Fixed merge error

This commit is contained in:
Pax1601 2023-12-03 11:49:39 +01:00
parent e430d38c63
commit 532c09a815
2 changed files with 4 additions and 4 deletions

View File

@ -1053,9 +1053,7 @@ function Olympus.setUnitsData(arg, time)
table["isHuman"] = (unit:getPlayerName() ~= nil)
table["hasTask"] = controller:hasTask()
table["ammo"] = unit:getAmmo() --TODO remove a lot of stuff we don't really need
table["ammo"] = unit:getAmmo() --TODO: remove a lot of stuff we don't really need
table["fuel"] = unit:getFuel()
table["health"] = unit:getLife() / unit:getLife0() * 100
table["health"] = unit:getLife() / initialLife * 100
table["contacts"] = contacts

View File

@ -273,7 +273,8 @@ void GroundUnit::AIloop()
case State::SCENIC_AAA: {
setTask("Scenic AAA");
if ((!getHasTask() || internalCounter == 0)) {
/* Only perform scenic functions when the scheduler is "free" */
if (((!getHasTask() && scheduler->getLoad() == 0) || internalCounter == 0)) {
double distance = 0;
unsigned char unitCoalition = coalition == 0 ? getOperateAs() : coalition;
unsigned char targetCoalition = unitCoalition == 2 ? 1 : 2;
@ -315,7 +316,8 @@ void GroundUnit::AIloop()
canAAA = databaseEntry[L"canAAA"].as_bool();
}
if (canAAA) {
/* Only perform scenic functions when the scheduler is "free" */
if (scheduler->getLoad() == 0 && canAAA) {
/* Only run this when the internal counter reaches 0 to avoid excessive computations when no nearby target */
if (internalCounter == 0) {
double distance = 0;