First commit

This commit is contained in:
Pax1601
2022-11-20 12:05:38 +01:00
commit 3aa1cfe104
162 changed files with 4318 additions and 0 deletions

51
src/Olympus.sln Normal file
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src/Olympus/Olympus.vcxproj Normal file
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159
src/Olympus/src/main.cpp Normal file
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#include "framework.h"
#include "DCSUtils.h"
#include "Logger.h"
#define DllExport __declspec( dllexport )
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
/* Run-time linking to core dll allows for "hot swap"*/
HINSTANCE hGetProcIDDLL = NULL;
typedef int(__stdcall* f_coreInit)(lua_State* L);
typedef int(__stdcall* f_coreDeinit)(lua_State* L);
typedef int(__stdcall* f_coreFrame)(lua_State* L);
typedef int(__stdcall* f_coreMissionData)(lua_State* L);
f_coreInit coreInit = nullptr;
f_coreDeinit coreDeinit = nullptr;
f_coreFrame coreFrame = nullptr;
f_coreMissionData coreMissionData = nullptr;
static int onSimulationStart(lua_State* L)
{
LOGGER->Log("onSimulationStart callback called successfully");
#ifdef _DEBUG
LOGGER->Log("Loading Debug core.dll");
hGetProcIDDLL = LoadLibrary(L"C:\\Users\\dpass\\Documents\\Olympus\\bin\\x64\\Debug\\core.dll");
#else
LOGGER->Log("Loading Release core.dll");
hGetProcIDDLL = LoadLibrary(L"C:\\Users\\dpass\\Documents\\Olympus\\bin\\x64\\Release\\core.dll");
#endif
if (!hGetProcIDDLL) {
DCSUtils::LogError(L, "Error loading core DLL");
goto error;
}
LOGGER->Log("Core DLL loaded successfully");
coreInit = (f_coreInit)GetProcAddress(hGetProcIDDLL, "coreInit");
if (!coreInit)
{
DCSUtils::LogError(L, "Error getting coreInit ProcAddress from DLL");
goto error;
}
coreDeinit = (f_coreDeinit)GetProcAddress(hGetProcIDDLL, "coreDeinit");
if (!coreInit)
{
DCSUtils::LogError(L, "Error getting coreDeinit ProcAddress from DLL");
goto error;
}
coreFrame = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreFrame");
if (!coreFrame)
{
DCSUtils::LogError(L, "Error getting coreFrame ProcAddress from DLL");
goto error;
}
coreMissionData = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreMissionData");
if (!coreFrame)
{
DCSUtils::LogError(L, "Error getting coreMissionData ProcAddress from DLL");
goto error;
}
coreInit(L);
DCSUtils::LogInfo(L, "Module loaded and started successfully.");
return 0;
error:
DCSUtils::LogError(L, "Error while loading module, see Olympus.log in temporary folder for additional details.");
return 0;
}
static int onSimulationFrame(lua_State* L)
{
if (coreFrame)
{
coreFrame(L);
}
return 0;
}
static int onSimulationStop(lua_State* L)
{
LOGGER->Log("onSimulationStop callback called successfully");
if (hGetProcIDDLL)
{
LOGGER->Log("Trying to unload core DLL");
if (coreDeinit)
{
coreDeinit(L);
}
if (FreeLibrary(hGetProcIDDLL))
{
LOGGER->Log("Core DLL unloaded successfully");
}
else
{
DCSUtils::LogError(L, "Error unloading DLL");
goto error;
}
coreInit = nullptr;
coreDeinit = nullptr;
coreFrame = nullptr;
coreMissionData = nullptr;
}
hGetProcIDDLL = NULL;
return 0;
error:
DCSUtils::LogError(L, "Error while unloading module, see Olympus.log in temporary folder for additional details.");
return 0;
}
static int setMissionData(lua_State* L)
{
if (coreMissionData)
{
coreMissionData(L);
}
return 0;
}
static const luaL_Reg Map[] = {
{"onSimulationStart", onSimulationStart},
{"onSimulationFrame", onSimulationFrame},
{"onSimulationStop", onSimulationStop},
{"setMissionData", setMissionData },
{NULL, NULL}
};
extern "C" DllExport int luaopen_Olympus(lua_State * L)
{
luaL_register(L, "Olympus", Map);
return 1;
}

