z,
|
|
["x"] = _point.x,
|
|
["mass"] = _weight,
|
|
["name"] = _name,
|
|
["canCargo"] = true,
|
|
["heading"] = 0,
|
|
-- ["displayName"] = "name 2", -- getCargoDisplayName function exists but no way to set the variable
|
|
-- ["DisplayName"] = "name 2",
|
|
-- ["cargoDisplayName"] = "cargo123",
|
|
-- ["CargoDisplayName"] = "cargo123",
|
|
}
|
|
else
|
|
_crate = {
|
|
["shape_name"] = "GeneratorF",
|
|
["type"] = "GeneratorF",
|
|
["unitId"] = _unitId,
|
|
["y"] = _point.z,
|
|
["x"] = _point.x,
|
|
["name"] = _name,
|
|
["category"] = "Fortifications",
|
|
["canCargo"] = false,
|
|
["heading"] = 0,
|
|
}
|
|
end
|
|
|
|
_crate["country"] = _country
|
|
mist.dynAddStatic(_crate)
|
|
|
|
_spawnedCrate = StaticObject.getByName(_crate["name"])
|
|
end
|
|
|
|
|
|
local _crateType = ctld.crateLookupTable[tostring(_weight)]
|
|
|
|
if _side == 1 then
|
|
ctld.spawnedCratesRED[_name] =_crateType
|
|
else
|
|
ctld.spawnedCratesBLUE[_name] = _crateType
|
|
end
|
|
|
|
return _spawnedCrate
|
|
end
|
|
|
|
function ctld.spawnFOBCrateStatic(_country, _unitId, _point, _name)
|
|
|
|
local _crate = {
|
|
["category"] = "Fortifications",
|
|
["shape_name"] = "konteiner_red1",
|
|
["type"] = "Container red 1",
|
|
["unitId"] = _unitId,
|
|
["y"] = _point.z,
|
|
["x"] = _point.x,
|
|
["name"] = _name,
|
|
["canCargo"] = false,
|
|
["heading"] = 0,
|
|
}
|
|
|
|
_crate["country"] = _country
|
|
|
|
mist.dynAddStatic(_crate)
|
|
|
|
local _spawnedCrate = StaticObject.getByName(_crate["name"])
|
|
--local _spawnedCrate = coalition.addStaticObject(_country, _crate)
|
|
|
|
return _spawnedCrate
|
|
end
|
|
|
|
|
|
function ctld.spawnFOB(_country, _unitId, _point, _name)
|
|
|
|
local _crate = {
|
|
["category"] = "Fortifications",
|
|
["type"] = "outpost",
|
|
["unitId"] = _unitId,
|
|
["y"] = _point.z,
|
|
["x"] = _point.x,
|
|
["name"] = _name,
|
|
["canCargo"] = false,
|
|
["heading"] = 0,
|
|
}
|
|
|
|
_crate["country"] = _country
|
|
mist.dynAddStatic(_crate)
|
|
local _spawnedCrate = StaticObject.getByName(_crate["name"])
|
|
--local _spawnedCrate = coalition.addStaticObject(_country, _crate)
|
|
|
|
local _id = mist.getNextUnitId()
|
|
local _tower = {
|
|
["type"] = "house2arm",
|
|
["unitId"] = _id,
|
|
["rate"] = 100,
|
|
["y"] = _point.z + -36.57142857,
|
|
["x"] = _point.x + 14.85714286,
|
|
["name"] = "FOB Watchtower #" .. _id,
|
|
["category"] = "Fortifications",
|
|
["canCargo"] = false,
|
|
["heading"] = 0,
|
|
}
|
|
--coalition.addStaticObject(_country, _tower)
|
|
_tower["country"] = _country
|
|
|
|
mist.dynAddStatic(_tower)
|
|
|
|
return _spawnedCrate
|
|
end
|
|
|
|
|
|
function ctld.spawnCrate(_arguments)
|
|
|
|
local _status, _err = pcall(function(_args)
|
|
|
|
-- use the cargo weight to guess the type of unit as no way to add description :(
|
|
|
|
local _crateType = ctld.crateLookupTable[tostring(_args[2])]
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _crateType ~= nil and _heli ~= nil and ctld.inAir(_heli) == false then
|
|
|
|
if ctld.inLogisticsZone(_heli) == false then
|
|
|
|
ctld.displayMessageToGroup(_heli, "You are not close enough to friendly logistics to get a crate!", 10)
|
|
|
|
return
|
|
end
|
|
|
|
if ctld.isJTACUnitType(_crateType.unit) then
|
|
|
|
local _limitHit = false
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
if ctld.JTAC_LIMIT_RED == 0 then
|
|
_limitHit = true
|
|
else
|
|
ctld.JTAC_LIMIT_RED = ctld.JTAC_LIMIT_RED - 1
|
|
end
|
|
else
|
|
if ctld.JTAC_LIMIT_BLUE == 0 then
|
|
_limitHit = true
|
|
else
|
|
ctld.JTAC_LIMIT_BLUE = ctld.JTAC_LIMIT_BLUE - 1
|
|
end
|
|
end
|
|
|
|
if _limitHit then
|
|
ctld.displayMessageToGroup(_heli, "No more JTAC Crates Left!", 10)
|
|
return
|
|
end
|
|
end
|
|
|
|
local _position = _heli:getPosition()
|
|
|
|
|
|
-- trigger.action.outText("Spawn Crate".._args[1].." ".._args[2],10)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
local _point = ctld.getPointAt12Oclock(_heli, 30)
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _name = string.format("%s #%i", _crateType.desc, _unitId)
|
|
|
|
local _spawnedCrate = ctld.spawnCrateStatic(_heli:getCountry(), _unitId, _point, _name, _crateType.weight,_side)
|
|
|
|
ctld.displayMessageToGroup(_heli, string.format("A %s crate weighing %s kg has been brought out and is at your 12 o'clock ", _crateType.desc, _crateType.weight), 20)
|
|
|
|
else
|
|
env.info("Couldn't find crate item to spawn")
|
|
end
|
|
end, _arguments)
|
|
|
|
if (not _status) then
|
|
env.error(string.format("CTLD ERROR: %s", _err))
|
|
end
|
|
end
|
|
|
|
function ctld.getPointAt12Oclock(_unit, _offset)
|
|
|
|
local _position = _unit:getPosition()
|
|
local _angle = math.atan2(_position.x.z, _position.x.x)
|
|
local _xOffset = math.cos(_angle) * _offset
|
|
local _yOffset = math.sin(_angle) * _offset
|
|
|
|
local _point = _unit:getPoint()
|
|
return { x = _point.x + _xOffset, z = _point.z + _yOffset, y = _point.y }
|
|
end
|
|
|
|
function ctld.troopsOnboard(_heli, _troops)
|
|
|
|
if ctld.inTransitTroops[_heli:getName()] ~= nil then
|
|
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
if _troops then
|
|
|
|
if _onboard.troops ~= nil and _onboard.troops.units ~= nil and #_onboard.troops.units > 0 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
else
|
|
|
|
if _onboard.vehicles ~= nil and _onboard.vehicles.units ~= nil and #_onboard.vehicles.units > 0 then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- if its dropped by AI then there is no player name so return the type of unit
|
|
function ctld.getPlayerNameOrType(_heli)
|
|
|
|
if _heli:getPlayerName() == nil then
|
|
|
|
return _heli:getTypeName()
|
|
else
|
|
return _heli:getPlayerName()
|
|
end
|
|
end
|
|
|
|
function ctld.inExtractZone(_heli)
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _zoneDetails in pairs(ctld.extractZones) do
|
|
|
|
--get distance to center
|
|
local _dist = ctld.getDistance(_heliPoint, _zoneDetails.point)
|
|
|
|
if _dist <= _zoneDetails.radius then
|
|
return _zoneDetails
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- safe to fast rope if speed is less than 0.5 Meters per second
|
|
function ctld.safeToFastRope(_heli)
|
|
|
|
if ctld.enableFastRopeInsertion == false then
|
|
return false
|
|
end
|
|
|
|
--landed or speed is less than 8 km/h and height is less than fast rope height
|
|
if (ctld.inAir(_heli) == false or (ctld.heightDiff(_heli) <= ctld.fastRopeMaximumHeight + 3.0 and mist.vec.mag(_heli:getVelocity()) < 2.2)) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
function ctld.metersToFeet(_meters)
|
|
|
|
local _feet = _meters * 3.2808399
|
|
|
|
return mist.utils.round(_feet)
|
|
end
|
|
|
|
function ctld.inAir(_heli)
|
|
|
|
if _heli:inAir() == false then
|
|
return false
|
|
end
|
|
|
|
-- less than 5 cm/s a second so landed
|
|
-- BUT AI can hold a perfect hover so ignore AI
|
|
if mist.vec.mag(_heli:getVelocity()) < 0.05 and _heli:getPlayerName() ~= nil then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ctld.deployTroops(_heli, _troops)
|
|
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
-- deloy troops
|
|
if _troops then
|
|
if _onboard.troops ~= nil and #_onboard.troops.units > 0 then
|
|
if ctld.inAir(_heli) == false or ctld.safeToFastRope(_heli) then
|
|
|
|
-- check we're not in extract zone
|
|
local _extractZone = ctld.inExtractZone(_heli)
|
|
|
|
if _extractZone == false then
|
|
|
|
local _droppedTroops = ctld.spawnDroppedGroup(_heli:getPoint(), _onboard.troops, false)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
table.insert(ctld.droppedTroopsRED, _droppedTroops:getName())
|
|
else
|
|
|
|
table.insert(ctld.droppedTroopsBLUE, _droppedTroops:getName())
|
|
end
|
|
|
|
ctld.inTransitTroops[_heli:getName()].troops = nil
|
|
|
|
if ctld.inAir(_heli) then
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " troops fast-ropped from " .. _heli:getTypeName() .. " into combat", 10)
|
|
else
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " troops dropped from " .. _heli:getTypeName() .. " into combat", 10)
|
|
end
|
|
|
|
ctld.processCallback({unit = _heli, unloaded = _droppedTroops, action = "dropped_troops"})
|
|
|
|
|
|
else
|
|
--extract zone!
|
|
local _droppedCount = trigger.misc.getUserFlag(_extractZone.flag)
|
|
|
|
_droppedCount = (#_onboard.troops.units) + _droppedCount
|
|
|
|
trigger.action.setUserFlag(_extractZone.flag, _droppedCount)
|
|
|
|
ctld.inTransitTroops[_heli:getName()].troops = nil
|
|
|
|
|
|
if ctld.inAir(_heli) then
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " troops fast-ropped from " .. _heli:getTypeName() .. " into " .. _extractZone.name, 10)
|
|
else
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " troops dropped from " .. _heli:getTypeName() .. " into " .. _extractZone.name, 10)
|
|
end
|
|
end
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "Too high or too fast to drop troops into combat! Hover below " .. ctld.metersToFeet(ctld.fastRopeMaximumHeight) .. " feet or land.", 10)
|
|
end
|
|
end
|
|
|
|
else
|
|
if ctld.inAir(_heli) == false then
|
|
if _onboard.vehicles ~= nil and #_onboard.vehicles.units > 0 then
|
|
|
|
local _droppedVehicles = ctld.spawnDroppedGroup(_heli:getPoint(), _onboard.vehicles, true)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
table.insert(ctld.droppedVehiclesRED, _droppedVehicles:getName())
|
|
else
|
|
|
|
table.insert(ctld.droppedVehiclesBLUE, _droppedVehicles:getName())
|
|
end
|
|
|
|
ctld.inTransitTroops[_heli:getName()].vehicles = nil
|
|
|
|
ctld.processCallback({unit = _heli, unloaded = _droppedVehicles, action = "dropped_vehicles"})
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " dropped vehicles from " .. _heli:getTypeName() .. " into combat", 10)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.insertIntoTroopsArray(_troopType,_count,_troopArray)
|
|
|
|
for _i = 1, _count do
|
|
local _unitId = mist.getNextUnitId()
|
|
table.insert(_troopArray, { type = _troopType, unitId = _unitId, name = string.format("Dropped %s #%i", _troopType, _unitId) })
|
|
end
|
|
|
|
return _troopArray
|
|
|
|
end
|
|
|
|
|
|
function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
|
|
|
|
local _troops = {}
|
|
|
|
if type(_countOrTemplate) == "table" then
|
|
|
|
if _countOrTemplate.aa then
|
|
if _side == 2 then
|
|
_troops = ctld.insertIntoTroopsArray("Stinger manpad",_countOrTemplate.aa,_troops)
|
|
else
|
|
_troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops)
|
|
end
|
|
end
|
|
|
|
if _countOrTemplate.inf then
|
|
if _side == 2 then
|
|
_troops = ctld.insertIntoTroopsArray("Soldier M4",_countOrTemplate.inf,_troops)
|
|
else
|
|
_troops = ctld.insertIntoTroopsArray("Soldier AK",_countOrTemplate.inf,_troops)
|
|
end
|
|
end
|
|
|
|
if _countOrTemplate.mg then
|
|
_troops = ctld.insertIntoTroopsArray("Soldier M249",_countOrTemplate.mg,_troops)
|
|
end
|
|
|
|
if _countOrTemplate.at then
|
|
_troops = ctld.insertIntoTroopsArray("Paratrooper RPG-16",_countOrTemplate.at,_troops)
|
|
end
|
|
|
|
if _countOrTemplate.mortar then
|
|
_troops = ctld.insertIntoTroopsArray("2B11 mortar",_countOrTemplate.mortar,_troops)
|
|
end
|
|
|
|
else
|
|
for _i = 1, _countOrTemplate do
|
|
|
|
local _unitType = "Soldier AK"
|
|
|
|
if _side == 2 then
|
|
_unitType = "Soldier M4"
|
|
|
|
if _i <= 5 and ctld.spawnStinger then
|
|
_unitType = "Stinger manpad"
|
|
end
|
|
if _i <= 4 and ctld.spawnRPGWithCoalition then
|
|
_unitType = "Paratrooper RPG-16"
|
|
end
|
|
if _i <= 2 then
|
|
_unitType = "Soldier M249"
|
|
end
|
|
else
|
|
_unitType = "Infantry AK"
|
|
if _i <= 5 and ctld.spawnStinger then
|
|
_unitType = "SA-18 Igla manpad"
|
|
end
|
|
if _i <= 4 then
|
|
_unitType = "Paratrooper RPG-16"
|
|
end
|
|
if _i <= 2 then
|
|
_unitType = "Paratrooper AKS-74"
|
|
end
|
|
end
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
_troops[_i] = { type = _unitType, unitId = _unitId, name = string.format("Dropped %s #%i", _unitType, _unitId) }
|
|
end
|
|
end
|
|
|
|
local _groupId = mist.getNextGroupId()
|
|
local _details = { units = _troops, groupId = _groupId, groupName = string.format("Dropped Group %i", _groupId), side = _side, country = _country }
|
|
|
|
return _details
|
|
end
|
|
|
|
--Special F10 function for players for troops
|
|
function ctld.unloadExtractTroops(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
return false
|
|
end
|
|
|
|
|
|
local _extract = nil
|
|
if not ctld.inAir(_heli) then
|
|
if _heli:getCoalition() == 1 then
|
|
_extract = ctld.findNearestGroup(_heli, ctld.droppedTroopsRED)
|
|
else
|
|
_extract = ctld.findNearestGroup(_heli, ctld.droppedTroopsBLUE)
|
|
end
|
|
|
|
end
|
|
|
|
if _extract ~= nil and not ctld.troopsOnboard(_heli, true) then
|
|
-- search for nearest troops to pickup
|
|
return ctld.extractTroops({_heli:getName(), true})
|
|
else
|
|
return ctld.unloadTroops({_heli:getName(),true,true})
|
|
end
|
|
|
|
|
|
end
|
|
|
|
-- load troops onto vehicle
|
|
function ctld.loadTroops(_heli, _troops, _numberOrTemplate)
|
|
|
|
-- load troops + vehicles if c130 or herc
|
|
-- "M1045 HMMWV TOW"
|
|
-- "M1043 HMMWV Armament"
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
--number doesnt apply to vehicles
|
|
if _numberOrTemplate == nil or (type(_numberOrTemplate) ~= "table" and type(_numberOrTemplate) ~= "number") then
|
|
_numberOrTemplate = ctld.numberOfTroops
|
|
end
|
|
|
|
if _onboard == nil then
|
|
_onboard = { troops = {}, vehicles = {} }
|
|
end
|
|
|
|
local _list
|
|
if _heli:getCoalition() == 1 then
|
|
_list = ctld.vehiclesForTransportRED
|
|
else
|
|
_list = ctld.vehiclesForTransportBLUE
|
|
end
|
|
|
|
if _troops then
|
|
|
|
_onboard.troops = ctld.generateTroopTypes(_heli:getCoalition(), _numberOrTemplate, _heli:getCountry())
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " loaded troops into " .. _heli:getTypeName(), 10)
|
|
|
|
ctld.processCallback({unit = _heli, onboard = _onboard.troops, action = "load_troops"})
|
|
else
|
|
|
|
_onboard.vehicles = ctld.generateVehiclesForTransport(_heli:getCoalition(), _heli:getCountry())
|
|
|
|
local _count = #_list
|
|
|
|
ctld.processCallback({unit = _heli, onboard = _onboard.vehicles, action = "load_vehicles"})
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " loaded " .. _count .. " vehicles into " .. _heli:getTypeName(), 10)
|
|
end
|
|
|
|
ctld.inTransitTroops[_heli:getName()] = _onboard
|
|
end
|
|
|
|
function ctld.generateVehiclesForTransport(_side, _country)
|
|
|
|
local _vehicles = {}
|
|
local _list
|
|
if _side == 1 then
|
|
_list = ctld.vehiclesForTransportRED
|
|
else
|
|
_list = ctld.vehiclesForTransportBLUE
|
|
end
|
|
|
|
|
|
for _i, _type in ipairs(_list) do
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
_vehicles[_i] = { type = _type, unitId = _unitId, name = string.format("Dropped %s #%i", _type, _unitId) }
|
|
end
|
|
|
|
|
|
local _groupId = mist.getNextGroupId()
|
|
local _details = { units = _vehicles, groupId = _groupId, groupName = string.format("Dropped Group %i", _groupId), side = _side, country = _country }
|
|
|
|
return _details
|
|
end
|
|
|
|
function ctld.loadUnloadFOBCrate(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _troops = _args[2]
|
|
|
|
if _heli == nil then
|
|
return
|
|
end
|
|
|
|
if ctld.inAir(_heli) == true then
|
|
return
|
|
end
|
|
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _inZone = ctld.inLogisticsZone(_heli)
|
|
local _crateOnboard = ctld.inTransitFOBCrates[_heli:getName()] ~= nil
|
|
|
|
if _inZone == false and _crateOnboard == true then
|
|
|
|
ctld.inTransitFOBCrates[_heli:getName()] = nil
|
|
|
|
local _position = _heli:getPosition()
|
|
|
|
--try to spawn at 6 oclock to us
|
|
local _angle = math.atan2(_position.x.z, _position.x.x)
|
|
local _xOffset = math.cos(_angle) * -60
|
|
local _yOffset = math.sin(_angle) * -60
|
|
|
|
local _point = _heli:getPoint()
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _name = string.format("FOB Crate #%i", _unitId)
|
|
|
|
local _spawnedCrate = ctld.spawnFOBCrateStatic(_heli:getCountry(), mist.getNextUnitId(), { x = _point.x + _xOffset, z = _point.z + _yOffset }, _name)
|
|
|
|
if _side == 1 then
|
|
ctld.droppedFOBCratesRED[_name] = _name
|
|
else
|
|
ctld.droppedFOBCratesBLUE[_name] = _name
|
|
end
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " delivered a FOB Crate", 10)
