Fixed bug that stopped ships from firing at area

This commit is contained in:
Pax1601 2024-03-20 16:56:25 +01:00
parent 5507bca68d
commit 7ee9946f49

View File

@ -167,6 +167,7 @@ void NavyUnit::AIloop()
setState(State::IDLE);
}
}
break;
}
case State::ATTACK: {
@ -187,6 +188,8 @@ void NavyUnit::AIloop()
else {
setState(State::IDLE);
}
break;
}
case State::FIRE_AT_AREA: {
setTask("Firing at area");
@ -200,6 +203,8 @@ void NavyUnit::AIloop()
scheduler->appendCommand(command);
setHasTask(true);
}
break;
}
case State::SIMULATE_FIRE_FIGHT: {
setTask("Simulating fire fight");
@ -207,6 +212,7 @@ void NavyUnit::AIloop()
// TODO
setState(State::IDLE);
break;
}
default:
break;