2
src/Olympus/src/pch.cpp Normal file
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90
src/core/core.filters Normal file
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182
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<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;CORE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{cc40b2d0-5e40-4a2b-bfc7-df3aef133737}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{1be98bb1-2aa0-40b5-bac9-3d073e079771}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\Commands.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\RESTServer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scheduler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Unit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\UnitsHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\LUAFunctions.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Commands.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\RESTServer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Scheduler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Unit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\UnitsHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\LUAFunctions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@@ -0,0 +1,37 @@
#pragma once
#include "LUAUtils.h"
#include "Utils.h"
namespace CommandPriority {
enum CommandPriorities { LOW, MEDIUM, HIGH };
};
namespace CommandType {
enum CommandTypes { NO_TYPE, MOVE };
};
/* Base command class */
class Command
{
public:
int getPriority() { return priority; }
int getType() { return type; }
virtual void execute(lua_State* L) {};
protected:
int priority = CommandPriority::LOW;
int type = CommandType::NO_TYPE;
};
/* Simple low priority move command (from user click) */
class MoveCommand : public Command
{
public:
MoveCommand(int ID, wstring unitName, Coords destination) : ID(ID), unitName(unitName), destination(destination) { priority = CommandPriority::LOW; type = CommandType::MOVE; };
virtual void execute(lua_State* L);
private:
const int ID;
const wstring unitName;
const Coords destination;
};

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@@ -0,0 +1,7 @@
#pragma once
#include "framework.h"
namespace LUAFunctions
{
void registerLuaFunctions(lua_State* L);
}

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@@ -0,0 +1,29 @@
#pragma once
#include "framework.h"
#include "LUAUtils.h"
using namespace web::http;
using namespace web::http::experimental::listener;
class UnitsHandler;
class Scheduler;
class RESTServer
{
public:
RESTServer(lua_State* L);
~RESTServer();
private:
std::thread* serverThread;
void handle_options(http_request request);
void handle_get(http_request request);
void handle_request(http_request request, function<void(json::value const&, json::value&)> action);
void handle_put(http_request request);
void task();
atomic<bool> runListener;
};

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@@ -0,0 +1,20 @@
#pragma once
#include "LUAUtils.h"
#include "framework.h"
#include "Commands.h"
class Scheduler
{
public:
Scheduler(lua_State* L);
~Scheduler();
void appendCommand(Command* command);
void execute(lua_State* L);
void handleRequest(wstring key, json::value value);
private:
list<Command*> commands;
mutex lock;
};

50
src/core/include/Unit.h Normal file
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@@ -0,0 +1,50 @@
#pragma once
#include "Utils.h"
#include "DCSUtils.h"
#include "LUAUtils.h"
#include "framework.h"
class Unit
{
public:
Unit(json::value json, int ID);
~Unit();
void update(json::value json);
void setPath(list<Coords> path);
int getID() { return ID; }
wstring getName() { return name; }
wstring getUnitName() { return unitName; }
wstring getGroupName() { return groupName; }
int getType() { return type; }
wstring getCountry() { return country; }
int getCoalitionID() { return coalitionID; }
double getLatitude() { return latitude; }
double getLongitude() { return longitude; }
double getAltitude() { return altitude; }
double getHeading() { return heading; }
json::value json();
protected:
int ID;
wstring name = L"undefined";
wstring unitName = L"undefined";
wstring groupName = L"undefined";
int type = 0;
wstring country = L"undefined";
int coalitionID = 0;
double latitude = 0;
double longitude = 0;
double altitude = 0;
double heading = 0;
list<Coords> activePath;
Coords activeDestination;
private:
virtual void AIloop();
};

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@@ -0,0 +1,23 @@
#pragma once
#include "framework.h"
#include "DCSUtils.h"
class Unit;
class UnitsHandler
{
public:
UnitsHandler(lua_State* L);
~UnitsHandler();
Unit* getUnit(int ID);
void getMissionDB(lua_State* L);
void update(lua_State* L);
void updateAnswer(json::value& answer);
private:
map<int, Unit*> units;
json::value missionDB;
};

