mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Added distributed loading of units to avoid hanging at mission start
This commit is contained in:
parent
9f738950df
commit
53ca062b71
@ -7,6 +7,9 @@ import { unitTypes } from "../units/unittypes";
|
||||
import { BoxSelect } from "./boxselect";
|
||||
import { ContextMenuOption } from "../@types/dom";
|
||||
|
||||
export const IDLE = "IDLE";
|
||||
export const MOVE_UNIT = "MOVE_UNIT";
|
||||
|
||||
L.Map.addInitHook('addHandler', 'boxSelect', BoxSelect);
|
||||
|
||||
export interface ClickEvent {
|
||||
@ -41,7 +44,7 @@ export class Map extends L.Map {
|
||||
this.setLayer("ArcGIS Satellite");
|
||||
|
||||
/* Init the state machine */
|
||||
this.#state = "IDLE";
|
||||
this.#state = IDLE;
|
||||
this.#measurePoint = null;
|
||||
|
||||
this.#measureIcon = new L.Icon({ iconUrl: 'images/pin.png', iconAnchor: [16, 32]});
|
||||
@ -114,10 +117,10 @@ export class Map extends L.Map {
|
||||
/* State machine */
|
||||
setState(state: string) {
|
||||
this.#state = state;
|
||||
if (this.#state === "IDLE") {
|
||||
if (this.#state === IDLE) {
|
||||
L.DomUtil.removeClass(this.getContainer(),'crosshair-cursor-enabled');
|
||||
}
|
||||
else if (this.#state === "MOVE_UNIT") {
|
||||
else if (this.#state === MOVE_UNIT) {
|
||||
L.DomUtil.addClass(this.getContainer(),'crosshair-cursor-enabled');
|
||||
}
|
||||
document.dispatchEvent(new CustomEvent("mapStateChanged"));
|
||||
@ -158,7 +161,7 @@ export class Map extends L.Map {
|
||||
#onClick(e: any) {
|
||||
if (!this.#preventLeftClick) {
|
||||
this.hideContextMenu();
|
||||
if (this.#state === "IDLE") {
|
||||
if (this.#state === IDLE) {
|
||||
if (e.originalEvent.ctrlKey)
|
||||
if (!this.#measurePoint)
|
||||
{
|
||||
@ -173,8 +176,8 @@ export class Map extends L.Map {
|
||||
this.removeLayer(this.#measureMarker);
|
||||
}
|
||||
}
|
||||
else if (this.#state === "MOVE_UNIT") {
|
||||
this.setState("IDLE");
|
||||
else if (this.#state === MOVE_UNIT) {
|
||||
this.setState(IDLE);
|
||||
getUnitsManager().deselectAllUnits();
|
||||
this.hideContextMenu();
|
||||
}
|
||||
@ -187,9 +190,9 @@ export class Map extends L.Map {
|
||||
|
||||
#onContextMenu(e: any) {
|
||||
this.hideContextMenu();
|
||||
if (this.#state === "IDLE") {
|
||||
if (this.#state === IDLE) {
|
||||
var spawnEvent: SpawnEvent = {x: e.originalEvent.x, y: e.originalEvent.y, latlng: e.latlng, airbaseName: null, coalitionID: null};
|
||||
if (this.#state == "IDLE") {
|
||||
if (this.#state == IDLE) {
|
||||
var options = [
|
||||
{ "tooltip": "Spawn air unit", "src": "spawnAir.png", "callback": () => this.#aircraftSpawnMenu(spawnEvent) },
|
||||
{ "tooltip": "Spawn ground unit", "src": "spawnGround.png", "callback": () => this.#groundUnitSpawnMenu(spawnEvent) },
|
||||
@ -199,7 +202,7 @@ export class Map extends L.Map {
|
||||
this.showContextMenu(spawnEvent, "Action", options, false);
|
||||
}
|
||||
}
|
||||
else if (this.#state === "MOVE_UNIT") {
|
||||
else if (this.#state === MOVE_UNIT) {
|
||||
if (!e.originalEvent.ctrlKey) {
|
||||
getUnitsManager().selectedUnitsClearDestinations();
|
||||
}
|
||||
|
||||
@ -3,12 +3,12 @@ import { Slider } from "../controls/slider";
