Added feature: select unit payload at spawn and visibility.

This commit is contained in:
Davide Passoni
2022-12-30 17:43:20 +01:00
parent 92eab6fd41
commit 036f70db34
38 changed files with 14104 additions and 563 deletions

View File

@@ -5,34 +5,63 @@ function Olympus.notify(message, displayFor)
trigger.action.outText(message, displayFor)
end
function Olympus.move(unitName, lat, lng, v, category)
Olympus.notify("Olympus.move " .. unitName .. " (" .. lat .. ", " .. lng ..")", 10)
function Olympus.move(unitName, lat, lng, altitude, speed, category, targetName)
Olympus.notify("Olympus.move " .. unitName .. " (" .. lat .. ", " .. lng ..") " .. altitude .. "m " .. speed .. "m/s " .. category .. " target " .. targetName, 10)
local unit = Unit.getByName(unitName)
if unit ~= nil then
if category == 1 then
local startPoint = mist.getLeadPos(unit:getGroup())
if category == "Aircraft" then
local startPoint = mist.getLeadPos(unit:getGroup())
local endPoint = coord.LLtoLO(lat, lng, 0)
local task = nil
if targetName ~= "" then
targetID = Unit.getByName(targetName):getID()
task = {
id = 'EngageUnit',
params = {
unitId = targetID,
}
}
end
local path = {}
path[#path + 1] = mist.fixedWing.buildWP(startPoint, flyOverPoint, v, startPoint.y, 'BARO')
path[#path + 1] = mist.fixedWing.buildWP(endPoint, turningPoint, v, startPoint.y, 'BARO')
path[#path + 1] = mist.fixedWing.buildWP(startPoint, flyOverPoint, speed, altitude, 'BARO')
if task ~= nil then
path[#path].task = task
end
path[#path + 1] = mist.fixedWing.buildWP(endPoint, turningPoint, speed, altitude, 'BARO')
if task ~= nil then
path[#path].task = task
end
mist.goRoute(unit:getGroup(), path)
local missionTask = {
id = 'Mission',
params = {
route = {
points = mist.utils.deepCopy(path),
},
},
}
group = unit:getGroup()
local groupCon = group:getController()
if groupCon then
groupCon:setTask(missionTask)
end
Olympus.notify("Olympus.move executed succesfully on a air unit", 10)
elseif category == 2 then
elseif category == "GroundUnit" then
vars =
{
group = unit:getGroup(),
point = coord.LLtoLO(lat, lng, 0),
form = "Off Road",
heading = 0,
speed = v,
speed = speed,
disableRoads = true
}
mist.groupToRandomPoint(vars)
Olympus.notify("Olympus.move executed succesfully on a ground unit", 10)
else
Olympus.notify("Olympus.move not implemented yet for navy units", 10)
Olympus.notify("Olympus.move not implemented yet for " .. category, 10)
end
else
Olympus.notify("Error in Olympus.move " .. unitName, 10)
@@ -90,23 +119,26 @@ function Olympus.spawnGround(coalition, type, lat, lng, ID)
Olympus.notify("Olympus.spawnGround completed succesfully", 10)
end
function Olympus.spawnAir(coalition, type, lat, lng, alt)
Olympus.notify("Olympus.spawnAir " .. coalition .. " " .. type .. " (" .. lat .. ", " .. lng ..")", 10)
function Olympus.spawnAir(coalition, unitType, lat, lng, payloadName)
local alt = 5000
Olympus.notify("Olympus.spawnAir " .. coalition .. " " .. unitType .. " (" .. lat .. ", " .. lng ..") " .. payloadName, 10)
local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(lat, lng, 0))
local payload = {}
if Olympus.unitPayloads[unitType][payloadName] ~= nil then
payload = Olympus.unitPayloads[unitType][payloadName]
end
local unitTable =
{
[1] =
{
["type"] = type,
["type"] = unitType,
["x"] = spawnLocation.x,
["y"] = spawnLocation.z,
["alt"] = alt,
["skill"] = "Excellent",
["payload"] =
{
["pylons"] =
{
},
["pylons"] = payload,
["fuel"] = 4900,
["flare"] = 60,
["ammo_type"] = 1,
@@ -146,53 +178,4 @@ function Olympus.spawnAir(coalition, type, lat, lng, alt)
Olympus.notify("Olympus.spawnAir completed succesfully", 10)
end
function Olympus.attackUnit(unitName, targetName, lat, lng)
Olympus.notify("Olympus.attackUnit " .. unitName .. " " .. targetName, 10)
local targetID = Unit.getByName(targetName):getID()
local unit = Unit.getByName(unitName)
local category = 1
if unit ~= nil then
if category == 1 then
local startPoint = mist.getLeadPos(unit:getGroup())
local endPoint = coord.LLtoLO(lat, lng, 0)
local attackTask = {
id = 'EngageUnit',
params = {
unitId = targetID,
}
}
local path = {}
path[#path + 1] = mist.fixedWing.buildWP(startPoint, flyOverPoint, v, startPoint.y, 'BARO')
path[#path].task = attackTask
path[#path + 1] = mist.fixedWing.buildWP(endPoint, turningPoint, v, startPoint.y, 'BARO')
path[#path].task = attackTask
local missionTask = {
id = 'Mission',
params = {
route = {
points = mist.utils.deepCopy(path),
},
},
}
group = unit:getGroup()
local groupCon = group:getController()
if groupCon then
groupCon:setTask(missionTask)
end
Olympus.notify("Olympus.attackUnit completed succesfully", 10)
elseif category == 2 then
Olympus.notify("Olympus.attackUnit not implemented yet for ground units", 10)
else
Olympus.notify("Olympus.attackUnit not implemented yet for navy units", 10)
end
end
end
Olympus.notify("OlympusCommand script loaded correctly", 10)