23
src/core/src/Commands.cpp Normal file
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@@ -0,0 +1,23 @@
#include "Commands.h"
#include "framework.h"
#include "Logger.h"
void MoveCommand::execute(lua_State* L)
{
std::ostringstream command;
command << "Olympus.move(\"" << Utils::to_string(unitName) << "\"," << destination.lat << "," << destination.lng << "," << 10 << ")";
lua_getglobal(L, "net");
lua_getfield(L, -1, "dostring_in");
lua_pushstring(L, "server");
lua_pushstring(L, command.str().c_str());
if (lua_pcall(L, 2, 0, 0) != 0)
{
LOGGER->Log("Error executing MoveCommand");
}
else
{
LOGGER->Log("MoveCommand executed successfully");
}
}

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@@ -0,0 +1,28 @@
#include "LUAFunctions.h"
#include "Logger.h"
void LUAFunctions::registerLuaFunctions(lua_State* L)
{
ifstream f("C:\\Users\\dpass\\Documents\\Olympus\\scripts\\OlympusCommand.lua");
string str;
if (f) {
ostringstream ss;
ss << f.rdbuf();
str = ss.str();
}
lua_getglobal(L, "net");
lua_getfield(L, -1, "dostring_in");
lua_pushstring(L, "server");
lua_pushstring(L, str.c_str());
if (lua_pcall(L, 2, 0, 0) != 0)
{
LOGGER->Log("Error registering LUA functions");
}
else
{
LOGGER->Log("Lua functions registered successfully");
}
}

130
src/core/src/RESTServer.cpp Normal file
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@@ -0,0 +1,130 @@
#include "RESTServer.h"
#include "Logger.h"
#include "defines.h"
#include "UnitsHandler.h"
#include "Scheduler.h"
#include "LUAUtils.h"
extern UnitsHandler* unitsHandler;
extern Scheduler* scheduler;
extern json::value missionData;
RESTServer::RESTServer(lua_State* L):
runListener(true)
{
DCSUtils::LogInfo(L, "Starting RESTServer");
serverThread = new thread(&RESTServer::task, this);
}
RESTServer::~RESTServer()
{
runListener = false;
}
void RESTServer::handle_options(http_request request)
{
http_response response(status_codes::OK);
response.headers().add(U("Allow"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type"));
request.reply(response);
}
void RESTServer::handle_get(http_request request)
{
http_response response(status_codes::OK);
response.headers().add(U("Allow"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type"));
auto answer = json::value::object();
try
{
unitsHandler->updateAnswer(answer);
answer[L"missionData"] = missionData;
}
catch (http_exception const& e)
{
LOGGER->Log(e.what());
}
response.set_body(answer);
request.reply(response);
}
void RESTServer::handle_request(http_request request, function<void(json::value const&, json::value&)> action)
{
auto answer = json::value::object();
request.extract_json().then([&answer, &action](pplx::task<json::value> task)
{
try
{
auto const& jvalue = task.get();
if (!jvalue.is_null())
{
action(jvalue, answer);
}
}
catch (http_exception const& e)
{
LOGGER->Log(e.what());
}
}).wait();
http_response response(status_codes::OK);
response.headers().add(U("Allow"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, POST, PUT, OPTIONS"));
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type"));
response.set_body(answer);
request.reply(response);
}
void RESTServer::handle_put(http_request request)
{
handle_request(
request,
[](json::value const& jvalue, json::value& answer)
{
for (auto const& e : jvalue.as_object())
{
auto key = e.first;
auto value = e.second;
scheduler->handleRequest(key, value);
}
});
}
void RESTServer::task()
{
http_listener listener(REST_ADDRESS);
std::function<void(http_request)> handle_options = std::bind(&RESTServer::handle_options, this, std::placeholders::_1);
std::function<void(http_request)> handle_get = std::bind(&RESTServer::handle_get, this, std::placeholders::_1);
std::function<void(http_request)> handle_put = std::bind(&RESTServer::handle_put, this, std::placeholders::_1);
listener.support(methods::OPTIONS, handle_options);
listener.support(methods::GET, handle_get);
listener.support(methods::PUT, handle_put);
try
{
listener.open()
.then([&listener]() {LOGGER->Log("RESTServer starting to listen"); })
.wait();
while (runListener);
listener.close();
LOGGER->Log("RESTServer stopped listening");
}
catch (exception const& e)
{
LOGGER->Log(e.what());
}
}

