Converted clone function to pure lua

This commit is contained in:
Pax1601 2023-09-04 17:27:09 +02:00
parent aca1e112d2
commit 3607f88e18
8 changed files with 181 additions and 165 deletions

View File

@ -2,6 +2,7 @@ import { getMap, getMissionHandler, getUnitsManager, setActiveCoalition } from "
import { GAME_MASTER } from "../constants/constants";
import { Airbase } from "../mission/airbase";
import { dataPointMap } from "../other/utils";
import { Unit } from "../unit/unit";
import { ContextMenu } from "./contextmenu";
/** This context menu is shown to the user when the airbase marker is right clicked on the map.
@ -38,7 +39,7 @@ export class AirbaseContextMenu extends ContextMenu {
this.#setProperties(this.#airbase.getProperties());
this.#setParkings(this.#airbase.getParkings());
this.#setCoalition(this.#airbase.getCoalition());
this.#showLandButton(getUnitsManager().getSelectedUnitsTypes().length == 1 && ["Aircraft", "Helicopter"].includes(getUnitsManager().getSelectedUnitsTypes()[0]) && (getUnitsManager().getSelectedUnitsCoalition() === this.#airbase.getCoalition() || this.#airbase.getCoalition() === "neutral"))
this.#showLandButton(getUnitsManager().getSelectedUnitsTypes().length == 1 && ["Aircraft", "Helicopter"].includes(getUnitsManager().getSelectedUnitsTypes()[0]) && (getUnitsManager().getSelectedUnitsVariable((unit: Unit) => {return unit.getCoalition()}) === this.#airbase.getCoalition() || this.#airbase.getCoalition() === "neutral"))
this.#showSpawnButton(getMissionHandler().getCommandModeOptions().commandMode == GAME_MASTER || this.#airbase.getCoalition() == getMissionHandler().getCommandedCoalition());
this.#setAirbaseData();

View File

@ -198,8 +198,8 @@ export function followUnit(ID: number, targetID: number, offset: { "x": number,
POST(data, () => { });
}
export function cloneUnit(ID: number, latlng: LatLng) {
var command = { "ID": ID, "location": latlng };
export function cloneUnits(units: {ID: number, location: LatLng}[]) {
var command = { "units": units };
var data = { "cloneUnit": command }
POST(data, () => { });
}