View File

@@ -5,29 +5,86 @@ function Olympus.notify(message, displayFor)
end
function Olympus.setMissionData(arg, time)
local missionData = {}
-- Bullseye data
local bullseyeVec3 = coalition.getMainRefPoint(0)
local bullseyeLatitude, bullseyeLongitude, bullseyeAltitude = coord.LOtoLL(bullseyeVec3)
local command = "Olympus.missionData = " ..
"{" ..
"bullseye = {" ..
"x = " .. bullseyeVec3.x .. "," ..
"y = " .. bullseyeVec3.z .. "," ..
"lat = " .. bullseyeLatitude .. "," ..
"lng = " .. bullseyeLongitude .. "," ..
"}," ..
"}\n" ..
"Olympus.OlympusDLL.setMissionData()"
local bullseye = {}
bullseye["x"] = bullseyeVec3.x
bullseye["y"] = bullseyeVec3.z
bullseye["lat"] = bullseyeLatitude
bullseye["lng"] = bullseyeLongitude
for groupName, group in pairs(mist.DBs.groupsByName) do
if groupName and group then
local hasTask = Group.getByName(groupName):getController():hasTask()
Olympus.notify(groupName .. ": " .. tostring(hasTask), 2)
-- Units tactical data
-- TODO find some way to spread the load of getting this data (split)
local unitsData = {}
for groupName, gp in pairs(mist.DBs.groupsByName) do
if groupName ~= nil then
local group = Group.getByName(groupName)
if group ~= nil then
local controller = group:getController()
for index, unit in pairs(group:getUnits()) do
local table = {}
table["targets"] = {}
table["targets"]["visual"] = controller:getDetectedTargets(1)
table["targets"]["radar"] = controller:getDetectedTargets(4)
table["targets"]["rwr"] = controller:getDetectedTargets(16)
table["targets"]["other"] = controller:getDetectedTargets(2, 8, 32)
table["ammo"] = unit:getAmmo()
table["fuel"] = unit:getFuel()
table["life"] = unit:getLife() / unit:getLife0()
unitsData[unit:getObjectID()] = table
end
end
end
end
-- Assemble missionData table
missionData["bullseye"] = bullseye
missionData["unitsData"] = unitsData
local command = "Olympus.missionData = " .. Olympus.serializeTable(missionData) .. "\n" .. "Olympus.OlympusDLL.setMissionData()"
net.dostring_in("export", command)
return time + 5
end
function Olympus.serializeTable(val, name, skipnewlines, depth)
skipnewlines = skipnewlines or false
depth = depth or 0
local tmp = string.rep(" ", depth)
if name then
if type(name) == "number" then
tmp = tmp .. "[" .. name .. "]" .. " = "
else
tmp = tmp .. name .. " = "
end
end
if type(val) == "table" then
tmp = tmp .. "{" .. (not skipnewlines and "\n" or "")
for k, v in pairs(val) do
tmp = tmp .. Olympus.serializeTable(v, k, skipnewlines, depth + 1) .. "," .. (not skipnewlines and "\n" or "")
end
tmp = tmp .. string.rep(" ", depth) .. "}"
elseif type(val) == "number" then
tmp = tmp .. tostring(val)
elseif type(val) == "string" then
tmp = tmp .. string.format("%q", val)
elseif type(val) == "boolean" then
tmp = tmp .. (val and "true" or "false")
else
tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\""
end
return tmp
end
timer.scheduleFunction(Olympus.setMissionData, {}, timer.getTime() + 1)
Olympus.notify("OlympusMission script loaded correctly", 10)