|
|
|
|
ctld.displayMessageToGroup(_heli, "Delivered FOB Crate 60m at 6'oclock to you", 10)
|
|
|
|
elseif _inZone == true and _crateOnboard == true then
|
|
|
|
ctld.displayMessageToGroup(_heli, "FOB Crate dropped back to base", 10)
|
|
|
|
ctld.inTransitFOBCrates[_heli:getName()] = nil
|
|
|
|
elseif _inZone == true and _crateOnboard == false then
|
|
ctld.displayMessageToGroup(_heli, "FOB Crate Loaded", 10)
|
|
|
|
ctld.inTransitFOBCrates[_heli:getName()] = true
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " loaded a FOB Crate ready for delivery!", 10)
|
|
|
|
else
|
|
|
|
-- nearest Crate
|
|
local _crates = ctld.getCratesAndDistance(_heli)
|
|
local _nearestCrate = ctld.getClosestCrate(_heli, _crates, "FOB")
|
|
|
|
if _nearestCrate ~= nil and _nearestCrate.dist < 150 then
|
|
|
|
ctld.displayMessageToGroup(_heli, "FOB Crate Loaded", 10)
|
|
ctld.inTransitFOBCrates[_heli:getName()] = true
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " loaded a FOB Crate ready for delivery!", 10)
|
|
|
|
if _side == 1 then
|
|
ctld.droppedFOBCratesRED[_nearestCrate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.droppedFOBCratesBLUE[_nearestCrate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
--remove
|
|
_nearestCrate.crateUnit:destroy()
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "There are no friendly logistic units nearby to load a FOB crate from!", 10)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.loadTroopsFromZone(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _troops = _args[2]
|
|
local _groupTemplate = _args[3] or ""
|
|
local _allowExtract = _args[4]
|
|
|
|
if _heli == nil then
|
|
return false
|
|
end
|
|
|
|
local _zone = ctld.inPickupZone(_heli)
|
|
|
|
if ctld.troopsOnboard(_heli, _troops) then
|
|
|
|
if _troops then
|
|
ctld.displayMessageToGroup(_heli, "You already have troops onboard.", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "You already have vehicles onboard.", 10)
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
local _extract
|
|
|
|
if _allowExtract then
|
|
-- first check for extractable troops regardless of if we're in a zone or not
|
|
if _troops then
|
|
if _heli:getCoalition() == 1 then
|
|
_extract = ctld.findNearestGroup(_heli, ctld.droppedTroopsRED)
|
|
else
|
|
_extract = ctld.findNearestGroup(_heli, ctld.droppedTroopsBLUE)
|
|
end
|
|
else
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
_extract = ctld.findNearestGroup(_heli, ctld.droppedVehiclesRED)
|
|
else
|
|
_extract = ctld.findNearestGroup(_heli, ctld.droppedVehiclesBLUE)
|
|
end
|
|
end
|
|
end
|
|
|
|
if _extract ~= nil then
|
|
-- search for nearest troops to pickup
|
|
return ctld.extractTroops({_heli:getName(), _troops})
|
|
elseif _zone.inZone == true then
|
|
|
|
if _zone.limit - 1 >= 0 then
|
|
-- decrease zone counter by 1
|
|
ctld.updateZoneCounter(_zone.index, -1)
|
|
|
|
ctld.loadTroops(_heli, _troops,_groupTemplate)
|
|
|
|
return true
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "This area has no more reinforcements available!", 20)
|
|
|
|
return false
|
|
end
|
|
|
|
else
|
|
if _allowExtract then
|
|
ctld.displayMessageToGroup(_heli, "You are not in a pickup zone and no one is nearby to extract", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "You are not in a pickup zone", 10)
|
|
end
|
|
|
|
return false
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function ctld.unloadTroops(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _troops = _args[2]
|
|
|
|
if _heli == nil then
|
|
return false
|
|
end
|
|
|
|
local _zone = ctld.inPickupZone(_heli)
|
|
if not ctld.troopsOnboard(_heli, _troops) then
|
|
|
|
ctld.displayMessageToGroup(_heli, "No one to unload", 10)
|
|
|
|
return false
|
|
else
|
|
|
|
-- troops must be onboard to get here
|
|
if _zone.inZone == true then
|
|
|
|
if _troops then
|
|
ctld.displayMessageToGroup(_heli, "Dropped troops back to base", 20)
|
|
|
|
ctld.processCallback({unit = _heli, unloaded = ctld.inTransitTroops[_heli:getName()].troops, action = "unload_troops_zone"})
|
|
|
|
ctld.inTransitTroops[_heli:getName()].troops = nil
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "Dropped vehicles back to base", 20)
|
|
|
|
ctld.processCallback({unit = _heli, unloaded = ctld.inTransitTroops[_heli:getName()].vehicles, action = "unload_vehicles_zone"})
|
|
|
|
ctld.inTransitTroops[_heli:getName()].vehicles = nil
|
|
end
|
|
|
|
-- increase zone counter by 1
|
|
ctld.updateZoneCounter(_zone.index, 1)
|
|
|
|
return true
|
|
|
|
elseif _zone.inZone == false and ctld.troopsOnboard(_heli, _troops) then
|
|
|
|
return ctld.deployTroops(_heli, _troops)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function ctld.extractTroops(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _troops = _args[2]
|
|
|
|
if _heli == nil then
|
|
return false
|
|
end
|
|
|
|
if ctld.inAir(_heli) then
|
|
return false
|
|
end
|
|
|
|
if ctld.troopsOnboard(_heli, _troops) then
|
|
if _troops then
|
|
ctld.displayMessageToGroup(_heli, "You already have troops onboard.", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "You already have vehicles onboard.", 10)
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
if _onboard == nil then
|
|
_onboard = { troops = nil, vehicles = nil }
|
|
end
|
|
|
|
local _extracted = false
|
|
|
|
if _troops then
|
|
|
|
local _extractTroops
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
_extractTroops = ctld.findNearestGroup(_heli, ctld.droppedTroopsRED)
|
|
else
|
|
_extractTroops = ctld.findNearestGroup(_heli, ctld.droppedTroopsBLUE)
|
|
end
|
|
|
|
if _extractTroops ~= nil then
|
|
|
|
_onboard.troops = _extractTroops.details
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " extracted troops in " .. _heli:getTypeName() .. " from combat", 10)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.droppedTroopsRED[_extractTroops.group:getName()] = nil
|
|
else
|
|
ctld.droppedTroopsBLUE[_extractTroops.group:getName()] = nil
|
|
end
|
|
|
|
ctld.processCallback({unit = _heli, extracted = _extractTroops, action = "extract_troops"})
|
|
|
|
--remove
|
|
_extractTroops.group:destroy()
|
|
|
|
_extracted = true
|
|
else
|
|
_onboard.troops = nil
|
|
ctld.displayMessageToGroup(_heli, "No extractable troops nearby!", 20)
|
|
end
|
|
|
|
else
|
|
|
|
local _extractVehicles
|
|
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
_extractVehicles = ctld.findNearestGroup(_heli, ctld.droppedVehiclesRED)
|
|
else
|
|
|
|
_extractVehicles = ctld.findNearestGroup(_heli, ctld.droppedVehiclesBLUE)
|
|
end
|
|
|
|
if _extractVehicles ~= nil then
|
|
_onboard.vehicles = _extractVehicles.details
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
|
|
ctld.droppedVehiclesRED[_extractVehicles.group:getName()] = nil
|
|
else
|
|
|
|
ctld.droppedVehiclesBLUE[_extractVehicles.group:getName()] = nil
|
|
end
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " extracted vehicles in " .. _heli:getTypeName() .. " from combat", 10)
|
|
|
|
ctld.processCallback({unit = _heli, extracted = _extractVehicles, action = "extract_vehicles"})
|
|
--remove
|
|
_extractVehicles.group:destroy()
|
|
_extracted = true
|
|
|
|
else
|
|
_onboard.vehicles = nil
|
|
ctld.displayMessageToGroup(_heli, "No extractable vehicles nearby!", 20)
|
|
end
|
|
end
|
|
|
|
ctld.inTransitTroops[_heli:getName()] = _onboard
|
|
|
|
return _extracted
|
|
end
|
|
|
|
|
|
function ctld.checkTroopStatus(_args)
|
|
|
|
--list onboard troops, if c130
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
return
|
|
end
|
|
|
|
local _onboard = ctld.inTransitTroops[_heli:getName()]
|
|
|
|
if _onboard == nil then
|
|
|
|
if ctld.inTransitFOBCrates[_heli:getName()] == true then
|
|
ctld.displayMessageToGroup(_heli, "1 FOB Crate Onboard", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "No troops onboard", 10)
|
|
end
|
|
|
|
|
|
else
|
|
local _troops = _onboard.troops
|
|
local _vehicles = _onboard.vehicles
|
|
|
|
local _txt = ""
|
|
|
|
if _troops ~= nil and _troops.units ~= nil and #_troops.units > 0 then
|
|
_txt = _txt .. " " .. #_troops.units .. " troops onboard\n"
|
|
end
|
|
|
|
if _vehicles ~= nil and _vehicles.units ~= nil and #_vehicles.units > 0 then
|
|
_txt = _txt .. " " .. #_vehicles.units .. " vehicles onboard\n"
|
|
end
|
|
|
|
if ctld.inTransitFOBCrates[_heli:getName()] == true then
|
|
_txt = _txt .. " 1 FOB Crate oboard\n"
|
|
end
|
|
|
|
if _txt ~= "" then
|
|
ctld.displayMessageToGroup(_heli, _txt, 10)
|
|
else
|
|
if ctld.inTransitFOBCrates[_heli:getName()] == true then
|
|
ctld.displayMessageToGroup(_heli, "1 FOB Crate Onboard", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "No troops onboard", 10)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Removes troops from transport when it dies
|
|
function ctld.checkTransportStatus()
|
|
|
|
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 3)
|
|
|
|
for _, _name in ipairs(ctld.transportPilotNames) do
|
|
|
|
local _transUnit = ctld.getTransportUnit(_name)
|
|
|
|
if _transUnit == nil then
|
|
--env.info("CTLD Transport Unit Dead event")
|
|
ctld.inTransitTroops[_name] = nil
|
|
ctld.inTransitFOBCrates[_name] = nil
|
|
ctld.inTransitSlingLoadCrates[_name] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.checkHoverStatus()
|
|
-- env.info("checkHoverStatus")
|
|
timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1.0)
|
|
|
|
local _status, _result = pcall(function()
|
|
|
|
for _, _name in ipairs(ctld.transportPilotNames) do
|
|
|
|
local _reset = true
|
|
local _transUnit = ctld.getTransportUnit(_name)
|
|
|
|
--only check transports that are hovering and not planes
|
|
if _transUnit ~= nil and ctld.inTransitSlingLoadCrates[_name] == nil and ctld.inAir(_transUnit) and ctld.unitCanCarryVehicles(_transUnit) == false then
|
|
|
|
local _crates = ctld.getCratesAndDistance(_transUnit)
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
-- env.info("CRATE: ".._crate.crateUnit:getName().. " ".._crate.dist)
|
|
if _crate.dist < ctld.maxDistanceFromCrate and _crate.details.unit ~= "FOB" then
|
|
|
|
--check height!
|
|
local _height = _transUnit:getPoint().y - _crate.crateUnit:getPoint().y
|
|
--env.info("HEIGHT " .. _name .. " " .. _height .. " " .. _transUnit:getPoint().y .. " " .. _crate.crateUnit:getPoint().y)
|
|
-- ctld.heightDiff(_transUnit)
|
|
--env.info("HEIGHT ABOVE GROUD ".._name.." ".._height.." ".._transUnit:getPoint().y.." ".._crate.crateUnit:getPoint().y)
|
|
|
|
if _height > ctld.minimumHoverHeight and _height <= ctld.maximumHoverHeight then
|
|
|
|
local _time = ctld.hoverStatus[_transUnit:getName()]
|
|
|
|
if _time == nil then
|
|
ctld.hoverStatus[_transUnit:getName()] = ctld.hoverTime
|
|
_time = ctld.hoverTime
|
|
else
|
|
_time = ctld.hoverStatus[_transUnit:getName()] - 1
|
|
ctld.hoverStatus[_transUnit:getName()] = _time
|
|
end
|
|
|
|
if _time > 0 then
|
|
ctld.displayMessageToGroup(_transUnit, "Hovering above " .. _crate.details.desc .. " crate. \n\nHold hover for " .. _time .. " seconds! \n\nIf the countdown stops you're too far away!", 10,true)
|
|
else
|
|
ctld.hoverStatus[_transUnit:getName()] = nil
|
|
ctld.displayMessageToGroup(_transUnit, "Loaded " .. _crate.details.desc .. " crate!", 10,true)
|
|
|
|
if _transUnit:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
_crate.crateUnit:destroy()
|
|
|
|
ctld.inTransitSlingLoadCrates[_name] = _crate.details
|
|
end
|
|
|
|
_reset = false
|
|
|
|
break
|
|
elseif _height <= ctld.minimumHoverHeight then
|
|
ctld.displayMessageToGroup(_transUnit, "Too low to hook " .. _crate.details.desc .. " crate.\n\nHold hover for " .. ctld.hoverTime .. " seconds", 5,true)
|
|
break
|
|
else
|
|
ctld.displayMessageToGroup(_transUnit, "Too high to hook " .. _crate.details.desc .. " crate.\n\nHold hover for " .. ctld.hoverTime .. " seconds", 5, true)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if _reset then
|
|
ctld.hoverStatus[_name] = nil
|
|
end
|
|
end
|
|
end)
|
|
|
|
if (not _status) then
|
|
env.error(string.format("CTLD ERROR: %s", _result))
|
|
end
|
|
end
|
|
|
|
function ctld.loadNearbyCrate(_name)
|
|
local _transUnit = ctld.getTransportUnit(_name)
|
|
|
|
if _transUnit ~= nil then
|
|
|
|
if ctld.inAir(_transUnit) then
|
|
ctld.displayMessageToGroup(_transUnit, "You must land before you can load a crate!", 10,true)
|
|
return
|
|
end
|
|
|
|
if ctld.inTransitSlingLoadCrates[_name] == nil then
|
|
local _crates = ctld.getCratesAndDistance(_transUnit)
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
|
|
if _crate.dist < 50.0 then
|
|
ctld.displayMessageToGroup(_transUnit, "Loaded " .. _crate.details.desc .. " crate!", 10,true)
|
|
|
|
if _transUnit:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
_crate.crateUnit:destroy()
|
|
|
|
local _copiedCrate = mist.utils.deepCopy(_crate.details)
|
|
|
|
ctld.inTransitSlingLoadCrates[_name] = _copiedCrate
|
|
return
|
|
end
|
|
end
|
|
|
|
ctld.displayMessageToGroup(_transUnit, "No Crates within 50m to load!", 10,true)
|
|
|
|
else
|
|
-- crate onboard
|
|
|
|
local _currentCrate = mist.utils.deepCopy(ctld.inTransitSlingLoadCrates[_name])
|
|
|
|
ctld.displayMessageToGroup(_transUnit, "You already have a ".._currentCrate.desc.." crate onboard!", 10,true)
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
|
|
--recreates beacons to make sure they work!
|
|
function ctld.refreshRadioBeacons()
|
|
|
|
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 30)
|
|
|
|
|
|
for _index, _beaconDetails in ipairs(ctld.deployedRadioBeacons) do
|
|
|
|
--trigger.action.outTextForCoalition(_beaconDetails.coalition,_beaconDetails.text,10)
|
|
if ctld.updateRadioBeacon(_beaconDetails) == false then
|
|
|
|
--search used frequencies + remove, add back to unused
|
|
|
|
for _i, _freq in ipairs(ctld.usedUHFFrequencies) do
|
|
if _freq == _beaconDetails.uhf then
|
|
|
|
table.insert(ctld.freeUHFFrequencies, _freq)
|
|
table.remove(ctld.usedUHFFrequencies, _i)
|
|
end
|
|
end
|
|
|
|
for _i, _freq in ipairs(ctld.usedVHFFrequencies) do
|
|
if _freq == _beaconDetails.vhf then
|
|
|
|
table.insert(ctld.freeVHFFrequencies, _freq)
|
|
table.remove(ctld.usedVHFFrequencies, _i)
|
|
end
|
|
end
|
|
|
|
for _i, _freq in ipairs(ctld.usedFMFrequencies) do
|
|
if _freq == _beaconDetails.fm then
|
|
|
|
table.insert(ctld.freeFMFrequencies, _freq)
|
|
table.remove(ctld.usedFMFrequencies, _i)
|
|
end
|
|
end
|
|
|
|
--clean up beacon table
|
|
table.remove(ctld.deployedRadioBeacons, _index)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.getClockDirection(_heli, _crate)
|
|
|
|
-- Source: Helicopter Script - Thanks!
|
|
|
|
local _position = _crate:getPosition().p -- get position of crate
|
|
local _playerPosition = _heli:getPosition().p -- get position of helicopter
|
|
local _relativePosition = mist.vec.sub(_position, _playerPosition)
|
|
|
|
local _playerHeading = mist.getHeading(_heli) -- the rest of the code determines the 'o'clock' bearing of the missile relative to the helicopter
|
|
|
|
local _headingVector = { x = math.cos(_playerHeading), y = 0, z = math.sin(_playerHeading) }
|
|
|
|
local _headingVectorPerpendicular = { x = math.cos(_playerHeading + math.pi / 2), y = 0, z = math.sin(_playerHeading + math.pi / 2) }
|
|
|
|
local _forwardDistance = mist.vec.dp(_relativePosition, _headingVector)
|
|
|
|
local _rightDistance = mist.vec.dp(_relativePosition, _headingVectorPerpendicular)
|
|
|
|
local _angle = math.atan2(_rightDistance, _forwardDistance) * 180 / math.pi
|
|
|
|
if _angle < 0 then
|
|
_angle = 360 + _angle
|
|
end
|
|
_angle = math.floor(_angle * 12 / 360 + 0.5)
|
|
if _angle == 0 then
|
|
_angle = 12
|
|
end
|
|
|
|
return _angle
|
|
end
|
|
|
|
|
|
function ctld.getCompassBearing(_ref, _unitPos)
|
|
|
|
_ref = mist.utils.makeVec3(_ref, 0) -- turn it into Vec3 if it is not already.
|
|
_unitPos = mist.utils.makeVec3(_unitPos, 0) -- turn it into Vec3 if it is not already.
|
|
|
|
local _vec = { x = _unitPos.x - _ref.x, y = _unitPos.y - _ref.y, z = _unitPos.z - _ref.z }
|
|
|
|
local _dir = mist.utils.getDir(_vec, _ref)
|
|
|
|
local _bearing = mist.utils.round(mist.utils.toDegree(_dir), 0)
|
|
|
|
return _bearing
|
|
end
|
|
|
|
function ctld.listNearbyCrates(_args)
|
|
|
|
local _message = ""
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
|
|
return -- no heli!
