First commit

This commit is contained in:
Pax1601 2022-11-20 12:05:38 +01:00
commit 3aa1cfe104
162 changed files with 4318 additions and 0 deletions

8
.gitignore vendored Normal file
View File

@ -0,0 +1,8 @@
bin
/scripts/old
.vs
x64
core.user
core.vcxproj.user
.vscode
*.user

View File

@ -0,0 +1,30 @@
dofile("C:\\Users\\dpass\\Documents\\Olympus\\scripts\\mist_4_4_90.lua")
Olympus = {}
function Olympus.notify(message, displayFor)
trigger.action.outText(message, displayFor)
end
function Olympus.move(name, lat, lng, v)
Olympus.notify("Olympus.move " .. name .. " (" .. lat .. ", " .. lng ..")", 10)
local unit = Unit.getByName(name)
if unit ~= nil then
local unitDestination = mist.utils.makeVec2(coord.LLtoLO(lat, lng, 0))
vars =
{
group = unit:getGroup(),
point = mist.utils.makeVec3(unitDestination),
form = "Off Road",
heading = 0,
speed = v,
disableRoads = true
}
mist.groupToRandomPoint(vars)
Olympus.notify("Olympus.move executed succesfully", 10)
else
Olympus.notify("Error in Olympus.move " .. name, 10)
end
end
Olympus.notify("OlympusCommand script loaded correctly", 10)

View File

@ -0,0 +1,25 @@
Olympus = {}
function Olympus.notify(message, displayFor)
trigger.action.outText(message, displayFor)
end
function Olympus.setMissionData(arg, time)
local bullseyeVec3 = coalition.getMainRefPoint(0)
local bullseyeLatitude, bullseyeLongitude, bullseyeAltitude = coord.LOtoLL(bullseyeVec3)
local command = "Olympus.missionData = " ..
"{" ..
"bullseye = {" ..
"x = " .. bullseyeVec3.x .. "," ..
"y = " .. bullseyeVec3.z .. "," ..
"lat = " .. bullseyeLatitude .. "," ..
"lng = " .. bullseyeLongitude .. "," ..
"}" ..
"}\n" ..
"Olympus.OlympusDLL.setMissionData()"
net.dostring_in("export", command)
return time + 5
end
timer.scheduleFunction(Olympus.setMissionData, {}, timer.getTime() + 5)
Olympus.notify("OlympusMission script loaded correctly", 10)

51
src/Olympus.sln Normal file
View File

@ -0,0 +1,51 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32929.385
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Olympus", "Olympus\Olympus.vcxproj", "{5F3FC91E-1FBC-4223-8011-9708DE913474}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "core\core.vcxproj", "{8A48D855-0E01-42BA-BD8C-07B0877C68DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "utils", "utils\utils.vcxproj", "{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Debug|x64.ActiveCfg = Debug|x64
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Debug|x64.Build.0 = Debug|x64
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Debug|x86.ActiveCfg = Debug|x64
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Debug|x86.Build.0 = Debug|x64
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Release|x64.ActiveCfg = Release|x64
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Release|x64.Build.0 = Release|x64
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Release|x86.ActiveCfg = Release|x64
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Release|x86.Build.0 = Release|x64
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Debug|x64.ActiveCfg = Debug|x64
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Debug|x64.Build.0 = Debug|x64
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Debug|x86.ActiveCfg = Debug|Win32
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Debug|x86.Build.0 = Debug|Win32
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Release|x64.ActiveCfg = Release|x64
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Release|x64.Build.0 = Release|x64
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Release|x86.ActiveCfg = Release|Win32
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Release|x86.Build.0 = Release|Win32
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Debug|x64.ActiveCfg = Debug|x64
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Debug|x64.Build.0 = Debug|x64
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Debug|x86.ActiveCfg = Debug|Win32
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Debug|x86.Build.0 = Debug|Win32
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Release|x64.ActiveCfg = Release|x64
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Release|x64.Build.0 = Release|x64
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Release|x86.ActiveCfg = Release|Win32
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {FAB9F592-7511-4EB9-B365-078842ED9BDD}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="src">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="inc">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>inc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
</Project>

114
src/Olympus/Olympus.vcxproj Normal file
View File

@ -0,0 +1,114 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\utils\utils.vcxproj">
<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{5f3fc91e-1fbc-4223-8011-9708de913474}</ProjectGuid>
<RootNamespace>Olympus</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>Olympus</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgAutoLink>true</VcpkgAutoLink>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS; _DEBUG;OLYMPUS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
<AssemblerOutput>AssemblyCode</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS; NDEBUG;OLYMPUS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
<AssemblerOutput>NoListing</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c021f649-26ec-4040-abd4-13132def4a81}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{2809fbbc-77d2-465e-afef-230525a60c66}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

159
src/Olympus/src/main.cpp Normal file
View File

@ -0,0 +1,159 @@
#include "framework.h"
#include "DCSUtils.h"
#include "Logger.h"
#define DllExport __declspec( dllexport )
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
/* Run-time linking to core dll allows for "hot swap"*/
HINSTANCE hGetProcIDDLL = NULL;
typedef int(__stdcall* f_coreInit)(lua_State* L);
typedef int(__stdcall* f_coreDeinit)(lua_State* L);
typedef int(__stdcall* f_coreFrame)(lua_State* L);
typedef int(__stdcall* f_coreMissionData)(lua_State* L);
f_coreInit coreInit = nullptr;
f_coreDeinit coreDeinit = nullptr;
f_coreFrame coreFrame = nullptr;
f_coreMissionData coreMissionData = nullptr;
static int onSimulationStart(lua_State* L)
{
LOGGER->Log("onSimulationStart callback called successfully");
#ifdef _DEBUG
LOGGER->Log("Loading Debug core.dll");
hGetProcIDDLL = LoadLibrary(L"C:\\Users\\dpass\\Documents\\Olympus\\bin\\x64\\Debug\\core.dll");
#else
LOGGER->Log("Loading Release core.dll");
hGetProcIDDLL = LoadLibrary(L"C:\\Users\\dpass\\Documents\\Olympus\\bin\\x64\\Release\\core.dll");
#endif
if (!hGetProcIDDLL) {
DCSUtils::LogError(L, "Error loading core DLL");
goto error;
}
LOGGER->Log("Core DLL loaded successfully");
coreInit = (f_coreInit)GetProcAddress(hGetProcIDDLL, "coreInit");
if (!coreInit)
{
DCSUtils::LogError(L, "Error getting coreInit ProcAddress from DLL");
goto error;
}
coreDeinit = (f_coreDeinit)GetProcAddress(hGetProcIDDLL, "coreDeinit");
if (!coreInit)
{
DCSUtils::LogError(L, "Error getting coreDeinit ProcAddress from DLL");
goto error;
}
coreFrame = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreFrame");
if (!coreFrame)
{
DCSUtils::LogError(L, "Error getting coreFrame ProcAddress from DLL");
goto error;
}
coreMissionData = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreMissionData");
if (!coreFrame)
{
DCSUtils::LogError(L, "Error getting coreMissionData ProcAddress from DLL");
goto error;
}
coreInit(L);
DCSUtils::LogInfo(L, "Module loaded and started successfully.");
return 0;
error:
DCSUtils::LogError(L, "Error while loading module, see Olympus.log in temporary folder for additional details.");
return 0;
}
static int onSimulationFrame(lua_State* L)
{
if (coreFrame)
{
coreFrame(L);
}
return 0;
}
static int onSimulationStop(lua_State* L)
{
LOGGER->Log("onSimulationStop callback called successfully");
if (hGetProcIDDLL)
{
LOGGER->Log("Trying to unload core DLL");
if (coreDeinit)
{
coreDeinit(L);
}
if (FreeLibrary(hGetProcIDDLL))
{
LOGGER->Log("Core DLL unloaded successfully");
}
else
{
DCSUtils::LogError(L, "Error unloading DLL");
goto error;
}
coreInit = nullptr;
coreDeinit = nullptr;
coreFrame = nullptr;
coreMissionData = nullptr;
}
hGetProcIDDLL = NULL;
return 0;
error:
DCSUtils::LogError(L, "Error while unloading module, see Olympus.log in temporary folder for additional details.");
return 0;
}
static int setMissionData(lua_State* L)
{
if (coreMissionData)
{
coreMissionData(L);
}
return 0;
}
static const luaL_Reg Map[] = {
{"onSimulationStart", onSimulationStart},
{"onSimulationFrame", onSimulationFrame},
{"onSimulationStop", onSimulationStop},
{"setMissionData", setMissionData },
{NULL, NULL}
};
extern "C" DllExport int luaopen_Olympus(lua_State * L)
{
luaL_register(L, "Olympus", Map);
return 1;
}

2
src/Olympus/src/pch.cpp Normal file
View File

@ -0,0 +1,2 @@
#include "pch.h"

90
src/core/core.filters Normal file
View File

@ -0,0 +1,90 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Commands.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\DCSUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\defines.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\logger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\LUAUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\RESTServer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Scheduler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Unit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\UnitsHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\UnitsHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\Unit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\Scheduler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\LUAUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\logger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\DCSUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\Commands.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\RESTServer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

