mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Merge remote-tracking branch 'origin/release-candidate' into features/redgreen-unit
This commit is contained in:
@@ -73,7 +73,7 @@ export function AirbaseMenu(props: { open: boolean; onClose: () => void; childre
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}
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return (
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<Menu title={airbase?.getName() ?? "No airbase selected"} open={props.open} onClose={props.onClose} showBackButton={false} canBeHidden={true}>
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<Menu title={airbase?.getName() ?? "No airbase selected"} open={props.open} onClose={props.onClose} showBackButton={false}>
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||||
<div
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||||
className={`
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||||
flex flex-col gap-2 font-normal text-gray-800
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||||
@@ -117,10 +117,9 @@ export function AirbaseMenu(props: { open: boolean; onClose: () => void; childre
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<div key={idx}>
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{Object.keys(runway.headings[0]).map((runwayName) => {
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return (
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<div
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key={`${idx}-${runwayName}`}
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className={`flex w-full justify-between`}
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>
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<div key={`${idx}-${runwayName}`} className={`
|
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flex w-full justify-between
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`}>
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<span>
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{" "}
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<span className="text-gray-400">RWY</span> {runwayName}
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@@ -213,6 +212,9 @@ export function AirbaseMenu(props: { open: boolean; onClose: () => void; childre
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/>
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);
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})}
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{filteredBlueprints.filter((blueprint) => blueprint.category === "aircraft").length === 0 && (
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<span className={`text-gray-400`}>No aircraft available</span>
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)}
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</div>
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</OlAccordion>
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<OlAccordion
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@@ -264,6 +266,9 @@ export function AirbaseMenu(props: { open: boolean; onClose: () => void; childre
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/>
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);
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})}
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{filteredBlueprints.filter((blueprint) => blueprint.category === "helicopter").length === 0 && (
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<span className={`text-gray-400`}>No helicopter available</span>
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)}
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</div>
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</OlAccordion>
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</div>
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@@ -116,7 +116,82 @@ export function AudioMenu(props: { open: boolean; onClose: () => void; children?
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const lineDistance = (paddingRight - 40) / lineCounters[lineCounters.length - 1];
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return (
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<Menu title="Audio menu" open={props.open} showBackButton={false} onClose={props.onClose}>
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<Menu
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title="Audio menu"
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open={props.open}
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showBackButton={false}
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onClose={props.onClose}
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wiki={() => {
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return (
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<div
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className={`
|
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h-full flex-col overflow-auto p-4 text-gray-400 no-scrollbar flex
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gap-2
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`}
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>
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<h2 className="mb-4 font-bold">Audio menu</h2>
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<div>
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The audio menu allows you to add and manage audio sources, connect them to unit loudspeakers and radios, and to tune radio frequencies using the SRS integration. In other words, it allows you to communicate over SRS without the need of using the SRS client.
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</div>
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<div>
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Because of the limitations of the browser, you need to enable the audio backend by clicking on the volume icon in the navigation header. Moreover, you need to allow the browser to access your microphone and speakers. It may take a couple of seconds for the audio backend to start.
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</div>
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<div className="text-red-500">
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For security reasons, the audio backend will only work if the page is served over HTTPS.
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</div>
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<h2 className="my-4 font-bold">Managing the audio backend</h2>
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<div>
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You can select the input and output devices for the audio backend. The input device is the microphone that will be used to transmit your voice. The output device is the speaker that will be used to play the audio from the other players.
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</div>
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<div>
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You can also select the radio coalition. This will determine the default coalition for the radios you create. If you are in command mode, you can change the radio
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coalition by clicking on the coalition toggle button. This will have no effect if radio coalition enforcing is not enabled in the SRS server.
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</div>
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<h2 className="my-4 font-bold">Creating audio sources</h2>
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<div>
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You can add audio sources by clicking on the "Add audio source" button. By default, a microphone and a text to speech source are created, but you can add file sources as well, which allow to play audio files such as music, prerecorded messages, or background noise, such as gunfire or engine sounds.
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</div>
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<div>
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The text to speech generation works using the Google Cloud speech API and by default it works in English. For it to work, a valid Google Cloud API key must be installed on the Olympus backend server machine. See the backend documentation for more information. {/* TODO: put link here */}
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</div>
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<div>
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Text to speech and file sources can be set to operate in loop mode, which will make them repeat the audio indefinitely. This is useful for background noise or music. Moreover, you can set the volume of the audio sources.
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</div>
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<h2 className="my-4 font-bold">Creating radios and loudspeakers</h2>
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<div>
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By default, two radios are created, but you can add more by clicking on the "Add radio" button. Radios can be tuned to different frequencies, and they can be set to operate in AM or FM mode. You can also set the volume of the radios, and change the balance between the left and right channels.
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</div>
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<div>
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When a new radio is created, it will NOT be in "listen" mode, so you will need to click on the "Tune to radio" button to start listening.
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</div>
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<div>
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You have three options to transmit on the radio:
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<div>
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<li>By clicking on the "Talk on frequency" button on the radio panel. This will enable continuous transmission and will remain "on" until clicked again.</li>
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<li>By clicking on the "Push to talk" button located over the mouse coordinates panel, on the bottom right corner of the map.</li>
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<li>By using the "Push to talk" keyboard shortcuts, which can be edited in the options menu.</li>
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</div>
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</div>
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<div>
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Loudspeakers can be used to simulate environmental sounds, like 5MC calls on the carrier, or sirens. To create a loudspeaker, click on the unit that should broadcast the sound, and then click on the "Loudspeakers" button. PTT buttons for loudspeakers operate in the same way as radios.
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</div>
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<div className="text-red-500">
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The loudspeakers system uses the SRS integration, so it will only work if other players' SRS clients are running and connected to the same server as Olympus. Moreover, the loudspeaker system operates using the INTERCOM radio in SRS, and for the time being it will only work for those radios that have the INTERCOM radio enabled (i.e. usually multicrew aircraft).
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</div>
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<h2 className="my-4 font-bold">Connecting sources and radios/loudspeakers</h2>
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<div>
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Each source can be connected to one or more radios or loudspeakers. To connect a source to a radio or loudspeaker, click on the "+" button on the right of the source panel, then click on the equivalent button on the desired radio/loudspeaker. To disconnect a source from a radio or loudspeaker, click on the "-" button next to the radio/loudspeaker.
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</div>
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<div>
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The connection lines will show the connections between the sources and the radios/loudspeakers. The color of the line is randomly generated and will be different for each source.
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</div>
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<div>
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By connecting multiple sources to the same radio/loudspeaker, you can create complex audio setups, like playing background music while transmitting on the radio.
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</div>
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||||
</div>
|
||||
);
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}}
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>
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<div className="flex content-center gap-4 p-4">
|
||||
<div className="my-auto text-gray-400">
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||||
<FaQuestionCircle />
|
||||
|
||||
@@ -32,7 +32,7 @@ export function AWACSMenu(props: { open: boolean; onClose: () => void; children?