|
|
end
|
|
|
|
local _crates = ctld.getCratesAndDistance(_heli)
|
|
|
|
--sort
|
|
local _sort = function( a,b ) return a.dist < b.dist end
|
|
table.sort(_crates,_sort)
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
|
|
if _crate.dist < 1000 and _crate.details.unit ~= "FOB" then
|
|
_message = string.format("%s\n%s crate - kg %i - %i m - %d o'clock", _message, _crate.details.desc, _crate.details.weight, _crate.dist, ctld.getClockDirection(_heli, _crate.crateUnit))
|
|
end
|
|
end
|
|
|
|
|
|
local _fobMsg = ""
|
|
for _, _fobCrate in pairs(_crates) do
|
|
|
|
if _fobCrate.dist < 1000 and _fobCrate.details.unit == "FOB" then
|
|
_fobMsg = _fobMsg .. string.format("FOB Crate - %d m - %d o'clock\n", _fobCrate.dist, ctld.getClockDirection(_heli, _fobCrate.crateUnit))
|
|
end
|
|
end
|
|
|
|
if _message ~= "" or _fobMsg ~= "" then
|
|
|
|
local _txt = ""
|
|
|
|
if _message ~= "" then
|
|
_txt = "Nearby Crates:\n" .. _message
|
|
end
|
|
|
|
if _fobMsg ~= "" then
|
|
|
|
if _message ~= "" then
|
|
_txt = _txt .. "\n\n"
|
|
end
|
|
|
|
_txt = _txt .. "Nearby FOB Crates (Not Slingloadable):\n" .. _fobMsg
|
|
end
|
|
|
|
ctld.displayMessageToGroup(_heli, _txt, 20)
|
|
|
|
else
|
|
--no crates nearby
|
|
|
|
local _txt = "No Nearby Crates"
|
|
|
|
ctld.displayMessageToGroup(_heli, _txt, 20)
|
|
end
|
|
end
|
|
|
|
|
|
function ctld.listFOBS(_args)
|
|
|
|
local _msg = "FOB Positions:"
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
|
|
return -- no heli!
|
|
end
|
|
|
|
-- get fob positions
|
|
|
|
local _fobs = ctld.getSpawnedFobs(_heli)
|
|
|
|
-- now check spawned fobs
|
|
for _, _fob in ipairs(_fobs) do
|
|
_msg = string.format("%s\nFOB @ %s", _msg, ctld.getFOBPositionString(_fob))
|
|
end
|
|
|
|
if _msg == "FOB Positions:" then
|
|
ctld.displayMessageToGroup(_heli, "Sorry, there are no active FOBs!", 20)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, _msg, 20)
|
|
end
|
|
end
|
|
|
|
function ctld.getFOBPositionString(_fob)
|
|
|
|
local _lat, _lon = coord.LOtoLL(_fob:getPosition().p)
|
|
|
|
local _latLngStr = mist.tostringLL(_lat, _lon, 3, false)
|
|
|
|
-- local _mgrsString = mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(_fob:getPosition().p)), 5)
|
|
|
|
local _message = _latLngStr
|
|
|
|
local _beaconInfo = ctld.fobBeacons[_fob:getName()]
|
|
|
|
if _beaconInfo ~= nil then
|
|
_message = string.format("%s - %.2f KHz ", _message, _beaconInfo.vhf / 1000)
|
|
_message = string.format("%s - %.2f MHz ", _message, _beaconInfo.uhf / 1000000)
|
|
_message = string.format("%s - %.2f MHz ", _message, _beaconInfo.fm / 1000000)
|
|
end
|
|
|
|
return _message
|
|
end
|
|
|
|
|
|
function ctld.displayMessageToGroup(_unit, _text, _time,_clear)
|
|
|
|
local _groupId = ctld.getGroupId(_unit)
|
|
if _groupId then
|
|
if _clear == true then
|
|
trigger.action.outTextForGroup(_groupId, _text, _time,_clear)
|
|
else
|
|
trigger.action.outTextForGroup(_groupId, _text, _time)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.heightDiff(_unit)
|
|
|
|
local _point = _unit:getPoint()
|
|
|
|
-- env.info("heightunit " .. _point.y)
|
|
--env.info("heightland " .. land.getHeight({ x = _point.x, y = _point.z }))
|
|
|
|
return _point.y - land.getHeight({ x = _point.x, y = _point.z })
|
|
end
|
|
|
|
--includes fob crates!
|
|
function ctld.getCratesAndDistance(_heli)
|
|
|
|
local _crates = {}
|
|
|
|
local _allCrates
|
|
if _heli:getCoalition() == 1 then
|
|
_allCrates = ctld.spawnedCratesRED
|
|
else
|
|
_allCrates = ctld.spawnedCratesBLUE
|
|
end
|
|
|
|
for _crateName, _details in pairs(_allCrates) do
|
|
|
|
--get crate
|
|
local _crate = ctld.getCrateObject(_crateName)
|
|
|
|
--in air seems buggy with crates so if in air is true, get the height above ground and the speed magnitude
|
|
if _crate ~= nil and _crate:getLife() > 0
|
|
and (ctld.inAir(_crate) == false) then
|
|
|
|
local _dist = ctld.getDistance(_crate:getPoint(), _heli:getPoint())
|
|
|
|
local _crateDetails = { crateUnit = _crate, dist = _dist, details = _details }
|
|
|
|
table.insert(_crates, _crateDetails)
|
|
end
|
|
end
|
|
|
|
local _fobCrates
|
|
if _heli:getCoalition() == 1 then
|
|
_fobCrates = ctld.droppedFOBCratesRED
|
|
else
|
|
_fobCrates = ctld.droppedFOBCratesBLUE
|
|
end
|
|
|
|
for _crateName, _details in pairs(_fobCrates) do
|
|
|
|
--get crate
|
|
local _crate = ctld.getCrateObject(_crateName)
|
|
|
|
if _crate ~= nil and _crate:getLife() > 0 then
|
|
|
|
local _dist = ctld.getDistance(_crate:getPoint(), _heli:getPoint())
|
|
|
|
local _crateDetails = { crateUnit = _crate, dist = _dist, details = { unit = "FOB" }, }
|
|
|
|
table.insert(_crates, _crateDetails)
|
|
end
|
|
end
|
|
|
|
return _crates
|
|
end
|
|
|
|
|
|
function ctld.getClosestCrate(_heli, _crates, _type)
|
|
|
|
local _closetCrate = nil
|
|
local _shortestDistance = -1
|
|
local _distance = 0
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
|
|
if (_crate.details.unit == _type or _type == nil) then
|
|
_distance = _crate.dist
|
|
|
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
|
_shortestDistance = _distance
|
|
_closetCrate = _crate
|
|
end
|
|
end
|
|
end
|
|
|
|
return _closetCrate
|
|
end
|
|
|
|
function ctld.findNearestAASystem(_heli,_aaSystem)
|
|
|
|
local _closestHawkGroup = nil
|
|
local _shortestDistance = -1
|
|
local _distance = 0
|
|
|
|
for _groupName, _hawkDetails in pairs(ctld.completeAASystems) do
|
|
|
|
local _hawkGroup = Group.getByName(_groupName)
|
|
|
|
-- env.info(_groupName..": "..mist.utils.tableShow(_hawkDetails))
|
|
if _hawkGroup ~= nil and _hawkGroup:getCoalition() == _heli:getCoalition() and _hawkDetails[1].system.name == _aaSystem.name then
|
|
|
|
local _units = _hawkGroup:getUnits()
|
|
|
|
for _, _leader in pairs(_units) do
|
|
|
|
if _leader ~= nil and _leader:getLife() > 0 then
|
|
|
|
_distance = ctld.getDistance(_leader:getPoint(), _heli:getPoint())
|
|
|
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
|
_shortestDistance = _distance
|
|
_closestHawkGroup = _hawkGroup
|
|
end
|
|
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if _closestHawkGroup ~= nil then
|
|
|
|
return { group = _closestHawkGroup, dist = _shortestDistance }
|
|
end
|
|
return nil
|
|
end
|
|
|
|
function ctld.getCrateObject(_name)
|
|
local _crate
|
|
|
|
if ctld.staticBugWorkaround then
|
|
_crate = Unit.getByName(_name)
|
|
else
|
|
_crate = StaticObject.getByName(_name)
|
|
end
|
|
return _crate
|
|
end
|
|
|
|
|
|
|
|
function ctld.unpackCrates(_arguments)
|
|
|
|
local _status, _err = pcall(function(_args)
|
|
|
|
-- trigger.action.outText("Unpack Crates".._args[1],10)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli ~= nil and ctld.inAir(_heli) == false then
|
|
|
|
local _crates = ctld.getCratesAndDistance(_heli)
|
|
local _crate = ctld.getClosestCrate(_heli, _crates)
|
|
|
|
if _crate ~= nil and _crate.dist < 750
|
|
and (_crate.details.unit == "FOB" or _crate.details.unit == "FOB-SMALL") then
|
|
|
|
ctld.unpackFOBCrates(_crates, _heli)
|
|
|
|
return
|
|
|
|
elseif _crate ~= nil and _crate.dist < 200 then
|
|
|
|
if ctld.inLogisticsZone(_heli) == true then
|
|
|
|
ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
|
|
|
|
return
|
|
end
|
|
|
|
local _aaTemplate = ctld.getAATemplate(_crate.details.unit)
|
|
|
|
if _aaTemplate then
|
|
|
|
if _crate.details.unit == _aaTemplate.repair then
|
|
ctld.repairAASystem(_heli, _crate,_aaTemplate)
|
|
else
|
|
ctld.unpackAASystem(_heli, _crate, _crates,_aaTemplate)
|
|
end
|
|
|
|
return -- stop processing
|
|
-- is multi crate?
|
|
elseif _crate.details.cratesRequired ~= nil and _crate.details.cratesRequired > 1 then
|
|
-- multicrate
|
|
|
|
ctld.unpackMultiCrate(_heli, _crate, _crates)
|
|
|
|
return
|
|
|
|
else
|
|
-- single crate
|
|
local _cratePoint = _crate.crateUnit:getPoint()
|
|
local _crateName = _crate.crateUnit:getName()
|
|
|
|
-- ctld.spawnCrateStatic( _heli:getCoalition(),mist.getNextUnitId(),{x=100,z=100},_crateName,100)
|
|
|
|
--remove crate
|
|
-- if ctld.slingLoad == false then
|
|
_crate.crateUnit:destroy()
|
|
-- end
|
|
|
|
local _spawnedGroups = ctld.spawnCrateGroup(_heli, { _cratePoint }, { _crate.details.unit })
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_crateName] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_crateName] = nil
|
|
end
|
|
|
|
ctld.processCallback({unit = _heli, crate = _crate , spawnedGroup = _spawnedGroups, action = "unpack"})
|
|
|
|
if _crate.details.unit == "1L13 EWR" then
|
|
ctld.addEWRTask(_spawnedGroups)
|
|
|
|
-- env.info("Added EWR")
|
|
end
|
|
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully deployed " .. _crate.details.desc .. " to the field", 10)
|
|
|
|
if ctld.isJTACUnitType(_crate.details.unit) and ctld.JTAC_dropEnabled then
|
|
|
|
local _code = table.remove(ctld.jtacGeneratedLaserCodes, 1)
|
|
--put to the end
|
|
table.insert(ctld.jtacGeneratedLaserCodes, _code)
|
|
|
|
ctld.JTACAutoLase(_spawnedGroups:getName(), _code) --(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
|
end
|
|
end
|
|
|
|
else
|
|
|
|
ctld.displayMessageToGroup(_heli, "No friendly crates close enough to unpack", 20)
|
|
end
|
|
end
|
|
end, _arguments)
|
|
|
|
if (not _status) then
|
|
env.error(string.format("CTLD ERROR: %s", _err))
|
|
end
|
|
end
|
|
|
|
|
|
-- builds a fob!
|
|
function ctld.unpackFOBCrates(_crates, _heli)
|
|
|
|
if ctld.inLogisticsZone(_heli) == true then
|
|
|
|
ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
|
|
|
|
return
|
|
end
|
|
|
|
-- unpack multi crate
|
|
local _nearbyMultiCrates = {}
|
|
|
|
local _bigFobCrates = 0
|
|
local _smallFobCrates = 0
|
|
local _totalCrates = 0
|
|
|
|
for _, _nearbyCrate in pairs(_crates) do
|
|
|
|
if _nearbyCrate.dist < 750 then
|
|
|
|
if _nearbyCrate.details.unit == "FOB" then
|
|
_bigFobCrates = _bigFobCrates + 1
|
|
table.insert(_nearbyMultiCrates, _nearbyCrate)
|
|
elseif _nearbyCrate.details.unit == "FOB-SMALL" then
|
|
_smallFobCrates = _smallFobCrates + 1
|
|
table.insert(_nearbyMultiCrates, _nearbyCrate)
|
|
end
|
|
|
|
--catch divide by 0
|
|
if _smallFobCrates > 0 then
|
|
_totalCrates = _bigFobCrates + (_smallFobCrates/3.0)
|
|
else
|
|
_totalCrates = _bigFobCrates
|
|
end
|
|
|
|
if _totalCrates >= ctld.cratesRequiredForFOB then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
--- check crate count
|
|
if _totalCrates >= ctld.cratesRequiredForFOB then
|
|
|
|
-- destroy crates
|
|
|
|
local _points = {}
|
|
|
|
for _, _crate in pairs(_nearbyMultiCrates) do
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.droppedFOBCratesRED[_crate.crateUnit:getName()] = nil
|
|
ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.droppedFOBCratesBLUE[_crate.crateUnit:getName()] = nil
|
|
ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
table.insert(_points, _crate.crateUnit:getPoint())
|
|
|
|
--destroy
|
|
_crate.crateUnit:destroy()
|
|
end
|
|
|
|
local _centroid = ctld.getCentroid(_points)
|
|
|
|
timer.scheduleFunction(function(_args)
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
local _name = "Deployed FOB #" .. _unitId
|
|
|
|
local _fob = ctld.spawnFOB(_args[2], _unitId, _args[1], _name)
|
|
|
|
--make it able to deploy crates
|
|
table.insert(ctld.logisticUnits, _fob:getName())
|
|
|
|
ctld.beaconCount = ctld.beaconCount + 1
|
|
|
|
local _radioBeaconName = "FOB Beacon #" .. ctld.beaconCount
|
|
|
|
local _radioBeaconDetails = ctld.createRadioBeacon(_args[1], _args[3], _args[2], _radioBeaconName, nil, true)
|
|
|
|
ctld.fobBeacons[_name] = { vhf = _radioBeaconDetails.vhf, uhf = _radioBeaconDetails.uhf, fm = _radioBeaconDetails.fm }
|
|
|
|
if ctld.troopPickupAtFOB == true then
|
|
table.insert(ctld.builtFOBS, _fob:getName())
|
|
|
|
trigger.action.outTextForCoalition(_args[3], "Finished building FOB! Crates and Troops can now be picked up.", 10)
|
|
else
|
|
trigger.action.outTextForCoalition(_args[3], "Finished building FOB! Crates can now be picked up.", 10)
|
|
end
|
|
end, { _centroid, _heli:getCountry(), _heli:getCoalition() }, timer.getTime() + ctld.buildTimeFOB)
|
|
|
|
local _txt = string.format("%s started building FOB using %d FOB crates, it will be finished in %d seconds.\nPosition marked with smoke.", ctld.getPlayerNameOrType(_heli), _totalCrates, ctld.buildTimeFOB)
|
|
|
|
ctld.processCallback({unit = _heli, position = _centroid, action = "fob"})
|
|
|
|
trigger.action.smoke(_centroid, trigger.smokeColor.Green)
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), _txt, 10)
|
|
else
|
|
local _txt = string.format("Cannot build FOB!\n\nIt requires %d Large FOB crates ( 3 small FOB crates equal 1 large FOB Crate) and there are the equivalent of %d large FOB crates nearby\n\nOr the crates are not within 750m of each other", ctld.cratesRequiredForFOB, _totalCrates)
|
|
ctld.displayMessageToGroup(_heli, _txt, 20)
|
|
end
|
|
end
|
|
|
|
--unloads the sling crate when the helicopter is on the ground or between 4.5 - 10 meters
|
|
function ctld.dropSlingCrate(_args)
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
return -- no heli!
|
|
end
|
|
|
|
local _currentCrate = ctld.inTransitSlingLoadCrates[_heli:getName()]
|
|
|
|
if _currentCrate == nil then
|
|
if ctld.hoverPickup then
|
|
ctld.displayMessageToGroup(_heli, "You are not currently transporting any crates. \n\nTo Pickup a crate, hover for "..ctld.hoverTime.." seconds above the crate", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "You are not currently transporting any crates. \n\nTo Pickup a crate - land and use F10 Crate Commands to load one.", 10)
|
|
end
|
|
else
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
local _point = _heli:getPoint()
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _name = string.format("%s #%i", _currentCrate.desc, _unitId)
|
|
|
|
|
|
local _heightDiff = ctld.heightDiff(_heli)
|
|
|
|
if ctld.inAir(_heli) == false or _heightDiff <= 7.5 then
|
|
ctld.displayMessageToGroup(_heli, _currentCrate.desc .. " crate has been safely unhooked and is at your 12 o'clock", 10)
|
|
_point = ctld.getPointAt12Oclock(_heli, 30)
|
|
-- elseif _heightDiff > 40.0 then
|
|
-- ctld.inTransitSlingLoadCrates[_heli:getName()] = nil
|
|
-- ctld.displayMessageToGroup(_heli, "You were too high! The crate has been destroyed", 10)
|
|
-- return
|
|
elseif _heightDiff > 7.5 and _heightDiff <= 40.0 then
|
|
ctld.displayMessageToGroup(_heli, _currentCrate.desc .. " crate has been safely dropped below you", 10)
|
|
else -- _heightDiff > 40.0
|
|
ctld.inTransitSlingLoadCrates[_heli:getName()] = nil
|
|
ctld.displayMessageToGroup(_heli, "You were too high! The crate has been destroyed", 10)
|
|
return
|
|
end
|
|
|
|
|
|
--remove crate from cargo
|
|
ctld.inTransitSlingLoadCrates[_heli:getName()] = nil
|
|
|
|
local _spawnedCrate = ctld.spawnCrateStatic(_heli:getCountry(), _unitId, _point, _name, _currentCrate.weight,_side)
|
|
end
|
|
end
|
|
|
|
-- shows the status of the current simulated cargo status
|
|
function ctld.slingCargoStatus(_args)
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli == nil then
|
|
return -- no heli!
|
|
end
|
|
|
|
local _currentCrate = ctld.inTransitSlingLoadCrates[_heli:getName()]
|
|
|
|
if _currentCrate == nil then
|
|
ctld.displayMessageToGroup(_heli, "You are not currently transporting any crates. \n\nTo Pickup a crate, hover for 10 seconds above the crate", 10)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "Currently Transporting: " .. _currentCrate.desc .. " \n\nTo Pickup a crate, hover for 10 seconds above the crate", 10)
|
|
end
|
|
end
|
|
|
|
--spawns a radio beacon made up of two units,
|
|
-- one for VHF and one for UHF
|
|
-- The units are set to to NOT engage
|
|
function ctld.createRadioBeacon(_point, _coalition, _country, _name, _batteryTime, _isFOB)
|
|
|
|
local _uhfGroup = ctld.spawnRadioBeaconUnit(_point, _country, "UHF")
|
|
local _vhfGroup = ctld.spawnRadioBeaconUnit(_point, _country, "VHF")
|
|
local _fmGroup = ctld.spawnRadioBeaconUnit(_point, _country, "FM")
|
|
|
|
local _freq = ctld.generateADFFrequencies()
|
|
|
|
--create timeout
|
|
local _battery
|
|
|
|
if _batteryTime == nil then
|
|
_battery = timer.getTime() + (ctld.deployedBeaconBattery * 60)
|
|
else
|
|
_battery = timer.getTime() + (_batteryTime * 60)
|
|
end
|
|
|
|
local _lat, _lon = coord.LOtoLL(_point)
|
|
|
|
local _latLngStr = mist.tostringLL(_lat, _lon, 3, false)
|
|
|
|
--local _mgrsString = mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(_point)), 5)
|
|
|
|
local _message = _name
|
|
|
|
if _isFOB then
|
|
-- _message = "FOB " .. _message
|
|
_battery = -1 --never run out of power!