100
src/core/src/Scheduler.cpp Normal file
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@@ -0,0 +1,100 @@
#include "Scheduler.h"
#include "Logger.h"
#include "DCSUtils.h"
#include "UnitsHandler.h"
#include "Utils.h"
#include "Unit.h"
extern UnitsHandler* unitsHandler;
Scheduler::Scheduler(lua_State* L)
{
DCSUtils::LogInfo(L, "Units Factory constructor called successfully");
}
Scheduler::~Scheduler()
{
}
void Scheduler::appendCommand(Command* command)
{
commands.push_back(command);
}
void Scheduler::execute(lua_State* L)
{
lock.lock();
int priority = CommandPriority::HIGH;
while (priority >= CommandPriority::LOW)
{
for (auto command : commands)
{
if (command->getPriority() == priority)
{
LOGGER->Log("Executing command");
switch (command->getType())
{
case CommandType::MOVE:
{
MoveCommand* moveCommand = dynamic_cast<MoveCommand*>(command);
moveCommand->execute(L);
commands.remove(command);
break;
}
default:
break;
}
goto exit;
}
}
priority--;
}
exit:
lock.unlock();
return;
}
void Scheduler::handleRequest(wstring key, json::value value)
{
lock.lock();
Command* command = nullptr;
LOGGER->Log(L"Received request with ID: " + key);
if (key.compare(L"setPath") == 0)
{
int ID = value[L"ID"].as_integer();
wstring unitName = value[L"unitName"].as_string();
LOGGER->Log(unitName);
json::value path = value[L"path"];
list<Coords> newPath;
for (auto const& e : path.as_object())
{
wstring WP = e.first;
double lat = path[WP][L"lat"].as_double();
double lng = path[WP][L"lng"].as_double();
LOGGER->Log(unitName + L" set path destination " + WP + L" (" + to_wstring(lat) + L", " + to_wstring(lng) + L")");
Coords dest; dest.lat = lat; dest.lng = lng;
newPath.push_back(dest);
Unit* unit = unitsHandler->getUnit(ID);
if (unit != nullptr)
{
unit->setPath(newPath);
LOGGER->Log(unitName + L" new path set successfully");
}
else
{
LOGGER->Log(unitName + L" not found, request will be discarded");
}
}
}
if (command != nullptr)
{
appendCommand(command);
}
lock.unlock();
}

88
src/core/src/Unit.cpp Normal file
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#include "Unit.h"
#include "Utils.h"
#include "Logger.h"
#include "Commands.h"
#include "Scheduler.h"
extern Scheduler* scheduler;
Unit::Unit(json::value json, int ID) :
ID(ID)
{
LOGGER->Log("Creating unit with ID: " + to_string(ID));
update(json);
}
Unit::~Unit()
{
}
void Unit::update(json::value json)
{
name = json[L"Name"].as_string();
unitName = json[L"UnitName"].as_string();
groupName = json[L"GroupName"].as_string();
//type = json[L"Type"].as_number().to_int32();
//country = json[L"Country"].as_string();
//coalitionID = json[L"CoalitionID"].as_number().to_int32();
latitude = json[L"LatLongAlt"][L"Lat"].as_number().to_double();
longitude = json[L"LatLongAlt"][L"Long"].as_number().to_double();
altitude = json[L"LatLongAlt"][L"Alt"].as_number().to_double();
heading = json[L"Heading"].as_number().to_double();
AIloop();
}
void Unit::setPath(list<Coords> path)
{
activePath = path;
}
void Unit::AIloop()
{
if (activePath.size() > 0)
{
if (activeDestination != activePath.front())
{
activeDestination = activePath.front();
Command* command = dynamic_cast<Command*>(new MoveCommand(ID, unitName, activeDestination));
scheduler->appendCommand(command);
}
}
}
json::value Unit::json()
{
auto json = json::value::object();
json[L"name"] = json::value::string(name);
json[L"unitName"] = json::value::string(unitName);
json[L"groupName"] = json::value::string(groupName);
//json[L"type"] = type;
//json[L"country"] = json::value::string(country);
json[L"coalitionID"] = type;
json[L"latitude"] = latitude;
json[L"longitude"] = longitude;
json[L"altitude"] = altitude;
json[L"heading"] = heading;
/* Send the active path as a json object */
if (activePath.size() > 0) {
auto path = json::value::object();
int count = 1;
for (auto& destination : activePath)
{
auto json = json::value::object();
json[L"lat"] = destination.lat;
json[L"lng"] = destination.lng;
json[L"alt"] = destination.alt;
path[to_wstring(count++)] = json;
}
json[L"activePath"] = path;
}
return json;
}