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Menu title={"AWACS Tools"} open={props.open} onClose={props.onClose} showBackButton={false} canBeHidden={true}>
|
||||
<Menu title={"AWACS Tools"} open={props.open} onClose={props.onClose} showBackButton={false}>
|
||||
<div
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||||
className={`
|
||||
flex flex-col gap-4 p-4 font-normal text-gray-800
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||||
|
||||
@@ -1,46 +1,66 @@
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||||
import { faArrowLeft, faCircleQuestion, faClose } from "@fortawesome/free-solid-svg-icons";
|
||||
import { faArrowLeft, faCircleQuestion, faClose, faEyeSlash } from "@fortawesome/free-solid-svg-icons";
|
||||
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
|
||||
import React, { useEffect, useState } from "react";
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||||
import { FaChevronDown, FaChevronUp } from "react-icons/fa";
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||||
import { FaChevronRight } from "react-icons/fa6";
|
||||
|
||||
export function Menu(props: {
|
||||
title: string;
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open: boolean;
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||||
onClose: () => void;
|
||||
canBeHidden?: boolean;
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||||
onBack?: () => void;
|
||||
showBackButton?: boolean;
|
||||
children?: JSX.Element | JSX.Element[];
|
||||
wiki?: () => (JSX.Element | JSX.Element[]);
|
||||
autohide?: boolean;
|
||||
wiki?: () => JSX.Element | JSX.Element[];
|
||||
wikiDisabled?: boolean;
|
||||
}) {
|
||||
const [hide, setHide] = useState(true);
|
||||
const [wiki, setWiki] = useState(false);
|
||||
|
||||
if (!props.open && hide) setHide(false);
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||||
useEffect(() => {
|
||||
if (props.autohide) {
|
||||
if (window.innerWidth > 640) setHide(false);
|
||||
if (!props.open) setHide(true);
|
||||
} else {
|
||||
setHide(false);
|
||||
}
|
||||
}, [props.open]);
|
||||
|
||||
return (
|
||||
<div
|
||||
data-open={props.open}
|
||||
data-wiki={wiki}
|
||||
className={`
|
||||
pointer-events-none absolute left-16 right-0 top-[58px] z-10
|
||||
h-[calc(100vh-58px)] bg-transparent transition-all ol-panel-container
|
||||
pointer-events-none absolute left-16 right-0 top-[58px] z-10 flex
|
||||
h-[calc(100vh-58px)] transition-all ol-panel-container
|
||||
data-[open='false']:-translate-x-full
|
||||
data-[wiki='true']:w-[calc(100%-58px)] data-[wiki='true']:lg:w-[800px]
|
||||
sm:w-[400px]
|
||||
`}
|
||||
tabIndex={-1}
|
||||
>
|
||||
{props.open && (
|
||||
<div className="absolute flex h-full w-[30px]">
|
||||
<div
|
||||
className={`
|
||||
pointer-events-auto my-auto flex h-[80px] w-full cursor-pointer
|
||||
justify-center rounded-r-lg bg-olympus-800/90 backdrop-blur-lg
|
||||
backdrop-grayscale
|
||||
hover:bg-olympus-400/90
|
||||
`}
|
||||
onClick={() => setHide(!hide)}
|
||||
>
|
||||
<FaChevronRight className={`my-auto text-gray-400`} />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<div
|
||||
data-hide={hide}
|
||||
data-canbehidden={props.canBeHidden}
|
||||
className={`
|
||||
pointer-events-auto h-[calc(100vh-58px)] overflow-y-auto
|
||||
overflow-x-hidden backdrop-blur-lg backdrop-grayscale
|
||||
transition-transform no-scrollbar
|
||||
pointer-events-auto h-[calc(100vh-58px)] w-full backdrop-blur-lg
|
||||
backdrop-grayscale transition-transform
|
||||
dark:bg-olympus-800/90
|
||||
data-[canbehidden='true']:h-[calc(100vh-58px-2rem)]
|
||||
data-[hide='true']:translate-y-[calc(100vh-58px)]
|
||||
data-[hide='true']:-translate-x-full
|
||||
`}
|
||||
>
|
||||
<h5
|
||||
@@ -61,12 +81,24 @@ export function Menu(props: {
|
||||
/>
|
||||
)}
|
||||
{props.title}
|
||||
{!(props.wikiDisabled === true) && (
|
||||
<FontAwesomeIcon
|
||||
onClick={() => setWiki(!wiki)}
|
||||
icon={faCircleQuestion}
|
||||
className={`
|
||||
ml-auto flex cursor-pointer items-center justify-center
|
||||
rounded-md p-2 text-lg
|
||||
dark:text-gray-500 dark:hover:bg-gray-700 dark:hover:text-white
|
||||
hover:bg-gray-200
|
||||
`}
|
||||
/>
|
||||
)}
|
||||
<FontAwesomeIcon
|
||||
onClick={() => setWiki(!wiki)}
|
||||
icon={faCircleQuestion}
|
||||
onClick={() => setHide(true)}
|
||||
icon={faEyeSlash}
|
||||
className={`
|
||||
ml-auto flex cursor-pointer items-center justify-center rounded-md
|
||||
p-2 text-lg
|
||||
flex cursor-pointer items-center justify-center rounded-md p-2
|
||||
text-lg
|
||||
dark:text-gray-500 dark:hover:bg-gray-700 dark:hover:text-white
|
||||
hover:bg-gray-200
|
||||
`}
|
||||
@@ -82,37 +114,33 @@ export function Menu(props: {
|
||||
`}
|
||||
/>
|
||||
</h5>
|
||||
<div className="flex h-[calc(100%-3rem)]">
|
||||
<div data-wiki={wiki} className={`
|
||||
w-0 overflow-hidden transition-all
|
||||
data-[wiki='true']:w-[50%]
|
||||
`}>
|
||||
{props.wiki ? props.wiki() : <div className={`p-4 text-gray-200`}>Work in progress</div>}
|
||||
</div>
|
||||
<div data-wiki={wiki} className={`
|
||||
w-full
|
||||
sm:w-[400px]
|
||||
`}>{props.children}</div>
|
||||
</div>
|
||||
</div>
|
||||
{props.canBeHidden == true && (
|
||||
<div
|
||||
className={`
|
||||
pointer-events-auto flex h-8 cursor-pointer justify-center
|
||||
bg-olympus-800/90 backdrop-blur-lg backdrop-grayscale
|
||||
hover:bg-olympus-400/90
|
||||
flex h-[calc(100%-3rem)] w-full flex-col
|
||||
sm:flex-row
|
||||
`}
|
||||
onClick={() => setHide(!hide)}
|
||||
>
|
||||
{hide ? (
|
||||
<FaChevronUp className="mx-auto my-auto text-gray-400" />
|
||||
) : (
|
||||
<FaChevronDown
|
||||
className={`mx-auto my-auto text-gray-400`}
|
||||
/>
|
||||
)}
|
||||
<div
|
||||
data-wiki={wiki}
|
||||
className={`
|
||||
h-0 w-0 overflow-hidden transition-all
|
||||
data-[wiki='true']:min-h-[50%] data-[wiki='true']:min-w-full
|
||||
sm:data-[wiki='true']:min-h-full sm:data-[wiki='true']:min-w-[50%]
|
||||
`}
|
||||
>
|
||||
{props.wiki ? props.wiki() : <div className={`p-4 text-gray-200`}>Work in progress</div>}
|
||||
</div>
|
||||
<div
|
||||
data-wiki={wiki}
|
||||
className={`
|
||||
relative overflow-y-auto overflow-x-hidden no-scrollbar
|
||||
sm:w-[400px]
|
||||
`}
|
||||
>
|
||||
{props.children}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import { DrawSubState, MAP_OPTIONS_DEFAULTS, NO_SUBSTATE, OlympusState, OlympusS
|
||||
import { AppStateChangedEvent, ContextActionSetChangedEvent, MapOptionsChangedEvent, ShortcutsChangedEvent } from "../../events";
|
||||
import { ContextActionSet } from "../../unit/contextactionset";
|
||||
import { MapToolBar } from "./maptoolbar";
|
||||
import { CoordinatesPanel } from "./coordinatespanel";
|
||||
|
||||
export function ControlsPanel(props: {}) {
|
||||
const [controls, setControls] = useState(
|
||||
@@ -200,12 +201,12 @@ export function ControlsPanel(props: {}) {
|
||||
className={`
|
||||
absolute right-[0px] top-16
|
||||
${mapOptions.showMinimap ? `bottom-[233px]` : `bottom-[65px]`}
|
||||
pointer-events-none flex w-[310px] flex-col items-center justify-between
|
||||
pointer-events-none flex w-[288px] flex-col items-center justify-between
|
||||
gap-1 p-3 text-sm
|
||||
`}
|
||||
>
|
||||
<MapToolBar />
|
||||
{controls?.map((control) => {
|
||||
{/*controls?.map((control) => {
|
||||
return (
|
||||
<div
|
||||
key={control.text}
|
||||
@@ -246,7 +247,7 @@ export function ControlsPanel(props: {}) {
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
})*/}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ export function CoordinatesPanel(props: {}) {
|
||||
const [elevation, setElevation] = useState(0);
|
||||
const [bullseyes, setBullseyes] = useState(null as null | { [name: string]: Bullseye });
|
||||
const [selectedUnits, setSelectedUnits] = useState([] as Unit[]);
|
||||
const [open, setOpen] = useState(true);
|
||||
|
||||
useEffect(() => {
|
||||
MouseMovedEvent.on((latlng, elevation) => {
|
||||
@@ -27,18 +28,30 @@ export function CoordinatesPanel(props: {}) {
|
||||
return (
|
||||
<div
|
||||
className={`
|
||||
absolute bottom-[20px] right-[310px] flex min-h-12 w-[380px] flex-col
|
||||
items-center justify-between gap-2 rounded-lg bg-gray-200 px-3 py-3
|
||||
text-sm backdrop-blur-lg backdrop-grayscale
|
||||
flex w-full flex-col items-center justify-between gap-2 rounded-lg
|
||||
bg-gray-200 px-3 py-3 text-sm backdrop-blur-lg backdrop-grayscale
|
||||
dark:bg-olympus-800/90 dark:text-gray-200
|
||||
`}
|
||||
onClick={() => setOpen(!open)}
|
||||
>
|
||||
{bullseyes && (
|
||||
<div className="flex w-full items-center justify-start">
|
||||
<div className="absolute right-[12px] top-[15px]">
|
||||
{open ? (
|
||||
<FaChevronDown className="cursor-pointer" />
|
||||
) : (
|
||||
<FaChevronUp
|
||||
className={`cursor-pointer`}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
{open && bullseyes && (
|
||||
<div
|
||||
className={`
|
||||
flex w-full flex-col items-start justify-start gap-2
|
||||
`}
|
||||
>
|
||||
<div
|
||||
className={`
|
||||
mr-[11px] flex min-w-64 max-w-64 items-center justify-between
|
||||
gap-2
|
||||
flex flex min-w-64 max-w-64 items-start justify-between gap-2
|
||||
`}
|
||||
>
|
||||
{bullseyes[2] && (
|
||||
@@ -84,18 +97,27 @@ export function CoordinatesPanel(props: {}) {
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="flex w-full items-center justify-between">
|
||||
<div
|
||||
className={`
|
||||
flex w-full items-center justify-between pointer-events-all
|
||||
`}
|
||||
>
|
||||
<OlLocation className="!min-w-64 !max-w-64 bg-transparent !p-0" location={latlng} />
|
||||
<span
|
||||
className={`
|
||||
mr-2 rounded-sm bg-white px-1 py-1 text-center font-bold
|
||||
text-olympus-700
|
||||
`}
|
||||
>
|
||||
<FaMountain />
|
||||
</span>
|
||||
<div className="min-w-12">{mToFt(elevation).toFixed()}ft</div>
|
||||
</div>
|
||||
|
||||
{open && (
|
||||
<div className="flex w-full items-center justify-start">
|
||||
<span
|
||||
className={`
|
||||
mr-2 rounded-sm bg-white px-1 py-1 text-center font-bold
|
||||
text-olympus-700
|
||||
`}
|
||||
>
|
||||
<FaMountain />
|
||||
</span>
|
||||
<div className="min-w-12">{mToFt(elevation).toFixed()}ft</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -92,7 +92,11 @@ export function DrawingMenu(props: { open: boolean; onClose: () => void }) {
|
||||
hover:scale-125 hover:text-gray-200
|
||||
`}
|
||||
onClick={() => {
|
||||
container.setVisibility(!container.getVisibility(), true);
|
||||
if (container === mainDrawingsContainer.container) {
|
||||
getApp().getMap().setOption("showMissionDrawings", !getApp().getMap().getOptions().showMissionDrawings);
|
||||
} else {
|
||||
container.setVisibility(!container.getVisibility(), true);
|
||||
}
|
||||
}}
|
||||
/>
|
||||
<div
|
||||
@@ -147,12 +151,60 @@ export function DrawingMenu(props: { open: boolean; onClose: () => void }) {
|
||||
open={props.open}
|
||||
title="Draw"
|
||||
onClose={props.onClose}
|
||||
canBeHidden={true}
|
||||
showBackButton={appSubState !== DrawSubState.NO_SUBSTATE}
|
||||
onBack={() => {
|
||||
getApp().getCoalitionAreasManager().setSelectedArea(null);
|
||||
getApp().setState(OlympusState.DRAW, DrawSubState.NO_SUBSTATE);
|
||||
}}
|
||||
wiki={() => {
|
||||
return (
|
||||
<div
|
||||
className={`
|
||||
h-full flex-col overflow-auto p-4 text-gray-400 no-scrollbar flex
|
||||
gap-2
|
||||
`}
|
||||
>
|
||||
<h2 className="mb-4 font-bold">Drawing menu</h2>
|
||||
<div>
|
||||
The drawing menu allows you to create and manage custom drawings, such as polygons and circles, and to generate IADS (Integrated Air Defense
|
||||
System) areas. Moreover, you can manage the visibility and opacity of mission drawings, i.e. drawings from the Mission Editor.
|
||||
</div>
|
||||
<h2 className="my-4 font-bold">Custom drawings and IADS</h2>
|
||||
<div>
|
||||
To create a custom drawing, click on the 'Add polygon' or 'Add circle' buttons, then click on the map to add polygons or to move the drawing.
|
||||
Double-click on the map to finish your creation. You can then edit the drawing by clicking on it. You can also move it up or down in the list, or
|
||||
delete it.
|
||||
</div>
|
||||
<div>
|
||||
You can change the name and the coalition of the area. You can also generate an IADS area by selecting the types, eras, and ranges of units you
|
||||
want to include in the area. You can also set the density and distribution of the IADS. If you check the 'Force coalition appropriate units' box,
|
||||
the IADS will only include units that are appropriate for the coalition of the area (e.g. Hawk SAMs for {""}
|
||||
<span className="text-blue-500">blue</span> and SA-6 SAMs for{" "}
|
||||
<span
|
||||
className={`text-red-500`}
|
||||
>
|
||||
red
|
||||
</span>
|
||||
).
|
||||
</div>
|
||||
<div>
|
||||
The IADS generator will create a random distribution of units in the area, based on the density and distribution you set. Units will be
|
||||
concentrated around cities, and airbases that belong to the selected coalition.
|
||||
</div>
|
||||
<h2 className="my-4 font-bold">Mission drawings</h2>
|
||||
<div>
|
||||
You can manage the visibility and opacity of mission drawings by clicking on the eye icon. Moreover, you can change the opacity of the drawing by
|
||||
using the slider. You can also hide or show all the drawings in a container.
|
||||
</div>
|
||||
<div>
|
||||
You can search for a specific drawing by typing in the search bar. The search is case-insensitive and will match any part of the drawing name.
|
||||
</div>
|
||||
<div>
|
||||
Any change you make is persistent and will be saved for the next time you reload Olympus, as long as the DCS mission was not restarted.