|
|
end
|
|
|
|
_message = _message .. " - " .. _latLngStr
|
|
|
|
-- env.info("GEN UHF: ".. _freq.uhf)
|
|
-- env.info("GEN VHF: ".. _freq.vhf)
|
|
|
|
_message = string.format("%s - %.2f KHz", _message, _freq.vhf / 1000)
|
|
|
|
_message = string.format("%s - %.2f MHz", _message, _freq.uhf / 1000000)
|
|
|
|
_message = string.format("%s - %.2f MHz ", _message, _freq.fm / 1000000)
|
|
|
|
|
|
|
|
local _beaconDetails = {
|
|
vhf = _freq.vhf,
|
|
vhfGroup = _vhfGroup:getName(),
|
|
uhf = _freq.uhf,
|
|
uhfGroup = _uhfGroup:getName(),
|
|
fm = _freq.fm,
|
|
fmGroup = _fmGroup:getName(),
|
|
text = _message,
|
|
battery = _battery,
|
|
coalition = _coalition,
|
|
}
|
|
ctld.updateRadioBeacon(_beaconDetails)
|
|
|
|
table.insert(ctld.deployedRadioBeacons, _beaconDetails)
|
|
|
|
return _beaconDetails
|
|
end
|
|
|
|
function ctld.generateADFFrequencies()
|
|
|
|
if #ctld.freeUHFFrequencies <= 3 then
|
|
ctld.freeUHFFrequencies = ctld.usedUHFFrequencies
|
|
ctld.usedUHFFrequencies = {}
|
|
end
|
|
|
|
--remove frequency at RANDOM
|
|
local _uhf = table.remove(ctld.freeUHFFrequencies, math.random(#ctld.freeUHFFrequencies))
|
|
table.insert(ctld.usedUHFFrequencies, _uhf)
|
|
|
|
|
|
if #ctld.freeVHFFrequencies <= 3 then
|
|
ctld.freeVHFFrequencies = ctld.usedVHFFrequencies
|
|
ctld.usedVHFFrequencies = {}
|
|
end
|
|
|
|
local _vhf = table.remove(ctld.freeVHFFrequencies, math.random(#ctld.freeVHFFrequencies))
|
|
table.insert(ctld.usedVHFFrequencies, _vhf)
|
|
|
|
if #ctld.freeFMFrequencies <= 3 then
|
|
ctld.freeFMFrequencies = ctld.usedFMFrequencies
|
|
ctld.usedFMFrequencies = {}
|
|
end
|
|
|
|
local _fm = table.remove(ctld.freeFMFrequencies, math.random(#ctld.freeFMFrequencies))
|
|
table.insert(ctld.usedFMFrequencies, _fm)
|
|
|
|
return { uhf = _uhf, vhf = _vhf, fm = _fm }
|
|
--- return {uhf=_uhf,vhf=_vhf}
|
|
end
|
|
|
|
|
|
|
|
function ctld.spawnRadioBeaconUnit(_point, _country, _type)
|
|
|
|
local _groupId = mist.getNextGroupId()
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
|
|
local _radioGroup = {
|
|
["visible"] = false,
|
|
["groupId"] = _groupId,
|
|
["hidden"] = false,
|
|
["units"] = {
|
|
[1] = {
|
|
["y"] = _point.z,
|
|
["type"] = "2B11 mortar",
|
|
["name"] = _type .. " Radio Beacon Unit #" .. _unitId,
|
|
["unitId"] = _unitId,
|
|
["heading"] = 0,
|
|
["playerCanDrive"] = true,
|
|
["skill"] = "Excellent",
|
|
["x"] = _point.x,
|
|
}
|
|
},
|
|
-- ["y"] = _positions[1].z,
|
|
-- ["x"] = _positions[1].x,
|
|
["name"] = _type .. " Radio Beacon Group #" .. _groupId,
|
|
["task"] = {},
|
|
--added two fields below for MIST
|
|
["category"] = Group.Category.GROUND,
|
|
["country"] = _country
|
|
}
|
|
|
|
-- return coalition.addGroup(_country, Group.Category.GROUND, _radioGroup)
|
|
return Group.getByName(mist.dynAdd(_radioGroup).name)
|
|
end
|
|
|
|
function ctld.updateRadioBeacon(_beaconDetails)
|
|
|
|
local _vhfGroup = Group.getByName(_beaconDetails.vhfGroup)
|
|
|
|
local _uhfGroup = Group.getByName(_beaconDetails.uhfGroup)
|
|
|
|
local _fmGroup = Group.getByName(_beaconDetails.fmGroup)
|
|
|
|
local _radioLoop = {}
|
|
|
|
if _vhfGroup ~= nil and _vhfGroup:getUnits() ~= nil and #_vhfGroup:getUnits() == 1 then
|
|
table.insert(_radioLoop, { group = _vhfGroup, freq = _beaconDetails.vhf, silent = false, mode = 0 })
|
|
end
|
|
|
|
if _uhfGroup ~= nil and _uhfGroup:getUnits() ~= nil and #_uhfGroup:getUnits() == 1 then
|
|
table.insert(_radioLoop, { group = _uhfGroup, freq = _beaconDetails.uhf, silent = true, mode = 0 })
|
|
end
|
|
|
|
if _fmGroup ~= nil and _fmGroup:getUnits() ~= nil and #_fmGroup:getUnits() == 1 then
|
|
table.insert(_radioLoop, { group = _fmGroup, freq = _beaconDetails.fm, silent = false, mode = 1 })
|
|
end
|
|
|
|
local _batLife = _beaconDetails.battery - timer.getTime()
|
|
|
|
if (_batLife <= 0 and _beaconDetails.battery ~= -1) or #_radioLoop ~= 3 then
|
|
-- ran out of batteries
|
|
|
|
if _vhfGroup ~= nil then
|
|
_vhfGroup:destroy()
|
|
end
|
|
if _uhfGroup ~= nil then
|
|
_uhfGroup:destroy()
|
|
end
|
|
if _fmGroup ~= nil then
|
|
_fmGroup:destroy()
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--fobs have unlimited battery life
|
|
-- if _battery ~= -1 then
|
|
-- _text = _text.." "..mist.utils.round(_batLife).." seconds of battery"
|
|
-- end
|
|
|
|
for _, _radio in pairs(_radioLoop) do
|
|
|
|
local _groupController = _radio.group:getController()
|
|
|
|
local _sound = ctld.radioSound
|
|
if _radio.silent then
|
|
_sound = ctld.radioSoundFC3
|
|
end
|
|
|
|
_sound = "l10n/DEFAULT/".._sound
|
|
|
|
_groupController:setOption(AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD)
|
|
|
|
trigger.action.radioTransmission(_sound, _radio.group:getUnit(1):getPoint(), _radio.mode, false, _radio.freq, 1000)
|
|
--This function doesnt actually stop transmitting when then sound is false. My hope is it will stop if a new beacon is created on the same
|
|
-- frequency... OR they fix the bug where it wont stop.
|
|
-- end
|
|
|
|
--
|
|
end
|
|
|
|
return true
|
|
|
|
-- trigger.action.radioTransmission(ctld.radioSound, _point, 1, true, _frequency, 1000)
|
|
end
|
|
|
|
function ctld.listRadioBeacons(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _message = ""
|
|
|
|
if _heli ~= nil then
|
|
|
|
for _x, _details in pairs(ctld.deployedRadioBeacons) do
|
|
|
|
if _details.coalition == _heli:getCoalition() then
|
|
_message = _message .. _details.text .. "\n"
|
|
end
|
|
end
|
|
|
|
if _message ~= "" then
|
|
ctld.displayMessageToGroup(_heli, "Radio Beacons:\n" .. _message, 20)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "No Active Radio Beacons", 20)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.dropRadioBeacon(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _message = ""
|
|
|
|
if _heli ~= nil and ctld.inAir(_heli) == false then
|
|
|
|
--deploy 50 m infront
|
|
--try to spawn at 12 oclock to us
|
|
local _point = ctld.getPointAt12Oclock(_heli, 50)
|
|
|
|
ctld.beaconCount = ctld.beaconCount + 1
|
|
local _name = "Beacon #" .. ctld.beaconCount
|
|
|
|
local _radioBeaconDetails = ctld.createRadioBeacon(_point, _heli:getCoalition(), _heli:getCountry(), _name, nil, false)
|
|
|
|
-- mark with flare?
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " deployed a Radio Beacon.\n\n" .. _radioBeaconDetails.text, 20)
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "You need to land before you can deploy a Radio Beacon!", 20)
|
|
end
|
|
end
|
|
|
|
--remove closet radio beacon
|
|
function ctld.removeRadioBeacon(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
local _message = ""
|
|
|
|
if _heli ~= nil and ctld.inAir(_heli) == false then
|
|
|
|
-- mark with flare?
|
|
|
|
local _closetBeacon = nil
|
|
local _shortestDistance = -1
|
|
local _distance = 0
|
|
|
|
for _x, _details in pairs(ctld.deployedRadioBeacons) do
|
|
|
|
if _details.coalition == _heli:getCoalition() then
|
|
|
|
local _group = Group.getByName(_details.vhfGroup)
|
|
|
|
if _group ~= nil and #_group:getUnits() == 1 then
|
|
|
|
_distance = ctld.getDistance(_heli:getPoint(), _group:getUnit(1):getPoint())
|
|
if _distance ~= nil and (_shortestDistance == -1 or _distance < _shortestDistance) then
|
|
_shortestDistance = _distance
|
|
_closetBeacon = _details
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if _closetBeacon ~= nil and _shortestDistance then
|
|
local _vhfGroup = Group.getByName(_closetBeacon.vhfGroup)
|
|
|
|
local _uhfGroup = Group.getByName(_closetBeacon.uhfGroup)
|
|
|
|
local _fmGroup = Group.getByName(_closetBeacon.fmGroup)
|
|
|
|
if _vhfGroup ~= nil then
|
|
_vhfGroup:destroy()
|
|
end
|
|
if _uhfGroup ~= nil then
|
|
_uhfGroup:destroy()
|
|
end
|
|
if _fmGroup ~= nil then
|
|
_fmGroup:destroy()
|
|
end
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " removed a Radio Beacon.\n\n" .. _closetBeacon.text, 20)
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "No Radio Beacons within 500m.", 20)
|
|
end
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "You need to land before remove a Radio Beacon", 20)
|
|
end
|
|
end
|
|
|
|
-- gets the center of a bunch of points!
|
|
-- return proper DCS point with height
|
|
function ctld.getCentroid(_points)
|
|
local _tx, _ty = 0, 0
|
|
for _index, _point in ipairs(_points) do
|
|
_tx = _tx + _point.x
|
|
_ty = _ty + _point.z
|
|
end
|
|
|
|
local _npoints = #_points
|
|
|
|
local _point = { x = _tx / _npoints, z = _ty / _npoints }
|
|
|
|
_point.y = land.getHeight({ _point.x, _point.z })
|
|
|
|
return _point
|
|
end
|
|
|
|
function ctld.getAATemplate(_unitName)
|
|
|
|
for _,_system in pairs(ctld.AASystemTemplate) do
|
|
|
|
if _system.repair == _unitName then
|
|
return _system
|
|
end
|
|
|
|
for _,_part in pairs(_system.parts) do
|
|
|
|
if _unitName == _part.name then
|
|
return _system
|
|
end
|
|
end
|
|
end
|
|
|
|
return nil
|
|
|
|
end
|
|
|
|
function ctld.getLauncherUnitFromAATemplate(_aaTemplate)
|
|
for _,_part in pairs(_aaTemplate.parts) do
|
|
|
|
if _part.launcher then
|
|
return _part.name
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function ctld.rearmAASystem(_heli, _nearestCrate, _nearbyCrates, _aaSystemTemplate)
|
|
|
|
-- are we adding to existing aa system?
|
|
-- check to see if the crate is a launcher
|
|
if ctld.getLauncherUnitFromAATemplate(_aaSystemTemplate) == _nearestCrate.details.unit then
|
|
|
|
-- find nearest COMPLETE AA system
|
|
local _nearestSystem = ctld.findNearestAASystem(_heli, _aaSystemTemplate)
|
|
|
|
if _nearestSystem ~= nil and _nearestSystem.dist < 300 then
|
|
|
|
local _uniqueTypes = {} -- stores each unique part of system
|
|
local _types = {}
|
|
local _points = {}
|
|
|
|
local _units = _nearestSystem.group:getUnits()
|
|
|
|
if _units ~= nil and #_units > 0 then
|
|
|
|
for x = 1, #_units do
|
|
if _units[x]:getLife() > 0 then
|
|
|
|
--this allows us to count each type once
|
|
_uniqueTypes[_units[x]:getTypeName()] = _units[x]:getTypeName()
|
|
|
|
table.insert(_points, _units[x]:getPoint())
|
|
table.insert(_types, _units[x]:getTypeName())
|
|
end
|
|
end
|
|
end
|
|
|
|
-- do we have the correct number of unique pieces and do we have enough points for all the pieces
|
|
if ctld.countTableEntries(_uniqueTypes) == _aaSystemTemplate.count and #_points >= _aaSystemTemplate.count then
|
|
|
|
-- rearm aa system
|
|
-- destroy old group
|
|
ctld.completeAASystems[_nearestSystem.group:getName()] = nil
|
|
|
|
_nearestSystem.group:destroy()
|
|
|
|
local _spawnedGroup = ctld.spawnCrateGroup(_heli, _points, _types)
|
|
|
|
ctld.completeAASystems[_spawnedGroup:getName()] = ctld.getAASystemDetails(_spawnedGroup, _aaSystemTemplate)
|
|
|
|
ctld.processCallback({unit = _heli, crate = _nearestCrate , spawnedGroup = _spawnedGroup, action = "rearm"})
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully rearmed a full ".._aaSystemTemplate.name.." in the field", 10)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_nearestCrate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_nearestCrate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
-- remove crate
|
|
-- if ctld.slingLoad == false then
|
|
_nearestCrate.crateUnit:destroy()
|
|
-- end
|
|
|
|
return true -- all done so quit
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.getAASystemDetails(_hawkGroup,_aaSystemTemplate)
|
|
|
|
local _units = _hawkGroup:getUnits()
|
|
|
|
local _hawkDetails = {}
|
|
|
|
for _, _unit in pairs(_units) do
|
|
table.insert(_hawkDetails, { point = _unit:getPoint(), unit = _unit:getTypeName(), name = _unit:getName(), system =_aaSystemTemplate})
|
|
end
|
|
|
|
return _hawkDetails
|
|
end
|
|
|
|
function ctld.countTableEntries(_table)
|
|
|
|
if _table == nil then
|
|
return 0
|
|
end
|
|
|
|
|
|
local _count = 0
|
|
|
|
for _key, _value in pairs(_table) do
|
|
|
|
_count = _count + 1
|
|
end
|
|
|
|
return _count
|
|
end
|
|
|
|
function ctld.unpackAASystem(_heli, _nearestCrate, _nearbyCrates,_aaSystemTemplate)
|
|
|
|
if ctld.rearmAASystem(_heli, _nearestCrate, _nearbyCrates,_aaSystemTemplate) then
|
|
-- rearmed hawk
|
|
return
|
|
end
|
|
|
|
-- are there all the pieces close enough together
|
|
local _systemParts = {}
|
|
|
|
--initialise list of parts
|
|
for _,_part in pairs(_aaSystemTemplate.parts) do
|
|
_systemParts[_part.name] = {name = _part.name,desc = _part.desc,found = false}
|
|
end
|
|
|
|
-- find all nearest crates and add them to the list if they're part of the AA System
|
|
for _, _nearbyCrate in pairs(_nearbyCrates) do
|
|
|
|
if _nearbyCrate.dist < 500 then
|
|
|
|
if _systemParts[_nearbyCrate.details.unit] ~= nil and _systemParts[_nearbyCrate.details.unit].found == false then
|
|
local _foundPart = _systemParts[_nearbyCrate.details.unit]
|
|
|
|
_foundPart.found = true
|
|
_foundPart.crate = _nearbyCrate
|
|
|
|
_systemParts[_nearbyCrate.details.unit] = _foundPart
|
|
end
|
|
end
|
|
end
|
|
|
|
local _count = 0
|
|
local _txt = ""
|
|
|
|
local _posArray = {}
|
|
local _typeArray = {}
|
|
for _name, _systemPart in pairs(_systemParts) do
|
|
|
|
if _systemPart.found == false then
|
|
_txt = _txt.."Missing ".._systemPart.desc.."\n"
|
|
else
|
|
|
|
local _launcherPart = ctld.getLauncherUnitFromAATemplate(_aaSystemTemplate)
|
|
|
|
--handle multiple launchers from one crate
|
|
if (_name == "Hawk ln" and ctld.hawkLaunchers > 1)
|
|
or (_launcherPart == _name and ctld.aaLaunchers > 1) then
|
|
|
|
--add multiple launcher
|
|
local _launchers = ctld.aaLaunchers
|
|
|
|
if _name == "Hawk ln" then
|
|
_launchers = ctld.hawkLaunchers
|
|
end
|
|
|
|
for _i = 1, _launchers do
|
|
|
|
-- spawn in a circle around the crate
|
|
local _angle = math.pi * 2 * (_i - 1) / _launchers
|
|
local _xOffset = math.cos(_angle) * 12
|
|
local _yOffset = math.sin(_angle) * 12
|
|
|
|
local _point = _systemPart.crate.crateUnit:getPoint()
|
|
|
|
_point = { x = _point.x + _xOffset, y = _point.y, z = _point.z + _yOffset }
|
|
|
|
table.insert(_posArray, _point)
|
|
table.insert(_typeArray, _name)
|
|
end
|
|
else
|
|
table.insert(_posArray, _systemPart.crate.crateUnit:getPoint())
|
|
table.insert(_typeArray, _name)
|
|
end
|
|
end
|
|
end
|
|
|
|
local _activeLaunchers = ctld.countCompleteAASystems(_heli)
|
|
|
|
local _allowed = ctld.getAllowedAASystems(_heli)
|
|
|
|
env.info("Active: ".._activeLaunchers.." Allowed: ".._allowed)
|
|
|
|
if _activeLaunchers + 1 > _allowed then
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), "Out of parts for AA Systems. Current limit is ".._allowed.." \n", 10)
|
|
return
|
|
end
|
|
|
|
if _txt ~= "" then
|
|
ctld.displayMessageToGroup(_heli, "Cannot build ".._aaSystemTemplate.name.."\n" .. _txt .. "\n\nOr the crates are not close enough together", 20)
|
|
return
|
|
else
|
|
|
|
-- destroy crates
|
|
for _name, _systemPart in pairs(_systemParts) do
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_systemPart.crate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_systemPart.crate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
--destroy
|
|
-- if ctld.slingLoad == false then
|
|
_systemPart.crate.crateUnit:destroy()
|
|
--end
|
|
end
|
|
|
|
-- HAWK / BUK READY!
