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@@ -71,9 +71,9 @@ A and B never communicate when you connect the client you download the web page
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Olympus by itself should not have a noticeable impact on server performance, however the ability for the user to spawn arbitrary units and command engagements means Olympus can be used in such a way that brings the game to it's knees.
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Be cognizant of how you play, whether it's done through Olympus or the mission editor 500 MLRS units firing at once is not going to go over well with most servers
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[**Temporary localhost redirect**](https://localhost:3000)
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