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}}
|
||||
>
|
||||
<>
|
||||
{appState === OlympusState.DRAW && appSubState === DrawSubState.NO_SUBSTATE && (
|
||||
@@ -297,12 +349,10 @@ export function DrawingMenu(props: { open: boolean; onClose: () => void }) {
|
||||
bg-olympus-600 p-5
|
||||
`}
|
||||
>
|
||||
<div
|
||||
className={`border-b-2 border-b-olympus-100 pb-4 text-gray-300`}
|
||||
>
|
||||
Automatic IADS generation
|
||||
</div>
|
||||
<OlDropdown className="" label="Units types">
|
||||
<div className={`
|
||||
border-b-2 border-b-olympus-100 pb-4 text-gray-300
|
||||
`}>Automatic IADS generation</div>
|
||||
<OlDropdown className="" label="Units types" disableAutoClose={true}>
|
||||
{types.map((type, idx) => {
|
||||
if (!(type in typesSelection)) {
|
||||
typesSelection[type] = true;
|
||||
@@ -323,7 +373,7 @@ export function DrawingMenu(props: { open: boolean; onClose: () => void }) {
|
||||
);
|
||||
})}
|
||||
</OlDropdown>
|
||||
<OlDropdown className="" label="Units eras">
|
||||
<OlDropdown className="" label="Units eras" disableAutoClose={true}>
|
||||
{eras.map((era) => {
|
||||
if (!(era in erasSelection)) {
|
||||
erasSelection[era] = true;
|
||||
@@ -344,7 +394,7 @@ export function DrawingMenu(props: { open: boolean; onClose: () => void }) {
|
||||
);
|
||||
})}
|
||||
</OlDropdown>
|
||||
<OlDropdown className="" label="Units ranges">
|
||||
<OlDropdown className="" label="Units ranges" disableAutoClose={true}>
|
||||
{["Short range", "Medium range", "Long range"].map((range) => {
|
||||
if (!(range in rangesSelection)) {
|
||||
rangesSelection[range] = true;
|
||||
|
||||
@@ -30,11 +30,17 @@ export function EffectSpawnMenu(props: { visible: boolean; compact: boolean; eff
|
||||
type: props.effect,
|
||||
explosionType,
|
||||
});
|
||||
else if (props.effect === "smoke")
|
||||
else if (props.effect === "smoke") {
|
||||
let colorName = "white";
|
||||
if (smokeColor === colors.BLUE) colorName = "blue";
|
||||
else if (smokeColor === colors.RED) colorName = "red";
|
||||
else if (smokeColor === colors.GREEN) colorName = "green";
|
||||
else if (smokeColor === colors.ORANGE) colorName = "orange";
|
||||
getApp()?.getMap()?.setEffectRequestTable({
|
||||
type: props.effect,
|
||||
smokeColor,
|
||||
smokeColor: colorName,
|
||||
});
|
||||
}
|
||||
getApp().setState(OlympusState.SPAWN, SpawnSubState.SPAWN_EFFECT);
|
||||
} else {
|
||||
if (appState === OlympusState.SPAWN && appSubState === SpawnSubState.SPAWN_EFFECT) getApp().setState(OlympusState.IDLE);
|
||||
@@ -129,7 +135,13 @@ export function EffectSpawnMenu(props: { visible: boolean; compact: boolean; eff
|
||||
else if (explosionType === "White phosphorous") getApp().getServerManager().spawnExplosion(50, "phosphorous", props.latlng);
|
||||
getApp().getMap().addExplosionMarker(props.latlng);
|
||||
} else if (props.effect === "smoke") {
|
||||
getApp().getServerManager().spawnSmoke(smokeColor, props.latlng);
|
||||
/* Find the name of the color */
|
||||
let colorName = "white";
|
||||
if (smokeColor === colors.BLUE) colorName = "blue";
|
||||
else if (smokeColor === colors.RED) colorName = "red";
|
||||
else if (smokeColor === colors.GREEN) colorName = "green";
|
||||
else if (smokeColor === colors.ORANGE) colorName = "orange";
|
||||
getApp().getServerManager().spawnSmoke(colorName, props.latlng);
|
||||
getApp()
|
||||
.getMap()
|
||||
.addSmokeMarker(props.latlng, smokeColor ?? colors.WHITE);
|
||||
|
||||
@@ -6,6 +6,9 @@ import { getApp } from "../../olympusapp";
|
||||
import { ServerStatus } from "../../interfaces";
|
||||
import { CommandModeOptionsChangedEvent, ServerStatusUpdatedEvent } from "../../events";
|
||||
import { BLUE_COMMANDER, COMMAND_MODE_OPTIONS_DEFAULTS, ERAS_ORDER, GAME_MASTER, RED_COMMANDER } from "../../constants/constants";
|
||||
import { secondsToTimeString } from "../../other/utils";
|
||||
import { FaQuestionCircle } from "react-icons/fa";
|
||||
import { FaMinus, FaPlus } from "react-icons/fa6";
|
||||
|
||||
export function GameMasterMenu(props: { open: boolean; onClose: () => void; children?: JSX.Element | JSX.Element[] }) {
|
||||
const [commandModeOptions, setCommandModeOptions] = useState(COMMAND_MODE_OPTIONS_DEFAULTS);
|
||||
@@ -21,53 +24,131 @@ export function GameMasterMenu(props: { open: boolean; onClose: () => void; chil
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<Menu title="Game Master options" open={props.open} showBackButton={false} onClose={props.onClose}>
|
||||
<Menu title="Game Master options" open={props.open} showBackButton={false} onClose={props.onClose} wiki={() => {
|
||||
return (
|
||||
<div
|
||||
className={`
|
||||
h-full flex-col overflow-auto p-4 text-gray-400 no-scrollbar flex
|
||||
gap-2
|
||||
`}
|
||||
>
|
||||
<h2 className="mb-4 font-bold">Game Master menu</h2>
|
||||
<div>
|
||||
The Game Master menu allows the Game Master to set up the game session for the Real Time Strategy game mode of DCS Olympus.
|
||||
</div>
|
||||
<div>
|
||||
In this mode, commanders can play against eachother in a real-time strategy game, where they can spawn a limited amount of units. Each commander can only control units belonging to their coalition. Moreover, they can only see enemy units if detected, so proper placement of radars is crucial.
|
||||
</div>
|
||||
<div>
|
||||
The Game Master can set up the game session by restricting the unit spawns, setting the setup time, and restricting the eras of the units that can be spawned. Moreover, the Game Master can set the amount of spawn points available for each coalition.
|
||||
</div>
|
||||
<div>
|
||||
During the setup time, commanders can prepare the battlefield. As long as they have sufficient spawn points, they can place units anywhere on the map. After the setup time ends, the game starts and the restrictions are enforced.
|
||||
</div>
|
||||
<div>
|
||||
When restrictions are enforced, commanders will no longer be able to spawn ground units, and air units can only be spawned from airfields.
|
||||
</div>
|
||||
<div>
|
||||
There are multiple additional modes of play. You can disable the spawn restrictions to allow commanders to spawn units freely, but can only see detected units, or you can set the spawn points to 0 to disable unit spawns entirely and force commanders to only use the units they have at the start of the game or that you provide.
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}}>
|
||||
<div
|
||||
className={`
|
||||
flex flex-col gap-2 p-5 font-normal text-gray-800
|
||||
dark:text-white
|
||||
`}
|
||||
>
|
||||
You are operating as:
|
||||
{commandModeOptions.commandMode === GAME_MASTER && (
|
||||
<div
|
||||
className={`
|
||||
w-full rounded-md bg-olympus-400 p-2 text-center font-bold
|
||||
`}
|
||||
>
|
||||
GAME MASTER
|
||||
</div>
|
||||
)}
|
||||
{commandModeOptions.commandMode === BLUE_COMMANDER && <div className={`
|
||||
w-full rounded-md bg-blue-600 p-2 text-center font-bold
|
||||
`}>BLUE COMMANDER</div>}
|
||||
{commandModeOptions.commandMode === RED_COMMANDER && <div className={`
|
||||
w-full rounded-md bg-red-700 p-2 text-center font-bold
|
||||
`}>RED COMMANDER</div>}
|
||||
{serverStatus.elapsedTime > currentSetupTime && (
|
||||
<div
|
||||
className={`
|
||||
w-full rounded-md bg-orange-600 p-2 text-center font-bold
|
||||
`}
|
||||
>
|
||||
Setup time has ended
|
||||
</div>
|
||||
)}
|
||||
{serverStatus.elapsedTime <= currentSetupTime && (
|
||||
<div
|
||||
className={`
|
||||
w-full rounded-md bg-green-700 p-2 text-center font-bold
|
||||
`}
|
||||
>
|
||||
SETUP ends in {(currentSetupTime - serverStatus.elapsedTime)?.toFixed()} seconds
|
||||
{commandModeOptions.restrictSpawns ? (
|
||||
<>
|
||||
<div className="mb-4 flex content-center gap-4">
|
||||
<div className="my-auto text-gray-400">
|
||||
<FaQuestionCircle />
|
||||
</div>
|
||||
<div className="text-sm text-gray-400">
|
||||
Unit spawns are restricted. During the SETUP phase, commanders can spawn units according to the settings below. After the SETUP phase ends,
|
||||
ground/navy units and air spawns are disabled, and commanders can spawn aircraft/helicopters only from airfields.
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex">
|
||||
{commandModeOptions.commandMode === GAME_MASTER && (
|
||||
<button
|
||||
className={`
|
||||
h-10 rounded-s-lg bg-gray-100 p-3
|
||||
dark:bg-gray-700 dark:hover:bg-gray-600
|
||||
dark:focus:ring-blue-700
|
||||
focus:outline-none focus:ring-2 focus:ring-gray-100
|
||||
hover:bg-gray-200
|
||||
`}
|
||||
onClick={() => {
|
||||
const newCommandModeOptions = { ...commandModeOptions };
|
||||
newCommandModeOptions.setupTime = Math.max(serverStatus.elapsedTime, newCommandModeOptions.setupTime - 60);
|
||||
if (commandModeOptions.commandMode !== GAME_MASTER) return;
|
||||
setCommandModeOptions(newCommandModeOptions);
|
||||
setCurrentSetupTime(newCommandModeOptions.setupTime);
|
||||
getApp().getServerManager().setCommandModeOptions(newCommandModeOptions);
|
||||
}}
|
||||
>
|
||||
<FaMinus className="my-auto" />
|
||||
</button>
|
||||
)}
|
||||
<div className={`
|
||||
relative z-[-1] flex h-10 w-[360px] bg-olympus-600
|
||||
`}>
|
||||
<div
|
||||
className={`
|
||||
absolute my-auto w-full text-center before
|
||||
before:absolute before:left-0 before:z-[-1] before:h-10
|
||||
before:w-full before:bg-olympus-400 before:content-['']
|
||||
`}
|
||||
style={{ width: `${Math.min(100, 100 - ((currentSetupTime - serverStatus.elapsedTime) / currentSetupTime) * 100)}%` }}
|
||||
></div>
|
||||
{currentSetupTime - serverStatus.elapsedTime > 0 ? (
|
||||
<div className="mx-auto my-auto">SETUP ends in {secondsToTimeString(currentSetupTime - serverStatus.elapsedTime)}</div>
|
||||
) : (
|
||||
<div className="mx-auto my-auto animate-pulse">SETUP ended, restrictions active</div>
|
||||
)}
|
||||
</div>
|
||||
{commandModeOptions.commandMode === GAME_MASTER && (
|
||||
<button
|
||||
className={`
|
||||
h-10 rounded-e-lg bg-gray-100 p-3
|
||||
dark:bg-gray-700 dark:hover:bg-gray-600
|
||||
dark:focus:ring-blue-700
|
||||
focus:outline-none focus:ring-2 focus:ring-gray-100
|
||||
hover:bg-gray-200
|
||||
`}
|
||||
onClick={() => {
|
||||
const newCommandModeOptions = { ...commandModeOptions };
|
||||
newCommandModeOptions.setupTime = Math.max(serverStatus.elapsedTime + 60, newCommandModeOptions.setupTime + 60);
|
||||
if (commandModeOptions.commandMode !== GAME_MASTER) return;
|
||||
setCommandModeOptions(newCommandModeOptions);
|
||||
setCurrentSetupTime(newCommandModeOptions.setupTime);
|
||||
getApp().getServerManager().setCommandModeOptions(newCommandModeOptions);
|
||||
}}
|
||||
>
|
||||
<FaPlus className="my-auto" />
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<div className="flex content-center gap-4">
|
||||
<div className="my-auto text-gray-400">
|
||||
<FaQuestionCircle />
|
||||
</div>
|
||||
<div className="text-sm text-gray-400">
|
||||
Unit spawns are NOT restricted, therefore no setup time is enforced and commanders can spawn units as desired. Only unit detection is enforced.