|
|
local _spawnedGroup = ctld.spawnCrateGroup(_heli, _posArray, _typeArray)
|
|
|
|
ctld.completeAASystems[_spawnedGroup:getName()] = ctld.getAASystemDetails(_spawnedGroup,_aaSystemTemplate)
|
|
|
|
ctld.processCallback({unit = _heli, crate = _nearestCrate , spawnedGroup = _spawnedGroup, action = "unpack"})
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully deployed a full ".._aaSystemTemplate.name.." to the field. \n\nAA Active System limit is: ".._allowed.."\nActive: "..(_activeLaunchers+1), 10)
|
|
|
|
end
|
|
end
|
|
|
|
--count the number of captured cities, sets the amount of allowed AA Systems
|
|
function ctld.getAllowedAASystems(_heli)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
return ctld.AASystemLimitBLUE
|
|
else
|
|
return ctld.AASystemLimitRED
|
|
end
|
|
|
|
|
|
end
|
|
|
|
|
|
function ctld.countCompleteAASystems(_heli)
|
|
|
|
local _count = 0
|
|
|
|
for _groupName, _hawkDetails in pairs(ctld.completeAASystems) do
|
|
|
|
local _hawkGroup = Group.getByName(_groupName)
|
|
|
|
-- env.info(_groupName..": "..mist.utils.tableShow(_hawkDetails))
|
|
if _hawkGroup ~= nil and _hawkGroup:getCoalition() == _heli:getCoalition() then
|
|
|
|
local _units = _hawkGroup:getUnits()
|
|
|
|
if _units ~=nil and #_units > 0 then
|
|
--get the system template
|
|
local _aaSystemTemplate = _hawkDetails[1].system
|
|
|
|
local _uniqueTypes = {} -- stores each unique part of system
|
|
local _types = {}
|
|
local _points = {}
|
|
|
|
if _units ~= nil and #_units > 0 then
|
|
|
|
for x = 1, #_units do
|
|
if _units[x]:getLife() > 0 then
|
|
|
|
--this allows us to count each type once
|
|
_uniqueTypes[_units[x]:getTypeName()] = _units[x]:getTypeName()
|
|
|
|
table.insert(_points, _units[x]:getPoint())
|
|
table.insert(_types, _units[x]:getTypeName())
|
|
end
|
|
end
|
|
end
|
|
|
|
-- do we have the correct number of unique pieces and do we have enough points for all the pieces
|
|
if ctld.countTableEntries(_uniqueTypes) == _aaSystemTemplate.count and #_points >= _aaSystemTemplate.count then
|
|
_count = _count +1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return _count
|
|
end
|
|
|
|
|
|
function ctld.repairAASystem(_heli, _nearestCrate,_aaSystem)
|
|
|
|
-- find nearest COMPLETE AA system
|
|
local _nearestHawk = ctld.findNearestAASystem(_heli,_aaSystem)
|
|
|
|
|
|
|
|
if _nearestHawk ~= nil and _nearestHawk.dist < 300 then
|
|
|
|
local _oldHawk = ctld.completeAASystems[_nearestHawk.group:getName()]
|
|
|
|
--spawn new one
|
|
|
|
local _types = {}
|
|
local _points = {}
|
|
|
|
for _, _part in pairs(_oldHawk) do
|
|
table.insert(_points, _part.point)
|
|
table.insert(_types, _part.unit)
|
|
end
|
|
|
|
--remove old system
|
|
ctld.completeAASystems[_nearestHawk.group:getName()] = nil
|
|
_nearestHawk.group:destroy()
|
|
|
|
local _spawnedGroup = ctld.spawnCrateGroup(_heli, _points, _types)
|
|
|
|
ctld.completeAASystems[_spawnedGroup:getName()] = ctld.getAASystemDetails(_spawnedGroup,_aaSystem)
|
|
|
|
ctld.processCallback({unit = _heli, crate = _nearestCrate , spawnedGroup = _spawnedGroup, action = "repair"})
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " successfully repaired a full ".._aaSystem.name.." in the field", 10)
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_nearestCrate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_nearestCrate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
-- remove crate
|
|
-- if ctld.slingLoad == false then
|
|
_nearestCrate.crateUnit:destroy()
|
|
-- end
|
|
|
|
else
|
|
ctld.displayMessageToGroup(_heli, "Cannot repair ".._aaSystem.name..". No damaged ".._aaSystem.name.." within 300m", 10)
|
|
end
|
|
end
|
|
|
|
function ctld.unpackMultiCrate(_heli, _nearestCrate, _nearbyCrates)
|
|
|
|
-- unpack multi crate
|
|
local _nearbyMultiCrates = {}
|
|
|
|
for _, _nearbyCrate in pairs(_nearbyCrates) do
|
|
|
|
if _nearbyCrate.dist < 300 then
|
|
|
|
if _nearbyCrate.details.unit == _nearestCrate.details.unit then
|
|
|
|
table.insert(_nearbyMultiCrates, _nearbyCrate)
|
|
|
|
if #_nearbyMultiCrates == _nearestCrate.details.cratesRequired then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- check crate count
|
|
if #_nearbyMultiCrates == _nearestCrate.details.cratesRequired then
|
|
|
|
local _point = _nearestCrate.crateUnit:getPoint()
|
|
|
|
-- destroy crates
|
|
for _, _crate in pairs(_nearbyMultiCrates) do
|
|
|
|
if _point == nil then
|
|
_point = _crate.crateUnit:getPoint()
|
|
end
|
|
|
|
if _heli:getCoalition() == 1 then
|
|
ctld.spawnedCratesRED[_crate.crateUnit:getName()] = nil
|
|
else
|
|
ctld.spawnedCratesBLUE[_crate.crateUnit:getName()] = nil
|
|
end
|
|
|
|
--destroy
|
|
-- if ctld.slingLoad == false then
|
|
_crate.crateUnit:destroy()
|
|
-- end
|
|
end
|
|
|
|
|
|
local _spawnedGroup = ctld.spawnCrateGroup(_heli, { _point }, { _nearestCrate.details.unit })
|
|
|
|
ctld.processCallback({unit = _heli, crate = _nearestCrate , spawnedGroup = _spawnedGroup, action = "unpack"})
|
|
|
|
local _txt = string.format("%s successfully deployed %s to the field using %d crates", ctld.getPlayerNameOrType(_heli), _nearestCrate.details.desc, #_nearbyMultiCrates)
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), _txt, 10)
|
|
|
|
else
|
|
|
|
local _txt = string.format("Cannot build %s!\n\nIt requires %d crates and there are %d \n\nOr the crates are not within 300m of each other", _nearestCrate.details.desc, _nearestCrate.details.cratesRequired, #_nearbyMultiCrates)
|
|
|
|
ctld.displayMessageToGroup(_heli, _txt, 20)
|
|
end
|
|
end
|
|
|
|
|
|
function ctld.spawnCrateGroup(_heli, _positions, _types)
|
|
|
|
local _id = mist.getNextGroupId()
|
|
|
|
local _groupName = _types[1] .. " #" .. _id
|
|
|
|
local _side = _heli:getCoalition()
|
|
|
|
local _group = {
|
|
["visible"] = false,
|
|
["groupId"] = _id,
|
|
["hidden"] = false,
|
|
["units"] = {},
|
|
-- ["y"] = _positions[1].z,
|
|
-- ["x"] = _positions[1].x,
|
|
["name"] = _groupName,
|
|
["task"] = {},
|
|
}
|
|
|
|
if #_positions == 1 then
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
local _details = { type = _types[1], unitId = _unitId, name = string.format("Unpacked %s #%i", _types[1], _unitId) }
|
|
|
|
_group.units[1] = ctld.createUnit(_positions[1].x + 5, _positions[1].z + 5, 120, _details)
|
|
|
|
else
|
|
|
|
for _i, _pos in ipairs(_positions) do
|
|
|
|
local _unitId = mist.getNextUnitId()
|
|
local _details = { type = _types[_i], unitId = _unitId, name = string.format("Unpacked %s #%i", _types[_i], _unitId) }
|
|
|
|
_group.units[_i] = ctld.createUnit(_pos.x + 5, _pos.z + 5, 120, _details)
|
|
end
|
|
end
|
|
|
|
--mist function
|
|
_group.category = Group.Category.GROUND
|
|
_group.country = _heli:getCountry()
|
|
|
|
local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name)
|
|
|
|
--local _spawnedGroup = coalition.addGroup(_heli:getCountry(), Group.Category.GROUND, _group)
|
|
|
|
--activate by moving and so we can set ROE and Alarm state
|
|
|
|
local _dest = _spawnedGroup:getUnit(1):getPoint()
|
|
_dest = { x = _dest.x + 0.5, _y = _dest.y + 0.5, z = _dest.z + 0.5 }
|
|
|
|
ctld.orderGroupToMoveToPoint(_spawnedGroup:getUnit(1), _dest)
|
|
|
|
return _spawnedGroup
|
|
end
|
|
|
|
|
|
|
|
-- spawn normal group
|
|
function ctld.spawnDroppedGroup(_point, _details, _spawnBehind, _maxSearch)
|
|
|
|
local _groupName = _details.groupName
|
|
|
|
local _group = {
|
|
["visible"] = false,
|
|
["groupId"] = _details.groupId,
|
|
["hidden"] = false,
|
|
["units"] = {},
|
|
-- ["y"] = _positions[1].z,
|
|
-- ["x"] = _positions[1].x,
|
|
["name"] = _groupName,
|
|
["task"] = {},
|
|
}
|
|
|
|
|
|
if _spawnBehind == false then
|
|
|
|
-- spawn in circle around heli
|
|
|
|
local _pos = _point
|
|
|
|
for _i, _detail in ipairs(_details.units) do
|
|
|
|
local _angle = math.pi * 2 * (_i - 1) / #_details.units
|
|
local _xOffset = math.cos(_angle) * 30
|
|
local _yOffset = math.sin(_angle) * 30
|
|
|
|
_group.units[_i] = ctld.createUnit(_pos.x + _xOffset, _pos.z + _yOffset, _angle, _detail)
|
|
end
|
|
|
|
else
|
|
|
|
local _pos = _point
|
|
|
|
--try to spawn at 6 oclock to us
|
|
local _angle = math.atan2(_pos.z, _pos.x)
|
|
local _xOffset = math.cos(_angle) * -30
|
|
local _yOffset = math.sin(_angle) * -30
|
|
|
|
|
|
for _i, _detail in ipairs(_details.units) do
|
|
_group.units[_i] = ctld.createUnit(_pos.x + (_xOffset + 10 * _i), _pos.z + (_yOffset + 10 * _i), _angle, _detail)
|
|
end
|
|
end
|
|
|
|
--switch to MIST
|
|
_group.category = Group.Category.GROUND;
|
|
_group.country = _details.country;
|
|
|
|
local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name)
|
|
|
|
--local _spawnedGroup = coalition.addGroup(_details.country, Group.Category.GROUND, _group)
|
|
|
|
|
|
-- find nearest enemy and head there
|
|
if _maxSearch == nil then
|
|
_maxSearch = ctld.maximumSearchDistance
|
|
end
|
|
|
|
local _wpZone = ctld.inWaypointZone(_point,_spawnedGroup:getCoalition())
|
|
|
|
if _wpZone.inZone then
|
|
ctld.orderGroupToMoveToPoint(_spawnedGroup:getUnit(1), _wpZone.point)
|
|
env.info("Heading to waypoint - In Zone ".._wpZone.name)
|
|
else
|
|
local _enemyPos = ctld.findNearestEnemy(_details.side, _point, _maxSearch)
|
|
|
|
ctld.orderGroupToMoveToPoint(_spawnedGroup:getUnit(1), _enemyPos)
|
|
end
|
|
|
|
return _spawnedGroup
|
|
end
|
|
|
|
function ctld.findNearestEnemy(_side, _point, _searchDistance)
|
|
|
|
local _closestEnemy = nil
|
|
|
|
local _groups
|
|
|
|
local _closestEnemyDist = _searchDistance
|
|
|
|
local _heliPoint = _point
|
|
|
|
if _side == 2 then
|
|
_groups = coalition.getGroups(1, Group.Category.GROUND)
|
|
else
|
|
_groups = coalition.getGroups(2, Group.Category.GROUND)
|
|
end
|
|
|
|
for _, _group in pairs(_groups) do
|
|
|
|
if _group ~= nil then
|
|
local _units = _group:getUnits()
|
|
|
|
if _units ~= nil and #_units > 0 then
|
|
|
|
local _leader = nil
|
|
|
|
-- find alive leader
|
|
for x = 1, #_units do
|
|
if _units[x]:getLife() > 0 then
|
|
_leader = _units[x]
|
|
break
|
|
end
|
|
end
|
|
|
|
if _leader ~= nil then
|
|
local _leaderPos = _leader:getPoint()
|
|
local _dist = ctld.getDistance(_heliPoint, _leaderPos)
|
|
if _dist < _closestEnemyDist then
|
|
_closestEnemyDist = _dist
|
|
_closestEnemy = _leaderPos
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- no enemy - move to random point
|
|
if _closestEnemy ~= nil then
|
|
|
|
-- env.info("found enemy")
|
|
return _closestEnemy
|
|
else
|
|
|
|
local _x = _heliPoint.x + math.random(0, ctld.maximumMoveDistance) - math.random(0, ctld.maximumMoveDistance)
|
|
local _z = _heliPoint.z + math.random(0, ctld.maximumMoveDistance) - math.random(0, ctld.maximumMoveDistance)
|
|
local _y = _heliPoint.y + math.random(0, ctld.maximumMoveDistance) - math.random(0, ctld.maximumMoveDistance)
|
|
|
|
return { x = _x, z = _z,y=_y }
|
|
end
|
|
end
|
|
|
|
function ctld.findNearestGroup(_heli, _groups)
|
|
|
|
local _closestGroupDetails = {}
|
|
local _closestGroup = nil
|
|
|
|
local _closestGroupDist = ctld.maxExtractDistance
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _groupName in pairs(_groups) do
|
|
|
|
local _group = Group.getByName(_groupName)
|
|
|
|
if _group ~= nil then
|
|
local _units = _group:getUnits()
|
|
|
|
if _units ~= nil and #_units > 0 then
|
|
|
|
local _leader = nil
|
|
|
|
local _groupDetails = { groupId = _group:getID(), groupName = _group:getName(), side = _group:getCoalition(), units = {} }
|
|
|
|
-- find alive leader
|
|
for x = 1, #_units do
|
|
if _units[x]:getLife() > 0 then
|
|
|
|
if _leader == nil then
|
|
_leader = _units[x]
|
|
-- set country based on leader
|
|
_groupDetails.country = _leader:getCountry()
|
|
end
|
|
|
|
local _unitDetails = { type = _units[x]:getTypeName(), unitId = _units[x]:getID(), name = _units[x]:getName() }
|
|
|
|
table.insert(_groupDetails.units, _unitDetails)
|
|
end
|
|
end
|
|
|
|
if _leader ~= nil then
|
|
local _leaderPos = _leader:getPoint()
|
|
local _dist = ctld.getDistance(_heliPoint, _leaderPos)
|
|
if _dist < _closestGroupDist then
|
|
_closestGroupDist = _dist
|
|
_closestGroupDetails = _groupDetails
|
|
_closestGroup = _group
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if _closestGroup ~= nil then
|
|
|
|
return { group = _closestGroup, details = _closestGroupDetails }
|
|
else
|
|
|
|
return nil
|
|
end
|
|
end
|
|
|
|
|
|
function ctld.createUnit(_x, _y, _angle, _details)
|
|
|
|
local _newUnit = {
|
|
["y"] = _y,
|
|
["type"] = _details.type,
|
|
["name"] = _details.name,
|
|
["unitId"] = _details.unitId,
|
|
["heading"] = _angle,
|
|
["playerCanDrive"] = true,
|
|
["skill"] = "Excellent",
|
|
["x"] = _x,
|
|
}
|
|
|
|
return _newUnit
|
|
end
|
|
|
|
function ctld.addEWRTask(_group)
|
|
|
|
-- delayed 2 second to work around bug
|
|
timer.scheduleFunction(function(_ewrGroup)
|
|
local _grp = ctld.getAliveGroup(_ewrGroup)
|
|
|
|
if _grp ~= nil then
|
|
local _controller = _grp:getController();
|
|
local _EWR = {
|
|
id = 'EWR',
|
|
auto = true,
|
|
params = {
|
|
}
|
|
}
|
|
_controller:setTask(_EWR)
|
|
end
|
|
end
|
|
, _group:getName(), timer.getTime() + 2)
|
|
|
|
end
|
|
|
|
function ctld.orderGroupToMoveToPoint(_leader, _destination)
|
|
|
|
local _group = _leader:getGroup()
|
|
|
|
local _path = {}
|
|
table.insert(_path, mist.ground.buildWP(_leader:getPoint(), 'Off Road', 50))
|
|
table.insert(_path, mist.ground.buildWP(_destination, 'Off Road', 50))
|
|
|
|
local _mission = {
|
|
id = 'Mission',
|
|
params = {
|
|
route = {
|
|
points =_path
|
|
},
|
|
},
|
|
}
|
|
|
|
|
|
-- delayed 2 second to work around bug
|
|
timer.scheduleFunction(function(_arg)
|
|
local _grp = ctld.getAliveGroup(_arg[1])
|
|
|
|
if _grp ~= nil then
|
|
local _controller = _grp:getController();
|
|
Controller.setOption(_controller, AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO)
|
|
Controller.setOption(_controller, AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE)
|
|
_controller:setTask(_arg[2])
|
|
end
|
|
end
|
|
, {_group:getName(), _mission}, timer.getTime() + 2)
|
|
|
|
end
|
|
|
|
-- are we in pickup zone
|
|
function ctld.inPickupZone(_heli)
|
|
|
|
if ctld.inAir(_heli) then
|
|
return { inZone = false, limit = -1, index = -1 }
|
|
end
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _i, _zoneDetails in pairs(ctld.pickupZones) do
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
|
|
|
|
if _triggerZone == nil then
|
|
local _ship = ctld.getTransportUnit(_zoneDetails[1])
|
|
|
|
if _ship then
|
|
local _point = _ship:getPoint()
|
|
_triggerZone = {}
|
|
_triggerZone.point = _point
|
|
_triggerZone.radius = 200 -- should be big enough for ship
|
|
end
|
|
|
|
end
|
|
|
|
if _triggerZone ~= nil then
|
|
|
|
--get distance to center
|
|
|
|
local _dist = ctld.getDistance(_heliPoint, _triggerZone.point)
|
|
|
|
if _dist <= _triggerZone.radius then
|
|
local _heliCoalition = _heli:getCoalition()
|
|
if _zoneDetails[4] == 1 and (_zoneDetails[5] == _heliCoalition or _zoneDetails[5] == 0) then
|
|
return { inZone = true, limit = _zoneDetails[3], index = _i }
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local _fobs = ctld.getSpawnedFobs(_heli)
|
|
|
|
-- now check spawned fobs
|
|
for _, _fob in ipairs(_fobs) do
|
|
|
|
--get distance to center
|
|
|
|
local _dist = ctld.getDistance(_heliPoint, _fob:getPoint())
|
|
|
|
if _dist <= 150 then
|
|
return { inZone = true, limit = 10000, index = -1 };
|
|
end
|
|
end
|
|
|
|
|
|
|
|
return { inZone = false, limit = -1, index = -1 };
|
|
end
|
|
|
|
function ctld.getSpawnedFobs(_heli)
|
|
|
|
local _fobs = {}
|
|
|
|
for _, _fobName in ipairs(ctld.builtFOBS) do
|
|
|
|
local _fob = StaticObject.getByName(_fobName)
|
|
|
|
if _fob ~= nil and _fob:isExist() and _fob:getCoalition() == _heli:getCoalition() and _fob:getLife() > 0 then
|
|
|
|
table.insert(_fobs, _fob)
|
|
end
|
|
end
|
|
|
|
return _fobs
|
|
end
|
|
|
|
-- are we in a dropoff zone
|
|
function ctld.inDropoffZone(_heli)
|
|
|
|
if ctld.inAir(_heli) then
|
|
return false
|
|
end
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _zoneDetails in pairs(ctld.dropOffZones) do
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
|
|
|
|
if _triggerZone ~= nil and (_zoneDetails[3] == _heli:getCoalition() or _zoneDetails[3]== 0) then
|
|
|
|
--get distance to center
|
|
|
|
local _dist = ctld.getDistance(_heliPoint, _triggerZone.point)
|
|
|
|
if _dist <= _triggerZone.radius then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- are we in a waypoint zone
|
|
function ctld.inWaypointZone(_point,_coalition)
|
|
|
|
for _, _zoneDetails in pairs(ctld.wpZones) do
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
|
|
|
|
--right coalition and active?