|
||||
import { Aircraft, AirUnit, GroundUnit, Helicopter, NavyUnit, Unit } from "../units/unit";
|
||||
import { Panel } from "./panel";
|
||||
|
||||
var ROEs: string[] = ["Free", "Designated free", "Designated", "Return", "Hold"];
|
||||
var reactionsToThreat: string[] = [ "None", "Passive", "Evade", "Escape", "Abort"];
|
||||
var minSpeedValues: {[key: string]: number} = {Aircraft: 100, Helicopter: 0, NavyUnit: 0, GroundUnit: 0};
|
||||
var maxSpeedValues: {[key: string]: number} = {Aircraft: 800, Helicopter: 300, NavyUnit: 60, GroundUnit: 60};
|
||||
var minAltitudeValues: {[key: string]: number} = {Aircraft: 500, Helicopter: 0, NavyUnit: 0, GroundUnit: 0};
|
||||
var maxAltitudeValues: {[key: string]: number} = {Aircraft: 50000, Helicopter: 10000, NavyUnit: 60, GroundUnit: 60};
|
||||
const ROEs: string[] = ["Free", "Designated free", "Designated", "Return", "Hold"];
|
||||
const reactionsToThreat: string[] = [ "None", "Passive", "Evade", "Escape", "Abort"];
|
||||
const minSpeedValues: {[key: string]: number} = {Aircraft: 100, Helicopter: 0, NavyUnit: 0, GroundUnit: 0};
|
||||
const maxSpeedValues: {[key: string]: number} = {Aircraft: 800, Helicopter: 300, NavyUnit: 60, GroundUnit: 60};
|
||||
const minAltitudeValues: {[key: string]: number} = {Aircraft: 500, Helicopter: 0, NavyUnit: 0, GroundUnit: 0};
|
||||
const maxAltitudeValues: {[key: string]: number} = {Aircraft: 50000, Helicopter: 10000, NavyUnit: 60, GroundUnit: 60};
|
||||
|
||||
export class UnitControlPanel extends Panel {
|
||||
#altitudeSlider: Slider;
|
||||
@ -40,6 +40,9 @@ export class UnitControlPanel extends Panel {
|
||||
this.getElement().querySelector("#roe-buttons-container")?.append(...this.#optionButtons["ROE"]);
|
||||
this.getElement().querySelector("#reaction-to-threat-buttons-container")?.append(...this.#optionButtons["reactionToThreat"]);
|
||||
|
||||
document.addEventListener("unitsSelection", (e: CustomEvent<Unit[]>) => {console.log("Select"); this.show(); this.update(e.detail)});
|
||||
document.addEventListener("clearSelection", () => {this.hide()});
|
||||
|
||||
this.hide();
|
||||
}
|
||||
|
||||
|
||||
@ -49,7 +49,7 @@ export function getUnits(callback: CallableFunction, refresh: boolean = false) {
|
||||
if (!DEMO)
|
||||
GET(callback, `${UNITS_URI}/${refresh? REFRESH_URI: UPDATE_URI}}`);
|
||||
else
|
||||
callback(DEMO_UNITS_DATA);
|
||||
callback(refresh? generateRandomUnitsDemoData(1000): {units:{}});
|
||||
}
|
||||
|
||||
export function addDestination(ID: number, path: any) {
|
||||
@ -142,91 +142,57 @@ export function setReactionToThreat(ID: number, reactionToThreat: string) {
|
||||
POST(data, () => { });
|
||||
}
|
||||
|
||||
const DEMO_UNITS_DATA = {
|
||||
units: {
|
||||
"1": {
|
||||
AI: true,
|
||||
name: "F-5E",
|
||||
unitName: "Olympus 1-1",
|
||||
groupName: "Group 1",
|
||||
alive: true,
|
||||
category: "Aircraft",
|
||||
flightData: {
|
||||
latitude: 37.3,
|
||||
longitude: -116,
|
||||
altitude: 2000,
|
||||
heading: 0.5,
|
||||
speed: 300
|
||||
},
|
||||
missionData: {
|
||||
fuel: 0.5,
|
||||
flags: {human: false},
|
||||
ammo: [],
|
||||
targets: [],
|
||||
hasTask: true,
|