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<span className="mt-5">Options: </span>
|
||||
<div className="flex flex-col gap-2">
|
||||
<div className="flex flex-col gap-3">
|
||||
<div
|
||||
className={`
|
||||
group flex flex-row rounded-md justify-content cursor-pointer
|
||||
gap-4 p-2
|
||||
gap-4 px-2
|
||||
dark:hover:bg-olympus-400
|
||||
`}
|
||||
onClick={() => {
|
||||
@@ -82,13 +163,13 @@ export function GameMasterMenu(props: { open: boolean; onClose: () => void; chil
|
||||
data-disabled={!commandModeOptions.restrictSpawns || commandModeOptions.commandMode !== GAME_MASTER}
|
||||
className={`data-[disabled='true']:text-gray-400`}
|
||||
>
|
||||
Restrict unit spanws
|
||||
Restrict unit spawns
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={`
|
||||
group flex flex-row rounded-md justify-content cursor-pointer
|
||||
gap-4 p-2
|
||||
gap-4 px-2
|
||||
dark:hover:bg-olympus-400
|
||||
`}
|
||||
onClick={() => {
|
||||
@@ -120,7 +201,7 @@ export function GameMasterMenu(props: { open: boolean; onClose: () => void; chil
|
||||
key={era}
|
||||
className={`
|
||||
group flex flex-row rounded-md justify-content
|
||||
cursor-pointer gap-4 p-2
|
||||
cursor-pointer gap-4 px-2
|
||||
dark:hover:bg-olympus-400
|
||||
`}
|
||||
onClick={() => {
|
||||
@@ -224,56 +305,6 @@ export function GameMasterMenu(props: { open: boolean; onClose: () => void; chil
|
||||
}}
|
||||
></OlNumberInput>
|
||||
</div>
|
||||
<div
|
||||
className={`
|
||||
group flex flex-row rounded-md justify-content gap-4 px-4 py-2
|
||||
`}
|
||||
>
|
||||
<span
|
||||
data-disabled={!commandModeOptions.restrictSpawns || commandModeOptions.commandMode !== GAME_MASTER}
|
||||
className={`
|
||||
my-auto mr-auto
|
||||
data-[disabled='true']:text-gray-400
|
||||
`}
|
||||
>
|
||||
Setup time (seconds)
|
||||
</span>
|
||||
<OlNumberInput
|
||||
min={0}
|
||||
max={6000}
|
||||
value={commandModeOptions.setupTime}
|
||||
onChange={(e) => {
|
||||
if (!commandModeOptions.restrictSpawns || commandModeOptions.commandMode !== GAME_MASTER) return;
|
||||
const newCommandModeOptions = { ...commandModeOptions };
|
||||
newCommandModeOptions.setupTime = parseInt(e.target.value);
|
||||
setCommandModeOptions(newCommandModeOptions);
|
||||
}}
|
||||
onIncrease={() => {
|
||||
if (!commandModeOptions.restrictSpawns || commandModeOptions.commandMode !== GAME_MASTER) return;
|
||||
const newCommandModeOptions = { ...commandModeOptions };
|
||||
newCommandModeOptions.setupTime = Math.min(newCommandModeOptions.setupTime + 10, 6000);
|
||||
setCommandModeOptions(newCommandModeOptions);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
if (!commandModeOptions.restrictSpawns || commandModeOptions.commandMode !== GAME_MASTER) return;
|
||||
const newCommandModeOptions = { ...commandModeOptions };
|
||||
newCommandModeOptions.setupTime = Math.max(newCommandModeOptions.setupTime - 10, 0);
|
||||
setCommandModeOptions(newCommandModeOptions);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
</div>
|
||||
<div
|
||||
className={`
|
||||
group flex flex-row rounded-md justify-content gap-4 px-4 py-2
|
||||
`}
|
||||
>
|
||||
<span className="mr-auto">Elapsed time (seconds)</span>{" "}
|
||||
<span
|
||||
className={`w-32 text-center`}
|
||||
>
|
||||
{serverStatus.elapsedTime?.toFixed()}
|
||||
</span>
|
||||
</div>
|
||||
{commandModeOptions.commandMode === GAME_MASTER && (
|
||||
<button
|
||||
type="button"
|
||||
|
||||
@@ -50,6 +50,8 @@ import {
|
||||
import { OlympusConfig } from "../../interfaces";
|
||||
import { FaCheck, FaQuestionCircle, FaSave, FaSpinner } from "react-icons/fa";
|
||||
import { OlExpandingTooltip } from "../components/olexpandingtooltip";
|
||||
import { ftToM } from "../../other/utils";
|
||||
import { LatLng } from "leaflet";
|
||||
|
||||
export function Header() {
|
||||
const [mapHiddenTypes, setMapHiddenTypes] = useState(MAP_HIDDEN_TYPES_DEFAULTS);
|
||||
@@ -64,7 +66,9 @@ export function Header() {
|
||||
|
||||
useEffect(() => {
|
||||
HiddenTypesChangedEvent.on((hiddenTypes) => setMapHiddenTypes({ ...hiddenTypes }));
|
||||
MapOptionsChangedEvent.on((mapOptions) => setMapOptions({ ...mapOptions }));
|
||||
MapOptionsChangedEvent.on((mapOptions) => {
|
||||
setMapOptions({ ...mapOptions })
|
||||
});
|
||||
MapSourceChangedEvent.on((source) => setMapSource(source));
|
||||
ConfigLoadedEvent.on((config: OlympusConfig) => {
|
||||
// Timeout needed to make sure the map configuration has updated
|
||||
@@ -100,9 +104,16 @@ export function Header() {
|
||||
return (
|
||||
<div
|
||||
className={`
|
||||
z-10 flex w-full gap-4 border-gray-200 bg-gray-300 px-3 align-center
|
||||
relative z-10 flex w-full gap-4 border-gray-200 bg-gray-300 px-3
|
||||
align-center
|
||||
dark:border-gray-800 dark:bg-olympus-900
|
||||
`}
|
||||
onWheel={(e) => {
|
||||
if (scrollRef.current) {
|
||||
if (e.deltaY > 0) (scrollRef.current as HTMLElement).scrollLeft += 100;
|
||||
else (scrollRef.current as HTMLElement).scrollLeft -= 100;
|
||||
}
|
||||
}}
|
||||
>
|
||||
<img src="images/icon.png" className={`my-auto h-10 w-10 rounded-md p-0`}></img>
|
||||
{!scrolledLeft && (
|
||||
@@ -145,21 +156,23 @@ export function Header() {
|
||||
{IP}
|
||||
</div>
|
||||
</div>
|
||||
{savingSessionData ? (
|
||||
<div className="text-white">
|
||||
<FaSpinner className={`animate-spin text-2xl`} />
|
||||
</div>
|
||||
) : (
|
||||
<div className={`relative text-white`}>
|
||||
<FaFloppyDisk className={`absolute -top-3 text-2xl`} />
|
||||
<FaCheck
|
||||
className={`
|
||||
<div className="w-8">
|
||||
{savingSessionData ? (
|
||||
<div className="text-white">
|
||||
<FaSpinner className={`animate-spin text-2xl`} />
|
||||
</div>
|
||||
) : (
|
||||
<div className={`relative text-white`}>
|
||||
<FaFloppyDisk className={`absolute -top-3 text-2xl`} />
|
||||
<FaCheck
|
||||
className={`
|
||||
absolute left-[9px] top-[-6px] text-2xl text-olympus-900
|
||||
`}
|
||||
/>
|
||||
<FaCheck className={`absolute left-3 top-0 text-green-500`} />
|
||||
</div>
|
||||
)}
|
||||
/>
|
||||
<FaCheck className={`absolute left-3 top-0 text-green-500`} />
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{commandModeOptions.commandMode === BLUE_COMMANDER && (
|
||||
|
||||
@@ -60,7 +60,7 @@ export function JTACMenu(props: { open: boolean; onClose: () => void; children?:
|
||||
let targetPosition = (targetUnit ? targetUnit.getPosition() : targetLocation) ?? new LatLng(0, 0);
|
||||
|
||||
return (
|
||||
<Menu title={"JTAC Tools"} open={props.open} onClose={props.onClose} showBackButton={false} canBeHidden={true}>
|
||||
<Menu title={"JTAC Tools"} open={props.open} onClose={props.onClose} showBackButton={false}>
|
||||
<div
|
||||
className={`
|
||||
flex flex-col gap-2 p-4 font-normal text-gray-800
|
||||
|
||||
@@ -5,6 +5,8 @@ import { getApp } from "../../olympusapp";
|
||||
import { FaChevronDown, FaChevronUp } from "react-icons/fa6";
|
||||
import { MapOptionsChangedEvent, ServerStatusUpdatedEvent } from "../../events";
|
||||
import { colors, MAP_OPTIONS_DEFAULTS } from "../../constants/constants";
|
||||
import { CoordinatesPanel } from "./coordinatespanel";
|
||||
import { RadiosSummaryPanel } from "./radiossummarypanel";
|
||||
|
||||
export function MiniMapPanel(props: {}) {
|
||||
const [serverStatus, setServerStatus] = useState({} as ServerStatus);
|
||||
@@ -54,47 +56,65 @@ export function MiniMapPanel(props: {}) {
|
||||
className={`
|
||||
absolute right-[10px]
|
||||
${mapOptions.showMinimap ? `bottom-[188px]` : `bottom-[20px]`}
|
||||
flex w-[288px] items-center justify-between
|
||||
${mapOptions.showMinimap ? `rounded-t-lg` : `rounded-lg`}
|
||||
h-12 bg-gray-200 px-3 text-sm backdrop-blur-lg backdrop-grayscale
|
||||
dark:bg-olympus-800/90 dark:text-gray-200
|
||||
flex w-[288px] cursor-pointer flex-col items-center justify-between
|
||||
gap-2 text-sm backdrop-blur-lg
|
||||
`}
|
||||
|
||||
>
|
||||
{!serverStatus.connected ? (
|
||||
<div className={`flex animate-pulse items-center gap-2 font-semibold`}>
|
||||
<div className={`relative h-4 w-4 rounded-full bg-[#F05252]`}></div>
|
||||
Server disconnected
|
||||
</div>
|
||||
) : serverStatus.paused ? (
|
||||
<div className={`flex animate-pulse items-center gap-2 font-semibold`}>
|
||||
<div className={`relative h-4 w-4 rounded-full bg-[#FF9900]`}></div>
|
||||
Server paused
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
<div className="flex gap-2 font-semibold">
|
||||
FPS:
|
||||
<span style={{ color: frameRateColor }} className={`font-semibold`}>
|
||||
{serverStatus.frameRate}
|
||||
</span>
|
||||
<RadiosSummaryPanel />
|
||||
<CoordinatesPanel />
|
||||
<div className={`
|
||||
flex h-12 w-full items-center justify-between gap-2 px-3
|
||||
backdrop-grayscale
|
||||
dark:bg-olympus-800/90 dark:text-gray-200
|
||||
${mapOptions.showMinimap ? `rounded-t-lg` : `rounded-lg`}
|
||||
`}
|
||||
onClick={(ev) => {
|
||||
getApp().getMap().setOption("showMinimap", !mapOptions.showMinimap);
|
||||
}}>
|
||||
{!serverStatus.connected ? (
|
||||
<div className={`flex animate-pulse items-center gap-2 font-semibold`}>
|
||||
<div className={`relative h-4 w-4 rounded-full bg-[#F05252]`}></div>
|
||||
Server disconnected
|
||||
</div>
|
||||
<div className="flex gap-2 font-semibold">
|
||||
Load:
|
||||
<span style={{ color: loadColor }} className={`font-semibold`}>
|
||||
{serverStatus.load}
|
||||
</span>
|
||||
) : serverStatus.paused ? (
|
||||
<div className={`flex animate-pulse items-center gap-2 font-semibold`}>
|
||||
<div className={`relative h-4 w-4 rounded-full bg-[#FF9900]`}></div>