View File

@ -1,7 +1,7 @@
import { LatLng, LatLngBounds } from "leaflet";
import { getHotgroupPanel, getInfoPopup, getMap, getMissionHandler, getUnitsManager, getWeaponsManager } from "..";
import { Unit } from "./unit";
import { cloneUnit, deleteUnit, refreshAll, spawnAircrafts, spawnGroundUnits, spawnHelicopters, spawnNavyUnits } from "../server/server";
import { cloneUnits, deleteUnit, spawnAircrafts, spawnGroundUnits, spawnHelicopters, spawnNavyUnits } from "../server/server";
import { bearingAndDistanceToLatLng, deg2rad, keyEventWasInInput, latLngToMercator, mToFt, mercatorToLatLng, msToKnots, polyContains, polygonArea, randomPointInPoly, randomUnitBlueprint } from "../other/utils";
import { CoalitionArea } from "../map/coalitionarea";
import { groundUnitDatabase } from "./groundunitdatabase";
@ -34,10 +34,10 @@ export class UnitsManager {
document.addEventListener('keyup', (event) => this.#onKeyUp(event));
document.addEventListener('exportToFile', () => this.exportToFile());
document.addEventListener('importFromFile', () => this.importFromFile());
document.addEventListener('contactsUpdated', (e: CustomEvent) => {this.#requestDetectionUpdate = true});
document.addEventListener('commandModeOptionsChanged', () => {Object.values(this.#units).forEach((unit: Unit) => unit.updateVisibility())});
document.addEventListener('selectedUnitsChangeSpeed', (e: any) => {this.selectedUnitsChangeSpeed(e.detail.type)});
document.addEventListener('selectedUnitsChangeAltitude', (e: any) => {this.selectedUnitsChangeAltitude(e.detail.type)});
document.addEventListener('contactsUpdated', (e: CustomEvent) => { this.#requestDetectionUpdate = true });
document.addEventListener('commandModeOptionsChanged', () => { Object.values(this.#units).forEach((unit: Unit) => unit.updateVisibility()) });
document.addEventListener('selectedUnitsChangeSpeed', (e: any) => { this.selectedUnitsChangeSpeed(e.detail.type) });
document.addEventListener('selectedUnitsChangeAltitude', (e: any) => { this.selectedUnitsChangeAltitude(e.detail.type) });
}
getSelectableAircraft() {
@ -66,7 +66,7 @@ export class UnitsManager {
}
addUnit(ID: number, category: string) {
if (category){
if (category) {
/* The name of the unit category is exactly the same as the constructor name */
var constructor = Unit.getConstructor(category);
if (constructor != undefined) {
@ -91,21 +91,21 @@ export class UnitsManager {
return updateTime;
}
}
this.#units[ID]?.setData(dataExtractor);
this.#units[ID]?.setData(dataExtractor);
}
if (this.#requestDetectionUpdate && getMissionHandler().getCommandModeOptions().commandMode != GAME_MASTER) {
/* Create a dictionary of empty detection methods arrays */
var detectionMethods: {[key: string]: number[]} = {};
for (let ID in this.#units)
var detectionMethods: { [key: string]: number[] } = {};
for (let ID in this.#units)
detectionMethods[ID] = [];
for (let ID in getWeaponsManager().getWeapons())
for (let ID in getWeaponsManager().getWeapons())
detectionMethods[ID] = [];
/* Fill the array with the detection methods */
for (let ID in this.#units) {
const unit = this.#units[ID];
if (unit.getAlive() && unit.belongsToCommandedCoalition()){
if (unit.getAlive() && unit.belongsToCommandedCoalition()) {
const contacts = unit.getContacts();
contacts.forEach((contact: Contact) => {
const contactID = contact.ID;
@ -196,11 +196,11 @@ export class UnitsManager {
}
}
deselectUnit( ID:number ) {
if ( this.#units.hasOwnProperty( ID ) ) {
deselectUnit(ID: number) {
if (this.#units.hasOwnProperty(ID)) {
this.#units[ID].setSelected(false);
} else {
console.error( `deselectUnit(): no unit found with ID "${ID}".` );
console.error(`deselectUnit(): no unit found with ID "${ID}".`);
}
}
@ -209,38 +209,33 @@ export class UnitsManager {
this.getUnitsByHotgroup(hotgroup).forEach((unit: Unit) => unit.setSelected(true))
}
getSelectedUnitsTypes() {
const selectedUnits = this.getSelectedUnits();
if (selectedUnits.length == 0)
getUnitsTypes(units: Unit[]) {
if (units.length == 0)
return [];
return selectedUnits.map((unit: Unit) => {
return units.map((unit: Unit) => {
return unit.getCategory();
})?.filter((value: any, index: any, array: string[]) => {
return array.indexOf(value) === index;
});
};
}
