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https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Started units spawn functions and major refactoring
This commit is contained in:
@@ -1,13 +1,14 @@
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#pragma once
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#include "LUAUtils.h"
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#include "Utils.h"
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#include "framework.h"
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#include "luatools.h"
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#include "utils.h"
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namespace CommandPriority {
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enum CommandPriorities { LOW, MEDIUM, HIGH };
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};
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namespace CommandType {
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enum CommandTypes { NO_TYPE, MOVE };
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enum CommandTypes { NO_TYPE, MOVE, SMOKE, LASE, EXPLODE, SPAWN_AIR, SPAWN_GROUND };
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};
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/* Base command class */
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@@ -27,11 +28,78 @@ protected:
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class MoveCommand : public Command
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{
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public:
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MoveCommand(int ID, wstring unitName, Coords destination) : ID(ID), unitName(unitName), destination(destination) { priority = CommandPriority::LOW; type = CommandType::MOVE; };
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MoveCommand(int ID, wstring unitName, Coords destination, int unitCategory) :
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ID(ID),
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unitName(unitName),
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destination(destination),
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unitCategory(unitCategory)
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{
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priority = CommandPriority::LOW;
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type = CommandType::MOVE;
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};
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virtual void execute(lua_State* L);
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private:
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const int ID;
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const wstring unitName;
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const Coords destination;
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const int unitCategory;
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};
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/* Smoke command */
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class SmokeCommand : public Command
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{
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public:
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SmokeCommand(wstring color, Coords location) :
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color(color),
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location(location)
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{
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priority = CommandPriority::LOW;
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type = CommandType::SMOKE;
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};
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virtual void execute(lua_State* L);
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private:
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const wstring color;
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const Coords location;
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};
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/* Spawn ground unit command */
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class SpawnGroundCommand : public Command
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{
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public:
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SpawnGroundCommand(wstring coalition, wstring unitType, Coords location) :
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coalition(coalition),
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unitType(unitType),
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location(location)
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{
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priority = CommandPriority::LOW;
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type = CommandType::SPAWN_GROUND;
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};
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virtual void execute(lua_State* L);
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private:
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const wstring coalition;
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const wstring unitType;
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const Coords location;
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};
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/* Spawn air unit command */
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class SpawnAirCommand : public Command
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{
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public:
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SpawnAirCommand(wstring coalition, wstring unitType, Coords location) :
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coalition(coalition),
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unitType(unitType),
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location(location)
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{
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priority = CommandPriority::LOW;
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type = CommandType::SPAWN_AIR;
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};
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virtual void execute(lua_State* L);
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private:
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const wstring coalition;
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const wstring unitType;
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const Coords location;
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};
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@@ -1,7 +0,0 @@
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#pragma once
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#include "framework.h"
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namespace LUAFunctions
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{
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void registerLuaFunctions(lua_State* L);
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}
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@@ -1,29 +0,0 @@
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#pragma once
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#include "framework.h"
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#include "LUAUtils.h"
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using namespace web::http;
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using namespace web::http::experimental::listener;
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class UnitsFactory;
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class Scheduler;
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class RESTServer
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{
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public:
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RESTServer(lua_State* L);
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~RESTServer();
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private:
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std::thread* serverThread;
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void handle_options(http_request request);
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void handle_get(http_request request);
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void handle_request(http_request request, function<void(json::value const&, json::value&)> action);
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void handle_put(http_request request);
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void task();
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atomic<bool> runListener;
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};
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@@ -1,7 +1,7 @@
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#pragma once
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#include "LUAUtils.h"
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#include "framework.h"
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#include "Commands.h"
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#include "luatools.h"
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#include "commands.h"
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class Scheduler
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{
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@@ -1,8 +1,12 @@
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#pragma once
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#include "Utils.h"
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#include "DCSUtils.h"
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#include "LUAUtils.h"
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#include "framework.h"
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#include "utils.h"
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#include "dcstools.h"
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#include "luatools.h"
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namespace UnitCategory {
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enum UnitCategories { NO_CATEGORY, AIR, GROUND, NAVY }; // Do not edit, this codes are tied to values in DCS
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};
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class Unit
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{
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@@ -13,28 +17,31 @@ public:
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void update(json::value json);
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void setPath(list<Coords> path);
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void setAlive(bool newAlive) { alive = newAlive; }
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int getID() { return ID; }
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wstring getName() { return name; }
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wstring getUnitName() { return unitName; }
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wstring getGroupName() { return groupName; }
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int getType() { return type; }
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wstring getCountry() { return country; }
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json::value getType() { return type; } // This functions returns the complete type of the object (Level1, Level2, Level3, Level4)
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int getCountry() { return country; }
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int getCoalitionID() { return coalitionID; }
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double getLatitude() { return latitude; }
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double getLongitude() { return longitude; }
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double getAltitude() { return altitude; }
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double getHeading() { return heading; }
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int getCategory();
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json::value json();
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protected:
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int ID;
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bool alive = true;
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wstring name = L"undefined";
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wstring unitName = L"undefined";
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wstring groupName = L"undefined";
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int type = 0;
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wstring country = L"undefined";
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json::value type = json::value::null();
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int country = 0;
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int coalitionID = 0;
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double latitude = 0;
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double longitude = 0;
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@@ -1,23 +0,0 @@
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#pragma once
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#include "framework.h"
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#include "DCSUtils.h"
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class Unit;
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class UnitsFactory
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{
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public:
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UnitsFactory(lua_State* L);
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~UnitsFactory();
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Unit* getUnit(int ID);
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void getMissionDB(lua_State* L);
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void update(lua_State* L);
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void updateAnswer(json::value& answer);
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private:
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map<int, Unit*> units;
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json::value missionDB;
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};
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