|
|
if _triggerZone ~= nil and (_zoneDetails[4] == _coalition or _zoneDetails[4]== 0) and _zoneDetails[3] == 1 then
|
|
|
|
--get distance to center
|
|
|
|
local _dist = ctld.getDistance(_point, _triggerZone.point)
|
|
|
|
if _dist <= _triggerZone.radius then
|
|
return {inZone = true, point = _triggerZone.point, name = _zoneDetails[1]}
|
|
end
|
|
end
|
|
end
|
|
|
|
return {inZone = false}
|
|
end
|
|
|
|
-- are we near friendly logistics zone
|
|
function ctld.inLogisticsZone(_heli)
|
|
|
|
if ctld.inAir(_heli) then
|
|
return false
|
|
end
|
|
|
|
local _heliPoint = _heli:getPoint()
|
|
|
|
for _, _name in pairs(ctld.logisticUnits) do
|
|
|
|
local _logistic = StaticObject.getByName(_name)
|
|
|
|
if _logistic ~= nil and _logistic:getCoalition() == _heli:getCoalition() then
|
|
|
|
--get distance
|
|
local _dist = ctld.getDistance(_heliPoint, _logistic:getPoint())
|
|
|
|
if _dist <= ctld.maximumDistanceLogistic then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.refreshSmoke()
|
|
|
|
if ctld.disableAllSmoke == true then
|
|
return
|
|
end
|
|
|
|
for _, _zoneGroup in pairs({ ctld.pickupZones, ctld.dropOffZones }) do
|
|
|
|
for _, _zoneDetails in pairs(_zoneGroup) do
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
|
|
|
|
if _triggerZone == nil then
|
|
local _ship = ctld.getTransportUnit(_triggerZone)
|
|
|
|
if _ship then
|
|
local _point = _ship:getPoint()
|
|
_triggerZone = {}
|
|
_triggerZone.point = _point
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--only trigger if smoke is on AND zone is active
|
|
if _triggerZone ~= nil and _zoneDetails[2] >= 0 and _zoneDetails[4] == 1 then
|
|
|
|
-- Trigger smoke markers
|
|
|
|
local _pos2 = { x = _triggerZone.point.x, y = _triggerZone.point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
|
|
|
|
trigger.action.smoke(_pos3, _zoneDetails[2])
|
|
end
|
|
end
|
|
end
|
|
|
|
--waypoint zones
|
|
for _, _zoneDetails in pairs(ctld.wpZones) do
|
|
|
|
local _triggerZone = trigger.misc.getZone(_zoneDetails[1])
|
|
|
|
--only trigger if smoke is on AND zone is active
|
|
if _triggerZone ~= nil and _zoneDetails[2] >= 0 and _zoneDetails[3] == 1 then
|
|
|
|
-- Trigger smoke markers
|
|
|
|
local _pos2 = { x = _triggerZone.point.x, y = _triggerZone.point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _pos2.x, y = _alt, z = _pos2.y }
|
|
|
|
trigger.action.smoke(_pos3, _zoneDetails[2])
|
|
end
|
|
end
|
|
|
|
|
|
--refresh in 5 minutes
|
|
timer.scheduleFunction(ctld.refreshSmoke, nil, timer.getTime() + 300)
|
|
end
|
|
|
|
function ctld.dropSmoke(_args)
|
|
|
|
local _heli = ctld.getTransportUnit(_args[1])
|
|
|
|
if _heli ~= nil then
|
|
|
|
local _colour = ""
|
|
|
|
if _args[2] == trigger.smokeColor.Red then
|
|
|
|
_colour = "RED"
|
|
elseif _args[2] == trigger.smokeColor.Blue then
|
|
|
|
_colour = "BLUE"
|
|
elseif _args[2] == trigger.smokeColor.Green then
|
|
|
|
_colour = "GREEN"
|
|
elseif _args[2] == trigger.smokeColor.Orange then
|
|
|
|
_colour = "ORANGE"
|
|
end
|
|
|
|
local _point = _heli:getPoint()
|
|
|
|
local _pos2 = { x = _point.x, y = _point.z }
|
|
local _alt = land.getHeight(_pos2)
|
|
local _pos3 = { x = _point.x, y = _alt, z = _point.z }
|
|
|
|
trigger.action.smoke(_pos3, _args[2])
|
|
|
|
trigger.action.outTextForCoalition(_heli:getCoalition(), ctld.getPlayerNameOrType(_heli) .. " dropped " .. _colour .. " smoke ", 10)
|
|
end
|
|
end
|
|
|
|
function ctld.unitCanCarryVehicles(_unit)
|
|
|
|
local _type = string.lower(_unit:getTypeName())
|
|
|
|
for _, _name in ipairs(ctld.vehicleTransportEnabled) do
|
|
local _nameLower = string.lower(_name)
|
|
if string.match(_type, _nameLower) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.isJTACUnitType(_type)
|
|
|
|
_type = string.lower(_type)
|
|
|
|
for _, _name in ipairs(ctld.jtacUnitTypes) do
|
|
local _nameLower = string.lower(_name)
|
|
if string.match(_type, _nameLower) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function ctld.updateZoneCounter(_index, _diff)
|
|
|
|
if ctld.pickupZones[_index] ~= nil then
|
|
|
|
ctld.pickupZones[_index][3] = ctld.pickupZones[_index][3] + _diff
|
|
|
|
if ctld.pickupZones[_index][3] < 0 then
|
|
ctld.pickupZones[_index][3] = 0
|
|
end
|
|
|
|
if ctld.pickupZones[_index][6] ~= nil then
|
|
trigger.action.setUserFlag(ctld.pickupZones[_index][6], ctld.pickupZones[_index][3])
|
|
end
|
|
-- env.info(ctld.pickupZones[_index][1].." = " ..ctld.pickupZones[_index][3])
|
|
end
|
|
end
|
|
|
|
function ctld.processCallback(_callbackArgs)
|
|
|
|
for _, _callback in pairs(ctld.callbacks) do
|
|
|
|
local _status, _result = pcall(function()
|
|
|
|
_callback(_callbackArgs)
|
|
|
|
end)
|
|
|
|
if (not _status) then
|
|
env.error(string.format("CTLD Callback Error: %s", _result))
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- checks the status of all AI troop carriers and auto loads and unloads troops
|
|
-- as long as the troops are on the ground
|
|
function ctld.checkAIStatus()
|
|
|
|
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 2)
|
|
|
|
|
|
for _, _unitName in pairs(ctld.transportPilotNames) do
|
|
local status, error = pcall(function()
|
|
|
|
local _unit = ctld.getTransportUnit(_unitName)
|
|
|
|
-- no player name means AI!
|
|
if _unit ~= nil and _unit:getPlayerName() == nil then
|
|
local _zone = ctld.inPickupZone(_unit)
|
|
-- env.error("Checking.. ".._unit:getName())
|
|
if _zone.inZone == true and not ctld.troopsOnboard(_unit, true) then
|
|
-- env.error("in zone, loading.. ".._unit:getName())
|
|
|
|
if ctld.allowRandomAiTeamPickups == true then
|
|
-- Random troop pickup implementation
|
|
local _team = nil
|
|
if _unit:getCoalition() == 1 then
|
|
_team = math.floor((math.random(#ctld.redTeams * 100) / 100) + 1)
|
|
ctld.loadTroopsFromZone({ _unitName, true,ctld.loadableGroups[ctld.redTeams[_team]],true })
|
|
else
|
|
_team = math.floor((math.random(#ctld.blueTeams * 100) / 100) + 1)
|
|
ctld.loadTroopsFromZone({ _unitName, true,ctld.loadableGroups[ctld.blueTeams[_team]],true })
|
|
end
|
|
else
|
|
ctld.loadTroopsFromZone({ _unitName, true,"",true })
|
|
end
|
|
|
|
elseif ctld.inDropoffZone(_unit) and ctld.troopsOnboard(_unit, true) then
|
|
-- env.error("in dropoff zone, unloading.. ".._unit:getName())
|
|
ctld.unloadTroops( { _unitName, true })
|
|
end
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) then
|
|
|
|
if _zone.inZone == true and not ctld.troopsOnboard(_unit, false) then
|
|
|
|
ctld.loadTroopsFromZone({ _unitName, false,"",true })
|
|
|
|
elseif ctld.inDropoffZone(_unit) and ctld.troopsOnboard(_unit, false) then
|
|
|
|
ctld.unloadTroops( { _unitName, false })
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
if (not status) then
|
|
env.error(string.format("Error with ai status: %s", error), false)
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
|
|
|
|
-- Adds menuitem to all heli units that are active
|
|
function ctld.addF10MenuOptions()
|
|
-- Loop through all Heli units
|
|
|
|
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 10)
|
|
|
|
for _, _unitName in pairs(ctld.transportPilotNames) do
|
|
|
|
local status, error = pcall(function()
|
|
|
|
local _unit = ctld.getTransportUnit(_unitName)
|
|
|
|
if _unit ~= nil then
|
|
|
|
local _groupId = ctld.getGroupId(_unit)
|
|
|
|
if _groupId then
|
|
|
|
if ctld.addedTo[tostring(_groupId)] == nil then
|
|
|
|
local _rootPath = missionCommands.addSubMenuForGroup(_groupId, "CTLD")
|
|
|
|
local _troopCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Troop Transport", _rootPath)
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Unload / Extract Troops", _troopCommandsPath, ctld.unloadExtractTroops, { _unitName })
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _troopCommandsPath, ctld.checkTroopStatus, { _unitName })
|
|
|
|
-- local _loadPath = missionCommands.addSubMenuForGroup(_groupId, "Load From Zone", _troopCommandsPath)
|
|
for _,_loadGroup in pairs(ctld.loadableGroups) do
|
|
if not _loadGroup.side or _loadGroup.side == _unit:getCoalition() then
|
|
missionCommands.addCommandForGroup(_groupId, "Load ".._loadGroup.name, _troopCommandsPath, ctld.loadTroopsFromZone, { _unitName, true,_loadGroup,false })
|
|
end
|
|
end
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) then
|
|
|
|
local _vehicleCommandsPath = missionCommands.addSubMenuForGroup(_groupId, "Vehicle / FOB Transport", _rootPath)
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Unload Vehicles", _vehicleCommandsPath, ctld.unloadTroops, { _unitName, false })
|
|
missionCommands.addCommandForGroup(_groupId, "Load / Extract Vehicles", _vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false,"",true })
|
|
|
|
if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Load / Unload FOB Crate", _vehicleCommandsPath, ctld.loadUnloadFOBCrate, { _unitName, false })
|
|
end
|
|
missionCommands.addCommandForGroup(_groupId, "Check Cargo", _vehicleCommandsPath, ctld.checkTroopStatus, { _unitName })
|
|
end
|
|
|
|
|
|
if ctld.enableCrates then
|
|
|
|
if ctld.unitCanCarryVehicles(_unit) == false then
|
|
|
|
-- local _cratePath = missionCommands.addSubMenuForGroup(_groupId, "Spawn Crate", _rootPath)
|
|
-- add menu for spawning crates
|
|
for _subMenuName, _crates in pairs(ctld.spawnableCrates) do
|
|
|
|
local _cratePath = missionCommands.addSubMenuForGroup(_groupId, _subMenuName, _rootPath)
|
|
for _, _crate in pairs(_crates) do
|
|
|
|
if ctld.isJTACUnitType(_crate.unit) == false
|
|
or (ctld.isJTACUnitType(_crate.unit) == true and ctld.JTAC_dropEnabled) then
|
|
if _crate.side == nil or (_crate.side == _unit:getCoalition()) then
|
|
|
|
local _crateRadioMsg = _crate.desc
|
|
|
|
--add in the number of crates required to build something
|
|
if _crate.cratesRequired ~= nil and _crate.cratesRequired > 1 then
|
|
_crateRadioMsg = _crateRadioMsg.." (".._crate.cratesRequired..")"
|
|
end
|
|
|
|
missionCommands.addCommandForGroup(_groupId,_crateRadioMsg, _cratePath, ctld.spawnCrate, { _unitName, _crate.weight })
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if ctld.enabledFOBBuilding or ctld.enableCrates then
|
|
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId, "CTLD Commands", _rootPath)
|
|
if ctld.hoverPickup == false or ctld.slingLoad == true then
|
|
missionCommands.addCommandForGroup(_groupId, "Load Nearby Crate", _crateCommands, ctld.loadNearbyCrate, _unitName )
|
|
end
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "Unpack Any Crate", _crateCommands, ctld.unpackCrates, { _unitName })
|
|
|
|
if ctld.slingLoad == false then
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Crate", _crateCommands, ctld.dropSlingCrate, { _unitName })
|
|
missionCommands.addCommandForGroup(_groupId, "Current Cargo Status", _crateCommands, ctld.slingCargoStatus, { _unitName })
|
|
end
|
|
|
|
missionCommands.addCommandForGroup(_groupId, "List Nearby Crates", _crateCommands, ctld.listNearbyCrates, { _unitName })
|
|
|
|
if ctld.enabledFOBBuilding then
|
|
missionCommands.addCommandForGroup(_groupId, "List FOBs", _crateCommands, ctld.listFOBS, { _unitName })
|
|
end
|
|
end
|
|
|
|
|
|
if ctld.enableSmokeDrop then
|
|
local _smokeMenu = missionCommands.addSubMenuForGroup(_groupId, "Smoke Markers", _rootPath)
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Red Smoke", _smokeMenu, ctld.dropSmoke, { _unitName, trigger.smokeColor.Red })
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Blue Smoke", _smokeMenu, ctld.dropSmoke, { _unitName, trigger.smokeColor.Blue })
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Orange Smoke", _smokeMenu, ctld.dropSmoke, { _unitName, trigger.smokeColor.Orange })
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Green Smoke", _smokeMenu, ctld.dropSmoke, { _unitName, trigger.smokeColor.Green })
|
|
end
|
|
|
|
if ctld.enabledRadioBeaconDrop then
|
|
local _radioCommands = missionCommands.addSubMenuForGroup(_groupId, "Radio Beacons", _rootPath)
|
|
missionCommands.addCommandForGroup(_groupId, "List Beacons", _radioCommands, ctld.listRadioBeacons, { _unitName })
|
|
missionCommands.addCommandForGroup(_groupId, "Drop Beacon", _radioCommands, ctld.dropRadioBeacon, { _unitName })
|
|
missionCommands.addCommandForGroup(_groupId, "Remove Closet Beacon", _radioCommands, ctld.removeRadioBeacon, { _unitName })
|
|
elseif ctld.deployedRadioBeacons ~= {} then
|
|
local _radioCommands = missionCommands.addSubMenuForGroup(_groupId, "Radio Beacons", _rootPath)
|
|
missionCommands.addCommandForGroup(_groupId, "List Beacons", _radioCommands, ctld.listRadioBeacons, { _unitName })
|
|
end
|
|
|
|
ctld.addedTo[tostring(_groupId)] = true
|
|
end
|
|
end
|
|
else
|
|
-- env.info(string.format("unit nil %s",_unitName))
|
|
end
|
|
end)
|
|
|
|
if (not status) then
|
|
env.error(string.format("Error adding f10 to transport: %s", error), false)
|
|
end
|
|
end
|
|
|
|
local status, error = pcall(function()
|
|
|
|
-- now do any player controlled aircraft that ARENT transport units
|
|
if ctld.enabledRadioBeaconDrop then
|
|
-- get all BLUE players
|
|
ctld.addRadioListCommand(2)
|
|
|
|
-- get all RED players
|
|
ctld.addRadioListCommand(1)
|
|
end
|
|
|
|
|
|
if ctld.JTAC_jtacStatusF10 then
|
|
-- get all BLUE players
|
|
ctld.addJTACRadioCommand(2)
|
|
|
|
-- get all RED players
|
|
ctld.addJTACRadioCommand(1)
|
|
end
|
|
|
|
end)
|
|
|
|
if (not status) then
|
|
env.error(string.format("Error adding f10 to other players: %s", error), false)
|
|
end
|
|
|
|
|
|
end
|
|
|
|
--add to all players that arent transport
|
|
function ctld.addRadioListCommand(_side)
|
|
|
|
local _players = coalition.getPlayers(_side)
|
|
|
|
if _players ~= nil then
|
|
|
|
for _, _playerUnit in pairs(_players) do
|
|
|
|
local _groupId = ctld.getGroupId(_playerUnit)
|
|
|
|
if _groupId then
|
|
|
|
if ctld.addedTo[tostring(_groupId)] == nil then
|
|
missionCommands.addCommandForGroup(_groupId, "List Radio Beacons", nil, ctld.listRadioBeacons, { _playerUnit:getName() })
|
|
ctld.addedTo[tostring(_groupId)] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.addJTACRadioCommand(_side)
|
|
|
|
local _players = coalition.getPlayers(_side)
|
|
|
|
if _players ~= nil then
|
|
|
|
for _, _playerUnit in pairs(_players) do
|
|
|
|
local _groupId = ctld.getGroupId(_playerUnit)
|
|
|
|
if _groupId then
|
|
-- env.info("adding command for "..index)
|
|
if ctld.jtacRadioAdded[tostring(_groupId)] == nil then
|
|
-- env.info("about command for "..index)
|
|
missionCommands.addCommandForGroup(_groupId, "JTAC Status", nil, ctld.getJTACStatus, { _playerUnit:getName() })
|
|
ctld.jtacRadioAdded[tostring(_groupId)] = true
|
|
-- env.info("Added command for " .. index)
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.getGroupId(_unit)
|
|
|
|
local _unitDB = mist.DBs.unitsById[tonumber(_unit:getID())]
|
|
if _unitDB ~= nil and _unitDB.groupId then
|
|
return _unitDB.groupId
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--get distance in meters assuming a Flat world
|
|
function ctld.getDistance(_point1, _point2)
|
|
|
|
local xUnit = _point1.x
|
|
local yUnit = _point1.z
|
|
local xZone = _point2.x
|
|
local yZone = _point2.z
|
|
|
|
local xDiff = xUnit - xZone
|
|
local yDiff = yUnit - yZone
|
|
|
|
return math.sqrt(xDiff * xDiff + yDiff * yDiff)
|
|
end
|
|
|
|
|
|
------------ JTAC -----------
|
|
|
|
|
|
ctld.jtacLaserPoints = {}
|
|
ctld.jtacIRPoints = {}
|
|