/* Gets the value of a variable from the selected units. If all the units have the same value, returns the value, else returns undefined */
getSelectedUnitsVariable(variableGetter: CallableFunction) {
const selectedUnits = this.getSelectedUnits();
if (selectedUnits.length == 0)
/* Gets the value of a variable from the units. If all the units have the same value, returns the value, else returns undefined */
getUnitsVariable(variableGetter: CallableFunction, units: Unit[]) {
if (units.length == 0)
return undefined;
return selectedUnits.map((unit: Unit) => {
return units.map((unit: Unit) => {
return variableGetter(unit);
})?.reduce((a: any, b: any) => {
return a === b ? a : undefined
});
};
getSelectedUnitsCoalition() {
const selectedUnits = this.getSelectedUnits();
if (selectedUnits.length == 0)
return undefined;
return selectedUnits.map((unit: Unit) => {
return unit.getCoalition()
})?.reduce((a: any, b: any) => {
return a == b ? a : undefined
});
getSelectedUnitsTypes() {
return this.getUnitsTypes(this.getSelectedUnits());
};
getSelectedUnitsVariable(variableGetter: CallableFunction) {
return this.getUnitsVariable(variableGetter, this.getSelectedUnits());
};
getByType(type: string) {
@ -252,10 +247,9 @@ export class UnitsManager {
getUnitDetectedMethods(unit: Unit) {
var detectionMethods: number[] = [];
for (let idx in this.#units) {
if (this.#units[idx].getAlive() && this.#units[idx].getIsLeader() && this.#units[idx].getCoalition() !== "neutral" && this.#units[idx].getCoalition() != unit.getCoalition())
{
if (this.#units[idx].getAlive() && this.#units[idx].getIsLeader() && this.#units[idx].getCoalition() !== "neutral" && this.#units[idx].getCoalition() != unit.getCoalition()) {
this.#units[idx].getContacts().forEach((contact: Contact) => {
if (contact.ID == unit.ID && !detectionMethods.includes(contact.detectionMethod))
if (contact.ID == unit.ID && !detectionMethods.includes(contact.detectionMethod))
detectionMethods.push(contact.detectionMethod);
});
}
@ -414,18 +408,18 @@ export class UnitsManager {
selectedUnitsDelete(explosion: boolean = false) {
var selectedUnits = this.getSelectedUnits(); /* Can be applied to humans too */
const selectionContainsAHuman = selectedUnits.some( ( unit:Unit ) => {
const selectionContainsAHuman = selectedUnits.some((unit: Unit) => {
return unit.getHuman() === true;
});
if (selectionContainsAHuman && !confirm( "Your selection includes a human player. Deleting humans causes their vehicle to crash.\n\nAre you sure you want to do this?" ) ) {
if (selectionContainsAHuman && !confirm("Your selection includes a human player. Deleting humans causes their vehicle to crash.\n\nAre you sure you want to do this?")) {
return;
}
var immediate = false;
if (selectedUnits.length > 20)
immediate = confirm(`You are trying to delete ${selectedUnits.length} units, do you want to delete them immediately? This may cause lag for players.`)
for (let idx in selectedUnits) {
selectedUnits[idx].delete(explosion, immediate);
}
@ -568,22 +562,22 @@ export class UnitsManager {
for (let idx in selectedUnits) {
var unit = selectedUnits[idx];
coalition = unit.getCoalition();
deleteUnit(unit.ID, false, true);
units.push({unitType: unit.getName(), location: unit.getPosition()});
units.push({ ID: unit.ID, location: unit.getPosition() });
}
const category = this.getSelectedUnitsTypes()[0];
this.spawnUnits(category, units, coalition, true);
cloneUnits(units);
}
/***********************************************/
copyUnits() {
this.#copiedUnits = JSON.parse(JSON.stringify(this.getSelectedUnits().map((unit: Unit) => {return unit.getData()}))); /* Can be applied to humans too */
this.#copiedUnits = JSON.parse(JSON.stringify(this.getSelectedUnits().map((unit: Unit) => { return unit.getData() }))); /* Can be applied to humans too */
getInfoPopup().setText(`${this.#copiedUnits.length} units copied`);
}
// TODO handle from lua
pasteUnits() {
if (!this.#pasteDisabled && getMissionHandler().getCommandModeOptions().commandMode == GAME_MASTER) {
if (this.#copiedUnits.length > 0 && !this.#pasteDisabled && getMissionHandler().getCommandModeOptions().commandMode == GAME_MASTER) {
/* Compute the position of the center of the copied units */
var nUnits = this.#copiedUnits.length;
var avgLat = 0;
@ -595,30 +589,22 @@ export class UnitsManager {
}
/* Organize the copied units in groups */