182
src/core/core.vcxproj Normal file
View File

@ -0,0 +1,182 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\Commands.h" />
<ClInclude Include="include\LUAFunctions.h" />
<ClInclude Include="include\RESTServer.h" />
<ClInclude Include="include\Scheduler.h" />
<ClInclude Include="include\Unit.h" />
<ClInclude Include="include\UnitsHandler.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Commands.cpp" />
<ClCompile Include="src\LUAFunctions.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\RESTServer.cpp" />
<ClCompile Include="src\Scheduler.cpp" />
<ClCompile Include="src\Unit.cpp" />
<ClCompile Include="src\UnitsHandler.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\utils\utils.vcxproj">
<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{8a48d855-0e01-42ba-bd8c-07b0877c68df}</ProjectGuid>
<RootNamespace>core</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;OLYMPUSCORE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;OLYMPUSCORE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;CORE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;CORE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{cc40b2d0-5e40-4a2b-bfc7-df3aef133737}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{1be98bb1-2aa0-40b5-bac9-3d073e079771}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\Commands.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\RESTServer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scheduler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Unit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\UnitsHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\LUAFunctions.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Commands.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\RESTServer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Scheduler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Unit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\UnitsHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\LUAFunctions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,37 @@
#pragma once
#include "LUAUtils.h"
#include "Utils.h"
namespace CommandPriority {
enum CommandPriorities { LOW, MEDIUM, HIGH };
};
namespace CommandType {
enum CommandTypes { NO_TYPE, MOVE };
};
/* Base command class */
class Command
{
public:
int getPriority() { return priority; }
int getType() { return type; }
virtual void execute(lua_State* L) {};
protected:
int priority = CommandPriority::LOW;
int type = CommandType::NO_TYPE;
};
/* Simple low priority move command (from user click) */
class MoveCommand : public Command
{
public:
MoveCommand(int ID, wstring unitName, Coords destination) : ID(ID), unitName(unitName), destination(destination) { priority = CommandPriority::LOW; type = CommandType::MOVE; };
virtual void execute(lua_State* L);
private:
const int ID;
const wstring unitName;
const Coords destination;
};

View File

@ -0,0 +1,7 @@
#pragma once
#include "framework.h"
namespace LUAFunctions
{
void registerLuaFunctions(lua_State* L);
}

View File

@ -0,0 +1,29 @@
#pragma once
#include "framework.h"
#include "LUAUtils.h"
using namespace web::http;
using namespace web::http::experimental::listener;
class UnitsHandler;
class Scheduler;
class RESTServer
{
public:
RESTServer(lua_State* L);
~RESTServer();
private:
std::thread* serverThread;
void handle_options(http_request request);
void handle_get(http_request request);
void handle_request(http_request request, function<void(json::value const&, json::value&)> action);
void handle_put(http_request request);
void task();
atomic<bool> runListener;
};

View File

@ -0,0 +1,20 @@
#pragma once
#include "LUAUtils.h"
#include "framework.h"
#include "Commands.h"
class Scheduler
{
public:
Scheduler(lua_State* L);
~Scheduler();
void appendCommand(Command* command);
void execute(lua_State* L);
void handleRequest(wstring key, json::value value);
private:
list<Command*> commands;
mutex lock;
};

50
src/core/include/Unit.h Normal file
View File

@ -0,0 +1,50 @@
#pragma once
#include "Utils.h"
#include "DCSUtils.h"
#include "LUAUtils.h"
#include "framework.h"
class Unit
{
public:
Unit(json::value json, int ID);
~Unit();
void update(json::value json);
void setPath(list<Coords> path);
int getID() { return ID; }
wstring getName() { return name; }
wstring getUnitName() { return unitName; }
wstring getGroupName() { return groupName; }
int getType() { return type; }
wstring getCountry() { return country; }
int getCoalitionID() { return coalitionID; }
double getLatitude() { return latitude; }
double getLongitude() { return longitude; }
double getAltitude() { return altitude; }
double getHeading() { return heading; }
json::value json();
protected:
int ID;
wstring name = L"undefined";
wstring unitName = L"undefined";
wstring groupName = L"undefined";
int type = 0;
wstring country = L"undefined";
int coalitionID = 0;
double latitude = 0;
double longitude = 0;
double altitude = 0;
double heading = 0;
list<Coords> activePath;
Coords activeDestination;
private:
virtual void AIloop();
};

View File

@ -0,0 +1,23 @@
#pragma once
#include "framework.h"
#include "DCSUtils.h"
class Unit;
class UnitsHandler
{
public:
UnitsHandler(lua_State* L);
~UnitsHandler();
Unit* getUnit(int ID);
void getMissionDB(lua_State* L);
void update(lua_State* L);
void updateAnswer(json::value& answer);
private:
map<int, Unit*> units;
json::value missionDB;
};

23
src/core/src/Commands.cpp Normal file
View File

@ -0,0 +1,23 @@
#include "Commands.h"
#include "framework.h"
#include "Logger.h"
void MoveCommand::execute(lua_State* L)
{
std::ostringstream command;
command << "Olympus.move(\"" << Utils::to_string(unitName) << "\"," << destination.lat << "," << destination.lng << "," << 10 << ")";
lua_getglobal(L, "net");
lua_getfield(L, -1, "dostring_in");
lua_pushstring(L, "server");
lua_pushstring(L, command.str().c_str());
if (lua_pcall(L, 2, 0, 0) != 0)
{
LOGGER->Log("Error executing MoveCommand");
}
else
{
LOGGER->Log("MoveCommand executed successfully");
}
}

View File

@ -0,0 +1,28 @@
#include "LUAFunctions.h"
#include "Logger.h"
void LUAFunctions::registerLuaFunctions(lua_State* L)
{
ifstream f("C:\\Users\\dpass\\Documents\\Olympus\\scripts\\OlympusCommand.lua");
string str;
if (f) {
ostringstream ss;
ss << f.rdbuf();
str = ss.str();
}
lua_getglobal(L, "net");
lua_getfield(L, -1, "dostring_in");
lua_pushstring(L, "server");
lua_pushstring(L, str.c_str());
if (lua_pcall(L, 2, 0, 0) != 0)
{
LOGGER->Log("Error registering LUA functions");
}
else
{
LOGGER->Log("Lua functions registered successfully");
}
}

130
src/core/src/RESTServer.cpp Normal file
View File

@ -0,0 +1,130 @@
#include "RESTServer.h"
#include "Logger.h"
#include "defines.h"
#include "UnitsHandler.h"
#include "Scheduler.h"
#include "LUAUtils.h"
extern UnitsHandler* unitsHandler;
extern Scheduler* scheduler;
extern json::value missionData;
RESTServer::RESTServer(lua_State* L):
runListener(true)
{
DCSUtils::LogInfo(L, "Starting RESTServer");
serverThread = new thread(&RESTServer::task, this);
}
RESTServer::~RESTServer()
{
runListener = false;
}
void RESTServer::handle_options(http_request request)
{
http_response response(status_codes::OK);
response.headers().add(U("Allow"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type"));
request.reply(response);
}
void RESTServer::handle_get(http_request request)
{
http_response response(status_codes::OK);
response.headers().add(U("Allow"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type"));
auto answer = json::value::object();
try
{
unitsHandler->updateAnswer(answer);
answer[L"missionData"] = missionData;
}
catch (http_exception const& e)
{
LOGGER->Log(e.what());
}
response.set_body(answer);
request.reply(response);
}
void RESTServer::handle_request(http_request request, function<void(json::value const&, json::value&)> action)
{
auto answer = json::value::object();
request.extract_json().then([&answer, &action](pplx::task<json::value> task)
{
try
{
auto const& jvalue = task.get();
if (!jvalue.is_null())
{
action(jvalue, answer);
}
}
catch (http_exception const& e)
{
LOGGER->Log(e.what());
}
}).wait();
http_response response(status_codes::OK);
response.headers().add(U("Allow"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type"));
response.set_body(answer);
request.reply(response);
}
void RESTServer::handle_put(http_request request)
{
handle_request(
request,
[](json::value const& jvalue, json::value& answer)
{
for (auto const& e : jvalue.as_object())
{
auto key = e.first;
auto value = e.second;
scheduler->handleRequest(key, value);
}
});
}
void RESTServer::task()
{
http_listener listener(REST_ADDRESS);
std::function<void(http_request)> handle_options = std::bind(&RESTServer::handle_options, this, std::placeholders::_1);
std::function<void(http_request)> handle_get = std::bind(&RESTServer::handle_get, this, std::placeholders::_1);
std::function<void(http_request)> handle_put = std::bind(&RESTServer::handle_put, this, std::placeholders::_1);
listener.support(methods::OPTIONS, handle_options);
listener.support(methods::GET, handle_get);
listener.support(methods::PUT, handle_put);
try
{
listener.open()
.then([&listener]() {LOGGER->Log("RESTServer starting to listen"); })
.wait();
while (runListener);
listener.close();
LOGGER->Log("RESTServer stopped listening");
}
catch (exception const& e)
{
LOGGER->Log(e.what());
}
}

