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feat: Added threshold to unit movement
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4e6701ff01
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@ -168,6 +168,12 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
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string WP = to_string(i);
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double lat = path[i][L"lat"].as_double();
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double lng = path[i][L"lng"].as_double();
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if (path[i].has_number_field(L"threshold")) {
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double threshold = path[i][L"threshold"].as_double();
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Coords dest; dest.lat = lat; dest.lng = lng; dest.threshold = threshold;
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newPath.push_back(dest);
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continue;
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}
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Coords dest; dest.lat = lat; dest.lng = lng;
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newPath.push_back(dest);
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}
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@ -765,6 +765,7 @@ void Unit::goToDestination(string enrouteTask)
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}
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}
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// NOTE: if the current active path has a threshold set, that value will be used instead of the passed one
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bool Unit::isDestinationReached(double threshold)
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{
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if (activeDestination != NULL)
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@ -774,7 +775,7 @@ bool Unit::isDestinationReached(double threshold)
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{
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double dist = 0;
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Geodesic::WGS84().Inverse(p->getPosition().lat, p->getPosition().lng, activeDestination.lat, activeDestination.lng, dist);
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if (dist < threshold)
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if (dist < (activeDestination.threshold == 0? threshold: activeDestination.threshold))
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{
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log(unitName + " destination reached");
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return true;
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@ -6,6 +6,7 @@ struct Coords {
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double lat = 0;
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double lng = 0;
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double alt = 0;
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double threshold = 0; // used for proximity checks only, not part of the actual coordinates
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};
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struct Offset {
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@ -64,9 +64,9 @@ std::string random_string(size_t length)
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return str;
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}
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bool operator== (const Coords& a, const Coords& b) { return a.lat == b.lat && a.lng == b.lng && a.alt == b.alt; }
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bool operator== (const Coords& a, const Coords& b) { return a.lat == b.lat && a.lng == b.lng && a.alt == b.alt && a.threshold == b.threshold; }
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bool operator!= (const Coords& a, const Coords& b) { return !(a == b); }
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bool operator== (const Coords& a, const double& b) { return a.lat == b && a.lng == b && a.alt == b; }
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bool operator== (const Coords& a, const double& b) { return a.lat == b && a.lng == b && a.alt == b && a.threshold == b }
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bool operator!= (const Coords& a, const double& b) { return !(a == b); }
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bool operator== (const Offset& a, const Offset& b) { return a.x == b.x && a.y == b.y && a.z == b.z; }
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