var groups: {[key: string]: any} = {};
var groups: { [key: string]: any } = {};
this.#copiedUnits.forEach((unit: any) => {
if (!(unit.groupName in groups))
groups[unit.groupName] = [];
groups[unit.groupName].push(unit);
});
/* Clone the units in groups */
var units: { ID: number, location: LatLng }[] = [];
for (let groupName in groups) {
/* Paste the units as groups. Only for ground and navy units because of loadouts, TODO: find a better solution so it works for them too*/
if (!["Aircraft", "Helicopter"].includes(groups[groupName][0].category)) {
var units = groups[groupName].map((unit: any) => {
var position = new LatLng(getMap().getMouseCoordinates().lat + unit.position.lat - avgLat, getMap().getMouseCoordinates().lng + unit.position.lng - avgLng);
getMap().addTemporaryMarker(position, unit.name, unit.coalition);
return {unitType: unit.name, location: position, liveryID: ""};
});
this.spawnUnits(groups[groupName][0].category, units, groups[groupName][0].coalition, true);
}
else {
groups[groupName].forEach((unit: any) => {
var position = new LatLng(getMap().getMouseCoordinates().lat + unit.position.lat - avgLat, getMap().getMouseCoordinates().lng + unit.position.lng - avgLng);
getMap().addTemporaryMarker(position, unit.name, unit.coalition);
cloneUnit(unit.ID, position);
});
}
groups[groupName].forEach((unit: any) => {
var position = new LatLng(getMap().getMouseCoordinates().lat + unit.position.lat - avgLat, getMap().getMouseCoordinates().lng + unit.position.lng - avgLng);
getMap().addTemporaryMarker(position, unit.name, unit.coalition);
units.push({ ID: unit.ID, location: position });
});
cloneUnits(units);
}
getInfoPopup().setText(`${this.#copiedUnits.length - 1} units pasted`);
}
@ -627,12 +613,12 @@ export class UnitsManager {
}
}
createIADS(coalitionArea: CoalitionArea, types: {[key: string]: boolean}, eras: {[key: string]: boolean}, ranges: {[key: string]: boolean}, density: number, distribution: number) {
const activeTypes = Object.keys(types).filter((key: string) => { return types[key]; });
const activeEras = Object.keys(eras).filter((key: string) => { return eras[key]; });
const activeRanges = Object.keys(ranges).filter((key: string) => { return ranges[key]; });
createIADS(coalitionArea: CoalitionArea, types: { [key: string]: boolean }, eras: { [key: string]: boolean }, ranges: { [key: string]: boolean }, density: number, distribution: number) {
const activeTypes = Object.keys(types).filter((key: string) => { return types[key]; });
const activeEras = Object.keys(eras).filter((key: string) => { return eras[key]; });
const activeRanges = Object.keys(ranges).filter((key: string) => { return ranges[key]; });
citiesDatabase.forEach((city: {lat: number, lng: number, pop: number}) => {
citiesDatabase.forEach((city: { lat: number, lng: number, pop: number }) => {
if (polyContains(new LatLng(city.lat, city.lng), coalitionArea)) {
var pointsNumber = 2 + Math.pow(city.pop, 0.2) * density / 100;
for (let i = 0; i < pointsNumber; i++) {
@ -642,9 +628,9 @@ export class UnitsManager {
if (polyContains(latlng, coalitionArea)) {
const type = activeTypes[Math.floor(Math.random() * activeTypes.length)];
if (Math.random() < IADSDensities[type]) {
const unitBlueprint = randomUnitBlueprint(groundUnitDatabase, {type: type, eras: activeEras, ranges: activeRanges});
const unitBlueprint = randomUnitBlueprint(groundUnitDatabase, { type: type, eras: activeEras, ranges: activeRanges });
if (unitBlueprint) {
this.spawnUnits("GroundUnit", [{unitType: unitBlueprint.name, location: latlng, liveryID: ""}], coalitionArea.getCoalition(), true);
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), true);
getMap().addTemporaryMarker(latlng, unitBlueprint.name, coalitionArea.getCoalition());
}
}
@ -655,19 +641,19 @@ export class UnitsManager {
}
exportToFile() {
var unitsToExport: {[key: string]: any} = {};
var unitsToExport: { [key: string]: any } = {};
for (let ID in this.#units) {
var unit = this.#units[ID];
if (!["Aircraft", "Helicopter"].includes(unit.getCategory())) {
var data: any = unit.getData();
if (unit.getGroupName() in unitsToExport)
unitsToExport[unit.getGroupName()].push(data);
else
else
unitsToExport[unit.getGroupName()] = [data];
}
}
var a = document.createElement("a");