100
src/core/src/Scheduler.cpp Normal file
View File

@ -0,0 +1,100 @@
#include "Scheduler.h"
#include "Logger.h"
#include "DCSUtils.h"
#include "UnitsHandler.h"
#include "Utils.h"
#include "Unit.h"
extern UnitsHandler* unitsHandler;
Scheduler::Scheduler(lua_State* L)
{
DCSUtils::LogInfo(L, "Units Factory constructor called successfully");
}
Scheduler::~Scheduler()
{
}
void Scheduler::appendCommand(Command* command)
{
commands.push_back(command);
}
void Scheduler::execute(lua_State* L)
{
lock.lock();
int priority = CommandPriority::HIGH;
while (priority >= CommandPriority::LOW)
{
for (auto command : commands)
{
if (command->getPriority() == priority)
{
LOGGER->Log("Executing command");
switch (command->getType())
{
case CommandType::MOVE:
{
MoveCommand* moveCommand = dynamic_cast<MoveCommand*>(command);
moveCommand->execute(L);
commands.remove(command);
break;
}
default:
break;
}
goto exit;
}
}
priority--;
}
exit:
lock.unlock();
return;
}
void Scheduler::handleRequest(wstring key, json::value value)
{
lock.lock();
Command* command = nullptr;
LOGGER->Log(L"Received request with ID: " + key);
if (key.compare(L"setPath") == 0)
{
int ID = value[L"ID"].as_integer();
wstring unitName = value[L"unitName"].as_string();
LOGGER->Log(unitName);
json::value path = value[L"path"];
list<Coords> newPath;
for (auto const& e : path.as_object())
{
wstring WP = e.first;
double lat = path[WP][L"lat"].as_double();
double lng = path[WP][L"lng"].as_double();
LOGGER->Log(unitName + L" set path destination " + WP + L" (" + to_wstring(lat) + L", " + to_wstring(lng) + L")");
Coords dest; dest.lat = lat; dest.lng = lng;
newPath.push_back(dest);
Unit* unit = unitsHandler->getUnit(ID);
if (unit != nullptr)
{
unit->setPath(newPath);
LOGGER->Log(unitName + L" new path set successfully");
}
else
{
LOGGER->Log(unitName + L" not found, request will be discarded");
}
}
}
if (command != nullptr)
{
appendCommand(command);
}
lock.unlock();
}

88
src/core/src/Unit.cpp Normal file
View File

@ -0,0 +1,88 @@
#include "Unit.h"
#include "Utils.h"
#include "Logger.h"
#include "Commands.h"
#include "Scheduler.h"
extern Scheduler* scheduler;
Unit::Unit(json::value json, int ID) :
ID(ID)
{
LOGGER->Log("Creating unit with ID: " + to_string(ID));
update(json);
}
Unit::~Unit()
{
}
void Unit::update(json::value json)
{
name = json[L"Name"].as_string();
unitName = json[L"UnitName"].as_string();
groupName = json[L"GroupName"].as_string();
//type = json[L"Type"].as_number().to_int32();
//country = json[L"Country"].as_string();
//coalitionID = json[L"CoalitionID"].as_number().to_int32();
latitude = json[L"LatLongAlt"][L"Lat"].as_number().to_double();
longitude = json[L"LatLongAlt"][L"Long"].as_number().to_double();
altitude = json[L"LatLongAlt"][L"Alt"].as_number().to_double();
heading = json[L"Heading"].as_number().to_double();
AIloop();
}
void Unit::setPath(list<Coords> path)
{
activePath = path;
}
void Unit::AIloop()
{
if (activePath.size() > 0)
{
if (activeDestination != activePath.front())
{
activeDestination = activePath.front();
Command* command = dynamic_cast<Command*>(new MoveCommand(ID, unitName, activeDestination));
scheduler->appendCommand(command);
}
}
}
json::value Unit::json()
{
auto json = json::value::object();
json[L"name"] = json::value::string(name);
json[L"unitName"] = json::value::string(unitName);
json[L"groupName"] = json::value::string(groupName);
//json[L"type"] = type;
//json[L"country"] = json::value::string(country);
json[L"coalitionID"] = type;
json[L"latitude"] = latitude;
json[L"longitude"] = longitude;
json[L"altitude"] = altitude;
json[L"heading"] = heading;
/* Send the active path as a json object */
if (activePath.size() > 0) {
auto path = json::value::object();
int count = 1;
for (auto& destination : activePath)
{
auto json = json::value::object();
json[L"lat"] = destination.lat;
json[L"lng"] = destination.lng;
json[L"alt"] = destination.alt;
path[to_wstring(count++)] = json;
}
json[L"activePath"] = path;
}
return json;
}

View File

@ -0,0 +1,59 @@
#include "UnitsHandler.h"
#include "Logger.h"
#include "Unit.h"
#include "framework.h"
#include "Utils.h"
UnitsHandler::UnitsHandler(lua_State* L)
{
DCSUtils::LogInfo(L, "Units Factory constructor called successfully");
}
UnitsHandler::~UnitsHandler()
{
}
Unit* UnitsHandler::getUnit(int ID)
{
if (units.find(ID) == units.end()) {
return nullptr;
}
else {
return units[ID];
}
}
void UnitsHandler::update(lua_State* L)
{
//lua_getglobal(L, "net");
//lua_getfield(L, -1, "dostring_in");
//lua_pushstring(L, "server");
//lua_pushstring(L, "dostring_in(\"export\", \"Olympus.OlympusDLL.test()\")");
//lua_pcall(L, 2, 0, 0);
map<int, json::value> unitJSONs = DCSUtils::getAllUnits(L);
for (auto const& p : unitJSONs)
{
int ID = p.first;
if (units.count(ID) == 0)
{
units[ID] = new Unit(p.second, ID);
}
units[ID]->update(p.second);
}
}
void UnitsHandler::updateAnswer(json::value& answer)
{
// TODO THREAT SAFEY!
auto unitsJson = json::value::object();
for (auto const& p : units)
{
unitsJson[to_wstring(p.first)] = p.second->json();
}
answer[L"units"] = unitsJson;
}

88
src/core/src/main.cpp Normal file
View File

@ -0,0 +1,88 @@
#include "framework.h"
#include "DCSUtils.h"
#include "Logger.h"
#include "defines.h"
#include "UnitsHandler.h"
#include "RESTServer.h"
#include "Scheduler.h"
#include "LUAFunctions.h"
auto before = std::chrono::system_clock::now();
UnitsHandler* unitsHandler = nullptr;
RESTServer* restserver = nullptr;
Scheduler* scheduler = nullptr;
json::value missionData;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#define DllExport __declspec( dllexport )
extern "C" DllExport int coreDeinit(lua_State* L)
{
LOGGER->Log("Olympus coreDeinit called successfully");
delete unitsHandler;
delete restserver;
delete scheduler;
LOGGER->Log("All singletons objects destroyed successfully");
return(0);
}
extern "C" DllExport int coreInit(lua_State* L)
{
unitsHandler = new UnitsHandler(L);
restserver = new RESTServer(L);
scheduler = new Scheduler(L);
LUAFunctions::registerLuaFunctions(L);
return(0);
}
extern "C" DllExport int coreFrame(lua_State* L)
{
const std::chrono::duration<double> duration = std::chrono::system_clock::now() - before;
// TODO make intervals editable
if (duration.count() > UPDATE_TIME_INTERVAL)
{
if (unitsHandler != nullptr)
{
unitsHandler->update(L);
}
// TODO allow for different intervals
if (scheduler != nullptr)
{
scheduler->execute(L);
}
before = std::chrono::system_clock::now();
}
return(0);
}
extern "C" DllExport int coreMissionData(lua_State * L)
{
lua_getglobal(L, "Olympus");
lua_getfield(L, -1, "missionData");
missionData = LUAUtils::tableToJSON(L, -1);
return(0);
}

View File

@ -0,0 +1,7 @@
#pragma once
#define VERSION "v0.0.1"
#define LOG_NAME "Olympus_log.txt"
#define REST_ADDRESS L"http://localhost:30000/restdemo"
#define UPDATE_TIME_INTERVAL 0.25

View File

@ -0,0 +1,33 @@
#pragma once
#define DllExport __declspec( dllexport )
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>
#include <iostream>
#include <string>
#include <time.h>
#include <chrono>
#include <string>
#include <map>
#include <list>
#include <fstream>
#include <iostream>
#include <cstdarg>
#include <filesystem>
#include <codecvt>
#include <cpprest/http_listener.h>
#include <cpprest/json.h>
#include <set>
using namespace std;
using namespace web;
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "luaconf.h"
#include "lauxlib.h"
}

View File

@ -0,0 +1,13 @@
#pragma once
#include "framework.h"
#include "LUAUtils.h"
namespace DCSUtils
{
void LogInfo(lua_State* L, string message);
void LogWarning(lua_State* L, string message);
void LogError(lua_State* L, string message);
void Log(lua_State* L, string message, int level);
map<int, json::value> getAllUnits(lua_State* L);
}