View File

@@ -0,0 +1,59 @@
#include "UnitsHandler.h"
#include "Logger.h"
#include "Unit.h"
#include "framework.h"
#include "Utils.h"
UnitsHandler::UnitsHandler(lua_State* L)
{
DCSUtils::LogInfo(L, "Units Factory constructor called successfully");
}
UnitsHandler::~UnitsHandler()
{
}
Unit* UnitsHandler::getUnit(int ID)
{
if (units.find(ID) == units.end()) {
return nullptr;
}
else {
return units[ID];
}
}
void UnitsHandler::update(lua_State* L)
{
//lua_getglobal(L, "net");
//lua_getfield(L, -1, "dostring_in");
//lua_pushstring(L, "server");
//lua_pushstring(L, "dostring_in(\"export\", \"Olympus.OlympusDLL.test()\")");
//lua_pcall(L, 2, 0, 0);
map<int, json::value> unitJSONs = DCSUtils::getAllUnits(L);
for (auto const& p : unitJSONs)
{
int ID = p.first;
if (units.count(ID) == 0)
{
units[ID] = new Unit(p.second, ID);
}
units[ID]->update(p.second);
}
}
void UnitsHandler::updateAnswer(json::value& answer)
{
// TODO THREAT SAFEY!
auto unitsJson = json::value::object();
for (auto const& p : units)
{
unitsJson[to_wstring(p.first)] = p.second->json();
}
answer[L"units"] = unitsJson;
}

88
src/core/src/main.cpp Normal file
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@@ -0,0 +1,88 @@
#include "framework.h"
#include "DCSUtils.h"
#include "Logger.h"
#include "defines.h"
#include "UnitsHandler.h"
#include "RESTServer.h"
#include "Scheduler.h"
#include "LUAFunctions.h"
auto before = std::chrono::system_clock::now();
UnitsHandler* unitsHandler = nullptr;
RESTServer* restserver = nullptr;
Scheduler* scheduler = nullptr;
json::value missionData;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#define DllExport __declspec( dllexport )
extern "C" DllExport int coreDeinit(lua_State* L)
{
LOGGER->Log("Olympus coreDeinit called successfully");
delete unitsHandler;
delete restserver;
delete scheduler;
LOGGER->Log("All singletons objects destroyed successfully");
return(0);
}
extern "C" DllExport int coreInit(lua_State* L)
{
unitsHandler = new UnitsHandler(L);
restserver = new RESTServer(L);
scheduler = new Scheduler(L);
LUAFunctions::registerLuaFunctions(L);
return(0);
}
extern "C" DllExport int coreFrame(lua_State* L)
{
const std::chrono::duration<double> duration = std::chrono::system_clock::now() - before;
// TODO make intervals editable
if (duration.count() > UPDATE_TIME_INTERVAL)
{
if (unitsHandler != nullptr)
{
unitsHandler->update(L);
}
// TODO allow for different intervals
if (scheduler != nullptr)
{
scheduler->execute(L);
}
before = std::chrono::system_clock::now();
}
return(0);
}
extern "C" DllExport int coreMissionData(lua_State * L)
{
lua_getglobal(L, "Olympus");
lua_getfield(L, -1, "missionData");
missionData = LUAUtils::tableToJSON(L, -1);
return(0);
}