var file = new Blob([JSON.stringify(unitsToExport)], {type: 'text/plain'});
var file = new Blob([JSON.stringify(unitsToExport)], { type: 'text/plain' });
a.href = URL.createObjectURL(file);
a.download = 'export.json';
a.click();
@ -682,12 +668,12 @@ export class UnitsManager {
return;
}
var reader = new FileReader();
reader.onload = function(e: any) {
reader.onload = function (e: any) {
var contents = e.target.result;
var groups = JSON.parse(contents);
for (let groupName in groups) {
if (groupName !== "" && groups[groupName].length > 0 && (groups[groupName].every((unit: any) => {return unit.category == "GroundUnit";}) || groups[groupName].every((unit: any) => {return unit.category == "NavyUnit";}))) {
var aliveUnits = groups[groupName].filter((unit: any) => {return unit.alive});
if (groupName !== "" && groups[groupName].length > 0 && (groups[groupName].every((unit: any) => { return unit.category == "GroundUnit"; }) || groups[groupName].every((unit: any) => { return unit.category == "NavyUnit"; }))) {
var aliveUnits = groups[groupName].filter((unit: any) => { return unit.alive });
var units = aliveUnits.map((unit: any) => {
return { unitType: unit.name, location: unit.position, liveryID: "" }
});
@ -707,31 +693,31 @@ export class UnitsManager {
getInfoPopup().setText("Aircrafts can be air spawned during the SETUP phase only");
return false;
}
spawnPoints = units.reduce((points: number, unit: any) => {return points + aircraftDatabase.getSpawnPointsByName(unit.unitType)}, 0);
spawnPoints = units.reduce((points: number, unit: any) => { return points + aircraftDatabase.getSpawnPointsByName(unit.unitType) }, 0);
spawnAircrafts(units, coalition, airbase, country, immediate, spawnPoints);
} else if (category === "Helicopter") {
if (airbase == "" && getMissionHandler().getCommandModeOptions().restrictSpawns && getMissionHandler().getRemainingSetupTime() < 0 && getMissionHandler().getCommandModeOptions().commandMode !== GAME_MASTER) {
getInfoPopup().setText("Helicopters can be air spawned during the SETUP phase only");
return false;
}
spawnPoints = units.reduce((points: number, unit: any) => {return points + helicopterDatabase.getSpawnPointsByName(unit.unitType)}, 0);
spawnPoints = units.reduce((points: number, unit: any) => { return points + helicopterDatabase.getSpawnPointsByName(unit.unitType) }, 0);
spawnHelicopters(units, coalition, airbase, country, immediate, spawnPoints);
} else if (category === "GroundUnit") {
if (getMissionHandler().getCommandModeOptions().restrictSpawns && getMissionHandler().getRemainingSetupTime() < 0 && getMissionHandler().getCommandModeOptions().commandMode !== GAME_MASTER) {
getInfoPopup().setText("Ground units can be spawned during the SETUP phase only");
return false;
}
spawnPoints = units.reduce((points: number, unit: any) => {return points + groundUnitDatabase.getSpawnPointsByName(unit.unitType)}, 0);
spawnPoints = units.reduce((points: number, unit: any) => { return points + groundUnitDatabase.getSpawnPointsByName(unit.unitType) }, 0);
spawnGroundUnits(units, coalition, country, immediate, spawnPoints);
} else if (category === "NavyUnit") {
if (getMissionHandler().getCommandModeOptions().restrictSpawns && getMissionHandler().getRemainingSetupTime() < 0 && getMissionHandler().getCommandModeOptions().commandMode !== GAME_MASTER) {
getInfoPopup().setText("Navy units can be spawned during the SETUP phase only");
return false;
}
spawnPoints = units.reduce((points: number, unit: any) => {return points + navyUnitDatabase.getSpawnPointsByName(unit.unitType)}, 0);
spawnPoints = units.reduce((points: number, unit: any) => { return points + navyUnitDatabase.getSpawnPointsByName(unit.unitType) }, 0);
spawnNavyUnits(units, coalition, country, immediate, spawnPoints);
}
if (spawnPoints <= getMissionHandler().getAvailableSpawnPoints()) {
getMissionHandler().setSpentSpawnPoints(spawnPoints);
return true;
@ -747,7 +733,7 @@ export class UnitsManager {
if (event.key === "Delete")
this.selectedUnitsDelete();
else if (event.key === "a" && event.ctrlKey)
Object.values(this.getUnits()).filter((unit: Unit) => {return !unit.getHidden()}).forEach((unit: Unit) => unit.setSelected(true));
Object.values(this.getUnits()).filter((unit: Unit) => { return !unit.getHidden() }).forEach((unit: Unit) => unit.setSelected(true));
}
}