View File

@ -0,0 +1,15 @@
#pragma once
#include "framework.h"
namespace LUAUtils
{
void stackUpdate(lua_State* L, int& stackDepth, int initialStack = 0);
void stackPop(lua_State* L, int popDepth = 1);
void stackClean(lua_State* L, int stackDepth);
json::value tableToJSON(lua_State* L, int index);
}
#define STACK_UPDATE LUAUtils::stackUpdate(L, stackDepth, initialStack);
#define STACK_INIT int stackDepth = 0; int initialStack = 0; LUAUtils::stackUpdate(L, initialStack);
#define STACK_POP(X) LUAUtils::stackPop(L, X); STACK_UPDATE;
#define STACK_CLEAN STACK_UPDATE; LUAUtils::stackClean(L, stackDepth);

View File

@ -0,0 +1,26 @@
#pragma once
#include "framework.h"
#define LOGGER Logger::GetLogger()
class Logger
{
public:
void Log(const std::string& sMessage);
void Log(const std::wstring& sMessage);
void Log(const char* format, ...);
Logger& operator<<(const string& sMessage);
static Logger* GetLogger();
private:
Logger();
Logger(const Logger&) {}; // copy constructor is private
Logger& operator=(const Logger&) { return *this; }; // assignment operator is private
static const std::string m_sFileName;
static Logger* m_pThis;
static ofstream m_Logfile;
void Open();
void Close();
};

21
src/utils/include/Utils.h Normal file
View File

@ -0,0 +1,21 @@
#pragma once
#include "framework.h"
struct Coords {
double lat = 0;
double lng = 0;
double alt = 0;
};
bool operator== (const Coords& a, const Coords& b);
bool operator!= (const Coords& a, const Coords& b);
bool operator== (const Coords& a, const int& b);
bool operator!= (const Coords& a, const int& b);
namespace Utils
{
// Get current date/time, format is YYYY-MM-DD.HH:mm:ss
const std::string CurrentDateTime();
std::wstring to_wstring(const std::string& str);
std::string to_string(const std::wstring& wstr);
}

View File

@ -0,0 +1,96 @@
#include "DCSUtils.h"
#include "Logger.h"
void DCSUtils::LogInfo(lua_State* L, string message)
{
STACK_INIT;
lua_getglobal(L, "log");
lua_getfield(L, -1, "INFO");
int infoLevel = (int) lua_tointeger(L, -1);
STACK_POP(1);
STACK_CLEAN;
DCSUtils::Log(L, message, infoLevel);
}
void DCSUtils::LogWarning(lua_State* L, string message)
{
STACK_INIT;
lua_getglobal(L, "log");
lua_getfield(L, -1, "WARNING");
int warningLevel = (int)lua_tointeger(L, -1);
STACK_POP(1);
STACK_CLEAN;
DCSUtils::Log(L, message, warningLevel);
}
void DCSUtils::LogError(lua_State* L, string message)
{
STACK_INIT;
lua_getglobal(L, "log");
lua_getfield(L, -1, "ERROR");
int errorLevel = (int)lua_tointeger(L, -1);
STACK_POP(1);
STACK_CLEAN;
DCSUtils::Log(L, message, errorLevel);
}
void DCSUtils::Log(lua_State* L, string message, int level)
{
STACK_INIT;
lua_getglobal(L, "log");
lua_getfield(L, -1, "write");
lua_pushstring(L, "Olympus.dll");
lua_pushnumber(L, level);
lua_pushstring(L, message.c_str());
lua_pcall(L, 3, 0, 0);
STACK_CLEAN;
}
map<int, json::value> DCSUtils::getAllUnits(lua_State* L)
{
int res = 0;
map<int, json::value> units;
STACK_INIT;
lua_getglobal(L, "Export");
lua_getfield(L, -1, "LoGetWorldObjects");
res = lua_pcall(L, 0, 1, 0);
if (res != 0)
{
DCSUtils::LogError(L, "Error retrieving World Objects");
goto exit;
}
if (!lua_istable(L, 2))
{
DCSUtils::LogError(L, "Error retrieving World Objects");
goto exit;
}
else
{
lua_pushnil(L);
while (lua_next(L, 2) != 0)
{
int ID = lua_tonumber(L, -2);
units[ID] = LUAUtils::tableToJSON(L, -1);
STACK_POP(1)
}
}
exit:
STACK_CLEAN;
return units;
}

View File

@ -0,0 +1,57 @@
#include "LUAUtils.h"
#include "Logger.h"
#include "Utils.h"
void LUAUtils::stackUpdate(lua_State* L, int& stackDepth, int initialStack)
{
stackDepth = lua_gettop(L) - initialStack;
}
void LUAUtils::stackPop(lua_State* L, int popDepth)
{
lua_pop(L, popDepth);
}
void LUAUtils::stackClean(lua_State* L, int stackDepth)
{
lua_pop(L, stackDepth);
}
json::value LUAUtils::tableToJSON(lua_State* L, int index)
{
auto json = json::value::object();
if (lua_istable(L, index))
{
STACK_INIT;
lua_pushvalue(L, index);
lua_pushnil(L);
while (lua_next(L, -2))
{
lua_pushvalue(L, -2);
const char* key = lua_tostring(L, -1);
if (lua_istable(L, -2))
{
json[Utils::to_wstring(key)] = tableToJSON(L, -2);
}
else if (lua_isnumber(L, -2))
{
json[Utils::to_wstring(key)] = json::value::number(lua_tonumber(L, -2));
}
else if (lua_isboolean(L, -2))
{
json[Utils::to_wstring(key)] = json::value::boolean(lua_toboolean(L, -2));
}
else if (lua_isstring(L, -2)) // Keep last, only checks if it can be stringified
{
json[Utils::to_wstring(key)] = json::value::string(Utils::to_wstring(lua_tostring(L, -2)));
}
lua_pop(L, 2);
}
lua_pop(L, 1);
STACK_CLEAN;
}
return json;
}

79
src/utils/src/Logger.cpp Normal file
View File

@ -0,0 +1,79 @@
#include "Logger.h"
#include "Utils.h"
#include "defines.h"
const string Logger::m_sFileName = LOG_NAME;
Logger* Logger::m_pThis = NULL;
ofstream Logger::m_Logfile;
Logger::Logger()
{
}
Logger* Logger::GetLogger()
{
if (m_pThis == NULL) {
m_pThis = new Logger();
std::filesystem::path dirPath = std::filesystem::temp_directory_path();
m_Logfile.open((dirPath.string() + m_sFileName).c_str(), ios::out | ios::app);
m_pThis->Log("**************************************************");
}
return m_pThis;
}
void Logger::Open()
{
std::filesystem::path dirPath = std::filesystem::temp_directory_path();
m_Logfile.open((dirPath.string() + m_sFileName).c_str(), ios::out | ios::app);
}
void Logger::Close()
{
m_Logfile.close();
}
void Logger::Log(const char* format, ...)
{
Open();
char* sMessage = NULL;
int nLength = 0;
va_list args;
va_start(args, format);
// Return the number of characters in the string referenced the list of arguments.
// _vscprintf doesn't count terminating '\0' (that's why +1)
nLength = _vscprintf(format, args) + 1;
sMessage = new char[nLength];
vsprintf_s(sMessage, nLength, format, args);
//vsprintf(sMessage, format, args);
m_Logfile << Utils::CurrentDateTime() << ":\t";
m_Logfile << sMessage << "\n";
va_end(args);
Close();
delete[] sMessage;
}
void Logger::Log(const string& sMessage)
{
Open();
m_Logfile << Utils::CurrentDateTime() << ":\t";
m_Logfile << sMessage << "\n";
Close();
}
void Logger::Log(const wstring& sMessage)
{
Open();
m_Logfile << Utils::CurrentDateTime() << ":\t";
m_Logfile << Utils::to_string(sMessage) << "\n";
Close();
}
Logger& Logger::operator<<(const string& sMessage)
{
Open();
m_Logfile << "\n" << Utils::CurrentDateTime() << ":\t";
m_Logfile << sMessage << "\n";
return *this;
Close();
}

44
src/utils/src/Utils.cpp Normal file
View File

@ -0,0 +1,44 @@
#include "framework.h"
#include "Utils.h"
// Get current date/time, format is YYYY-MM-DD.HH:mm:ss
const std::string Utils::CurrentDateTime()
{
time_t now = time(NULL);
struct tm tstruct;
char buf[80];
localtime_s(&tstruct, &now);
strftime(buf, sizeof(buf), "%Y-%m-%d.%X", &tstruct);
return buf;
}
std::wstring Utils::to_wstring(const std::string& str)
{
int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
std::wstring wstrTo(size_needed, 0);
MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
return wstrTo;
}
std::string Utils::to_string(const std::wstring& wstr)
{
if (wstr.empty())
{
return "";
}
const auto size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr.at(0), (int)wstr.size(), nullptr, 0, nullptr, nullptr);
if (size_needed <= 0)
{
throw std::runtime_error("WideCharToMultiByte() failed: " + std::to_string(size_needed));
}
std::string result(size_needed, 0);
WideCharToMultiByte(CP_UTF8, 0, &wstr.at(0), (int)wstr.size(), &result.at(0), size_needed, nullptr, nullptr);
return result;
}
bool operator== (const Coords& a, const Coords& b) { return a.lat == b.lat && a.lng == b.lng && a.alt == b.alt; }
bool operator!= (const Coords& a, const Coords& b) { return !(a == b); }
bool operator== (const Coords& a, const int& b) { return a.lat == b && a.lng == b && a.alt == b; }
bool operator!= (const Coords& a, const int& b) { return !(a == b); }

