mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
commit
64e4e7f301
@ -67,6 +67,7 @@ namespace DataIndex {
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targetingRange,
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aimMethodRange,
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acquisitionRange,
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airborne,
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lastIndex,
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endOfData = 255
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};
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@ -127,6 +127,7 @@ public:
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virtual void setAimMethodRange(double newValue) { updateValue(aimMethodRange, newValue, DataIndex::aimMethodRange); }
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virtual void setAcquisitionRange(double newValue) { updateValue(acquisitionRange, newValue, DataIndex::acquisitionRange); }
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virtual void setRadarState(bool newValue) { updateValue(radarState, newValue, DataIndex::radarState); }
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virtual void setAirborne(bool newValue) { updateValue(airborne, newValue, DataIndex::airborne); }
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/********** Getters **********/
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virtual string getCategory() { return category; };
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@ -191,6 +192,7 @@ public:
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virtual double getAimMethodRange() { return aimMethodRange; }
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virtual double getAcquisitionRange() { return acquisitionRange; }
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virtual bool getRadarState() { return radarState; }
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virtual bool getAirborne() { return airborne; }
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protected:
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unsigned int ID;
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@ -258,6 +260,7 @@ protected:
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double targetingRange = 0;
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double aimMethodRange = 0;
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double acquisitionRange = 0;
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bool airborne = false;
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/********** Other **********/
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unsigned int taskCheckCounter = 0;
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@ -23,8 +23,8 @@ public:
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void deleteUnit(unsigned int ID, bool explosion, string explosionType, bool immediate);
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void acquireControl(unsigned int ID);
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void loadDatabases();
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Unit* getClosestUnit(Unit* unit, unsigned char coalition, vector<string> categories, double &distance);
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map<Unit*, double> getUnitsInRange(Unit* unit, unsigned char coalition, vector<string> categories, double range);
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Unit* getClosestUnit(Unit* unit, unsigned char coalition, vector<string> categories, double &distance, bool airborneOnly = true);
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map<Unit*, double> getUnitsInRange(Unit* unit, unsigned char coalition, vector<string> categories, double range, bool airborneOnly = true);
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private:
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map<unsigned int, Unit*> units;
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@ -373,7 +373,7 @@ void GroundUnit::AIloop()
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lat = position.lat + RANDOM_MINUS_ONE_TO_ONE * (1 + (ShotsScatter::LOW - shotsScatter)) * 0.01;
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lng = position.lng + RANDOM_MINUS_ONE_TO_ONE * (1 + (ShotsScatter::LOW - shotsScatter)) * 0.01;
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barrelElevation = target->getPosition().alt + RANDOM_MINUS_ONE_TO_ONE * (ShotsScatter::LOW - shotsScatter) * 1000;
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taskString += "Flak box mode.";
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taskString += "Flak box mode";
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}
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else {
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taskString += "Scenic AAA. Bearing: " + to_string((int)round(randomBearing)) + "deg";
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@ -148,6 +148,9 @@ void Unit::update(json::value json, double dt)
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if (json.has_number_field(L"health"))
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setHealth(static_cast<unsigned char>(json[L"health"].as_number().to_uint32()));
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if (json.has_boolean_field(L"airborne"))
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setAirborne(json[L"airborne"].as_bool());
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runAILoop();
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}
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@ -304,7 +307,7 @@ void Unit::getData(stringstream& ss, unsigned long long time)
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case DataIndex::racetrackLength: appendNumeric(ss, datumIndex, racetrackLength); break;
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case DataIndex::racetrackAnchor: appendNumeric(ss, datumIndex, racetrackAnchor); break;
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case DataIndex::racetrackBearing: appendNumeric(ss, datumIndex, racetrackBearing); break;
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case DataIndex::timeToNextTasking: appendNumeric(ss, datumIndex, timeToNextTasking); break;
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//case DataIndex::timeToNextTasking: appendNumeric(ss, datumIndex, timeToNextTasking); break; Useful for debugging, but useless in production and very data hungry
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case DataIndex::barrelHeight: appendNumeric(ss, datumIndex, barrelHeight); break;
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case DataIndex::muzzleVelocity: appendNumeric(ss, datumIndex, muzzleVelocity); break;
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case DataIndex::aimTime: appendNumeric(ss, datumIndex, aimTime); break;
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@ -315,6 +318,7 @@ void Unit::getData(stringstream& ss, unsigned long long time)
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case DataIndex::targetingRange: appendNumeric(ss, datumIndex, targetingRange); break;
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case DataIndex::aimMethodRange: appendNumeric(ss, datumIndex, aimMethodRange); break;
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case DataIndex::acquisitionRange: appendNumeric(ss, datumIndex, acquisitionRange); break;
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case DataIndex::airborne: appendNumeric(ss, datumIndex, airborne); break;
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}
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}
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}
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@ -151,7 +151,7 @@ void UnitsManager::deleteUnit(unsigned int ID, bool explosion, string explosionT
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}
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}
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Unit* UnitsManager::getClosestUnit(Unit* unit, unsigned char coalition, vector<string> categories, double &distance) {
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Unit* UnitsManager::getClosestUnit(Unit* unit, unsigned char coalition, vector<string> categories, double &distance, bool airborneOnly) {
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Unit* closestUnit = nullptr;
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distance = 0;
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@ -167,6 +167,9 @@ Unit* UnitsManager::getClosestUnit(Unit* unit, unsigned char coalition, vector<s
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/* Check if the unit belongs to the desired coalition, is alive, and is of the category requested */
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if (requestedCategory && p.second->getCoalition() == coalition && p.second->getAlive()) {
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/* Check if the unit is airborne */
