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added gif animation not about no repeat
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@ -1338,6 +1338,7 @@ function ExportScript.FlowBlinker(mainPanelDevice)
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-- The logic below will allow the longest reasonable time for the gif to play
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-- The logic below will allow the longest reasonable time for the gif to play
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-- The time for your gif will be based on the time the ingame animation goes from 0 to 1 and back to 0
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-- The time for your gif will be based on the time the ingame animation goes from 0 to 1 and back to 0
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-- If the gif is too long the still will appear before the end of the gif, possibly making an unwanted result
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-- If the gif is too long the still will appear before the end of the gif, possibly making an unwanted result
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-- You may want to set your gif to no repeat when making it
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local blink = mainPanelDevice:get_argument_value(600) -- FlowBlinker
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local blink = mainPanelDevice:get_argument_value(600) -- FlowBlinker
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if blink > 0.0010 then
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if blink > 0.0010 then
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blink = 1
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blink = 1
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