View File

@ -8,7 +8,7 @@ Olympus.OlympusModPath = os.getenv('DCSOLYMPUS_PATH')..'\\bin\\'
Olympus.log = mist.Logger:new("Olympus", 'info')
Olympus.unitCounter = 1
Olympus.payloadRegistry = {}
Olympus.spawnDatabase = {}
Olympus.missionData = {}
Olympus.unitsData = {}
@ -382,28 +382,26 @@ end
function Olympus.spawnUnits(spawnTable)
Olympus.debug("Olympus.spawnUnits " .. Olympus.serializeTable(spawnTable), 2)
local unitTable = nil
local unitsTable = nil
local route = nil
local category = nil
if spawnTable.category == 'Aircraft' then
unitTable = Olympus.generateAirUnitsTable(spawnTable.units)
unitsTable = Olympus.generateAirUnitsTable(spawnTable.units)
route = Olympus.generateAirUnitsRoute(spawnTable)
category = 'plane'
elseif spawnTable.category == 'Helicopter' then
unitTable = Olympus.generateAirUnitsTable(spawnTable.units)
unitsTable = Olympus.generateAirUnitsTable(spawnTable.units)
route = Olympus.generateAirUnitsRoute(spawnTable)
category = 'helicopter'
elseif spawnTable.category == 'GroundUnit' then
unitTable = Olympus.generateGroundUnitsTable(spawnTable.units)
unitsTable = Olympus.generateGroundUnitsTable(spawnTable.units)
category = 'vehicle'
elseif spawnTable.category == 'NavyUnit' then
unitTable = Olympus.generateNavyUnitsTable(spawnTable.units)
unitsTable = Olympus.generateNavyUnitsTable(spawnTable.units)
category = 'ship'
end
Olympus.debug(Olympus.serializeTable(unitTable), 5)
local countryID = 0
if spawnTable.country == nil or spawnTable.country == "" then
countryID = Olympus.getCountryIDByCoalition(spawnTable.coalition)
@ -411,9 +409,14 @@ function Olympus.spawnUnits(spawnTable)
countryID = country.id[spawnTable.country]
end
-- Save the units in the database, for cloning
for idx, unitTable in pairs(unitTable) do
Olympus.addToDatabase(unitTable)
end
local vars =
{
units = unitTable,
units = unitsTable,
country = countryID,
category = category,
route = route,
@ -428,7 +431,7 @@ end
-- Generates unit table for a air unit.
function Olympus.generateAirUnitsTable(units)
local unitTable = {}
local unitsTable = {}
for idx, unit in pairs(units) do
local loadout = unit.loadout -- loadout: a string, one of the names defined in unitPayloads.lua. Must be compatible with the unitType
local payload = unit.payload -- payload: a table, if present the unit will receive this specific payload. Overrides loadout
@ -446,7 +449,7 @@ function Olympus.generateAirUnitsTable(units)
end
local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(unit.lat, unit.lng, 0))
unitTable[#unitTable + 1] =
unitsTable[#unitsTable + 1] =
{
["type"] = unit.unitType,
["x"] = spawnLocation.x,
@ -456,15 +459,12 @@ function Olympus.generateAirUnitsTable(units)
["skill"] = "Excellent",
["payload"] = { ["pylons"] = payload, ["fuel"] = 999999, ["flare"] = 60, ["ammo_type"] = 1, ["chaff"] = 60, ["gun"] = 100, },
["heading"] = unit.heading,
["callsign"] = { [1] = 1, [2] = 1, [3] = 1, ["name"] = "Olympus" .. Olympus.unitCounter.. "-" .. #unitTable + 1 },
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitTable + 1,
["callsign"] = { [1] = 1, [2] = 1, [3] = 1, ["name"] = "Olympus" .. Olympus.unitCounter.. "-" .. #unitsTable + 1 },
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1,
["livery_id"] = unit.liveryID
}
-- Add the payload to the registry, used for unit cloning
Olympus.payloadRegistry[unitTable[#unitTable].name] = payload
end
return unitTable
return unitsTable
end
function Olympus.generateAirUnitsRoute(spawnTable)
@ -525,99 +525,119 @@ end
-- Generates ground units table, either single or from template
function Olympus.generateGroundUnitsTable(units)
local unitTable = {}
local unitsTable = {}
for idx, unit in pairs(units) do
local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(unit.lat, unit.lng, 0))
if Olympus.hasKey(templates, unit.unitType) then
for idx, value in pairs(templates[unit.unitType].units) do
unitTable[#unitTable + 1] =
unitsTable[#unitsTable + 1] =
{
["type"] = value.name,
["x"] = spawnLocation.x + value.dx,
["y"] = spawnLocation.z + value.dy,
["heading"] = 0,