View File

@@ -0,0 +1,7 @@
#pragma once
#define VERSION "v0.0.1"
#define LOG_NAME "Olympus_log.txt"
#define REST_ADDRESS L"http://localhost:30000/restdemo"
#define UPDATE_TIME_INTERVAL 0.25

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@@ -0,0 +1,33 @@
#pragma once
#define DllExport __declspec( dllexport )
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>
#include <iostream>
#include <string>
#include <time.h>
#include <chrono>
#include <string>
#include <map>
#include <list>
#include <fstream>
#include <iostream>
#include <cstdarg>
#include <filesystem>
#include <codecvt>
#include <cpprest/http_listener.h>
#include <cpprest/json.h>
#include <set>
using namespace std;
using namespace web;
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "luaconf.h"
#include "lauxlib.h"
}

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@@ -0,0 +1,13 @@
#pragma once
#include "framework.h"
#include "LUAUtils.h"
namespace DCSUtils
{
void LogInfo(lua_State* L, string message);
void LogWarning(lua_State* L, string message);
void LogError(lua_State* L, string message);
void Log(lua_State* L, string message, int level);
map<int, json::value> getAllUnits(lua_State* L);
}

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@@ -0,0 +1,15 @@
#pragma once
#include "framework.h"
namespace LUAUtils
{
void stackUpdate(lua_State* L, int& stackDepth, int initialStack = 0);
void stackPop(lua_State* L, int popDepth = 1);
void stackClean(lua_State* L, int stackDepth);
json::value tableToJSON(lua_State* L, int index);
}
#define STACK_UPDATE LUAUtils::stackUpdate(L, stackDepth, initialStack);
#define STACK_INIT int stackDepth = 0; int initialStack = 0; LUAUtils::stackUpdate(L, initialStack);
#define STACK_POP(X) LUAUtils::stackPop(L, X); STACK_UPDATE;
#define STACK_CLEAN STACK_UPDATE; LUAUtils::stackClean(L, stackDepth);

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@@ -0,0 +1,26 @@
#pragma once
#include "framework.h"
#define LOGGER Logger::GetLogger()
class Logger
{
public:
void Log(const std::string& sMessage);
void Log(const std::wstring& sMessage);
void Log(const char* format, ...);
Logger& operator<<(const string& sMessage);
static Logger* GetLogger();
private:
Logger();
Logger(const Logger&) {}; // copy constructor is private
Logger& operator=(const Logger&) { return *this; }; // assignment operator is private
static const std::string m_sFileName;
static Logger* m_pThis;
static ofstream m_Logfile;
void Open();
void Close();
};

21
src/utils/include/Utils.h Normal file
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@@ -0,0 +1,21 @@
#pragma once
#include "framework.h"
struct Coords {
double lat = 0;
double lng = 0;
double alt = 0;
};
bool operator== (const Coords& a, const Coords& b);
bool operator!= (const Coords& a, const Coords& b);
bool operator== (const Coords& a, const int& b);
bool operator!= (const Coords& a, const int& b);
namespace Utils
{
// Get current date/time, format is YYYY-MM-DD.HH:mm:ss
const std::string CurrentDateTime();
std::wstring to_wstring(const std::string& str);
std::string to_string(const std::wstring& wstr);
}