ctld.jtacSmokeMarks = {}
|
|
ctld.jtacUnits = {} -- list of JTAC units for f10 command
|
|
ctld.jtacStop = {} -- jtacs to tell to stop lasing
|
|
ctld.jtacCurrentTargets = {}
|
|
ctld.jtacRadioAdded = {} --keeps track of who's had the radio command added
|
|
ctld.jtacGeneratedLaserCodes = {} -- keeps track of generated codes, cycles when they run out
|
|
ctld.jtacLaserPointCodes = {}
|
|
|
|
|
|
function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour)
|
|
|
|
if ctld.jtacStop[_jtacGroupName] == true then
|
|
ctld.jtacStop[_jtacGroupName] = nil -- allow it to be started again
|
|
ctld.cleanupJTAC(_jtacGroupName)
|
|
return
|
|
end
|
|
|
|
if _lock == nil then
|
|
|
|
_lock = ctld.JTAC_lock
|
|
end
|
|
|
|
|
|
ctld.jtacLaserPointCodes[_jtacGroupName] = _laserCode
|
|
|
|
local _jtacGroup = ctld.getGroup(_jtacGroupName)
|
|
local _jtacUnit
|
|
|
|
if _jtacGroup == nil or #_jtacGroup == 0 then
|
|
|
|
--check not in a heli
|
|
for _, _onboard in pairs(ctld.inTransitTroops) do
|
|
if _onboard ~= nil then
|
|
if _onboard.troops ~= nil and _onboard.troops.groupName ~= nil and _onboard.troops.groupName == _jtacGroupName then
|
|
|
|
--jtac soldier being transported by heli
|
|
ctld.cleanupJTAC(_jtacGroupName)
|
|
|
|
env.info(_jtacGroupName .. ' in Transport - Waiting 10 seconds')
|
|
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 10)
|
|
return
|
|
end
|
|
|
|
if _onboard.vehicles ~= nil and _onboard.vehicles.groupName ~= nil and _onboard.vehicles.groupName == _jtacGroupName then
|
|
--jtac vehicle being transported by heli
|
|
ctld.cleanupJTAC(_jtacGroupName)
|
|
|
|
env.info(_jtacGroupName .. ' in Transport - Waiting 10 seconds')
|
|
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 10)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if ctld.jtacUnits[_jtacGroupName] ~= nil then
|
|
ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side)
|
|
end
|
|
|
|
--remove from list
|
|
ctld.jtacUnits[_jtacGroupName] = nil
|
|
|
|
ctld.cleanupJTAC(_jtacGroupName)
|
|
|
|
return
|
|
else
|
|
|
|
_jtacUnit = _jtacGroup[1]
|
|
--add to list
|
|
ctld.jtacUnits[_jtacGroupName] = { name = _jtacUnit:getName(), side = _jtacUnit:getCoalition() }
|
|
|
|
-- work out smoke colour
|
|
if _colour == nil then
|
|
|
|
if _jtacUnit:getCoalition() == 1 then
|
|
_colour = ctld.JTAC_smokeColour_RED
|
|
else
|
|
_colour = ctld.JTAC_smokeColour_BLUE
|
|
end
|
|
end
|
|
|
|
|
|
if _smoke == nil then
|
|
|
|
if _jtacUnit:getCoalition() == 1 then
|
|
_smoke = ctld.JTAC_smokeOn_RED
|
|
else
|
|
_smoke = ctld.JTAC_smokeOn_BLUE
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- search for current unit
|
|
|
|
if _jtacUnit:isActive() == false then
|
|
|
|
ctld.cleanupJTAC(_jtacGroupName)
|
|
|
|
env.info(_jtacGroupName .. ' Not Active - Waiting 30 seconds')
|
|
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 30)
|
|
|
|
return
|
|
end
|
|
|
|
local _enemyUnit = ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
|
|
|
if _enemyUnit == nil and ctld.jtacCurrentTargets[_jtacGroupName] ~= nil then
|
|
|
|
local _tempUnitInfo = ctld.jtacCurrentTargets[_jtacGroupName]
|
|
|
|
-- env.info("TEMP UNIT INFO: " .. tempUnitInfo.name .. " " .. tempUnitInfo.unitType)
|
|
|
|
local _tempUnit = Unit.getByName(_tempUnitInfo.name)
|
|
|
|
if _tempUnit ~= nil and _tempUnit:getLife() > 0 and _tempUnit:isActive() == true then
|
|
ctld.notifyCoalition(_jtacGroupName .. " target " .. _tempUnitInfo.unitType .. " lost. Scanning for Targets. ", 10, _jtacUnit:getCoalition())
|
|
else
|
|
ctld.notifyCoalition(_jtacGroupName .. " target " .. _tempUnitInfo.unitType .. " KIA. Good Job! Scanning for Targets. ", 10, _jtacUnit:getCoalition())
|
|
end
|
|
|
|
--remove from smoke list
|
|
ctld.jtacSmokeMarks[_tempUnitInfo.name] = nil
|
|
|
|
-- remove from target list
|
|
ctld.jtacCurrentTargets[_jtacGroupName] = nil
|
|
|
|
--stop lasing
|
|
ctld.cancelLase(_jtacGroupName)
|
|
end
|
|
|
|
|
|
if _enemyUnit == nil then
|
|
_enemyUnit = ctld.findNearestVisibleEnemy(_jtacUnit, _lock)
|
|
|
|
if _enemyUnit ~= nil then
|
|
|
|
-- store current target for easy lookup
|
|
ctld.jtacCurrentTargets[_jtacGroupName] = { name = _enemyUnit:getName(), unitType = _enemyUnit:getTypeName(), unitId = _enemyUnit:getID() }
|
|
|
|
ctld.notifyCoalition(_jtacGroupName .. " lasing new target " .. _enemyUnit:getTypeName() .. '. CODE: ' .. _laserCode .. ctld.getPositionString(_enemyUnit), 10, _jtacUnit:getCoalition())
|
|
|
|
-- create smoke
|
|
if _smoke == true then
|
|
|
|
--create first smoke
|
|
ctld.createSmokeMarker(_enemyUnit, _colour)
|
|
end
|
|
end
|
|
end
|
|
|
|
if _enemyUnit ~= nil then
|
|
|
|
ctld.laseUnit(_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode)
|
|
|
|
-- env.info('Timer timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
|
|
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 1)
|
|
|
|
|
|
if _smoke == true then
|
|
local _nextSmokeTime = ctld.jtacSmokeMarks[_enemyUnit:getName()]
|
|
|
|
--recreate smoke marker after 5 mins
|
|
if _nextSmokeTime ~= nil and _nextSmokeTime < timer.getTime() then
|
|
|
|
ctld.createSmokeMarker(_enemyUnit, _colour)
|
|
end
|
|
end
|
|
|
|
else
|
|
-- env.info('LASE: No Enemies Nearby')
|
|
|
|
-- stop lazing the old spot
|
|
ctld.cancelLase(_jtacGroupName)
|
|
-- env.info('Timer Slow timerSparkleLase '..jtacGroupName.." "..laserCode.." "..enemyUnit:getName())
|
|
|
|
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour }, timer.getTime() + 5)
|
|
end
|
|
end
|
|
|
|
function ctld.JTACAutoLaseStop(_jtacGroupName)
|
|
ctld.jtacStop[_jtacGroupName] = true
|
|
end
|
|
|
|
-- used by the timer function
|
|
function ctld.timerJTACAutoLase(_args)
|
|
|
|
ctld.JTACAutoLase(_args[1], _args[2], _args[3], _args[4], _args[5])
|
|
end
|
|
|
|
function ctld.cleanupJTAC(_jtacGroupName)
|
|
-- clear laser - just in case
|
|
ctld.cancelLase(_jtacGroupName)
|
|
|
|
-- Cleanup
|
|
ctld.jtacUnits[_jtacGroupName] = nil
|
|
|
|
ctld.jtacCurrentTargets[_jtacGroupName] = nil
|
|
end
|
|
|
|
|
|
function ctld.notifyCoalition(_message, _displayFor, _side)
|
|
|
|
|
|
trigger.action.outTextForCoalition(_side, _message, _displayFor)
|
|
trigger.action.outSoundForCoalition(_side, "radiobeep.ogg")
|
|
end
|
|
|
|
function ctld.createSmokeMarker(_enemyUnit, _colour)
|
|
|
|
--recreate in 5 mins
|
|
ctld.jtacSmokeMarks[_enemyUnit:getName()] = timer.getTime() + 300.0
|
|
|
|
-- move smoke 2 meters above target for ease
|
|
local _enemyPoint = _enemyUnit:getPoint()
|
|
trigger.action.smoke({ x = _enemyPoint.x, y = _enemyPoint.y + 2.0, z = _enemyPoint.z }, _colour)
|
|
end
|
|
|
|
function ctld.cancelLase(_jtacGroupName)
|
|
|
|
--local index = "JTAC_"..jtacUnit:getID()
|
|
|
|
local _tempLase = ctld.jtacLaserPoints[_jtacGroupName]
|
|
|
|
if _tempLase ~= nil then
|
|
Spot.destroy(_tempLase)
|
|
ctld.jtacLaserPoints[_jtacGroupName] = nil
|
|
|
|
-- env.info('Destroy laze '..index)
|
|
|
|
_tempLase = nil
|
|
end
|
|
|
|
local _tempIR = ctld.jtacIRPoints[_jtacGroupName]
|
|
|
|
if _tempIR ~= nil then
|
|
Spot.destroy(_tempIR)
|
|
ctld.jtacIRPoints[_jtacGroupName] = nil
|
|
|
|
-- env.info('Destroy laze '..index)
|
|
|
|
_tempIR = nil
|
|
end
|
|
end
|
|
|
|
function ctld.laseUnit(_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode)
|
|
|
|
--cancelLase(jtacGroupName)
|
|
|
|
local _spots = {}
|
|
|
|
local _enemyVector = _enemyUnit:getPoint()
|
|
local _enemyVectorUpdated = { x = _enemyVector.x, y = _enemyVector.y + 2.0, z = _enemyVector.z }
|
|
|
|
local _oldLase = ctld.jtacLaserPoints[_jtacGroupName]
|
|
local _oldIR = ctld.jtacIRPoints[_jtacGroupName]
|
|
|
|
if _oldLase == nil or _oldIR == nil then
|
|
|
|
-- create lase
|
|
|
|
local _status, _result = pcall(function()
|
|
_spots['irPoint'] = Spot.createInfraRed(_jtacUnit, { x = 0, y = 2.0, z = 0 }, _enemyVectorUpdated)
|
|
_spots['laserPoint'] = Spot.createLaser(_jtacUnit, { x = 0, y = 2.0, z = 0 }, _enemyVectorUpdated, _laserCode)
|
|
return _spots
|
|
end)
|
|
|
|
if not _status then
|
|
env.error('ERROR: ' .. _result, false)
|
|
else
|
|
if _result.irPoint then
|
|
|
|
-- env.info(jtacUnit:getName() .. ' placed IR Pointer on '..enemyUnit:getName())
|
|
|
|
ctld.jtacIRPoints[_jtacGroupName] = _result.irPoint --store so we can remove after
|
|
end
|
|
if _result.laserPoint then
|
|
|
|
-- env.info(jtacUnit:getName() .. ' is Lasing '..enemyUnit:getName()..'. CODE:'..laserCode)
|
|
|
|
ctld.jtacLaserPoints[_jtacGroupName] = _result.laserPoint
|
|
end
|
|
end
|
|
|
|
else
|
|
|
|
-- update lase
|
|
|
|
if _oldLase ~= nil then
|
|
_oldLase:setPoint(_enemyVectorUpdated)
|
|
end
|
|
|
|
if _oldIR ~= nil then
|
|
_oldIR:setPoint(_enemyVectorUpdated)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- get currently selected unit and check they're still in range
|
|
function ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
|
|
|
|
|
local _unit = nil
|
|
|
|
if ctld.jtacCurrentTargets[_jtacGroupName] ~= nil then
|
|
_unit = Unit.getByName(ctld.jtacCurrentTargets[_jtacGroupName].name)
|
|
end
|
|
|
|
local _tempPoint = nil
|
|
local _tempDist = nil
|
|
local _tempPosition = nil
|
|
|
|
local _jtacPosition = _jtacUnit:getPosition()
|
|
local _jtacPoint = _jtacUnit:getPoint()
|
|
|
|
if _unit ~= nil and _unit:getLife() > 0 and _unit:isActive() == true then
|
|
|
|
-- calc distance
|
|
_tempPoint = _unit:getPoint()
|
|
-- tempPosition = unit:getPosition()
|
|
|
|
_tempDist = ctld.getDistance(_unit:getPoint(), _jtacUnit:getPoint())
|
|
if _tempDist < ctld.JTAC_maxDistance then
|
|
-- calc visible
|
|
|
|
-- check slightly above the target as rounding errors can cause issues, plus the unit has some height anyways
|
|
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
|
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
|
|
|
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) then
|
|
return _unit
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
|
|
-- Find nearest enemy to JTAC that isn't blocked by terrain
|
|
function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
|
|
|
|
local _maxDistance = _distance or ctld.JTAC_maxDistance
|
|
local _x = 1
|
|
local _i = 1
|
|
|
|
local _units = nil
|
|
local _groupName = nil
|
|
|
|
local _nearestUnit = nil
|
|
local _nearestDistance = _maxDistance
|
|
|
|
local _enemyGroups
|
|
|
|
if _jtacUnit:getCoalition() == 1 then
|
|
_enemyGroups = coalition.getGroups(2, Group.Category.GROUND)
|
|
else
|
|
_enemyGroups = coalition.getGroups(1, Group.Category.GROUND)
|
|
end
|
|
|
|
local _jtacPoint = _jtacUnit:getPoint()
|
|
local _jtacPosition = _jtacUnit:getPosition()
|
|
|
|
local _tempPoint = nil
|
|
local _tempPosition = nil
|
|
|
|
local _tempDist = nil
|
|
|
|
-- finish this function
|
|
local _vhpriority = false
|
|
local _vpriority = false
|
|
local _thpriority = false
|
|
local _tpriority = false
|
|
for _i = 1, #_enemyGroups do
|
|
if _enemyGroups[_i] ~= nil then
|
|
_groupName = _enemyGroups[_i]:getName()
|
|
_units = ctld.getGroup(_groupName)
|
|
if #_units > 0 then
|
|
for _y = 1, #_units do
|
|
local _targeted = false
|
|
if not _distance then
|
|
_targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
|
end
|
|
|
|
-- calc distance
|
|
_tempPoint = _units[_y]:getPoint()
|
|
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
|
|
|
if _tempDist < _maxDistance and _tempDist < _nearestDistance then
|
|
|
|
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
|
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
|
-- calc visible
|
|
|
|
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) and _targeted == false then
|
|
if (string.match(_units[_y]:getName(), "hpriority") ~= nil) and ctld.isVehicle(_units[_y]) then
|
|
_vhpriority = true
|
|
elseif (string.match(_units[_y]:getName(), "priority") ~= nil) and ctld.isVehicle(_units[_y]) then
|
|
_vpriority = true
|
|
elseif (string.match(_units[_y]:getName(), "hpriority") ~= nil) and ctld.isInfantry(_units[_y]) then
|
|
_thpriority = true
|
|
elseif (string.match(_units[_y]:getName(), "priority") ~= nil) and ctld.isInfantry(_units[_y]) then
|
|
_tpriority = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
for _i = 1, #_enemyGroups do
|
|
if _enemyGroups[_i] ~= nil then
|
|
_groupName = _enemyGroups[_i]:getName()
|
|
_units = ctld.getGroup(_groupName)
|
|
if #_units > 0 then
|
|
|
|
for _x = 1, #_units do
|
|
|
|
--check to see if a JTAC has already targeted this unit only if a distance
|
|
--wasnt passed in
|
|
local _targeted = false
|
|
if not _distance then
|
|
_targeted = ctld.alreadyTarget(_jtacUnit, _units[_x])
|
|
end
|
|
|
|
|
|
local _allowedTarget = true
|
|
|
|
if _targetType == "vehicle" and _vhpriority == true then
|
|
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil) and ctld.isVehicle(_units[_x])
|
|
elseif _targetType == "vehicle" and _vpriority == true then
|
|
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil) and ctld.isVehicle(_units[_x])
|
|
elseif _targetType == "vehicle" then
|
|
_allowedTarget = ctld.isVehicle(_units[_x])
|
|
elseif _targetType == "troop" and _thpriority == true then
|
|
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil) and ctld.isInfantry(_units[_x])
|
|
elseif _targetType == "troop" and _tpriority == true then
|
|
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil) and ctld.isInfantry(_units[_x])
|
|
elseif _targetType == "troop" then
|
|
_allowedTarget = ctld.isInfantry(_units[_x])
|
|
elseif _vhpriority == true or _thpriority == true then
|
|
_allowedTarget = (string.match(_units[_x]:getName(), "hpriority") ~= nil)
|
|
elseif _vpriority == true or _tpriority == true then
|
|
_allowedTarget = (string.match(_units[_x]:getName(), "priority") ~= nil)
|
|
else
|
|
_allowedTarget = true
|
|
end
|
|
|
|
if _units[_x]:isActive() == true and _targeted == false and _allowedTarget == true then
|
|
|
|
-- calc distance
|
|
_tempPoint = _units[_x]:getPoint()
|
|
_tempDist = ctld.getDistance(_tempPoint, _jtacPoint)
|
|
|
|
if _tempDist < _maxDistance and _tempDist < _nearestDistance then
|
|
|
|
local _offsetEnemyPos = { x = _tempPoint.x, y = _tempPoint.y + 2.0, z = _tempPoint.z }
|
|
local _offsetJTACPos = { x = _jtacPoint.x, y = _jtacPoint.y + 2.0, z = _jtacPoint.z }
|
|
|
|
|
|
-- calc visible
|
|
if land.isVisible(_offsetEnemyPos, _offsetJTACPos) then
|
|
|
|
_nearestDistance = _tempDist
|
|
_nearestUnit = _units[_x]
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if _nearestUnit == nil then
|
|
return nil
|
|
end
|
|
|
|
|
|
return _nearestUnit
|
|
end
|
|
|
|
-- tests whether the unit is targeted by another JTAC
|
|
function ctld.alreadyTarget(_jtacUnit, _enemyUnit)
|
|
|
|
for _, _jtacTarget in pairs(ctld.jtacCurrentTargets) do
|
|
|
|
if _jtacTarget.unitId == _enemyUnit:getID() then
|
|
-- env.info("ALREADY TARGET")
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
|
|
-- Returns only alive units from group but the group / unit may not be active
|
|
|
|
function ctld.getGroup(groupName)
|
|
|
|
local _groupUnits = Group.getByName(groupName)
|
|
|
|
local _filteredUnits = {} --contains alive units
|
|
local _x = 1
|
|
|
|
if _groupUnits ~= nil and _groupUnits:isExist() then
|
|
|
|
_groupUnits = _groupUnits:getUnits()
|
|
|
|
if _groupUnits ~= nil and #_groupUnits > 0 then
|
|
for _x = 1, #_groupUnits do
|
|
if _groupUnits[_x]:getLife() > 0 then -- removed and _groupUnits[_x]:isExist() as isExist doesnt work on single units!