18
src/utils/src/main.cpp Normal file
View File

@ -0,0 +1,18 @@
#include "framework.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

5
src/utils/src/pch.cpp Normal file
View File

@ -0,0 +1,5 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

171
src/utils/utils.vcxproj Normal file
View File

@ -0,0 +1,171 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\DCSUtils.h" />
<ClInclude Include="include\Logger.h" />
<ClInclude Include="include\LUAUtils.h" />
<ClInclude Include="include\Utils.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\DCSUtils.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Logger.cpp" />
<ClCompile Include="src\LUAUtils.cpp" />
<ClCompile Include="src\Utils.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</ProjectGuid>
<RootNamespace>utils</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
<AdditionalDependencies>lua.lib; $(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib; $(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\DCSUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\LUAUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Logger.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\DCSUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\LUAUtils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Logger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

174
third-party/lua/include/lauxlib.h vendored Normal file
View File

@ -0,0 +1,174 @@
/*
** $Id: lauxlib.h,v 1.88.1.1 2007/12/27 13:02:25 roberto Exp $
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/
#ifndef lauxlib_h
#define lauxlib_h
#include <stddef.h>
#include <stdio.h>
#include "lua.h"
#if defined(LUA_COMPAT_GETN)
LUALIB_API int (luaL_getn) (lua_State *L, int t);
LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
#else
#define luaL_getn(L,i) ((int)lua_objlen(L, i))
#define luaL_setn(L,i,j) ((void)0) /* no op! */
#endif
#if defined(LUA_COMPAT_OPENLIB)
#define luaI_openlib luaL_openlib
#endif
/* extra error code for `luaL_load' */
#define LUA_ERRFILE (LUA_ERRERR+1)
typedef struct luaL_Reg {
const char *name;
lua_CFunction func;
} luaL_Reg;
LUALIB_API void (luaI_openlib) (lua_State *L, const char *libname,
const luaL_Reg *l, int nup);
LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
const luaL_Reg *l);
LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
size_t *l);
LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
const char *def, size_t *l);
LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
lua_Integer def);
LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
const char *const lst[]);
LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
const char *name);
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
LUALIB_API lua_State *(luaL_newstate) (void);
LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
const char *r);
LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
const char *fname, int szhint);
/*
** ===============================================================
** some useful macros
** ===============================================================
*/
#define luaL_argcheck(L, cond,numarg,extramsg) \
((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
#define luaL_dofile(L, fn) \
(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_dostring(L, s) \
(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
/*
** {======================================================
** Generic Buffer manipulation
** =======================================================
*/
typedef struct luaL_Buffer {
char *p; /* current position in buffer */
int lvl; /* number of strings in the stack (level) */
lua_State *L;
char buffer[LUAL_BUFFERSIZE];
} luaL_Buffer;
#define luaL_addchar(B,c) \
((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
(*(B)->p++ = (char)(c)))
/* compatibility only */
#define luaL_putchar(B,c) luaL_addchar(B,c)
#define luaL_addsize(B,n) ((B)->p += (n))
LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
/* }====================================================== */
/* compatibility with ref system */
/* pre-defined references */
#define LUA_NOREF (-2)
#define LUA_REFNIL (-1)
#define lua_ref(L,lock) ((lock) ? luaL_ref(L, LUA_REGISTRYINDEX) : \
(lua_pushstring(L, "unlocked references are obsolete"), lua_error(L), 0))
#define lua_unref(L,ref) luaL_unref(L, LUA_REGISTRYINDEX, (ref))
#define lua_getref(L,ref) lua_rawgeti(L, LUA_REGISTRYINDEX, (ref))
#define luaL_reg luaL_Reg
#endif

388
third-party/lua/include/lua.h vendored Normal file
View File

@ -0,0 +1,388 @@
/*
** $Id: lua.h,v 1.218.1.7 2012/01/13 20:36:20 roberto Exp $
** Lua - An Extensible Extension Language
** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
** See Copyright Notice at the end of this file
*/
#ifndef lua_h
#define lua_h
#include <stdarg.h>
#include <stddef.h>
#include "luaconf.h"
#define LUA_VERSION "Lua 5.1"
#define LUA_RELEASE "Lua 5.1.5"
#define LUA_VERSION_NUM 501
#define LUA_COPYRIGHT "Copyright (C) 1994-2012 Lua.org, PUC-Rio"
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
/* mark for precompiled code (`<esc>Lua') */
#define LUA_SIGNATURE "\033Lua"
/* option for multiple returns in `lua_pcall' and `lua_call' */
#define LUA_MULTRET (-1)
/*
** pseudo-indices
*/
#define LUA_REGISTRYINDEX (-10000)
#define LUA_ENVIRONINDEX (-10001)
#define LUA_GLOBALSINDEX (-10002)
#define lua_upvalueindex(i) (LUA_GLOBALSINDEX-(i))
/* thread status; 0 is OK */
#define LUA_YIELD 1
#define LUA_ERRRUN 2
#define LUA_ERRSYNTAX 3
#define LUA_ERRMEM 4
#define LUA_ERRERR 5
typedef struct lua_State lua_State;
typedef int (*lua_CFunction) (lua_State *L);
/*
** functions that read/write blocks when loading/dumping Lua chunks
*/
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
/*
** prototype for memory-allocation functions
*/
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
/*
** basic types
*/
#define LUA_TNONE (-1)
#define LUA_TNIL 0
#define LUA_TBOOLEAN 1
#define LUA_TLIGHTUSERDATA 2
#define LUA_TNUMBER 3
#define LUA_TSTRING 4
#define LUA_TTABLE 5
#define LUA_TFUNCTION 6
#define LUA_TUSERDATA 7
#define LUA_TTHREAD 8
/* minimum Lua stack available to a C function */
#define LUA_MINSTACK 20
/*
** generic extra include file
*/
#if defined(LUA_USER_H)
#include LUA_USER_H
#endif
/* type of numbers in Lua */
typedef LUA_NUMBER lua_Number;
/* type for integer functions */
typedef LUA_INTEGER lua_Integer;
/*
** state manipulation
*/
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
LUA_API void (lua_close) (lua_State *L);
LUA_API lua_State *(lua_newthread) (lua_State *L);
LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
/*
** basic stack manipulation
*/
LUA_API int (lua_gettop) (lua_State *L);
LUA_API void (lua_settop) (lua_State *L, int idx);
LUA_API void (lua_pushvalue) (lua_State *L, int idx);
LUA_API void (lua_remove) (lua_State *L, int idx);
LUA_API void (lua_insert) (lua_State *L, int idx);
LUA_API void (lua_replace) (lua_State *L, int idx);
LUA_API int (lua_checkstack) (lua_State *L, int sz);
LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
/*
** access functions (stack -> C)
*/
LUA_API int (lua_isnumber) (lua_State *L, int idx);
LUA_API int (lua_isstring) (lua_State *L, int idx);
LUA_API int (lua_iscfunction) (lua_State *L, int idx);
LUA_API int (lua_isuserdata) (lua_State *L, int idx);
LUA_API int (lua_type) (lua_State *L, int idx);
LUA_API const char *(lua_typename) (lua_State *L, int tp);
LUA_API int (lua_equal) (lua_State *L, int idx1, int idx2);
LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
LUA_API int (lua_lessthan) (lua_State *L, int idx1, int idx2);
LUA_API lua_Number (lua_tonumber) (lua_State *L, int idx);
LUA_API lua_Integer (lua_tointeger) (lua_State *L, int idx);
LUA_API int (lua_toboolean) (lua_State *L, int idx);
LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
LUA_API size_t (lua_objlen) (lua_State *L, int idx);
LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
LUA_API void *(lua_touserdata) (lua_State *L, int idx);
LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
LUA_API const void *(lua_topointer) (lua_State *L, int idx);
/*
** push functions (C -> stack)
*/
LUA_API void (lua_pushnil) (lua_State *L);
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
LUA_API void (lua_pushlstring) (lua_State *L, const char *s, size_t l);
LUA_API void (lua_pushstring) (lua_State *L, const char *s);
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
va_list argp);
LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
LUA_API void (lua_pushboolean) (lua_State *L, int b);
LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
LUA_API int (lua_pushthread) (lua_State *L);
/*
** get functions (Lua -> stack)
*/
LUA_API void (lua_gettable) (lua_State *L, int idx);
LUA_API void (lua_getfield) (lua_State *L, int idx, const char *k);
LUA_API void (lua_rawget) (lua_State *L, int idx);
LUA_API void (lua_rawgeti) (lua_State *L, int idx, int n);
LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
LUA_API void (lua_getfenv) (lua_State *L, int idx);
/*
** set functions (stack -> Lua)
*/
LUA_API void (lua_settable) (lua_State *L, int idx);
LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
LUA_API void (lua_rawset) (lua_State *L, int idx);
LUA_API void (lua_rawseti) (lua_State *L, int idx, int n);
LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
LUA_API int (lua_setfenv) (lua_State *L, int idx);
/*
** `load' and `call' functions (load and run Lua code)
*/
LUA_API void (lua_call) (lua_State *L, int nargs, int nresults);
LUA_API int (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
LUA_API int (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
const char *chunkname);
LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
/*
** coroutine functions
*/
LUA_API int (lua_yield) (lua_State *L, int nresults);
LUA_API int (lua_resume) (lua_State *L, int narg);
LUA_API int (lua_status) (lua_State *L);
/*
** garbage-collection function and options
*/
#define LUA_GCSTOP 0
#define LUA_GCRESTART 1
#define LUA_GCCOLLECT 2
#define LUA_GCCOUNT 3
#define LUA_GCCOUNTB 4
#define LUA_GCSTEP 5
#define LUA_GCSETPAUSE 6
#define LUA_GCSETSTEPMUL 7
LUA_API int (lua_gc) (lua_State *L, int what, int data);
/*
** miscellaneous functions
*/
LUA_API int (lua_error) (lua_State *L);
LUA_API int (lua_next) (lua_State *L, int idx);
LUA_API void (lua_concat) (lua_State *L, int n);
LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
/*
** ===============================================================
** some useful macros
** ===============================================================
*/
#define lua_pop(L,n) lua_settop(L, -(n)-1)
#define lua_newtable(L) lua_createtable(L, 0, 0)
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
#define lua_strlen(L,i) lua_objlen(L, (i))
#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
#define lua_pushliteral(L, s) \
lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
#define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, (s))
#define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, (s))
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
/*
** compatibility macros and functions
*/
#define lua_open() luaL_newstate()
#define lua_getregistry(L) lua_pushvalue(L, LUA_REGISTRYINDEX)
#define lua_getgccount(L) lua_gc(L, LUA_GCCOUNT, 0)
#define lua_Chunkreader lua_Reader
#define lua_Chunkwriter lua_Writer
/* hack */
LUA_API void lua_setlevel (lua_State *from, lua_State *to);
/*
** {======================================================================
** Debug API
** =======================================================================
*/
/*
** Event codes
*/
#define LUA_HOOKCALL 0
#define LUA_HOOKRET 1
#define LUA_HOOKLINE 2
#define LUA_HOOKCOUNT 3
#define LUA_HOOKTAILRET 4
/*
** Event masks
*/
#define LUA_MASKCALL (1 << LUA_HOOKCALL)
#define LUA_MASKRET (1 << LUA_HOOKRET)
#define LUA_MASKLINE (1 << LUA_HOOKLINE)
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
typedef struct lua_Debug lua_Debug; /* activation record */
/* Functions to be called by the debuger in specific events */
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
LUA_API lua_Hook lua_gethook (lua_State *L);
LUA_API int lua_gethookmask (lua_State *L);
LUA_API int lua_gethookcount (lua_State *L);
struct lua_Debug {
int event;
const char *name; /* (n) */
const char *namewhat; /* (n) `global', `local', `field', `method' */
const char *what; /* (S) `Lua', `C', `main', `tail' */
const char *source; /* (S) */
int currentline; /* (l) */
int nups; /* (u) number of upvalues */
int linedefined; /* (S) */
int lastlinedefined; /* (S) */
char short_src[LUA_IDSIZE]; /* (S) */
/* private part */
int i_ci; /* active function */
};
/* }====================================================================== */
/******************************************************************************
* Copyright (C) 1994-2012 Lua.org, PUC-Rio. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/
#endif