["skill"] = "High",
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitTable + 1
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1
}
end
else
unitTable[#unitTable + 1] =
unitsTable[#unitsTable + 1] =
{
["type"] = unit.unitType,
["x"] = spawnLocation.x,
["y"] = spawnLocation.z,
["heading"] = unit.heading,
["skill"] = "High",
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitTable + 1,
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1,
["livery_id"] = unit.liveryID
}
end
end
return unitTable
return unitsTable
end
-- Generates navy units table, either single or from template
function Olympus.generateNavyUnitsTable(units)
local unitTable = {}
local unitsTable = {}
for idx, unit in pairs(units) do
local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(unit.lat, unit.lng, 0))
if Olympus.hasKey(templates, unit.unitType) then
for idx, value in pairs(templates[unit.unitType].units) do
unitTable[#unitTable + 1] =
unitsTable[#unitsTable + 1] =
{
["type"] = value.name,
["x"] = spawnLocation.x + value.dx,
["y"] = spawnLocation.z + value.dy,
["heading"] = 0,
["skill"] = "High",
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitTable + 1,
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1,
["transportable"] = { ["randomTransportable"] = false }
}
end
else
unitTable[#unitTable + 1] =
unitsTable[#unitsTable + 1] =
{
["type"] = unit.unitType,
["x"] = spawnLocation.x,
["y"] = spawnLocation.z,
["heading"] = unit.heading,
["skill"] = "High",
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitTable + 1,
["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1,
["transportable"] = { ["randomTransportable"] = false },
["livery_id"] = unit.liveryID
}
end
end
return unitTable
return unitsTable
end
-- Clones a unit by ID. Will clone the unit with the same original payload as the source unit. TODO: only works on Olympus unit not ME units.
function Olympus.clone(ID, lat, lng, category)
Olympus.debug("Olympus.clone " .. ID .. ", " .. category, 2)
local unit = Olympus.getUnitByID(ID)
if unit then
local position = unit:getPosition()
local heading = math.atan2( position.x.z, position.x.x )
-- TODO: understand category in this script
local spawnTable = {
function Olympus.addToDatabase(unitTable)
-- Add the unit data to the database, used for unit cloning
Olympus.spawnDatabase[unitTable.name] = unitTable
end
-- Clones a unit by ID. Will clone the unit with the same original payload as the source unit. TODO: only works on Olympus unit not ME units (TO BE VERIFIED).
function Olympus.clone(cloneTable)
Olympus.debug("Olympus.clone " .. cloneTable, 2)
local unitsTable = {}
local coalition = nil
local category = nil
for cloneData, idx in pairs(cloneTable) do
local ID = cloneData.ID
local unit = Olympus.getUnitByID(ID)
if unit then
local position = unit:getPosition()
local heading = math.atan2( position.x.z, position.x.x )
-- Update the data of the cloned unit
local unitTable = Olympus.spawnDatabase[unit:getName()]
if unitTable then
unitTable["lat"] = lat
unitTable["lng"] = lng
unitTable["alt"] = unit:getPoint().y
unitTable["heading"] = heading
end
coalition = Olympus.getCoalitionByCoalitionID(unit:getCoalition()),
category = category,
units = {
[1] = {
lat = lat,
lng = lng,
alt = unit:getPoint().y,
heading = heading,
unitType = unit:getTypeName(),
payload = Olympus.payloadRegistry[unit:getName()]
}
}
}
Olympus.spawnUnits(spawnTable)
category = unit:getDesc().category,
unitsTable[#unitsTable + 1] = unitTable
end
end
local spawnTable = {
coalition = coalition,
category = category,
units = unitsTable
}
Olympus.spawnUnits(spawnTable)
Olympus.debug("Olympus.clone completed successfully", 2)
end
@ -915,8 +935,8 @@ end
function Olympus.initializeUnits()
if mist and mist.DBs and mist.DBs.MEunitsById then
for id, unitTable in pairs(mist.DBs.MEunitsById) do
local unit = Unit.getByName(unitTable["unitName"])
for id, unitsTable in pairs(mist.DBs.MEunitsById) do
local unit = Unit.getByName(unitsTable["unitName"])
if unit then
Olympus.units[unit["id_"]] = unit
end