|
|
table.insert(_filteredUnits, _groupUnits[_x])
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return _filteredUnits
|
|
end
|
|
|
|
function ctld.getAliveGroup(_groupName)
|
|
|
|
local _group = Group.getByName(_groupName)
|
|
|
|
if _group and _group:isExist() == true and #_group:getUnits() > 0 then
|
|
return _group
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- gets the JTAC status and displays to coalition units
|
|
function ctld.getJTACStatus(_args)
|
|
|
|
--returns the status of all JTAC units
|
|
|
|
local _playerUnit = ctld.getTransportUnit(_args[1])
|
|
|
|
if _playerUnit == nil then
|
|
return
|
|
end
|
|
|
|
local _side = _playerUnit:getCoalition()
|
|
|
|
local _jtacGroupName = nil
|
|
local _jtacUnit = nil
|
|
|
|
local _message = "JTAC STATUS: \n\n"
|
|
|
|
for _jtacGroupName, _jtacDetails in pairs(ctld.jtacUnits) do
|
|
|
|
--look up units
|
|
_jtacUnit = Unit.getByName(_jtacDetails.name)
|
|
|
|
if _jtacUnit ~= nil and _jtacUnit:getLife() > 0 and _jtacUnit:isActive() == true and _jtacUnit:getCoalition() == _side then
|
|
|
|
local _enemyUnit = ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
|
|
|
|
local _laserCode = ctld.jtacLaserPointCodes[_jtacGroupName]
|
|
|
|
if _laserCode == nil then
|
|
_laserCode = "UNKNOWN"
|
|
end
|
|
|
|
if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
|
|
_message = _message .. "" .. _jtacGroupName .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
|
|
else
|
|
_message = _message .. "" .. _jtacGroupName .. " searching for targets" .. ctld.getPositionString(_jtacUnit) .. "\n"
|
|
end
|
|
end
|
|
end
|
|
|
|
if _message == "JTAC STATUS: \n\n" then
|
|
_message = "No Active JTACs"
|
|
end
|
|
|
|
|
|
ctld.notifyCoalition(_message, 10, _side)
|
|
end
|
|
|
|
|
|
|
|
function ctld.isInfantry(_unit)
|
|
|
|
local _typeName = _unit:getTypeName()
|
|
|
|
--type coerce tostring
|
|
_typeName = string.lower(_typeName .. "")
|
|
|
|
local _soldierType = { "infantry", "paratrooper", "stinger", "manpad", "mortar" }
|
|
|
|
for _key, _value in pairs(_soldierType) do
|
|
if string.match(_typeName, _value) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- assume anything that isnt soldier is vehicle
|
|
function ctld.isVehicle(_unit)
|
|
|
|
if ctld.isInfantry(_unit) then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- The entered value can range from 1111 - 1788,
|
|
-- -- but the first digit of the series must be a 1 or 2
|
|
-- -- and the last three digits must be between 1 and 8.
|
|
-- The range used to be bugged so its not 1 - 8 but 0 - 7.
|
|
-- function below will use the range 1-7 just incase
|
|
function ctld.generateLaserCode()
|
|
|
|
ctld.jtacGeneratedLaserCodes = {}
|
|
|
|
-- generate list of laser codes
|
|
local _code = 1111
|
|
|
|
local _count = 1
|
|
|
|
while _code < 1777 and _count < 30 do
|
|
|
|
while true do
|
|
|
|
_code = _code + 1
|
|
|
|
if not ctld.containsDigit(_code, 8)
|
|
and not ctld.containsDigit(_code, 9)
|
|
and not ctld.containsDigit(_code, 0) then
|
|
|
|
table.insert(ctld.jtacGeneratedLaserCodes, _code)
|
|
|
|
--env.info(_code.." Code")
|
|
break
|
|
end
|
|
end
|
|
_count = _count + 1
|
|
end
|
|
end
|
|
|
|
function ctld.containsDigit(_number, _numberToFind)
|
|
|
|
local _thisNumber = _number
|
|
local _thisDigit = 0
|
|
|
|
while _thisNumber ~= 0 do
|
|
|
|
_thisDigit = _thisNumber % 10
|
|
_thisNumber = math.floor(_thisNumber / 10)
|
|
|
|
if _thisDigit == _numberToFind then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- 200 - 400 in 10KHz
|
|
-- 400 - 850 in 10 KHz
|
|
-- 850 - 1250 in 50 KHz
|
|
function ctld.generateVHFrequencies()
|
|
|
|
--ignore list
|
|
--list of all frequencies in KHZ that could conflict with
|
|
-- 191 - 1290 KHz, beacon range
|
|
local _skipFrequencies = {
|
|
745, --Astrahan
|
|
381,
|
|
384,
|
|
300.50,
|
|
312.5,
|
|
1175,
|
|
342,
|
|
735,
|
|
300.50,
|
|
353.00,
|
|
440,
|
|
795,
|
|
525,
|
|
520,
|
|
690,
|
|
625,
|
|
291.5,
|
|
300.50,
|
|
435,
|
|
309.50,
|
|
920,
|
|
1065,
|
|
274,
|
|
312.50,
|
|
580,
|
|
602,
|
|
297.50,
|
|
750,
|
|
485,
|
|
950,
|
|
214,
|
|
1025, 730, 995, 455, 307, 670, 329, 395, 770,
|
|
380, 705, 300.5, 507, 740, 1030, 515,
|
|
330, 309.5,
|
|
348, 462, 905, 352, 1210, 942, 435,
|
|
324,
|
|
320, 420, 311, 389, 396, 862, 680, 297.5,
|
|
920, 662,
|
|
866, 907, 309.5, 822, 515, 470, 342, 1182, 309.5, 720, 528,
|
|
337, 312.5, 830, 740, 309.5, 641, 312, 722, 682, 1050,
|
|
1116, 935, 1000, 430, 577,
|
|
326 -- Nevada
|
|
}
|
|
|
|
ctld.freeVHFFrequencies = {}
|
|
local _start = 200000
|
|
|
|
-- first range
|
|
while _start < 400000 do
|
|
|
|
-- skip existing NDB frequencies
|
|
local _found = false
|
|
for _, value in pairs(_skipFrequencies) do
|
|
if value * 1000 == _start then
|
|
_found = true
|
|
break
|
|
end
|
|
end
|
|
|
|
|
|
if _found == false then
|
|
table.insert(ctld.freeVHFFrequencies, _start)
|
|
end
|
|
|
|
_start = _start + 10000
|
|
end
|
|
|
|
_start = 400000
|
|
-- second range
|
|
while _start < 850000 do
|
|
|
|
-- skip existing NDB frequencies
|
|
local _found = false
|
|
for _, value in pairs(_skipFrequencies) do
|
|
if value * 1000 == _start then
|
|
_found = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if _found == false then
|
|
table.insert(ctld.freeVHFFrequencies, _start)
|
|
end
|
|
|
|
|
|
_start = _start + 10000
|
|
end
|
|
|
|
_start = 850000
|
|
-- third range
|
|
while _start <= 1250000 do
|
|
|
|
-- skip existing NDB frequencies
|
|
local _found = false
|
|
for _, value in pairs(_skipFrequencies) do
|
|
if value * 1000 == _start then
|
|
_found = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if _found == false then
|
|
table.insert(ctld.freeVHFFrequencies, _start)
|
|
end
|
|
|
|
_start = _start + 50000
|
|
end
|
|
end
|
|
|
|
-- 220 - 399 MHZ, increments of 0.5MHZ
|
|
function ctld.generateUHFrequencies()
|
|
|
|
ctld.freeUHFFrequencies = {}
|
|
local _start = 220000000
|
|
|
|
while _start < 399000000 do
|
|
table.insert(ctld.freeUHFFrequencies, _start)
|
|
_start = _start + 500000
|
|
end
|
|
end
|
|
|
|
|
|
-- 220 - 399 MHZ, increments of 0.5MHZ
|
|
-- -- first digit 3-7MHz
|
|
-- -- second digit 0-5KHz
|
|
-- -- third digit 0-9
|
|
-- -- fourth digit 0 or 5
|
|
-- -- times by 10000
|
|
--
|
|
function ctld.generateFMFrequencies()
|
|
|
|
ctld.freeFMFrequencies = {}
|
|
local _start = 220000000
|
|
|
|
while _start < 399000000 do
|
|
|
|
_start = _start + 500000
|
|
end
|
|
|
|
for _first = 3, 7 do
|
|
for _second = 0, 5 do
|
|
for _third = 0, 9 do
|
|
local _frequency = ((100 * _first) + (10 * _second) + _third) * 100000 --extra 0 because we didnt bother with 4th digit
|
|
table.insert(ctld.freeFMFrequencies, _frequency)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctld.getPositionString(_unit)
|
|
|
|
if ctld.JTAC_location == false then
|
|
return ""
|
|
end
|
|
|
|
local _lat, _lon = coord.LOtoLL(_unit:getPosition().p)
|
|
|
|
local _latLngStr = mist.tostringLL(_lat, _lon, 3, false)
|
|
|
|
local _mgrsString = mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(_unit:getPosition().p)), 5)
|
|
|
|
return " @ " .. _latLngStr .. " - MGRS " .. _mgrsString
|
|
end
|
|
|
|
|
|
-- ***************** SETUP SCRIPT ****************
|
|
|
|
assert(mist ~= nil, "\n\n** HEY MISSION-DESIGNER! **\n\nMiST has not been loaded!\n\nMake sure MiST 3.6 or higher is running\n*before* running this script!\n")
|
|
|
|
ctld.addedTo = {}
|
|
ctld.spawnedCratesRED = {} -- use to store crates that have been spawned
|
|
ctld.spawnedCratesBLUE = {} -- use to store crates that have been spawned
|
|
|
|
ctld.droppedTroopsRED = {} -- stores dropped troop groups
|
|
ctld.droppedTroopsBLUE = {} -- stores dropped troop groups
|
|
|
|
ctld.droppedVehiclesRED = {} -- stores vehicle groups for c-130 / hercules
|
|
ctld.droppedVehiclesBLUE = {} -- stores vehicle groups for c-130 / hercules
|
|
|
|
ctld.inTransitTroops = {}
|
|
|
|
ctld.inTransitFOBCrates = {}
|
|
|
|
ctld.inTransitSlingLoadCrates = {} -- stores crates that are being transported by helicopters for alternative to real slingload
|
|
|
|
ctld.droppedFOBCratesRED = {}
|
|
ctld.droppedFOBCratesBLUE = {}
|
|
|
|
ctld.builtFOBS = {} -- stores fully built fobs
|
|
|
|
ctld.completeAASystems = {} -- stores complete spawned groups from multiple crates
|
|
|
|
ctld.fobBeacons = {} -- stores FOB radio beacon details, refreshed every 60 seconds
|
|
|
|
ctld.deployedRadioBeacons = {} -- stores details of deployed radio beacons
|
|
|
|
ctld.beaconCount = 1
|
|
|
|
ctld.usedUHFFrequencies = {}
|
|
ctld.usedVHFFrequencies = {}
|
|
ctld.usedFMFrequencies = {}
|
|
|
|
ctld.freeUHFFrequencies = {}
|
|
ctld.freeVHFFrequencies = {}
|
|
ctld.freeFMFrequencies = {}
|
|
|
|
--used to lookup what the crate will contain
|
|
ctld.crateLookupTable = {}
|
|
|
|
ctld.extractZones = {} -- stored extract zones
|
|
|
|
ctld.missionEditorCargoCrates = {} --crates added by mission editor for triggering cratesinzone
|
|
ctld.hoverStatus = {} -- tracks status of a helis hover above a crate
|
|
|
|
ctld.callbacks = {} -- function callback
|
|
|
|
|
|
-- Remove intransit troops when heli / cargo plane dies
|
|
--ctld.eventHandler = {}
|
|
--function ctld.eventHandler:onEvent(_event)
|
|
--
|
|
-- if _event == nil or _event.initiator == nil then
|
|
-- env.info("CTLD null event")
|
|
-- elseif _event.id == 9 then
|
|
-- -- Pilot dead
|
|
-- ctld.inTransitTroops[_event.initiator:getName()] = nil
|
|
--
|
|
-- elseif world.event.S_EVENT_EJECTION == _event.id or _event.id == 8 then
|
|
-- -- env.info("Event unit - Pilot Ejected or Unit Dead")
|
|
-- ctld.inTransitTroops[_event.initiator:getName()] = nil
|
|
--
|
|
-- -- env.info(_event.initiator:getName())
|
|
-- end
|
|
--
|
|
--end
|
|
|
|
-- create crate lookup table
|
|
for _subMenuName, _crates in pairs(ctld.spawnableCrates) do
|
|
|
|
for _, _crate in pairs(_crates) do
|
|
-- convert number to string otherwise we'll have a pointless giant
|
|
-- table. String means 'hashmap' so it will only contain the right number of elements
|
|
ctld.crateLookupTable[tostring(_crate.weight)] = _crate
|
|
end
|
|
end
|
|
|
|
|
|
--sort out pickup zones
|
|
for _, _zone in pairs(ctld.pickupZones) do
|
|
|
|
local _zoneName = _zone[1]
|
|
local _zoneColor = _zone[2]
|
|
local _zoneActive = _zone[4]
|
|
|
|
if _zoneColor == "green" then
|
|
_zone[2] = trigger.smokeColor.Green
|
|
elseif _zoneColor == "red" then
|
|
_zone[2] = trigger.smokeColor.Red
|
|
elseif _zoneColor == "white" then
|
|
_zone[2] = trigger.smokeColor.White
|
|
elseif _zoneColor == "orange" then
|
|
_zone[2] = trigger.smokeColor.Orange
|
|
elseif _zoneColor == "blue" then
|
|
_zone[2] = trigger.smokeColor.Blue
|
|
else
|
|
_zone[2] = -1 -- no smoke colour
|
|
end
|
|
|
|
-- add in counter for troops or units
|
|
if _zone[3] == -1 then
|
|
_zone[3] = 10000;
|
|
end
|
|
|
|
-- change active to 1 / 0
|
|
if _zoneActive == "yes" then
|
|
_zone[4] = 1
|
|
else
|
|
_zone[4] = 0
|
|
end
|
|
end
|
|
|
|
--sort out dropoff zones
|
|
for _, _zone in pairs(ctld.dropOffZones) do
|
|
|
|
local _zoneColor = _zone[2]
|
|
|
|
if _zoneColor == "green" then
|
|
_zone[2] = trigger.smokeColor.Green
|
|
elseif _zoneColor == "red" then
|
|
_zone[2] = trigger.smokeColor.Red
|
|
elseif _zoneColor == "white" then
|
|
_zone[2] = trigger.smokeColor.White
|
|
elseif _zoneColor == "orange" then
|
|
_zone[2] = trigger.smokeColor.Orange
|
|
elseif _zoneColor == "blue" then
|
|
_zone[2] = trigger.smokeColor.Blue
|
|
else
|
|
_zone[2] = -1 -- no smoke colour
|
|
end
|
|
|
|
--mark as active for refresh smoke logic to work
|
|
_zone[4] = 1
|
|
end
|
|
|
|
--sort out waypoint zones
|
|
for _, _zone in pairs(ctld.wpZones) do
|
|
|
|
local _zoneColor = _zone[2]
|
|
|
|
if _zoneColor == "green" then
|
|
_zone[2] = trigger.smokeColor.Green
|
|
elseif _zoneColor == "red" then
|
|
_zone[2] = trigger.smokeColor.Red
|
|
elseif _zoneColor == "white" then
|
|
_zone[2] = trigger.smokeColor.White
|
|
elseif _zoneColor == "orange" then
|
|
_zone[2] = trigger.smokeColor.Orange
|
|
elseif _zoneColor == "blue" then
|
|
_zone[2] = trigger.smokeColor.Blue
|
|
else
|
|
_zone[2] = -1 -- no smoke colour
|
|
end
|
|
|
|
--mark as active for refresh smoke logic to work
|
|
-- change active to 1 / 0
|
|
if _zone[3] == "yes" then
|
|
_zone[3] = 1
|
|
else
|
|
_zone[3] = 0
|
|
end
|
|
end
|
|
|
|
-- Sort out extractable groups
|
|
for _, _groupName in pairs(ctld.extractableGroups) do
|
|
|
|
local _group = Group.getByName(_groupName)
|
|
|
|
if _group ~= nil then
|
|
|
|
if _group:getCoalition() == 1 then
|
|
table.insert(ctld.droppedTroopsRED, _group:getName())
|
|
else
|
|
table.insert(ctld.droppedTroopsBLUE, _group:getName())
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Seperate troop teams into red and blue for random AI pickups
|
|
if ctld.allowRandomAiTeamPickups == true then
|
|
ctld.redTeams = {}
|
|
ctld.blueTeams = {}
|
|
for _,_loadGroup in pairs(ctld.loadableGroups) do
|
|
if not _loadGroup.side then
|
|
table.insert(ctld.redTeams, _)
|
|
table.insert(ctld.blueTeams, _)
|
|
elseif _loadGroup.side == 1 then
|
|
table.insert(ctld.redTeams, _)
|
|
elseif _loadGroup.side == 2 then
|
|
table.insert(ctld.blueTeams, _)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Scheduled functions (run cyclically)
|
|
|
|
timer.scheduleFunction(ctld.refreshSmoke, nil, timer.getTime() + 5)
|
|
timer.scheduleFunction(ctld.addF10MenuOptions, nil, timer.getTime() + 5)
|
|
timer.scheduleFunction(ctld.checkAIStatus, nil, timer.getTime() + 1)
|
|
timer.scheduleFunction(ctld.checkTransportStatus, nil, timer.getTime() + 5)
|
|
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 5)
|
|
|
|
if ctld.enableCrates == true and ctld.slingLoad == false and ctld.hoverPickup == true then
|
|
timer.scheduleFunction(ctld.checkHoverStatus, nil, timer.getTime() + 1)
|
|
end
|
|
|
|
|
|
--event handler for deaths
|
|
--world.addEventHandler(ctld.eventHandler)
|
|
|
|
--env.info("CTLD event handler added")
|
|
|
|
env.info("Generating Laser Codes")
|
|
ctld.generateLaserCode()
|
|
env.info("Generated Laser Codes")
|
|
|
|
|
|
|
|
env.info("Generating UHF Frequencies")
|
|
ctld.generateUHFrequencies()
|
|
env.info("Generated UHF Frequencies")
|
|
|
|
env.info("Generating VHF Frequencies")
|
|
ctld.generateVHFrequencies()
|
|
env.info("Generated VHF Frequencies")
|
|
|
|
|
|
env.info("Generating FM Frequencies")
|
|
ctld.generateFMFrequencies()
|
|
env.info("Generated FM Frequencies")
|
|
|
|
-- Search for crates
|
|
-- Crates are NOT returned by coalition.getStaticObjects() for some reason
|
|
-- Search for crates in the mission editor instead
|
|
env.info("Searching for Crates")
|
|
for _coalitionName, _coalitionData in pairs(env.mission.coalition) do
|
|
|
|
if (_coalitionName == 'red' or _coalitionName == 'blue')
|
|
and type(_coalitionData) == 'table' then
|
|
if _coalitionData.country then --there is a country table
|
|
for _, _countryData in pairs(_coalitionData.country) do
|
|
|
|
if type(_countryData) == 'table' then
|
|
for _objectTypeName, _objectTypeData in pairs(_countryData) do
|
|
if _objectTypeName == "static" then
|
|
|
|
if ((type(_objectTypeData) == 'table')
|
|
and _objectTypeData.group
|
|
and (type(_objectTypeData.group) == 'table')
|
|
and (#_objectTypeData.group > 0)) then
|
|
|
|
for _groupId, _group in pairs(_objectTypeData.group) do
|
|
if _group and _group.units and type(_group.units) == 'table' then
|
|
for _unitNum, _unit in pairs(_group.units) do
|
|
if _unit.type == "Cargo1" and _unit.canCargo == true then
|
|
ctld.missionEditorCargoCrates[_unit.name] = _unit.name
|
|
env.info("Crate Found: " .. _unit.name)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
env.info("END search for crates")
|
|
|
|
env.info("CTLD READY")
|
|
|
|
|
|
--DEBUG FUNCTION
|
|
-- for key, value in pairs(getmetatable(_spawnedCrate)) do
|
|
-- env.info(tostring(key))
|
|
-- env.info(tostring(value))
|
|
-- end
|