|
||||
Server paused
|
||||
</div>
|
||||
<div className="flex cursor-pointer gap-2 font-semibold" onClick={() => setShowMissionTime(!showMissionTime)}>
|
||||
{showMissionTime ? "MT" : "ET"}: {timeString}
|
||||
</div>
|
||||
<div className={`relative h-4 w-4 rounded-full bg-[#8BFF63]`}></div>
|
||||
</>
|
||||
)}
|
||||
{mapOptions.showMinimap ? (
|
||||
<FaChevronDown className="cursor-pointer" onClick={() => getApp().getMap().setOption("showMinimap", false)} />
|
||||
) : (
|
||||
<FaChevronUp className="cursor-pointer" onClick={() => getApp().getMap().setOption("showMinimap", true)} />
|
||||
)}
|
||||
) : (
|
||||
<>
|
||||
<div className="flex w-16 gap-1 font-semibold">
|
||||
FPS:
|
||||
<span style={{ color: frameRateColor }} className={`font-semibold`}>
|
||||
{serverStatus.frameRate}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex gap-1 font-semibold">
|
||||
Load:
|
||||
<span style={{ color: loadColor }} className={`font-semibold`}>
|
||||
{serverStatus.load}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className="ml-auto flex w-24 cursor-pointer gap-2 font-semibold"
|
||||
onClick={(ev) => {
|
||||
setShowMissionTime(!showMissionTime);
|
||||
ev.stopPropagation();
|
||||
}}
|
||||
>
|
||||
{showMissionTime ? "MT" : "ET"}: {timeString}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
{mapOptions.showMinimap ? (
|
||||
<FaChevronDown className="cursor-pointer" />
|
||||
) : (
|
||||
<FaChevronUp
|
||||
className={`cursor-pointer`}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -9,15 +9,18 @@ import { BindShortcutRequestEvent, MapOptionsChangedEvent, ShortcutsChangedEvent
|
||||
import { OlAccordion } from "../components/olaccordion";
|
||||
import { Shortcut } from "../../shortcut/shortcut";
|
||||
import { OlSearchBar } from "../components/olsearchbar";
|
||||
import { FaTrash, FaXmark } from "react-icons/fa6";
|
||||
import { FaTrash, FaUserGroup, FaXmark } from "react-icons/fa6";
|
||||
import { OlCoalitionToggle } from "../components/olcoalitiontoggle";
|
||||
import { FaQuestionCircle } from "react-icons/fa";
|
||||
import { FaCog, FaKey, FaPlus, FaQuestionCircle } from "react-icons/fa";
|
||||
import { sha256 } from "js-sha256";
|
||||
import { OlDropdown, OlDropdownItem } from "../components/oldropdown";
|
||||
|
||||
const enum Accordion {
|
||||
NONE,
|
||||
BINDINGS,
|
||||
MAP_OPTIONS,
|
||||
CAMERA_PLUGIN,
|
||||
ADMIN,
|
||||
}
|
||||
|
||||
export function OptionsMenu(props: { open: boolean; onClose: () => void; children?: JSX.Element | JSX.Element[] }) {
|
||||
@@ -25,6 +28,30 @@ export function OptionsMenu(props: { open: boolean; onClose: () => void; childre
|
||||
const [shortcuts, setShortcuts] = useState({} as { [key: string]: Shortcut });
|
||||
const [openAccordion, setOpenAccordion] = useState(Accordion.NONE);
|
||||
const [filterString, setFilterString] = useState("");
|
||||
const [admin, setAdmin] = useState(false);
|
||||
const [password, setPassword] = useState("");
|
||||
|
||||
const checkPassword = (password: string) => {
|
||||
var hash = sha256.create();
|
||||
|
||||
const requestOptions: RequestInit = {
|
||||
method: "GET", // Specify the request method
|
||||
headers: {
|
||||
Authorization: "Basic " + btoa(`Admin:${hash.update(password).hex()}`),
|
||||
}, // Specify the content type
|
||||
};
|
||||
|
||||
fetch(`./admin/config`, requestOptions).then((response) => {
|
||||
if (response.status === 200) {
|
||||
console.log(`Admin password correct`);
|
||||
getApp().setAdminPassword(password);
|
||||
getApp().setState(OlympusState.ADMIN);
|
||||
return response.json();
|
||||
} else {
|
||||
throw new Error("Admin password incorrect");
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
MapOptionsChangedEvent.on((mapOptions) => setMapOptions({ ...mapOptions }));
|
||||
@@ -186,18 +213,21 @@ export function OptionsMenu(props: { open: boolean; onClose: () => void; childre
|
||||
}}
|
||||
>
|
||||
<div className="flex flex-col gap-2">
|
||||
<div className="flex content-center gap-4">
|
||||
<OlCoalitionToggle onClick={() => {}} coalition={mapOptions.AWACSCoalition} />
|
||||
<span className="my-auto">Coalition of unit bullseye info</span>
|
||||
</div>
|
||||
<div className="flex gap-1 text-sm text-gray-400">
|
||||
<FaQuestionCircle className={`my-auto w-8`} />{" "}
|
||||
<div
|
||||
className={`my-auto ml-2`}
|
||||
>
|
||||
Change the coalition of the bullseye to use to provide bullseye information in the unit tooltip.
|
||||
<div className="flex content-center gap-4">
|
||||
<OlCoalitionToggle
|
||||
onClick={() => {
|
||||
mapOptions.AWACSCoalition === "blue" && getApp().getMap().setOption("AWACSCoalition", "neutral");
|
||||
mapOptions.AWACSCoalition === "neutral" && getApp().getMap().setOption("AWACSCoalition", "red");
|
||||
mapOptions.AWACSCoalition === "red" && getApp().getMap().setOption("AWACSCoalition", "blue");
|
||||
}}
|
||||
coalition={mapOptions.AWACSCoalition}
|
||||
/>
|
||||
<span className="my-auto">Coalition of unit bullseye info</span>
|
||||
</div>
|
||||
<div className="flex gap-1 text-sm text-gray-400">
|
||||
<FaQuestionCircle className={`my-auto w-8`} />{" "}
|
||||
<div className={`my-auto ml-2`}>Change the coalition of the bullseye to use to provide bullseye information in the unit tooltip.</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</OlAccordion>
|
||||
@@ -207,12 +237,6 @@ export function OptionsMenu(props: { open: boolean; onClose: () => void; childre
|
||||
open={openAccordion === Accordion.CAMERA_PLUGIN}
|
||||
title="Camera plugin options"
|
||||
>
|
||||
<hr
|
||||
className={`
|
||||
m-2 my-1 w-auto border-[1px] bg-gray-700
|
||||
dark:border-olympus-500
|
||||
`}
|
||||
></hr>
|
||||
<div
|
||||
className={`
|
||||
flex flex-col content-center items-start justify-between gap-2 p-2
|
||||
@@ -270,38 +294,65 @@ export function OptionsMenu(props: { open: boolean; onClose: () => void; childre
|
||||
</div>
|
||||
</OlAccordion>
|
||||
|
||||
<div className="mt-auto flex">
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => getApp().resetProfile()}
|
||||
className={`
|
||||
flex w-full content-center items-center justify-center gap-2
|
||||
rounded-sm border-[1px] bg-blue-700 px-5 py-2.5 text-sm font-medium
|
||||
text-white
|
||||
dark:border-red-600 dark:bg-gray-800 dark:text-gray-400
|
||||
dark:hover:bg-gray-700 dark:focus:ring-blue-800
|
||||
focus:outline-none focus:ring-4 focus:ring-blue-300
|
||||
hover:bg-blue-800
|
||||
`}
|
||||
>
|
||||
Reset all settings
|
||||
<FaXmark />
|
||||
</button>
|
||||
|
||||
<div className="mt-auto flex flex-col gap-2 p-2">
|
||||
<div className="flex content-center justify-between gap-4">
|
||||
<label
|
||||
className={`
|
||||
text-gray-800 text-md my-auto text-nowrap
|
||||
dark:text-white
|
||||
`}
|
||||
>
|
||||
Admin password
|
||||
</label>
|
||||
<input
|
||||
type="password"
|
||||
onChange={(ev) => {
|
||||
setPassword(ev.currentTarget.value);
|
||||
}}
|
||||
className={`
|
||||
max-w-44 rounded-lg border border-gray-300 bg-gray-50 p-2.5
|
||||
text-sm text-gray-900
|
||||
dark:border-gray-600 dark:bg-gray-700 dark:text-white
|
||||
dark:placeholder-gray-400 dark:focus:border-blue-500
|
||||
dark:focus:ring-blue-500
|
||||
focus:border-blue-500 focus:ring-blue-500
|
||||
`}
|
||||
placeholder="Enter password"
|
||||
required
|
||||
/>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => getApp().resetProfile()}
|
||||
onClick={() => checkPassword(password)}
|
||||
className={`
|
||||
mb-2 me-2 flex content-center items-center gap-2 rounded-sm
|
||||
flex content-center items-center justify-center gap-2 rounded-sm
|
||||
border-[1px] bg-blue-700 px-5 py-2.5 text-sm font-medium
|
||||
text-white
|
||||
dark:border-red-600 dark:bg-gray-800 dark:text-gray-400
|
||||
dark:border-white dark:bg-gray-800 dark:text-gray-400
|
||||
dark:hover:bg-gray-700 dark:focus:ring-blue-800
|
||||
focus:outline-none focus:ring-4 focus:ring-blue-300
|
||||
hover:bg-blue-800
|
||||
`}
|
||||
>
|
||||
Reset profile
|
||||
<FaXmark />
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => getApp().resetAllProfiles()}
|
||||
className={`
|
||||
mb-2 me-2 flex content-center items-center gap-2 rounded-sm
|
||||
border-[1px] bg-blue-700 px-5 py-2.5 text-sm font-medium
|
||||
text-white
|
||||
dark:border-red-600 dark:bg-red-800 dark:text-gray-400
|
||||
dark:hover:bg-red-700 dark:focus:ring-blue-800
|
||||
focus:outline-none focus:ring-4 focus:ring-blue-300
|
||||
hover:bg-red-800
|
||||
`}
|
||||
>
|
||||
Reset all profiles
|
||||
<FaTrash />
|
||||
Open advanced settings menu
|
||||
<FaCog />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -19,12 +19,10 @@ export function RadiosSummaryPanel(props: {}) {
|
||||
{audioSinks.length > 0 && (
|
||||
<div
|
||||
className={`
|
||||
absolute bottom-[20px] right-[700px] flex w-fit flex-col
|
||||
items-center justify-between gap-2 rounded-lg bg-transparent text-sm
|
||||
text-gray-200
|
||||
flex w-full gap-2 rounded-lg text-sm text-gray-200
|
||||
`}
|
||||
>
|
||||
<div className="flex w-full items-center justify-between gap-2">
|
||||
<div className="flex w-full flex-wrap gap-2">
|
||||
|
||||
{audioSinks.filter((audioSinks) => audioSinks instanceof RadioSink).length > 0 &&
|
||||
audioSinks
|
||||
|
||||
@@ -113,7 +113,6 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
{...props}
|
||||
title="Spawn menu"
|
||||
showBackButton={blueprint !== null || effect !== null}
|
||||
canBeHidden={true}
|
||||
onBack={() => {
|
||||
getApp().setState(OlympusState.SPAWN);
|
||||
setBlueprint(null);
|
||||