||||
coalition: "blue"
|
||||
},
|
||||
formationData: {
|
||||
formation: "Echelon",
|
||||
isLeader: false,
|
||||
isWingman: false,
|
||||
leaderID: null,
|
||||
wingmen: [],
|
||||
wingmenIDs: []
|
||||
},
|
||||
taskData: {
|
||||
currentTask: "Example task",
|
||||
activePath: undefined,
|
||||
targetSpeed: 400,
|
||||
targetAltitude: 3000
|
||||
},
|
||||
optionsData: {
|
||||
ROE: "None",
|
||||
reactionToThreat: "None",
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
AI: true,
|
||||
name: "F-5E",
|
||||
unitName: "Olympus 1-1",
|
||||
groupName: "Group 1",
|
||||
alive: true,
|
||||
category: "Aircraft",
|
||||
flightData: {
|
||||
latitude: 37.3,
|
||||
longitude: -115.9,
|
||||
altitude: 2000,
|
||||
heading: .5,
|
||||
speed: 300
|
||||
},
|
||||
missionData: {
|
||||
fuel: 0.5,
|
||||
flags: {human: false},
|
||||
ammo: [],
|
||||
targets: [],
|
||||
hasTask: true,
|
||||
coalition: "red"
|
||||
},
|
||||
formationData: {
|
||||
formation: "Echelon",
|
||||
isLeader: false,
|
||||
isWingman: false,
|
||||
leaderID: null,
|
||||
wingmen: [],
|
||||
wingmenIDs: []
|
||||
},
|
||||
taskData: {
|
||||
currentTask: "Example task",
|
||||
activePath: undefined,
|
||||
targetSpeed: 400,
|
||||
targetAltitude: 3000
|
||||
},
|
||||
optionsData: {
|
||||
ROE: "None",
|
||||
reactionToThreat: "None",
|
||||
}
|
||||
}
|
||||
|
||||
function generateRandomUnitsDemoData(unitsNumber: number)
|
||||
{
|
||||
var units: any = {};
|
||||
for (let i = 0; i < unitsNumber; i++)
|
||||
{
|
||||
units[String(i)] = structuredClone(DEMO_UNIT_DATA);
|
||||
units[String(i)].flightData.latitude += (Math.random() - 0.5) * 0.1;
|
||||
units[String(i)].flightData.longitude += (Math.random() - 0.5) * 0.1;
|
||||
}
|
||||
return {"units": units};
|
||||
}
|
||||
|
||||
const DEMO_UNIT_DATA = {
|
||||
AI: true,
|
||||
name: "F-5E",
|
||||
unitName: "Olympus 1-1",
|
||||
groupName: "Group 1",
|
||||
alive: true,
|
||||
category: "Aircraft",
|
||||
flightData: {
|
||||
latitude: 37.3,
|
||||
longitude: -116,
|
||||
altitude: 2000,
|
||||
heading: 0.5,
|
||||
speed: 300
|
||||
},
|
||||
bullseyes: [],
|
||||
airbases: []
|
||||
missionData: {
|
||||
fuel: 0.5,
|
||||
flags: {human: false},
|
||||
ammo: [],
|
||||
targets: [],
|
||||
hasTask: true,
|
||||
coalition: "blue"
|
||||
},
|
||||
formationData: {
|
||||
formation: "Echelon",
|
||||
isLeader: false,
|
||||
isWingman: false,
|
||||
leaderID: null,
|
||||
wingmen: [],
|
||||
wingmenIDs: []
|
||||
},
|
||||
taskData: {
|
||||
currentTask: "Example task",
|
||||
activePath: undefined,
|
||||
targetSpeed: 400,
|
||||
targetAltitude: 3000
|
||||
},
|
||||
optionsData: {
|
||||
ROE: "None",
|
||||
reactionToThreat: "None",
|
||||
}
|
||||
}
|
||||
@ -2,10 +2,12 @@ import { LatLng, LatLngBounds } from "leaflet";
|
||||
import { getMap, getUnitControlPanel, getUnitInfoPanel } from "..";
|
||||
import { Unit, GroundUnit } from "./unit";
|
||||
import { cloneUnit } from "../server/server";
|
||||
import { IDLE, MOVE_UNIT } from "../map/map";
|
||||
|
||||
export class UnitsManager {
|
||||
#units: { [ID: number]: Unit };
|
||||
#copiedUnits: Unit[];
|
||||
#selectionEventDisabled: boolean = false;