View File

@@ -0,0 +1,75 @@
from slpp import slpp as lua
import os
import json
import logging
SEARCH_FOLDER = "D:\\Eagle Dynamics\\DCS World OpenBeta"
def dump_lua(data):
if type(data) is str:
return f'"{data}"'
if type(data) in (int, float):
return f'{data}'
if type(data) is bool:
return data and "true" or "false"
if type(data) is list:
l = "{"
l += ",\n ".join([dump_lua(item) for item in data])
l += "}"
return l
if type(data) is dict:
t = "{"
t += ",\n ".join([f'[{k}] = {dump_lua(v)}' if type(k) == int else f'["{k}"]={dump_lua(v)}' for k,v in data.items()])
t += "}"
return t
logging.error(f"Unknown type {type(data)}")
filenames = [os.path.join(dp, f) for dp, dn, filenames in os.walk(SEARCH_FOLDER) for f in filenames if os.path.splitext(f)[1] == '.lua']
for filename in list(filenames):
with open(filename, 'r') as f:
try:
if f.read().find("unitPayloads") == -1:
filenames.remove(filename)
except:
filenames.remove(filename)
logging.warning(f"{filename} skipped...")
pass
names = {}
payloads = {}
for filename in filenames:
with open(os.path.join(os.getcwd(), filename), 'r') as f: # open in readonly mode
try:
lines = f.read()
searchString = "local unitPayloads = {"
start = lines.find(searchString)
end = lines.rfind("}")
tmp = lua.decode(lines[start + len(searchString) - 1: end + 1])
if type(tmp['payloads']) == dict:
src = tmp['payloads'].values()
else:
src = tmp['payloads']
names[tmp['unitType']] = []
payloads[tmp['unitType']] = {}
for payload in src:
names[tmp['unitType']].append(payload['name'])
if type(payload['pylons']) == dict:
payloads[tmp['unitType']][payload['name']] = {payload['pylons'][key]['num']: {"CLSID" : payload['pylons'][key]['CLSID']} for key in payload['pylons']}
else:
payloads[tmp['unitType']][payload['name']] = {payload['pylons'][key]['num']: {"CLSID" : payload['pylons'][key]['CLSID']} for key in range(len(payload['pylons']))}
except:
pass
with open('payloadNames.js', 'w') as f:
f.write("payloadNames = ")
json.dump(names, f, ensure_ascii = False)
with open('unitPayloads.lua', 'w') as f:
f.write("Olympus.unitPayloads = " + dump_lua(payloads))

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