Tweaked ammo, set red accent colour.

This commit is contained in:
PeekabooSteam 2023-03-23 09:01:15 +00:00
parent 49ded7f039
commit 735e257900
3 changed files with 8 additions and 6 deletions

View File

@ -74,8 +74,9 @@
align-items: center;
background-color: var( --secondary-light-grey );
border-radius: 50%;
content: attr( data-quantity );
content: attr( data-qty );
display:flex;
font-weight: var( --font-weight-bolder );
justify-content: center;
height:20px;
width:20px;

View File

@ -19,7 +19,7 @@
--accent-green : #8bff63;
--accent-light-blue : #5ca7ff;
--accent-light-red : #ffcccc;
--accent-light-red : #F5B6B6;
--background-grey : #3d4651;
--background-slate-blue : #363c43;

View File

@ -1,3 +1,4 @@
import { getUnitsManager } from "..";
import { ConvertDDToDMS, rad2deg } from "../other/utils";
import { aircraftDatabase } from "../units/aircraftdatabase";
import { Unit } from "../units/unit";
@ -51,8 +52,7 @@ export class UnitInfoPanel extends Panel {
if (this.getElement() != null && this.getVisible() && unit.getSelected()) {
const baseData = unit.getBaseData();
//style=""
console.log( );
/* Set the unit info */
this.#unitLabel.innerText = aircraftDatabase.getLabelByName( baseData.name );
this.#unitName.innerText = baseData.unitName;
@ -69,14 +69,15 @@ export class UnitInfoPanel extends Panel {
this.#currentTask.dataset.currentTask = unit.getTaskData().currentTask !== ""? unit.getTaskData().currentTask: "No task";
this.#currentTask.dataset.coalition = unit.getMissionData().coalition;
this.#silhouette.setAttribute( "style", `--loadout-background-image:url('/images/units/${aircraftDatabase.getByName( baseData.name )?.filename}');` );;
/* Add the loadout elements */
const items = <HTMLElement>this.#loadoutContainer.querySelector( "#loadout-items" );
this.#silhouette.setAttribute( "style", `--loadout-background-image:url('/images/units/${aircraftDatabase.getByName( baseData.name )?.filename}');` );;
if ( items ) {
const ammo = Object.values(unit.getMissionData().ammo);
const ammo = Object.values( unit.getMissionData().ammo );
if ( ammo.length > 0 ) {