When radio beacons are programmatically generated, if option to allow
the player to create beacons is not set then there was no way for the
player to get the operating frequency of the programmatically generated
beacons.
This patch modifies addF10MenuOptions to give the user to list radio
beacons when enabledRadioBaconDrop is false. If enabledRadioBeaconDrop
is true then there is no change to the behaviour of the program.
However if it is false then a check is made to see if
deployedRadioBeacons is empty. If it is not the the user is given the
option to list radio beacons but not modify them.
Added ability to disable hover pickup and instead load crates with F10
Added new function - ctld.removeExtractZone to stop an extract zone
after a while
Added ability to limit the number of AA systems that can be built and
active at one time
Internal Rewrite of AA System Creation
Added HAWK PCP to HAWK System to fix non firing
Added more launchers to HAWK to balance difficulty of building
Added ctld.spawnGroupAtPoint
Added indicator for number of crates required
Re-organised F10 Troop Menu slightly. Merged Unload / Extract into one
Added new easy config settings for the simulated sling loads
Added two new editor functions
ctld.spawnCrateAtZone
ctld.spawnCrateAtPoint
Added test mission demonstrating crate spawning
Changed menu structure back to old style to fix a possible bug
Added ctld.unloadTransport Mission Editor Function
Added flag option to the pickup zones
Added ctld.changeRemainingGroupsForPickupZone Editor Function
Added ability to use a SHIP as a pickup zone, just add the Ship UNIT
NAME to the ctld.pickupZone list
Added 2 new AA systems that can be deployed
By default the HAWK is currently disabled due to bugs in 1.5 and has
been replaced by the KUB
You can also comment in the BUK system and build that
Ability to Repair damaged HAWK systems in the field, even if parts have
been destroyed
Ability to enable/disable pickup zones as well as limit them to a side -
Thanks Steggles! - https://github.com/Bob7heBuilder
Drop Off zones now configured per coalition
Fixed smoke for Drop off zones
Added option to activate / deactivate zone during mission
Added coalition to zones so the other team can't pick up from your zone.
UNTESTED - Written while at work
AI units will now load spawned troops FIRST from a pickup zone allowing
you to have AI transport a specific group
Added new sample mission showing this with a Huey
Moved Smoke commands back under CTLD
Enabled Cargo drop and pickup from a building of a roof
Enabled troop drop from a roof
Changed SlingLoad to FALSE by default. This means Simulated Sling load
is default!