@@ -125,12 +124,19 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
<h2 className="mb-4 font-bold">Spawn menu</h2>
|
||||
<p>The spawn menu allows you to spawn new units in the current mission.</p>
|
||||
<p>Moreover, it allows you to spawn effects like smokes and explosions.</p>
|
||||
<p className="mt-2">You can use the search bar to quickly find a specific unit. Otherwise, open the category you are interested in, and use the filters to refine your selection. </p>
|
||||
<img src="images/training/unitfilter.png" className={`
|
||||
mx-auto my-4 w-[80%] rounded-lg
|
||||
drop-shadow-[0_0px_7px_rgba(255,255,255,0.07)]
|
||||
`} />
|
||||
<div className="mt-2">Click on a unit to enter the spawn properties menu. The menu is divided into multiple sections:
|
||||
<p className="mt-2">
|
||||
You can use the search bar to quickly find a specific unit. Otherwise, open the category you are interested in, and use the filters to refine your
|
||||
selection.{" "}
|
||||
</p>
|
||||
<img
|
||||
src="images/training/unitfilter.png"
|
||||
className={`
|
||||
mx-auto my-4 w-[80%] rounded-lg
|
||||
drop-shadow-[0_0px_7px_rgba(255,255,255,0.07)]
|
||||
`}
|
||||
/>
|
||||
<div className="mt-2">
|
||||
Click on a unit to enter the spawn properties menu. The menu is divided into multiple sections:
|
||||
<ul className="ml-4 mt-2 list-inside list-decimal">
|
||||
<li>Unit name and short description</li>
|
||||
<li>Quick access name </li>
|
||||
@@ -140,11 +146,18 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
</div>
|
||||
<p>To get more info on each control, hover your cursor on it.</p>
|
||||
<h2 className="my-4 font-bold">Quick access</h2>
|
||||
<p>If you plan on reusing the same spawn multiple times during the mission, you can "star" the spawn properties. This will allow you to reuse them quickly multiple times. The starred spawn will save all settings, so you can create starred spawn with multiple variations, e.g. loadouts, or skill levels.</p>
|
||||
<img src="images/training/starred.png" className={`
|
||||
mx-auto my-4 w-[80%] rounded-lg
|
||||
drop-shadow-[0_0px_7px_rgba(255,255,255,0.07)]
|
||||
`} />
|
||||
<p>
|
||||
If you plan on reusing the same spawn multiple times during the mission, you can "star" the spawn properties. This will allow you to reuse them
|
||||
quickly multiple times. The starred spawn will save all settings, so you can create starred spawn with multiple variations, e.g. loadouts, or
|
||||
skill levels.
|
||||
</p>
|
||||
<img
|
||||
src="images/training/starred.png"
|
||||
className={`
|
||||
mx-auto my-4 w-[80%] rounded-lg
|
||||
drop-shadow-[0_0px_7px_rgba(255,255,255,0.07)]
|
||||
`}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}}
|
||||
@@ -203,6 +216,9 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{filteredBlueprints.filter((blueprint) => blueprint.category === "aircraft").length === 0 && (
|
||||
<span className={`text-gray-400`}>No aircraft available</span>
|
||||
)}
|
||||
</div>
|
||||
</OlAccordion>
|
||||
<OlAccordion
|
||||
@@ -255,6 +271,9 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{filteredBlueprints.filter((blueprint) => blueprint.category === "helicopter").length === 0 && (
|
||||
<span className={`text-gray-400`}>No helicopter available</span>
|
||||
)}
|
||||
</div>
|
||||
</OlAccordion>
|
||||
<OlAccordion
|
||||
@@ -286,6 +305,9 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{filteredBlueprints.filter((blueprint) => blueprint.category === "groundunit" && blueprint.type === "SAM Site").length === 0 && (
|
||||
<span className={`text-gray-400`}>No SAM sites available</span>
|
||||
)}
|
||||
</div>
|
||||
</OlAccordion>
|
||||
<OlAccordion
|
||||
@@ -317,6 +339,9 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{filteredBlueprints.filter((blueprint) => blueprint.canAAA).length === 0 && <span className={`
|
||||
text-gray-400
|
||||
`}>No AAA unit available</span>}
|
||||
</div>
|
||||
</OlAccordion>
|
||||
<OlAccordion
|
||||
@@ -372,6 +397,9 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{filteredBlueprints.filter((blueprint) => blueprint.category === "groundunit" && blueprint.type !== "SAM Site").length === 0 && (
|
||||
<span className={`text-gray-400`}>No ground unit available</span>
|
||||
)}
|
||||
</div>
|
||||
</OlAccordion>
|
||||
<OlAccordion
|
||||
@@ -424,41 +452,46 @@ export function SpawnMenu(props: { open: boolean; onClose: () => void; children?
|
||||
/>
|
||||
);
|
||||
})}
|
||||
{filteredBlueprints.filter((blueprint) => blueprint.category === "navyunit").length === 0 && (
|
||||
<span className={`text-gray-400`}>No navy unit available</span>
|
||||
)}
|
||||
</div>
|
||||
</OlAccordion>
|
||||
<OlAccordion
|
||||
title="Effects (smokes, explosions etc)"
|
||||
open={openAccordion == CategoryAccordion.EFFECT}
|
||||
onClick={() => {
|
||||
setOpenAccordion(openAccordion === CategoryAccordion.EFFECT ? CategoryAccordion.NONE : CategoryAccordion.EFFECT);
|
||||
setSelectedRole(null);
|
||||
setSelectedType(null);
|
||||
}}
|
||||
>
|
||||
<div
|
||||
className={`
|
||||
flex max-h-[450px] flex-col gap-1 overflow-y-scroll
|
||||
no-scrollbar
|
||||
`}
|
||||
{commandModeOptions.commandMode === GAME_MASTER && (
|
||||
<OlAccordion
|
||||
title="Effects (smokes, explosions etc)"
|
||||
open={openAccordion == CategoryAccordion.EFFECT}
|
||||
onClick={() => {
|
||||
setOpenAccordion(openAccordion === CategoryAccordion.EFFECT ? CategoryAccordion.NONE : CategoryAccordion.EFFECT);
|
||||
setSelectedRole(null);
|
||||
setSelectedType(null);
|
||||
}}
|
||||
>
|
||||
<OlEffectListEntry
|
||||
key={"explosion"}
|
||||
icon={faExplosion}
|
||||
label={"Explosion"}
|
||||
onClick={() => {
|
||||
setEffect("explosion");
|
||||
}}
|
||||
/>
|
||||
<OlEffectListEntry
|
||||
key={"smoke"}
|
||||
icon={faSmog}
|
||||
label={"Smoke"}
|
||||
onClick={() => {
|
||||
setEffect("smoke");
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</OlAccordion>
|
||||
<div
|
||||
className={`
|
||||
flex max-h-[450px] flex-col gap-1 overflow-y-scroll
|
||||
no-scrollbar
|
||||
`}
|
||||
>
|
||||
<OlEffectListEntry
|
||||
key={"explosion"}
|
||||
icon={faExplosion}
|
||||
label={"Explosion"}
|
||||
onClick={() => {
|
||||
setEffect("explosion");
|
||||
}}
|
||||
/>
|
||||
<OlEffectListEntry
|
||||
key={"smoke"}
|
||||
icon={faSmog}
|
||||
label={"Smoke"}
|
||||
onClick={() => {
|
||||
setEffect("smoke");
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</OlAccordion>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ import { OlCheckbox } from "../components/olcheckbox";
|
||||
import {
|
||||
ROEs,
|
||||
alarmStates,
|
||||
UnitState,
|
||||
altitudeIncrements,
|
||||
emissionsCountermeasures,
|
||||
maxAltitudeValues,
|
||||
@@ -47,7 +48,7 @@ import {
|
||||
olButtonsVisibilityOlympus,
|
||||
} from "../components/olicons";
|
||||
import { Coalition } from "../../types/types";
|
||||
import { convertROE, deepCopyTable, ftToM, knotsToMs, mToFt, msToKnots } from "../../other/utils";
|
||||
import { convertROE, deepCopyTable, ftToM, knotsToMs, mToFt, msToKnots, zeroAppend } from "../../other/utils";
|
||||
import { FaChevronLeft, FaCog, FaExclamationCircle, FaGasPump, FaQuestionCircle, FaSignal, FaTag } from "react-icons/fa";
|
||||
import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
|
||||
import { OlSearchBar } from "../components/olsearchbar";
|
||||
@@ -59,9 +60,10 @@ import { OlStringInput } from "../components/olstringinput";
|
||||
import { OlFrequencyInput } from "../components/olfrequencyinput";
|
||||
import { UnitSink } from "../../audio/unitsink";
|
||||
import { AudioManagerStateChangedEvent, SelectedUnitsChangedEvent, SelectionClearedEvent, UnitsUpdatedEvent } from "../../events";
|
||||
import { IconDefinition } from "@fortawesome/free-solid-svg-icons";
|
||||
import { faCog, IconDefinition } from "@fortawesome/free-solid-svg-icons";
|
||||
import { OlExpandingTooltip } from "../components/olexpandingtooltip";
|
||||
import { OlLocation } from "../components/ollocation";
|
||||
import { OlStateButton } from "../components/olstatebutton";
|
||||
|
||||
export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
function initializeUnitsData() {
|
||||
@@ -131,6 +133,17 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
const [activeAdvancedSettings, setActiveAdvancedSettings] = useState(null as null | GeneralSettings);
|
||||
const [lastUpdateTime, setLastUpdateTime] = useState(0);
|
||||
const [showScenicModes, setShowScenicModes] = useState(true);
|
||||
const [showEngagementSettings, setShowEngagementSettings] = useState(false);
|
||||
const [barrelHeight, setBarrelHeight] = useState(0);
|
||||
const [muzzleVelocity, setMuzzleVelocity] = useState(0);
|
||||
const [aimTime, setAimTime] = useState(0);
|
||||
const [shotsToFire, setShotsToFire] = useState(0);
|
||||
const [shotsBaseInterval, setShotsBaseInterval] = useState(0);
|
||||
const [shotsBaseScatter, setShotsBaseScatter] = useState(0);
|
||||
const [engagementRange, setEngagementRange] = useState(0);
|
||||
const [targetingRange, setTargetingRange] = useState(0);
|
||||
const [aimMethodRange, setAimMethodRange] = useState(0);
|
||||
const [acquisitionRange, setAcquisitionRange] = useState(0);
|
||||
|
||||
var searchBarRef = useRef(null);
|
||||
|
||||
@@ -208,6 +221,19 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
setForcedUnitsData(initializeUnitsData);
|
||||
setShowRadioSettings(false);
|
||||
setShowAdvancedSettings(false);
|
||||
|
||||
if (selectedUnits.length > 0) {
|
||||
setBarrelHeight(selectedUnits[0].getBarrelHeight());
|
||||
setMuzzleVelocity(selectedUnits[0].getMuzzleVelocity());
