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https://github.com/weyne85/DCS-ExportScripts.git
synced 2025-10-29 16:58:18 +00:00
Add the Maps.lua file to find the map.
Change UDP listener and sender timeout. Optimize export stop send values.
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ac522ec636
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@ -22,11 +22,12 @@ ExportScript.LastDataDAC = {}
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dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\Config.lua]])
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dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\lib\Tools.lua]])
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dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\lib\genericRadio.lua]])
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dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\lib\Maps.lua]])
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for i = 1, #ExportScript.Config.DAC, 1 do
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ExportScript.PacketSizeDAC[i] = 0
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ExportScript.SendStringsDAC[i] = {}
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ExportScript.LastDataDAC[i] = {}
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ExportScript.PacketSizeDAC[i] = 0
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ExportScript.SendStringsDAC[i] = {}
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ExportScript.LastDataDAC[i] = {}
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end
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-- Frame counter for non important data
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@ -46,36 +47,34 @@ function LuaExportStart()
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-- Works once just before mission start.
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-- (and before player selects their aircraft, if there is a choice!)
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-- 2) Setup udp sockets to talk to GlassCockpit
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package.path = package.path..";.\\LuaSocket\\?.lua"
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package.cpath = package.cpath..";.\\LuaSocket\\?.dll"
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ExportScript.socket = require("socket")
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ExportScript.UDPsender = ExportScript.socket.udp()
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ExportScript.UDPsender:setsockname("*", 0)
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ExportScript.UDPsender:setoption('broadcast', true)
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ExportScript.UDPsender:settimeout(.001) -- set the timeout for reading the socket
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-- 2) Setup udp sockets to talk to GlassCockpit
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package.path = package.path..";.\\LuaSocket\\?.lua"
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package.cpath = package.cpath..";.\\LuaSocket\\?.dll"
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if ExportScript.Config.Listener then
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ExportScript.UDPListener = ExportScript.socket.udp()
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ExportScript.UDPListener:setsockname("*", ExportScript.Config.ListenerPort)
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ExportScript.UDPListener:setoption('broadcast', true)
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ExportScript.UDPListener:settimeout(.001) -- set the timeout for reading the socket
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end
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ExportScript.socket = require("socket")
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--local lrename1, lrename2 = os.rename(ExportScript.Config.LogPath, ExportScript.Config.LogPath..".old")
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ExportScript.logFile = io.open(ExportScript.Config.LogPath, "w+")
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ExportScript.UDPsender = ExportScript.socket.udp()
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ExportScript.UDPsender:setsockname("*", 0)
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ExportScript.UDPsender:settimeout(.004) -- set the timeout for reading the socket; 250 fps
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if ExportScript.Config.Listener then
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ExportScript.UDPListener = ExportScript.socket.udp()
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ExportScript.UDPListener:setsockname("*", ExportScript.Config.ListenerPort)
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ExportScript.UDPListener:settimeout(.004) -- set the timeout for reading the socket; 250 fps
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end
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--local lrename1, lrename2 = os.rename(ExportScript.Config.LogPath, ExportScript.Config.LogPath..".old")
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ExportScript.logFile = io.open(ExportScript.Config.LogPath, "w+")
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if ExportScript.logFile then
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ExportScript.logFile:write('\239\187\191') -- create a UTF-8 BOM
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end
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--if lrenmae1 == nil then
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-- ExportScript.Tools.WriteToLog("Rename Error: "..lrename2)
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--end
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ExportScript.AF = {} -- Table for Auxiliary functions
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--if lrenmae1 == nil then
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-- ExportScript.Tools.WriteToLog("Rename Error: "..lrename2)
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--end
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ExportScript.Tools.SelectModule() -- point globals to Module functions and data.
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ExportScript.AF = {} -- Table for Auxiliary functions
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ExportScript.Tools.SelectModule() -- point globals to Module functions and data.
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end
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function LuaExportBeforeNextFrame()
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@ -87,13 +86,17 @@ end
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function LuaExportStop()
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-- Works once just after mission stop.
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ExportScript.Tools.SendDataDAC("DAC", "stop")
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for i=1, #ExportScript.Config.DAC, 1 do
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ExportScript.Tools.FlushDataDAC(i)
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end
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if ExportScript.Config.DACExport then
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ExportScript.Tools.SendDataDAC("DAC", "stop")
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for i=1, #ExportScript.Config.DAC, 1 do
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ExportScript.Tools.FlushDataDAC(i)
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end
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end
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ExportScript.Tools.SendData("Ikarus", "stop")
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ExportScript.Tools.FlushData()
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if ExportScript.Config.IkarusExport then
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ExportScript.Tools.SendData("Ikarus", "stop")
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ExportScript.Tools.FlushData()
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end
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ExportScript.UDPsender:close()
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if ExportScript.Config.Listener then
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