9
third-party/lua/include/lua.hpp vendored Normal file
View File

@ -0,0 +1,9 @@
// lua.hpp
// Lua header files for C++
// <<extern "C">> not supplied automatically because Lua also compiles as C++
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

766
third-party/lua/include/luaconf.h vendored Normal file
View File

@ -0,0 +1,766 @@
/*
** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef lconfig_h
#define lconfig_h
#include <limits.h>
#include <stddef.h>
/*
** ==================================================================
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
/*
@@ LUA_ANSI controls the use of non-ansi features.
** CHANGE it (define it) if you want Lua to avoid the use of any
** non-ansi feature or library.
*/
#if defined(__STRICT_ANSI__)
#define LUA_ANSI
#endif
#if !defined(LUA_ANSI) && defined(_WIN32)
#define LUA_WIN
#endif
#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#define LUA_USE_READLINE /* needs some extra libraries */
#endif
#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_DL_DYLD /* does not need extra library */
#endif
/*
@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
@* Interfaces Extension (XSI).
** CHANGE it (define it) if your system is XSI compatible.
*/
#if defined(LUA_USE_POSIX)
#define LUA_USE_MKSTEMP
#define LUA_USE_ISATTY
#define LUA_USE_POPEN
#define LUA_USE_ULONGJMP
#endif
/*
@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
@* Lua check to set its paths.
@@ LUA_INIT is the name of the environment variable that Lua
@* checks for initialization code.
** CHANGE them if you want different names.
*/
#define LUA_PATH "LUA_PATH"
#define LUA_CPATH "LUA_CPATH"
#define LUA_INIT "LUA_INIT"
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@* C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#if defined(_WIN32)
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_PATH_DEFAULT \
".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
#define LUA_CPATH_DEFAULT \
".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" \
LUA_CDIR"clibs\\?.dll;" LUA_CDIR"clibs\\loadall.dll;" \
".\\?51.dll;" LUA_CDIR"?51.dll;" LUA_CDIR"clibs\\?51.dll"
#else
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
#define LUA_PATH_DEFAULT \
"./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
#define LUA_CPATH_DEFAULT \
"./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" \
"./lib?51.so;" LUA_CDIR"lib?51.so"
#endif
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
/*
@@ LUA_PATHSEP is the character that separates templates in a path.
@@ LUA_PATH_MARK is the string that marks the substitution points in a
@* template.
@@ LUA_EXECDIR in a Windows path is replaced by the executable's
@* directory.
@@ LUA_IGMARK is a mark to ignore all before it when bulding the
@* luaopen_ function name.
** CHANGE them if for some reason your system cannot use those
** characters. (E.g., if one of those characters is a common character
** in file/directory names.) Probably you do not need to change them.
*/
#define LUA_PATHSEP ";"
#define LUA_PATH_MARK "?"
#define LUA_EXECDIR "!"
#define LUA_IGMARK "-"
/*
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER ptrdiff_t
/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all standard library functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL)
#if defined(LUA_CORE) || defined(LUA_LIB)
#define LUA_API __declspec(dllexport)
#else
#define LUA_API __declspec(dllimport)
#endif
#else
#define LUA_API extern
#endif
/* more often than not the libs go together with the core */
#define LUALIB_API LUA_API
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
@* exported to outside modules.
@@ LUAI_DATA is a mark for all extern (const) variables that are not to
@* be exported to outside modules.
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library.
*/
#if defined(luaall_c)
#define LUAI_FUNC static
#define LUAI_DATA /* empty */
#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__)
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#define LUAI_DATA LUAI_FUNC
#else
#define LUAI_FUNC extern
#define LUAI_DATA extern
#endif
/*
@@ LUA_QL describes how error messages quote program elements.
** CHANGE it if you want a different appearance.
*/
#define LUA_QL(x) "'" x "'"
#define LUA_QS LUA_QL("%s")
/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@* of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE 60
/*
** {==================================================================
** Stand-alone configuration
** ===================================================================
*/
#if defined(lua_c) || defined(luaall_c)
/*
@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
@* is, whether we're running lua interactively).
** CHANGE it if you have a better definition for non-POSIX/non-Windows
** systems.
*/
#if defined(LUA_USE_ISATTY)
#include <unistd.h>
#define lua_stdin_is_tty() isatty(0)
#elif defined(LUA_WIN)
#include <io.h>
#include <stdio.h>
#define lua_stdin_is_tty() _isatty(_fileno(stdin))
#else
#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
#endif
/*
@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
** CHANGE them if you want different prompts. (You can also change the
** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
*/
#define LUA_PROMPT "> "
#define LUA_PROMPT2 ">> "
/*
@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
** CHANGE it if your stand-alone interpreter has a different name and
** your system is not able to detect that name automatically.
*/
#define LUA_PROGNAME "lua"
/*
@@ LUA_MAXINPUT is the maximum length for an input line in the
@* stand-alone interpreter.
** CHANGE it if you need longer lines.
*/
#define LUA_MAXINPUT 512
/*
@@ lua_readline defines how to show a prompt and then read a line from
@* the standard input.
@@ lua_saveline defines how to "save" a read line in a "history".
@@ lua_freeline defines how to free a line read by lua_readline.
** CHANGE them if you want to improve this functionality (e.g., by using
** GNU readline and history facilities).
*/
#if defined(LUA_USE_READLINE)
#include <stdio.h>
#include <readline/readline.h>
#include <readline/history.h>
#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
#define lua_saveline(L,idx) \
if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
add_history(lua_tostring(L, idx)); /* add it to history */
#define lua_freeline(L,b) ((void)L, free(b))
#else
#define lua_readline(L,b,p) \
((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
#define lua_saveline(L,idx) { (void)L; (void)idx; }
#define lua_freeline(L,b) { (void)L; (void)b; }
#endif
#endif
/* }================================================================== */
/*
@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
@* as a percentage.
** CHANGE it if you want the GC to run faster or slower (higher values
** mean larger pauses which mean slower collection.) You can also change
** this value dynamically.
*/
#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
/*
@@ LUAI_GCMUL defines the default speed of garbage collection relative to
@* memory allocation as a percentage.
** CHANGE it if you want to change the granularity of the garbage
** collection. (Higher values mean coarser collections. 0 represents
** infinity, where each step performs a full collection.) You can also
** change this value dynamically.
*/
#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
/*
@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
** CHANGE it (define it) if you want exact compatibility with the
** behavior of setn/getn in Lua 5.0.
*/
#undef LUA_COMPAT_GETN
/*
@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
** CHANGE it to undefined as soon as you do not need a global 'loadlib'
** function (the function is still available as 'package.loadlib').
*/
#undef LUA_COMPAT_LOADLIB
/*
@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
** CHANGE it to undefined as soon as your programs use only '...' to
** access vararg parameters (instead of the old 'arg' table).
*/
#define LUA_COMPAT_VARARG
/*
@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
** CHANGE it to undefined as soon as your programs use 'math.fmod' or
** the new '%' operator instead of 'math.mod'.
*/
#define LUA_COMPAT_MOD
/*
@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
@* facility.
** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
** off the advisory error when nesting [[...]].
*/
#define LUA_COMPAT_LSTR 1
/*
@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
** CHANGE it to undefined as soon as you rename 'string.gfind' to
** 'string.gmatch'.
*/
#define LUA_COMPAT_GFIND
/*
@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
@* behavior.
** CHANGE it to undefined as soon as you replace to 'luaL_register'
** your uses of 'luaL_openlib'
*/
#define LUA_COMPAT_OPENLIB
/*
@@ luai_apicheck is the assert macro used by the Lua-C API.
** CHANGE luai_apicheck if you want Lua to perform some checks in the
** parameters it gets from API calls. This may slow down the interpreter
** a bit, but may be quite useful when debugging C code that interfaces
** with Lua. A useful redefinition is to use assert.h.
*/
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(L,o) { (void)L; assert(o); }
#else
#define luai_apicheck(L,o) { (void)L; }
#endif
/*
@@ LUAI_BITSINT defines the number of bits in an int.
** CHANGE here if Lua cannot automatically detect the number of bits of
** your machine. Probably you do not need to change this.
*/
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760
#define LUAI_BITSINT 16
#elif INT_MAX > 2147483640L
/* int has at least 32 bits */
#define LUAI_BITSINT 32
#else
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif
/*
@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
@@ LUAI_INT32 is an signed integer with at least 32 bits.