|
||||
|
||||
constructor() {
|
||||
this.#units = {};
|
||||
@ -13,7 +15,7 @@ export class UnitsManager {
|
||||
|
||||
document.addEventListener('copy', () => this.copyUnits());
|
||||
document.addEventListener('paste', () => this.pasteUnits());
|
||||
document.addEventListener('unitSelection', () => this.onUnitSelection());
|
||||
document.addEventListener('unitSelection', (e: CustomEvent) => this.onUnitSelection(e.detail));
|
||||
document.addEventListener('keydown', (event) => this.#onKeyDown(event));
|
||||
}
|
||||
|
||||
@ -41,13 +43,19 @@ export class UnitsManager {
|
||||
}
|
||||
|
||||
update(data: UnitsData) {
|
||||
for (let ID in data.units) {
|
||||
/* Create the unit if missing from the local array, then update the data. Drawing is handled by leaflet. */
|
||||
if (!(ID in this.#units)) {
|
||||
this.addUnit(parseInt(ID), data.units[ID]);
|
||||
}
|
||||
this.#units[parseInt(ID)].setData(data.units[ID]);
|
||||
}
|
||||
Object.keys(data.units)
|
||||
.filter((ID: string) => !(ID in this.#units))
|
||||
.reduce((timeout: number, ID: string) => {
|
||||
setTimeout(() => {
|
||||
this.addUnit(parseInt(ID), data.units[ID]);
|
||||
this.#units[parseInt(ID)].setData(data.units[ID]);
|
||||
}, timeout);
|
||||
return timeout + 10;
|
||||
}, 10);
|
||||
|
||||
Object.keys(data.units)
|
||||
.filter((ID: string) => ID in this.#units)
|
||||
.forEach((ID: string) => this.#units[parseInt(ID)].setData(data.units[ID]));
|
||||
|
||||
/* Update the unit info panel */
|
||||
if (this.getSelectedUnits().length == 1) {
|
||||
@ -67,21 +75,28 @@ export class UnitsManager {
|
||||
|
||||
selectUnit(ID: number, deselectAllUnits: boolean = true)
|
||||
{
|
||||
if (deselectAllUnits)
|
||||
this.deselectAllUnits();
|
||||
if (deselectAllUnits)
|
||||
this.getSelectedUnits().filter((unit: Unit) => unit.ID !== ID ).forEach((unit: Unit) => unit.setSelected(false));
|
||||
this.#units[ID]?.setSelected(true);
|
||||
}
|
||||
|
||||
onUnitSelection() {
|
||||
onUnitSelection(unit: Unit) {
|
||||
if (this.getSelectedUnits().length > 0) {
|
||||
getMap().setState("MOVE_UNIT");
|
||||
document.dispatchEvent(new CustomEvent("unitsSelection", {detail: this.getSelectedUnits()}));
|
||||
getMap().setState(MOVE_UNIT);
|
||||
/* Disable the firing of the selection event for a certain amount of time. This avoids firing many events if many units are selected */
|
||||
if (!this.#selectionEventDisabled)
|
||||
{
|
||||
setTimeout(() => {
|
||||
document.dispatchEvent(new CustomEvent("unitsSelection", {detail: this.getSelectedUnits()}));
|
||||
this.#selectionEventDisabled = false;
|
||||
}, 300);
|
||||
this.#selectionEventDisabled = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
getMap().setState("IDLE");
|
||||
getMap().setState(IDLE);
|
||||
document.dispatchEvent(new CustomEvent("clearSelection"));
|
||||
}
|
||||
this.#updateUnitControlPanel();
|
||||
}
|
||||
|
||||
selectFromBounds(bounds: LatLngBounds)
|
||||
@ -147,7 +162,7 @@ export class UnitsManager {
|
||||
getSelectedUnitsType () {
|
||||
return this.getSelectedUnits().map((unit: Unit) => {
|
||||
return unit.constructor.name
|
||||
}).reduce((a: any, b: any) => {