|
||||
setAimTime(selectedUnits[0].getAimTime());
|
||||
setShotsToFire(selectedUnits[0].getShotsToFire());
|
||||
setShotsBaseInterval(selectedUnits[0].getShotsBaseInterval());
|
||||
setShotsBaseScatter(selectedUnits[0].getShotsBaseScatter());
|
||||
setEngagementRange(selectedUnits[0].getEngagementRange());
|
||||
setTargetingRange(selectedUnits[0].getTargetingRange());
|
||||
setAimMethodRange(selectedUnits[0].getAimMethodRange());
|
||||
setAcquisitionRange(selectedUnits[0].getAcquisitionRange());
|
||||
}
|
||||
}, [selectedUnits]);
|
||||
|
||||
/* Count how many units are selected of each type, divided by coalition */
|
||||
@@ -230,7 +256,9 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
const selectedCategories = getApp()?.getUnitsManager()?.getSelectedUnitsCategories() ?? [];
|
||||
|
||||
const filteredUnits = Object.values(getApp()?.getUnitsManager()?.getUnits() ?? {}).filter(
|
||||
(unit) => (unit.getUnitName().toLowerCase().indexOf(filterString.toLowerCase()) >= 0 || (unit.getBlueprint()?.label ?? "").toLowerCase()?.indexOf(filterString.toLowerCase()) >= 0 )
|
||||
(unit) =>
|
||||
unit.getUnitName().toLowerCase().indexOf(filterString.toLowerCase()) >= 0 ||
|
||||
(unit.getBlueprint()?.label ?? "").toLowerCase()?.indexOf(filterString.toLowerCase()) >= 0
|
||||
);
|
||||
|
||||
const everyUnitIsGround = selectedCategories.every((category) => {
|
||||
@@ -270,25 +298,47 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
open={props.open}
|
||||
title={selectedUnits.length > 0 ? `Units selected (x${selectedUnits.length})` : `No units selected`}
|
||||
onClose={props.onClose}
|
||||
canBeHidden={true}
|
||||
autohide={true}
|
||||
wiki={() => {
|
||||
return <div className={`
|
||||
h-full flex-col overflow-auto p-4 text-gray-400 no-scrollbar flex
|
||||
gap-2
|
||||
`}>
|
||||
return (
|
||||
<div
|
||||
className={`
|
||||
h-full flex-col overflow-auto p-4 text-gray-400 no-scrollbar flex
|
||||
gap-2
|
||||
`}
|
||||
>
|
||||
<h2 className="mb-4 font-bold">Unit selection tool</h2>
|
||||
<div>
|
||||
The unit control menu serves two purposes. If no unit is currently selected, it allows you to select units based on their category, coalition, and control mode. You can also select units based on their specific type by using the search input.
|
||||
The unit control menu serves two purposes. If no unit is currently selected, it allows you to select units based on their category, coalition, and
|
||||
control mode. You can also select units based on their specific type by using the search input.
|
||||
</div>
|
||||
<h2 className="my-4 font-bold">Unit control tool</h2>
|
||||
<div>If units are selected, the menu will display the selected units and allow you to control their altitude, speed, rules of engagement, and other settings.</div>
|
||||
<div>The available controls depend on what type of unit is selected. Only controls applicable to every selected unit will be displayed, so make sure to refine your selection. </div>
|
||||
<div> You will be able to inspect the current values of the controls, e.g. the desired altitude, rules of engagement and so on. However, if multiple units are selected, you will only see the values of controls that are set to be the same for each selected unit.</div>
|
||||
<div> For example, if two airplanes are selected and they both have been instructed to fly at 1000ft, you will see the altitude slider set at that value. But if one airplane is set to fly at 1000ft and the other at 2000ft, you will see the slider display 'Different values'.</div>
|
||||
<div>
|
||||
If units are selected, the menu will display the selected units and allow you to control their altitude, speed, rules of engagement, and other
|
||||
settings.
|
||||
</div>
|
||||
<div>
|
||||
The available controls depend on what type of unit is selected. Only controls applicable to every selected unit will be displayed, so make sure to
|
||||
refine your selection.{" "}
|
||||
</div>
|
||||
<div>
|
||||
{" "}
|
||||
You will be able to inspect the current values of the controls, e.g. the desired altitude, rules of engagement and so on. However, if multiple
|
||||
units are selected, you will only see the values of controls that are set to be the same for each selected unit.
|
||||
</div>
|
||||
<div>
|
||||
{" "}
|
||||
For example, if two airplanes are selected and they both have been instructed to fly at 1000ft, you will see the altitude slider set at that
|
||||
value. But if one airplane is set to fly at 1000ft and the other at 2000ft, you will see the slider display 'Different values'.
|
||||
</div>
|
||||
<div> If at that point you move the slider, you will instruct both airplanes to fly at the same altitude.</div>
|
||||
<div> If a single unit is selected, you will also be able to see additional info on the unit, like its fuel level, position and altitude, tasking, and available ammunition. </div>
|
||||
<div>
|
||||
{" "}
|
||||
If a single unit is selected, you will also be able to see additional info on the unit, like its fuel level, position and altitude, tasking, and
|
||||
available ammunition.{" "}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
);
|
||||
}}
|
||||
>
|
||||
<>
|
||||
@@ -368,9 +418,14 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
return (
|
||||
<tr key={idx}>
|
||||
<td className="flex gap-2 text-lg text-gray-200">
|
||||
<FontAwesomeIcon icon={entry[1][0] as IconDefinition} /> <div className={`
|
||||
<FontAwesomeIcon icon={entry[1][0] as IconDefinition} />{" "}
|
||||
<div
|
||||
className={`
|
||||
text-sm text-gray-400
|
||||
`}>{entry[1][1] as string}</div>
|
||||
`}
|
||||
>
|
||||
{entry[1][1] as string}
|
||||
</div>
|
||||
</td>
|
||||
{["blue", "neutral", "red"].map((coalition) => {
|
||||
return (
|
||||
@@ -453,23 +508,25 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
onClick={() => {
|
||||
setSelectionID(unit.ID);
|
||||
}}
|
||||
|
||||
>
|
||||
<div data-coalition={unit.getCoalition()}
|
||||
className={`
|
||||
flex content-center justify-between border-l-4
|
||||
pl-2
|
||||
data-[coalition='blue']:border-blue-500
|
||||
data-[coalition='neutral']:border-gray-500
|
||||
data-[coalition='red']:border-red-500
|
||||
`}
|
||||
onMouseEnter={() => {
|
||||
unit.setHighlighted(true);
|
||||
}}
|
||||
onMouseLeave={() => {
|
||||
unit.setHighlighted(false);
|
||||
}}
|
||||
>{unit.getUnitName()} ({unit.getBlueprint()?.label ?? ""})</div>
|
||||
<div
|
||||
data-coalition={unit.getCoalition()}
|
||||
className={`
|
||||
flex content-center justify-between border-l-4
|
||||
pl-2
|
||||
data-[coalition='blue']:border-blue-500
|
||||
data-[coalition='neutral']:border-gray-500
|
||||
data-[coalition='red']:border-red-500
|
||||
`}
|
||||
onMouseEnter={() => {
|
||||
unit.setHighlighted(true);
|
||||
}}
|
||||
onMouseLeave={() => {
|
||||
unit.setHighlighted(false);
|
||||
}}
|
||||
>
|
||||
{unit.getUnitName()} ({unit.getBlueprint()?.label ?? ""})
|
||||
</div>
|
||||
</OlDropdownItem>
|
||||
);
|
||||
})}
|
||||
@@ -743,53 +800,81 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
<div className="flex flex-col gap-2 px-2">
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsRoeHold} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsRoeHold}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Hold fire: The unit will not shoot in
|
||||
any circumstance
|
||||
`}
|
||||
/>{" "}
|
||||
Hold fire: The unit will not shoot in any circumstance
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsRoeReturn} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsRoeReturn}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Return fire: The unit will not fire
|
||||
unless fired upon
|
||||
`}
|
||||
/>{" "}
|
||||
Return fire: The unit will not fire unless fired upon
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsRoeDesignated} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsRoeDesignated}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} />{" "}
|
||||
`}
|
||||
/>{" "}
|
||||
<div>
|
||||
{" "}
|
||||
Fire on target: The unit will not fire unless fired upon <p className={`
|
||||
Fire on target: The unit will not fire unless fired upon{" "}
|
||||
<p
|
||||
className={`
|
||||
inline font-bold
|
||||
`}>or</p> ordered to do so{" "}
|
||||
`}
|
||||
>
|
||||
or
|
||||
</p>{" "}
|
||||
ordered to do so{" "}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsRoeFree} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsRoeFree}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Free: The unit will fire at any
|
||||
detected enemy in range
|
||||
`}
|
||||
/>{" "}
|
||||
Free: The unit will fire at any detected enemy in range
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex gap-4">
|
||||
<div className="my-auto">
|
||||
<FaExclamationCircle className={`
|
||||
<FaExclamationCircle
|
||||
className={`
|
||||
animate-bounce text-xl
|
||||
`} />
|
||||
`}
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
Currently, DCS blue and red ground units do not respect{" "}
|
||||
<FontAwesomeIcon icon={olButtonsRoeReturn} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsRoeReturn}
|
||||
className={`
|
||||
my-auto text-white
|
||||
`} /> and{" "}
|
||||
<FontAwesomeIcon icon={olButtonsRoeDesignated} className={`
|
||||
`}
|
||||
/>{" "}
|
||||
and{" "}
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsRoeDesignated}
|
||||
className={`
|
||||
my-auto text-white
|
||||
`} /> rules of engagement, so be careful, they
|
||||
may start shooting when you don't want them to. Use neutral units for finer control.