View File

@ -248,9 +248,8 @@ private:
class Clone : public Command
{
public:
Clone(unsigned int ID, Coords location) :
ID(ID),
location(location)
Clone(vector<CloneOptions> cloneOptions) :
cloneOptions(cloneOptions)
{
priority = CommandPriority::LOW;
};
@ -258,8 +257,7 @@ public:
virtual unsigned int getLoad() { return 30; }
private:
const unsigned int ID;
const Coords location;
const vector<CloneOptions> cloneOptions;
};
/* Delete unit command */

View File

@ -120,4 +120,9 @@ struct SpawnOptions {
Coords location;
string loadout;
string liveryID;
};
struct CloneOptions {
unsigned int ID;
Coords location;
};

View File

@ -140,22 +140,21 @@ string SpawnHelicopters::getString()
/* Clone unit command */
string Clone::getString()
{
Unit* unit = unitsManager->getUnit(ID);
if (unit != nullptr)
{
std::ostringstream commandSS;
commandSS.precision(10);
commandSS << "Olympus.clone, "
<< ID << ", "
<< location.lat << ", "
<< location.lng << ", "
<< "\"" << unit->getCategory() << "\"";
return commandSS.str();
}
else
{
return "";
std::ostringstream unitsSS;
unitsSS.precision(10);
for (int i = 0; i < cloneOptions.size(); i++) {
unitsSS << "[" << i + 1 << "] = {"
<< "ID = " << cloneOptions[i].ID << ", "
<< "lat = " << cloneOptions[i].location.lat << ", "
<< "lng = " << cloneOptions[i].location.lng << " }, ";
}
std::ostringstream commandSS;
commandSS.precision(10);
commandSS << "Olympus.clone, "
<< "{" << unitsSS.str() << "}";
return commandSS.str();
}
/* Delete unit command */

View File

@ -376,13 +376,20 @@ void Scheduler::handleRequest(string key, json::value value, string username)
if (unit != nullptr)
unit->setDesiredAltitudeType(to_string(value[L"altitudeType"]));
}
else if (key.compare("cloneUnit") == 0)
else if (key.compare("cloneUnits") == 0)
{
unsigned int ID = value[L"ID"].as_integer();
double lat = value[L"location"][L"lat"].as_double();
double lng = value[L"location"][L"lng"].as_double();
Coords loc; loc.lat = lat; loc.lng = lng;
command = dynamic_cast<Command*>(new Clone(ID, loc));
vector<CloneOptions> cloneOptions;
for (auto unit : value[L"units"].as_array()) {
unsigned int ID = unit[L"ID"].as_integer();
double lat = unit[L"location"][L"lat"].as_double();
double lng = unit[L"location"][L"lng"].as_double();
Coords location; location.lat = lat; location.lng = lng;
cloneOptions.push_back({ ID, location });
}
command = dynamic_cast<Command*>(new Clone(cloneOptions));
}
else if (key.compare("setROE") == 0)
{