@@ LUAI_UMEM is an unsigned integer big enough to count the total
@* memory used by Lua.
@@ LUAI_MEM is a signed integer big enough to count the total memory
@* used by Lua.
** CHANGE here if for some weird reason the default definitions are not
** good enough for your machine. (The definitions in the 'else'
** part always works, but may waste space on machines with 64-bit
** longs.) Probably you do not need to change this.
*/
#if LUAI_BITSINT >= 32
#define LUAI_UINT32 unsigned int
#define LUAI_INT32 int
#define LUAI_MAXINT32 INT_MAX
#define LUAI_UMEM size_t
#define LUAI_MEM ptrdiff_t
#else
/* 16-bit ints */
#define LUAI_UINT32 unsigned long
#define LUAI_INT32 long
#define LUAI_MAXINT32 LONG_MAX
#define LUAI_UMEM unsigned long
#define LUAI_MEM long
#endif
/*
@@ LUAI_MAXCALLS limits the number of nested calls.
** CHANGE it if you need really deep recursive calls. This limit is
** arbitrary; its only purpose is to stop infinite recursion before
** exhausting memory.
*/
#define LUAI_MAXCALLS 20000
/*
@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
@* can use.
** CHANGE it if you need lots of (Lua) stack space for your C
** functions. This limit is arbitrary; its only purpose is to stop C
** functions to consume unlimited stack space. (must be smaller than
** -LUA_REGISTRYINDEX)
*/
#define LUAI_MAXCSTACK 8000
/*
** {==================================================================
** CHANGE (to smaller values) the following definitions if your system
** has a small C stack. (Or you may want to change them to larger
** values if your system has a large C stack and these limits are
** too rigid for you.) Some of these constants control the size of
** stack-allocated arrays used by the compiler or the interpreter, while
** others limit the maximum number of recursive calls that the compiler
** or the interpreter can perform. Values too large may cause a C stack
** overflow for some forms of deep constructs.
** ===================================================================
*/
/*
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
@* syntactical nested non-terminals in a program.
*/
#define LUAI_MAXCCALLS 200
/*
@@ LUAI_MAXVARS is the maximum number of local variables per function
@* (must be smaller than 250).
*/
#define LUAI_MAXVARS 200
/*
@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
@* (must be smaller than 250).
*/
#define LUAI_MAXUPVALUES 60
/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
*/
#define LUAL_BUFFERSIZE BUFSIZ
/* }================================================================== */
/*
** {==================================================================
@@ LUA_NUMBER is the type of numbers in Lua.
** CHANGE the following definitions only if you want to build Lua
** with a number type different from double. You may also need to
** change lua_number2int & lua_number2integer.
** ===================================================================
*/
#define LUA_NUMBER_DOUBLE
#define LUA_NUMBER double
/*
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number.
*/
#define LUAI_UACNUMBER double
/*
@@ LUA_NUMBER_SCAN is the format for reading numbers.
@@ LUA_NUMBER_FMT is the format for writing numbers.
@@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
@@ lua_str2number converts a string to a number.
*/
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
#define lua_str2number(s,p) strtod((s), (p))
/*
@@ The luai_num* macros define the primitive operations over numbers.
*/
#if defined(LUA_CORE)
#include <math.h>
#define luai_numadd(a,b) ((a)+(b))
#define luai_numsub(a,b) ((a)-(b))
#define luai_nummul(a,b) ((a)*(b))
#define luai_numdiv(a,b) ((a)/(b))
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
#define luai_numpow(a,b) (pow(a,b))
#define luai_numunm(a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(a,b) ((a)<(b))
#define luai_numle(a,b) ((a)<=(b))
#define luai_numisnan(a) (!luai_numeq((a), (a)))
#endif
/*
@@ lua_number2int is a macro to convert lua_Number to int.
@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
** CHANGE them if you know a faster way to convert a lua_Number to
** int (with any rounding method and without throwing errors) in your
** system. In Pentium machines, a naive typecast from double to int
** in C is extremely slow, so any alternative is worth trying.
*/
/* On a Pentium, resort to a trick */
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
(defined(__i386) || defined (_M_IX86) || defined(__i386__))
/* On a Microsoft compiler, use assembler */
#if defined(_MSC_VER)
#define lua_number2int(i,d) __asm fld d __asm fistp i
#define lua_number2integer(i,n) lua_number2int(i, n)
/* the next trick should work on any Pentium, but sometimes clashes
with a DirectX idiosyncrasy */
#else
union luai_Cast { double l_d; long l_l; };
#define lua_number2int(i,d) \
{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
#define lua_number2integer(i,n) lua_number2int(i, n)
#endif
/* this option always works, but may be slow */
#else
#define lua_number2int(i,d) ((i)=(int)(d))
#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
#endif
/* }================================================================== */
/*
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
** CHANGE it if your system requires alignments larger than double. (For
** instance, if your system supports long doubles and they must be
** aligned in 16-byte boundaries, then you should add long double in the
** union.) Probably you do not need to change this.
*/
#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
/*
@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
** CHANGE them if you prefer to use longjmp/setjmp even with C++
** or if want/don't to use _longjmp/_setjmp instead of regular
** longjmp/setjmp. By default, Lua handles errors with exceptions when
** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
** and with longjmp/setjmp otherwise.
*/
#if defined(__cplusplus)
/* C++ exceptions */
#define LUAI_THROW(L,c) throw(c)
#define LUAI_TRY(L,c,a) try { a } catch(...) \
{ if ((c)->status == 0) (c)->status = -1; }
#define luai_jmpbuf int /* dummy variable */
#elif defined(LUA_USE_ULONGJMP)
/* in Unix, try _longjmp/_setjmp (more efficient) */
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#else
/* default handling with long jumps */
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#endif
/*
@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
@* can do during pattern-matching.
** CHANGE it if you need more captures. This limit is arbitrary.
*/
#define LUA_MAXCAPTURES 32
/*
@@ lua_tmpnam is the function that the OS library uses to create a
@* temporary name.
@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
** CHANGE them if you have an alternative to tmpnam (which is considered
** insecure) or if you want the original tmpnam anyway. By default, Lua
** uses tmpnam except when POSIX is available, where it uses mkstemp.
*/
#if defined(loslib_c) || defined(luaall_c)
#if defined(LUA_USE_MKSTEMP)
#include <unistd.h>
#define LUA_TMPNAMBUFSIZE 32
#define lua_tmpnam(b,e) { \
strcpy(b, "/tmp/lua_XXXXXX"); \
e = mkstemp(b); \
if (e != -1) close(e); \
e = (e == -1); }
#else
#define LUA_TMPNAMBUFSIZE L_tmpnam
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
#endif
#endif
/*
@@ lua_popen spawns a new process connected to the current one through
@* the file streams.
** CHANGE it if you have a way to implement it in your system.
*/
#if defined(LUA_USE_POPEN)
#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
#elif defined(LUA_WIN)
#define lua_popen(L,c,m) ((void)L, _popen(c,m))
#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
#else
#define lua_popen(L,c,m) ((void)((void)c, m), \
luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
#define lua_pclose(L,file) ((void)((void)L, file), 0)
#endif
/*
@@ LUA_DL_* define which dynamic-library system Lua should use.
** CHANGE here if Lua has problems choosing the appropriate
** dynamic-library system for your platform (either Windows' DLL, Mac's
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
** it. To use dlopen you also need to adapt the src/Makefile (probably
** adding -ldl to the linker options), so Lua does not select it
** automatically. (When you change the makefile to add -ldl, you must
** also add -DLUA_USE_DLOPEN.)
** If you do not want any kind of dynamic library, undefine all these
** options.
** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
*/
#if defined(LUA_USE_DLOPEN)
#define LUA_DL_DLOPEN
#endif
#if defined(LUA_WIN)
#define LUA_DL_DLL
#endif
/*
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
@* (the data goes just *before* the lua_State pointer).
** CHANGE (define) this if you really need that. This value must be
** a multiple of the maximum alignment required for your machine.
*/
#define LUAI_EXTRASPACE 0
/*
@@ luai_userstate* allow user-specific actions on threads.
** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
** extra when a thread is created/deleted/resumed/yielded.
*/
#define luai_userstateopen(L) ((void)L)
#define luai_userstateclose(L) ((void)L)
#define luai_userstatethread(L,L1) ((void)L)
#define luai_userstatefree(L) ((void)L)
#define luai_userstateresume(L,n) ((void)L)
#define luai_userstateyield(L,n) ((void)L)
/*
@@ LUA_INTFRMLEN is the length modifier for integer conversions
@* in 'string.format'.
@@ LUA_INTFRM_T is the integer type correspoding to the previous length
@* modifier.
** CHANGE them if your system supports long long or does not support long.
*/
#if defined(LUA_USELONGLONG)
#define LUA_INTFRMLEN "ll"
#define LUA_INTFRM_T long long
#else
#define LUA_INTFRMLEN "l"
#define LUA_INTFRM_T long
#endif
/* =================================================================== */
/*
** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file.
*/
#endif

