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https://github.com/Pax1601/DCSOlympus.git
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Merge pull request #615 from Pax1601/602-attack-mode-not-working-on-ground-and-navy-units
Added ATTACK state for ground and navy units
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commit
0b8f48b4fd
@ -55,13 +55,22 @@
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padding:0 6px;
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}
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#view-label {
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margin-left: 5px;
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}
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#view-label svg {
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height: 20px;
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width: 20px;
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}
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#toolbar-container>*:nth-child(3)>svg {
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display: none;
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}
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#unit-visibility-control > div:nth-child(3),
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#coalition-visibility-control {
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border-left: 4px solid white;
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border-left: 2px solid white;
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padding-left: 12px;
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}
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@ -46,7 +46,7 @@
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</div>
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</nav>
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<nav class="ol-panel" oncontextmenu="return false;">
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<div class="ol-panel-tab">
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<div id="view-label" class="ol-panel-tab">
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<img src="resources/theme/images/icons/eye-solid.svg" inject-svg />
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<span>View</span>
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</div>
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@ -148,7 +148,7 @@ public:
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virtual DataTypes::Radio getRadio() { return radio; }
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virtual DataTypes::GeneralSettings getGeneralSettings() { return generalSettings; }
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virtual vector<DataTypes::Ammo> getAmmo() { return ammo; }
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virtual vector<DataTypes::Contact> getTargets() { return contacts; }
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virtual vector<DataTypes::Contact> getContacts() { return contacts; }
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virtual list<Coords> getActivePath() { return activePath; }
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virtual bool getIsLeader() { return isLeader; }
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virtual unsigned char getOperateAs() { return operateAs; }
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@ -62,6 +62,10 @@ void GroundUnit::setState(unsigned char newState)
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case State::REACH_DESTINATION: {
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break;
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}
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case State::ATTACK: {
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setTargetID(NULL);
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break;
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}
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case State::FIRE_AT_AREA: {
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setTargetPosition(Coords(NULL));
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break;
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@ -96,6 +100,13 @@ void GroundUnit::setState(unsigned char newState)
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resetActiveDestination();
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break;
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}
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case State::ATTACK: {
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setEnableTaskCheckFailed(true);
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clearActivePath();
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resetActiveDestination();
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resetTask();
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break;
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}
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case State::FIRE_AT_AREA: {
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setEnableTaskCheckFailed(true);
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clearActivePath();
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@ -168,6 +179,27 @@ void GroundUnit::AIloop()
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}
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break;
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}
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case State::ATTACK: {
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Unit* target = unitsManager->getUnit(getTargetID());
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if (target != nullptr) {
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setTask("Attacking " + target->getUnitName());
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if (!getHasTask()) {
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/* Send the command */
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std::ostringstream taskSS;
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taskSS.precision(10);
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taskSS << "{id = 'AttackUnit', unitID = " << target->getID() << " }";
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
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scheduler->appendCommand(command);
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setHasTask(true);
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}
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}
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else {
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setState(State::IDLE);
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}
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break;
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}
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case State::FIRE_AT_AREA: {
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setTask("Firing at area");
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@ -59,6 +59,10 @@ void NavyUnit::setState(unsigned char newState)
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case State::REACH_DESTINATION: {
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break;
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}
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case State::ATTACK: {
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setTargetID(NULL);
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break;
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}
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case State::FIRE_AT_AREA: {
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setTargetPosition(Coords(NULL));
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break;
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@ -85,6 +89,13 @@ void NavyUnit::setState(unsigned char newState)
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resetActiveDestination();
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break;
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}
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case State::ATTACK: {
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setEnableTaskCheckFailed(true);
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clearActivePath();
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resetActiveDestination();
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resetTask();
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break;
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}
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case State::FIRE_AT_AREA: {
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setEnableTaskCheckFailed(true);
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clearActivePath();
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@ -142,6 +153,25 @@ void NavyUnit::AIloop()
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}
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break;
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}
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case State::ATTACK: {
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Unit* target = unitsManager->getUnit(getTargetID());
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if (target != nullptr) {
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setTask("Attacking " + target->getUnitName());
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if (!getHasTask()) {
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/* Send the command */
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std::ostringstream taskSS;
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taskSS.precision(10);
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taskSS << "{id = 'AttackUnit', unitID = " << target->getID() << " }";
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
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scheduler->appendCommand(command);
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setHasTask(true);
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}
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}
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else {
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setState(State::IDLE);
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}
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}
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case State::FIRE_AT_AREA: {
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setTask("Firing at area");
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