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@@ -0,0 +1,96 @@
#include "DCSUtils.h"
#include "Logger.h"
void DCSUtils::LogInfo(lua_State* L, string message)
{
STACK_INIT;
lua_getglobal(L, "log");
lua_getfield(L, -1, "INFO");
int infoLevel = (int) lua_tointeger(L, -1);
STACK_POP(1);
STACK_CLEAN;
DCSUtils::Log(L, message, infoLevel);
}
void DCSUtils::LogWarning(lua_State* L, string message)
{
STACK_INIT;
lua_getglobal(L, "log");
lua_getfield(L, -1, "WARNING");
int warningLevel = (int)lua_tointeger(L, -1);
STACK_POP(1);
STACK_CLEAN;
DCSUtils::Log(L, message, warningLevel);
}
void DCSUtils::LogError(lua_State* L, string message)
{
STACK_INIT;
lua_getglobal(L, "log");
lua_getfield(L, -1, "ERROR");
int errorLevel = (int)lua_tointeger(L, -1);
STACK_POP(1);
STACK_CLEAN;
DCSUtils::Log(L, message, errorLevel);
}
void DCSUtils::Log(lua_State* L, string message, int level)
{
STACK_INIT;
lua_getglobal(L, "log");
lua_getfield(L, -1, "write");
lua_pushstring(L, "Olympus.dll");
lua_pushnumber(L, level);
lua_pushstring(L, message.c_str());
lua_pcall(L, 3, 0, 0);
STACK_CLEAN;
}
map<int, json::value> DCSUtils::getAllUnits(lua_State* L)
{
int res = 0;
map<int, json::value> units;
STACK_INIT;
lua_getglobal(L, "Export");
lua_getfield(L, -1, "LoGetWorldObjects");
res = lua_pcall(L, 0, 1, 0);
if (res != 0)
{
DCSUtils::LogError(L, "Error retrieving World Objects");
goto exit;
}
if (!lua_istable(L, 2))
{
DCSUtils::LogError(L, "Error retrieving World Objects");
goto exit;
}
else
{
lua_pushnil(L);
while (lua_next(L, 2) != 0)
{
int ID = lua_tonumber(L, -2);
units[ID] = LUAUtils::tableToJSON(L, -1);
STACK_POP(1)
}
}
exit:
STACK_CLEAN;
return units;
}

View File

@@ -0,0 +1,57 @@
#include "LUAUtils.h"
#include "Logger.h"
#include "Utils.h"
void LUAUtils::stackUpdate(lua_State* L, int& stackDepth, int initialStack)
{
stackDepth = lua_gettop(L) - initialStack;
}
void LUAUtils::stackPop(lua_State* L, int popDepth)
{
lua_pop(L, popDepth);
}
void LUAUtils::stackClean(lua_State* L, int stackDepth)
{
lua_pop(L, stackDepth);
}
json::value LUAUtils::tableToJSON(lua_State* L, int index)
{
auto json = json::value::object();
if (lua_istable(L, index))
{
STACK_INIT;
lua_pushvalue(L, index);
lua_pushnil(L);
while (lua_next(L, -2))
{
lua_pushvalue(L, -2);
const char* key = lua_tostring(L, -1);
if (lua_istable(L, -2))
{
json[Utils::to_wstring(key)] = tableToJSON(L, -2);
}
else if (lua_isnumber(L, -2))
{
json[Utils::to_wstring(key)] = json::value::number(lua_tonumber(L, -2));
}
else if (lua_isboolean(L, -2))
{
json[Utils::to_wstring(key)] = json::value::boolean(lua_toboolean(L, -2));
}
else if (lua_isstring(L, -2)) // Keep last, only checks if it can be stringified
{
json[Utils::to_wstring(key)] = json::value::string(Utils::to_wstring(lua_tostring(L, -2)));
}
lua_pop(L, 2);
}
lua_pop(L, 1);
STACK_CLEAN;
}
return json;
}