|
||||
})?.reduce((a: any, b: any) => {
|
||||
return a == b? a: undefined
|
||||
});
|
||||
};
|
||||
@ -155,7 +170,7 @@ export class UnitsManager {
|
||||
getSelectedUnitsTargetSpeed () {
|
||||
return this.getSelectedUnits().map((unit: Unit) => {
|
||||
return unit.getTaskData().targetSpeed
|
||||
}).reduce((a: any, b: any) => {
|
||||
})?.reduce((a: any, b: any) => {
|
||||
return a == b? a: undefined
|
||||
});
|
||||
};
|
||||
@ -163,7 +178,7 @@ export class UnitsManager {
|
||||
getSelectedUnitsTargetAltitude () {
|
||||
return this.getSelectedUnits().map((unit: Unit) => {
|
||||
return unit.getTaskData().targetAltitude
|
||||
}).reduce((a: any, b: any) => {
|
||||
})?.reduce((a: any, b: any) => {
|
||||
return a == b? a: undefined
|
||||
});
|
||||
};
|
||||
@ -200,8 +215,6 @@ export class UnitsManager {
|
||||
{
|
||||
selectedUnits[idx].changeSpeed(speedChange);
|
||||
}
|
||||
|
||||
setTimeout(() => this.#updateUnitControlPanel(), 300); // TODO find better method, may fail
|
||||
}
|
||||
|
||||
selectedUnitsChangeAltitude(altitudeChange: string)
|
||||
@ -211,8 +224,6 @@ export class UnitsManager {
|
||||
{
|
||||
selectedUnits[idx].changeAltitude(altitudeChange);
|
||||
}
|
||||
|
||||
setTimeout(() => this.#updateUnitControlPanel(), 300); // TODO find better method, may fail
|
||||
}
|
||||
|
||||
selectedUnitsSetSpeed(speed: number)
|
||||
@ -240,8 +251,6 @@ export class UnitsManager {
|
||||
{
|
||||
selectedUnits[idx].setROE(ROE);
|
||||
}
|
||||
|
||||
setTimeout(() => this.#updateUnitControlPanel(), 300); // TODO find better method, may fail
|
||||
}
|
||||
|
||||
selectedUnitsSetReactionToThreat(reactionToThreat: string)
|
||||
@ -251,8 +260,6 @@ export class UnitsManager {
|
||||
{
|
||||
selectedUnits[idx].setReactionToThreat(reactionToThreat);
|
||||
}
|
||||
|
||||
setTimeout(() => this.#updateUnitControlPanel(), 300); // TODO find better method, may fail
|
||||
}
|
||||
|
||||
selectedUnitsAttackUnit(ID: number) {
|
||||
@ -312,16 +319,14 @@ export class UnitsManager {
|
||||
//console.log("At least 2 units must be selected to create a formation.");
|
||||
}
|
||||
}
|
||||
setTimeout(() => this.#updateUnitControlPanel(), 300); // TODO find better method, may fail
|
||||
}
|
||||
|
||||
selectedUnitsUndoFormation(ID: number | null = null)
|
||||
selectedUnitsUndoFormation()
|
||||
{
|
||||
for (let leader of this.getSelectedLeaders())
|
||||
{
|
||||
leader.setLeader(false);
|
||||
}
|
||||
setTimeout(() => this.#updateUnitControlPanel(), 300); // TODO find better method, may fail
|
||||
}
|
||||
|
||||
selectedUnitsDelete()
|
||||
@ -347,17 +352,6 @@ export class UnitsManager {
|
||||
}
|
||||
}
|
||||
|
||||
#updateUnitControlPanel() {
|
||||
/* Update the unit control panel */
|
||||
if (this.getSelectedUnits().length > 0) {
|
||||
getUnitControlPanel()?.show();
|
||||
getUnitControlPanel()?.update(this.getSelectedLeaders().concat(this.getSelectedSingletons()));
|
||||
}
|
||||
else {
|
||||
getUnitControlPanel()?.hide();
|
||||
}
|
||||
}
|
||||
|
||||
#onKeyDown(event: KeyboardEvent)
|
||||
{
|
||||
if (event.key === "Delete")
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user