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if (airborneOnly && !p.second->getAirborne())
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continue;
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/* Compute the distance from the unit to the tested unit */
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double dist;
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double bearing1;
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@ -194,10 +197,13 @@ Unit* UnitsManager::getClosestUnit(Unit* unit, unsigned char coalition, vector<s
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return closestUnit;
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}
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map<Unit*, double> UnitsManager::getUnitsInRange(Unit* unit, unsigned char coalition, vector<string> categories, double range) {
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map<Unit*, double> UnitsManager::getUnitsInRange(Unit* unit, unsigned char coalition, vector<string> categories, double range, bool airborneOnly) {
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map<Unit*, double> unitsInRange;
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for (auto const& p : units) {
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if (airborneOnly && !p.second->getAirborne())
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continue;
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/* Check if the units category is of the correct type */
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bool requestedCategory = false;
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for (auto const& category : categories) {
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@ -513,6 +513,7 @@ export enum DataIndexes {
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targetingRange,
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aimMethodRange,
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acquisitionRange,
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airborne,
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endOfData = 255,
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}
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@ -283,6 +283,7 @@ export interface UnitData {
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targetingRange: number;
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aimMethodRange: number;
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acquisitionRange: number;
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airborne: boolean;
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}
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export interface LoadoutItemBlueprint {
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@ -2269,11 +2269,13 @@ export function UnitControlMenu(props: { open: boolean; onClose: () => void }) {
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</div>
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<div className="my-auto text-sm text-gray-400">{selectedUnits[0].getTask()}</div>
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{([UnitState.SIMULATE_FIRE_FIGHT, UnitState.MISS_ON_PURPOSE, UnitState.SCENIC_AAA] as string[]).includes(selectedUnits[0].getState()) && (
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{/* Useful for debugging but very data hungry
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([UnitState.SIMULATE_FIRE_FIGHT, UnitState.MISS_ON_PURPOSE, UnitState.SCENIC_AAA] as string[]).includes(selectedUnits[0].getState()) && (
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<div className="my-auto text-sm text-gray-400">
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Time to next tasking: {zeroAppend(selectedUnits[0].getTimeToNextTasking(), 0, true, 2)}s
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</div>
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)}
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)*/}
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<div className="flex content-center gap-2">
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<OlLocation
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@ -154,6 +154,7 @@ export abstract class Unit extends CustomMarker {
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#racetrackLength: number = 0;
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#racetrackAnchor: LatLng = new LatLng(0, 0);
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#racetrackBearing: number = 0;
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#airborne: boolean = false;
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/* Other members used to draw the unit, mostly ancillary stuff like targets, ranges and so on */
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#blueprint: UnitBlueprint | null = null;
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@ -391,6 +392,9 @@ export abstract class Unit extends CustomMarker {
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getAcquisitionRange() {
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return this.#acquisitionRange;
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}
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getAirborne() {
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return this.#airborne;
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}
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static getConstructor(type: string) {
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if (type === "GroundUnit") return GroundUnit;
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@ -754,6 +758,9 @@ export abstract class Unit extends CustomMarker {
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case DataIndexes.acquisitionRange:
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this.#acquisitionRange = dataExtractor.extractFloat64();
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break;
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case DataIndexes.airborne:
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this.#airborne = dataExtractor.extractBool();
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break;
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default:
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break;
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}
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@ -874,6 +881,7 @@ export abstract class Unit extends CustomMarker {
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targetingRange: this.#targetingRange,
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aimMethodRange: this.#aimMethodRange,
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acquisitionRange: this.#acquisitionRange,
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airborne: this.#airborne
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};
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}
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@ -1962,7 +1970,7 @@ export abstract class Unit extends CustomMarker {
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}
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#drawRacetrack() {
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if (getApp().getMap().getOptions().showRacetracks) {
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if (getApp().getMap().getOptions().showRacetracks && this.getAirborne()) {
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let groundspeed = this.#speed;
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// Determine racetrack length
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@ -1236,6 +1236,7 @@ function Olympus.setUnitsData(arg, time)
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local position = unit:getPosition()
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local heading = math.atan2( position.x.z, position.x.x )
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local velocity = unit:getVelocity();
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local airborne = unit:inAir()
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-- Fill the data table
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table["name"] = unit:getTypeName()
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@ -1248,6 +1249,7 @@ function Olympus.setUnitsData(arg, time)
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table["horizontalVelocity"] = math.sqrt(velocity.x * velocity.x + velocity.z * velocity.z)
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table["verticalVelocity"] = velocity.y
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table["heading"] = heading
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table["airborne"] = airborne
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-- Track angles are wrong because of weird reference systems, approximate it using latitude and longitude differences
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if (table["horizontalVelocity"] > 1) then
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