79
src/utils/src/Logger.cpp Normal file
View File

@@ -0,0 +1,79 @@
#include "Logger.h"
#include "Utils.h"
#include "defines.h"
const string Logger::m_sFileName = LOG_NAME;
Logger* Logger::m_pThis = NULL;
ofstream Logger::m_Logfile;
Logger::Logger()
{
}
Logger* Logger::GetLogger()
{
if (m_pThis == NULL) {
m_pThis = new Logger();
std::filesystem::path dirPath = std::filesystem::temp_directory_path();
m_Logfile.open((dirPath.string() + m_sFileName).c_str(), ios::out | ios::app);
m_pThis->Log("**************************************************");
}
return m_pThis;
}
void Logger::Open()
{
std::filesystem::path dirPath = std::filesystem::temp_directory_path();
m_Logfile.open((dirPath.string() + m_sFileName).c_str(), ios::out | ios::app);
}
void Logger::Close()
{
m_Logfile.close();
}
void Logger::Log(const char* format, ...)
{
Open();
char* sMessage = NULL;
int nLength = 0;
va_list args;
va_start(args, format);
// Return the number of characters in the string referenced the list of arguments.
// _vscprintf doesn't count terminating '\0' (that's why +1)
nLength = _vscprintf(format, args) + 1;
sMessage = new char[nLength];
vsprintf_s(sMessage, nLength, format, args);
//vsprintf(sMessage, format, args);
m_Logfile << Utils::CurrentDateTime() << ":\t";
m_Logfile << sMessage << "\n";
va_end(args);
Close();
delete[] sMessage;
}
void Logger::Log(const string& sMessage)
{
Open();
m_Logfile << Utils::CurrentDateTime() << ":\t";
m_Logfile << sMessage << "\n";
Close();
}
void Logger::Log(const wstring& sMessage)
{
Open();
m_Logfile << Utils::CurrentDateTime() << ":\t";
m_Logfile << Utils::to_string(sMessage) << "\n";
Close();
}
Logger& Logger::operator<<(const string& sMessage)
{
Open();
m_Logfile << "\n" << Utils::CurrentDateTime() << ":\t";
m_Logfile << sMessage << "\n";
return *this;
Close();
}

44
src/utils/src/Utils.cpp Normal file
View File

@@ -0,0 +1,44 @@
#include "framework.h"
#include "Utils.h"
// Get current date/time, format is YYYY-MM-DD.HH:mm:ss
const std::string Utils::CurrentDateTime()
{
time_t now = time(NULL);
struct tm tstruct;
char buf[80];
localtime_s(&tstruct, &now);
strftime(buf, sizeof(buf), "%Y-%m-%d.%X", &tstruct);
return buf;
}
std::wstring Utils::to_wstring(const std::string& str)
{
int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
std::wstring wstrTo(size_needed, 0);
MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
return wstrTo;
}
std::string Utils::to_string(const std::wstring& wstr)
{
if (wstr.empty())
{
return "";
}
const auto size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr.at(0), (int)wstr.size(), nullptr, 0, nullptr, nullptr);
if (size_needed <= 0)
{
throw std::runtime_error("WideCharToMultiByte() failed: " + std::to_string(size_needed));
}
std::string result(size_needed, 0);
WideCharToMultiByte(CP_UTF8, 0, &wstr.at(0), (int)wstr.size(), &result.at(0), size_needed, nullptr, nullptr);
return result;
}
bool operator== (const Coords& a, const Coords& b) { return a.lat == b.lat && a.lng == b.lng && a.alt == b.alt; }
bool operator!= (const Coords& a, const Coords& b) { return !(a == b); }
bool operator== (const Coords& a, const int& b) { return a.lat == b && a.lng == b && a.alt == b; }
bool operator!= (const Coords& a, const int& b) { return !(a == b); }

18
src/utils/src/main.cpp Normal file
View File

@@ -0,0 +1,18 @@
#include "framework.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

5
src/utils/src/pch.cpp Normal file
View File

@@ -0,0 +1,5 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

171
src/utils/utils.vcxproj Normal file
View File

@@ -0,0 +1,171 @@
<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\DCSUtils.h" />
<ClInclude Include="include\Logger.h" />
<ClInclude Include="include\LUAUtils.h" />
<ClInclude Include="include\Utils.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\DCSUtils.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Logger.cpp" />
<ClCompile Include="src\LUAUtils.cpp" />
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<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</ProjectGuid>
<RootNamespace>utils</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
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<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<PreprocessorDefinitions>NDEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
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<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib; $(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<ImportGroup Label="ExtensionTargets">
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View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
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<Filter Include="Source Files">
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<ItemGroup>
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<Filter>Header Files</Filter>
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<ClInclude Include="include\LUAUtils.h">
<Filter>Header Files</Filter>
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<ClInclude Include="include\Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Logger.h">
<Filter>Header Files</Filter>
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<ItemGroup>
<ClCompile Include="src\DCSUtils.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="src\LUAUtils.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="src\Utils.cpp">
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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