53
third-party/lua/include/lualib.h vendored Normal file
View File

@ -0,0 +1,53 @@
/*
** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua standard libraries
** See Copyright Notice in lua.h
*/
#ifndef lualib_h
#define lualib_h
#include "lua.h"
/* Key to file-handle type */
#define LUA_FILEHANDLE "FILE*"
#define LUA_COLIBNAME "coroutine"
LUALIB_API int (luaopen_base) (lua_State *L);
#define LUA_TABLIBNAME "table"
LUALIB_API int (luaopen_table) (lua_State *L);
#define LUA_IOLIBNAME "io"
LUALIB_API int (luaopen_io) (lua_State *L);
#define LUA_OSLIBNAME "os"
LUALIB_API int (luaopen_os) (lua_State *L);
#define LUA_STRLIBNAME "string"
LUALIB_API int (luaopen_string) (lua_State *L);
#define LUA_MATHLIBNAME "math"
LUALIB_API int (luaopen_math) (lua_State *L);
#define LUA_DBLIBNAME "debug"
LUALIB_API int (luaopen_debug) (lua_State *L);
#define LUA_LOADLIBNAME "package"
LUALIB_API int (luaopen_package) (lua_State *L);
/* open all previous libraries */
LUALIB_API void (luaL_openlibs) (lua_State *L);
#ifndef lua_assert
#define lua_assert(x) ((void)0)
#endif
#endif

BIN
third-party/lua/lua.dll vendored Normal file

Binary file not shown.

BIN
third-party/lua/lua.lib vendored Normal file

Binary file not shown.

59
www/css/UnitMarker.css Normal file
View File

@ -0,0 +1,59 @@
.unitmarker-container-table {
height: 60px;
width: 60px;
left: -30px;
top: -30px;
border: 1px transparent solid;
position: absolute;
}
.unitmarker-icon-img {
height: 60px;
width: 60px;
left: 0px;
top: 0px;
display: block;
opacity: 0.8;
position: absolute;
}
.unitmarker-selection-img {
height: 60px;
width: 60px;
left: 0px;
top: 0px;
display: block;
position: absolute;
animation: spin 4s linear infinite;
opacity: 0;
}
@keyframes spin {
100% {
transform:rotate(360deg);
}
}
.unitmarker-icon-img-blue {
filter: invert(37%) sepia(21%) saturate(7402%) hue-rotate(193deg) brightness(103%) contrast(104%) drop-shadow(1px 1px 0 black) drop-shadow(-1px -1px 0 black);
}
.unitmarker-icon-img-hovered {
filter: invert(100%) sepia(3%) saturate(0%) hue-rotate(125deg) brightness(103%) contrast(103%) drop-shadow(1px 1px 0 black) drop-shadow(-1px -1px 0 black);
}
.unitmarker-icon-img-selected {
filter: invert(100%) sepia(3%) saturate(0%) hue-rotate(125deg) brightness(103%) contrast(103%) drop-shadow(1px 1px 0 black) drop-shadow(-1px -1px 0 black);
}
.unitmarker-name-div {
width: 100%;
left: 0px;
top: -20px;
position: absolute;
text-align: center;
font: 800 16px Arial;
white-space: nowrap;
-webkit-text-fill-color: white;
-webkit-text-stroke: 1px;
}

84
www/css/index.css Normal file
View File

@ -0,0 +1,84 @@
body{
margin-top: 0px;
margin-bottom: 0px;
margin-left: 0px;
margin-right: 0px;
background-color: #2d3e50;
font-family: "Lucida Console", "Courier New", monospace;
}
#content-table {
height: 100%;
width: 100%;
}
#top-panel {
height: 40px;
}
#bottom-panel {
height: 100px
}
#log {
background-color: #202831AA;
height: 100px;
width: 400px;
border: solid white 1px;
font-size: 12px;
overflow-y: scroll;
position: fixed;
z-index: 1000;
top: 50px;
right: 10px;
}
.log-message {
margin: 2px;
color: white;
text-shadow: 1px 1px #000, -1px -1px #000, 1px -1px #000, -1px 1px #000;
}
.error-message{
margin: 2px;
color: rgb(255, 154, 154);
text-shadow: 1px 1px #000, -1px -1px #000, 1px -1px #000, -1px 1px #000;
}
#left-panel {
background-color: #202831;
height: 100px;
width: 400px;
border: solid white 1px;
font-size: 12px;
position: fixed;
z-index: 1000;
left: 10px;
bottom: -80px;
transition: bottom 0.2s;
}
.panel-table
{
text-shadow: 1px 1px #000, -1px -1px #000, 1px -1px #000, -1px 1px #000;
}
.panel-title
{
font-size: 14px;
color: #d3e9ff;
}
.panel-label
{
font-size: 12px;
color: #d3e9ff;
}
.panel-content
{
font-size: 12px;
color: white;
}

8
www/css/map.css Normal file
View File

@ -0,0 +1,8 @@
#map {
}
.leaflet-container.move-cursor-enabled {
cursor: crosshair;
}

BIN
www/img/banner.xcf Normal file

Binary file not shown.

BIN
www/img/cursors/move.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 KiB

BIN
www/img/patch.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 130 KiB

BIN
www/img/selected.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 27 KiB

BIN
www/img/selection.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

BIN
www/img/units/AH-1W.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

BIN
www/img/units/FA-18C.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
www/img/units/Hercules.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

BIN
www/img/units/Mi-24P.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

BIN
www/img/units/a-10.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

BIN
www/img/units/a-10a.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

BIN
www/img/units/a-4.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

BIN
www/img/units/a-400.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

BIN
www/img/units/a-50.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

BIN
www/img/units/a-6.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

BIN
www/img/units/ah-64.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

BIN
www/img/units/an-26.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

BIN
www/img/units/av8bna.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.3 KiB

BIN
www/img/units/b-1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

BIN
www/img/units/b-17.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

BIN
www/img/units/b-2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

BIN
www/img/units/b-52.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

BIN
www/img/units/b707.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
www/img/units/bf109.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

BIN
www/img/units/c-101.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

BIN
www/img/units/c-130.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

BIN
www/img/units/c-17.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

BIN
www/img/units/c-5.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

BIN
www/img/units/ch-53.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

BIN
www/img/units/e-2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

BIN
www/img/units/e-3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

BIN
www/img/units/f-111.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
www/img/units/f-117.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

BIN
www/img/units/f-14.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

BIN
www/img/units/f-15.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

BIN
www/img/units/f-15e.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

BIN
www/img/units/f-16.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

BIN
www/img/units/f-22.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

BIN
www/img/units/f-35.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.4 KiB

BIN
www/img/units/f-4.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

BIN
www/img/units/f-5.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

BIN
www/img/units/f-86.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

BIN
www/img/units/fw190.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

BIN
www/img/units/general1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

BIN
www/img/units/gripen.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

BIN
www/img/units/hawk.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

BIN
www/img/units/il-76.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

BIN
www/img/units/il-78m.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Some files were not shown because too many files have changed in this diff Show More