|
||||
`}
|
||||
/>{" "}
|
||||
rules of engagement, so be careful, they may start shooting when you don't want them to. Use neutral units for finer
|
||||
control.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -920,31 +1005,43 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
<div className="flex flex-col gap-2 px-2">
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsThreatNone} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsThreatNone}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> No reaction: The unit will not
|
||||
react in any circumstance
|
||||
`}
|
||||
/>{" "}
|
||||
No reaction: The unit will not react in any circumstance
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsThreatPassive} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsThreatPassive}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Passive: The unit will use
|
||||
counter-measures, but will not alter its course
|
||||
`}
|
||||
/>{" "}
|
||||
Passive: The unit will use counter-measures, but will not alter its course
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsThreatManoeuvre} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsThreatManoeuvre}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Manouevre: The unit will try
|
||||
to evade the threat using manoeuvres, but no counter-measures
|
||||
`}
|
||||
/>{" "}
|
||||
Manouevre: The unit will try to evade the threat using manoeuvres, but no counter-measures
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsThreatEvade} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsThreatEvade}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Full evasion: the unit will try
|
||||
to evade the threat both manoeuvering and using counter-measures
|
||||
`}
|
||||
/>{" "}
|
||||
Full evasion: the unit will try to evade the threat both manoeuvering and using counter-measures
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -995,31 +1092,43 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
<div className="flex flex-col gap-2 px-2">
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsEmissionsSilent} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsEmissionsSilent}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Radio silence: No radar or
|
||||
ECM will be used
|
||||
`}
|
||||
/>{" "}
|
||||
Radio silence: No radar or ECM will be used
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsEmissionsDefend} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsEmissionsDefend}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Defensive: The unit will turn
|
||||
radar and ECM on only when threatened
|
||||
`}
|
||||
/>{" "}
|
||||
Defensive: The unit will turn radar and ECM on only when threatened
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsEmissionsAttack} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsEmissionsAttack}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Attack: The unit will use
|
||||
radar and ECM when engaging other units
|
||||
`}
|
||||
/>{" "}
|
||||
Attack: The unit will use radar and ECM when engaging other units
|
||||
</div>
|
||||
<div className="flex content-center gap-2">
|
||||
{" "}
|
||||
<FontAwesomeIcon icon={olButtonsEmissionsFree} className={`
|
||||
<FontAwesomeIcon
|
||||
icon={olButtonsEmissionsFree}
|
||||
className={`
|
||||
my-auto min-w-8 text-white
|
||||
`} /> Free: the unit will use the
|
||||
radar and ECM all the time
|
||||
`}
|
||||
/>{" "}
|
||||
Free: the unit will use the radar and ECM all the time
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1237,9 +1346,11 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
>
|
||||
<div className="flex gap-4">
|
||||
<div className="my-auto">
|
||||
<FaExclamationCircle className={`
|
||||
<FaExclamationCircle
|
||||
className={`
|
||||
animate-bounce text-xl
|
||||
`} />
|
||||
`}
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
Currently, DCS blue and red ground units do not respect their rules of engagement, so be careful, they may start shooting when
|
||||
@@ -1264,15 +1375,27 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
<OlToggle
|
||||
toggled={selectedUnitsData.scenicAAA}
|
||||
onClick={() => {
|
||||
getApp()
|
||||
.getUnitsManager()
|
||||
.scenicAAA(null, () =>
|
||||
setForcedUnitsData({
|
||||
...forcedUnitsData,
|
||||
scenicAAA: !selectedUnitsData.scenicAAA,
|
||||
missOnPurpose: false,
|
||||
})
|
||||
);
|
||||
if (selectedUnitsData.scenicAAA) {
|
||||
getApp()
|
||||
.getUnitsManager()
|
||||
.stop(null, () =>
|
||||
setForcedUnitsData({
|
||||
...forcedUnitsData,
|
||||
missOnPurpose: false,
|
||||
scenicAAA: false,
|
||||
})
|
||||
);
|
||||
} else {
|
||||
getApp()
|
||||
.getUnitsManager()
|
||||
.scenicAAA(null, () =>
|
||||
setForcedUnitsData({
|
||||
...forcedUnitsData,
|
||||
missOnPurpose: false,
|
||||
scenicAAA: true,
|
||||
})
|
||||
);
|
||||
}
|
||||
}}
|
||||
tooltip={() => (
|
||||
<OlExpandingTooltip
|
||||
@@ -1297,15 +1420,27 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
<OlToggle
|
||||
toggled={selectedUnitsData.missOnPurpose}
|
||||
onClick={() => {
|
||||
getApp()
|
||||
.getUnitsManager()
|
||||
.missOnPurpose(null, () =>
|
||||
setForcedUnitsData({
|
||||
...forcedUnitsData,
|
||||
scenicAAA: false,
|
||||
missOnPurpose: !selectedUnitsData.missOnPurpose,
|
||||
})
|
||||
);
|
||||
if (selectedUnitsData.missOnPurpose) {
|
||||
getApp()
|
||||
.getUnitsManager()
|
||||
.stop(null, () =>
|
||||
setForcedUnitsData({
|
||||
...forcedUnitsData,
|
||||
scenicAAA: false,
|
||||
missOnPurpose: false,
|
||||
})
|
||||
);
|
||||
} else {
|
||||
getApp()
|
||||
.getUnitsManager()
|
||||
.missOnPurpose(null, () =>
|
||||
setForcedUnitsData({
|
||||
...forcedUnitsData,
|
||||
scenicAAA: false,
|
||||
missOnPurpose: true,
|
||||
})
|
||||
);
|
||||
}
|
||||
}}
|
||||
tooltip={() => (
|
||||
<OlExpandingTooltip
|
||||
@@ -1384,11 +1519,19 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
</OlButtonGroup>
|
||||
</div>
|
||||
{/* ============== Shots intensity END ============== */}
|
||||
<OlStateButton
|
||||
className="mt-auto"
|
||||
checked={showEngagementSettings}
|
||||
onClick={() => setShowEngagementSettings(!showEngagementSettings)}
|
||||
icon={faCog}
|
||||
></OlStateButton>
|
||||
</div>
|
||||
{/* ============== Operate as toggle START ============== */}
|
||||
{selectedUnits.every((unit) => unit.getCoalition() === "neutral") && (
|
||||
<div
|
||||
className={`flex content-center justify-between`}
|
||||
className={`
|
||||
flex content-center justify-between
|
||||
`}
|
||||
>
|
||||
<span
|
||||
className={`
|
||||
@@ -1422,6 +1565,371 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
</div>
|
||||
)}
|
||||
{/* ============== Operate as toggle END ============== */}
|
||||
{showEngagementSettings && (
|
||||
<div
|
||||
className={`
|
||||
flex flex-col gap-2 text-sm text-gray-200
|
||||
`}
|
||||
>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Barrel height:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
decimalPlaces={1}
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={barrelHeight}
|
||||
min={0}
|
||||
max={100}
|
||||
onChange={(ev) => {
|
||||
setBarrelHeight(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setBarrelHeight(barrelHeight + 0.1);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setBarrelHeight(barrelHeight - 0.1);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
m
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Muzzle velocity:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
decimalPlaces={0}
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={muzzleVelocity}
|
||||
min={0}
|
||||
max={10000}
|
||||
onChange={(ev) => {
|
||||
setMuzzleVelocity(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setMuzzleVelocity(muzzleVelocity + 10);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setMuzzleVelocity(muzzleVelocity - 10);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
m/s
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Aim time:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
decimalPlaces={2}
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={aimTime}
|
||||
min={0}
|
||||
max={100}
|
||||
onChange={(ev) => {
|
||||
setAimTime(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setAimTime(aimTime + 0.1);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setAimTime(aimTime - 0.1);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
s
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Shots to fire:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={shotsToFire}
|
||||
min={0}
|
||||
max={100}
|
||||
onChange={(ev) => {
|
||||
setShotsToFire(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setShotsToFire(shotsToFire + 1);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setShotsToFire(shotsToFire - 1);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Shots base interval:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
decimalPlaces={2}
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={shotsBaseInterval}
|
||||
min={0}
|
||||
max={100}
|
||||
onChange={(ev) => {
|
||||
setShotsBaseInterval(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setShotsBaseInterval(shotsBaseInterval + 0.1);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setShotsBaseInterval(shotsBaseInterval - 0.1);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
s
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Shots base scatter:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
decimalPlaces={2}
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={shotsBaseScatter}
|
||||
min={0}
|
||||
max={50}
|
||||
onChange={(ev) => {
|
||||
setShotsBaseScatter(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setShotsBaseScatter(shotsBaseScatter + 0.1);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setShotsBaseScatter(shotsBaseScatter - 0.1);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
deg
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Engagement range:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={engagementRange}
|
||||
min={0}
|
||||
max={100000}
|
||||
onChange={(ev) => {
|
||||
setEngagementRange(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setEngagementRange(engagementRange + 100);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setEngagementRange(engagementRange - 100);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
m
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Targeting range:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={targetingRange}
|
||||
min={0}
|
||||
max={100000}
|
||||
onChange={(ev) => {
|
||||
setTargetingRange(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setTargetingRange(targetingRange + 100);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setTargetingRange(targetingRange - 100);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
m
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Aim method range:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={aimMethodRange}
|
||||
min={0}
|
||||
max={100000}
|
||||
onChange={(ev) => {
|
||||
setAimMethodRange(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setAimMethodRange(aimMethodRange + 100);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setAimMethodRange(aimMethodRange - 100);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
m
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex align-center gap-2">
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
Acquisition range:{" "}
|
||||
</div>
|
||||
<OlNumberInput
|
||||
className={`
|
||||
ml-auto
|
||||
`}
|
||||
value={acquisitionRange}
|
||||
min={0}
|
||||
max={100000}
|
||||
onChange={(ev) => {
|
||||
setAcquisitionRange(Number(ev.target.value));
|
||||
}}
|
||||
onIncrease={() => {
|
||||
setAcquisitionRange(acquisitionRange + 100);
|
||||
}}
|
||||
onDecrease={() => {
|
||||
setAcquisitionRange(acquisitionRange - 100);
|
||||
}}
|
||||
></OlNumberInput>
|
||||
<div
|
||||
className={`
|
||||
my-auto
|
||||
`}
|
||||
>
|
||||
m
|
||||
</div>
|
||||
</div>
|
||||
<button
|
||||
className={`
|
||||
mb-2 me-2 rounded-sm bg-blue-700 px-5 py-2.5
|
||||
text-md font-medium text-white
|
||||
dark:bg-blue-600 dark:hover:bg-blue-700
|
||||
dark:focus:ring-blue-800
|
||||
focus:outline-none focus:ring-4
|
||||
focus:ring-blue-300
|
||||
hover:bg-blue-800
|
||||
`}
|
||||
onClick={() => {
|
||||
getApp()
|
||||
.getUnitsManager()
|
||||
.setEngagementProperties(
|
||||
barrelHeight,
|
||||
muzzleVelocity,
|
||||
aimTime,
|
||||
shotsToFire,
|
||||
shotsBaseInterval,
|
||||
shotsBaseScatter,
|
||||
engagementRange,
|
||||
targetingRange,
|
||||
aimMethodRange,
|
||||
acquisitionRange
|
||||
);
|
||||
}}
|
||||
>
|
||||
Save
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
@@ -1903,14 +2411,18 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="my-auto text-sm text-gray-400">
|
||||
{selectedUnits[0].getTask()}
|
||||
</div>
|
||||
<div className="my-auto text-sm text-gray-400">{selectedUnits[0].getTask()}</div>
|
||||
{([UnitState.SIMULATE_FIRE_FIGHT, UnitState.MISS_ON_PURPOSE, UnitState.SCENIC_AAA] as string[]).includes(selectedUnits[0].getState()) && (
|
||||
<div className="my-auto text-sm text-gray-400">
|
||||
Time to next tasking: {zeroAppend(selectedUnits[0].getTimeToNextTasking(), 0, true, 2)}s
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="flex content-center gap-2">
|
||||
<OlLocation location={selectedUnits[0].getPosition()} className={`
|
||||
w-[280px] text-sm
|
||||
`}/>
|
||||
<div className="my-auto text-gray-200">{Math.round(mToFt(selectedUnits[0].getPosition().alt ?? 0))} ft</div>
|
||||
<OlLocation location={selectedUnits[0].getPosition()} className={`
|
||||
w-[280px] text-sm
|
||||
`} />
|
||||
<div className="my-auto text-gray-200">{Math.round(mToFt(selectedUnits[0].getPosition().alt ?? 0))} ft</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user