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Wasn't sure if you were serious about wanting the code for how to get all the coalitions out of the mission file, this is how you do it and how you can get a string for what it actually is if that is needed.
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scripts/coals.lua
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47
scripts/coals.lua
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coal = {}
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function coal.notify(message, displayFor)
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trigger.action.outText(message, displayFor)
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end
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function coal.listRed()
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coal.coals = env.mission.coalitions.red --solid naming this
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coal.notify(mist.utils.tableShow(coal.coals),5)
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pickOne = math.random(#coal.coals)
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countryIs = country.name[coal.coals[pickOne]]
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coal.notify(countryIs,10)
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end
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function coal.listBlue()
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coal.coals = env.mission.coalitions.blue --solid naming this
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coal.notify(mist.utils.tableShow(coal.coals),5)
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pickOne = math.random(#coal.coals)
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countryIs = country.name[coal.coals[pickOne]]
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coal.notify(countryIs,10)
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end
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function coal.listNeutrals()
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coal.coals = env.mission.coalitions.neutrals --solid naming this
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coal.notify(mist.utils.tableShow(coal.coals),5)
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pickOne = math.random(#coal.coals)
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countryIs = country.name[coal.coals[pickOne]]
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coal.notify(countryIs,10)
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end
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do
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longRangeShots = missionCommands.addSubMenu("Coal check")
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missionCommands.addCommand ("List reds", longRangeShots, coal.listRed)
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missionCommands.addCommand ("List blue", longRangeShots, coal.listBlue)
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missionCommands.addCommand ("List neutrals", longRangeShots, coal.listNeutrals)
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end
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coal.notify("coals.lua loaded", 2)
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-- env.mission.coalitions.red
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-- env.mission.coalitions.blue
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-- env.mission.coalitions.neutrals
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--coalition.getCountryCoalition(countryID)
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