mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Added handler to detect units and weapons creation
This commit is contained in:
parent
3fac8a5663
commit
875f3ebe68
@ -1,11 +1,11 @@
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local version = "v0.4.0-alpha"
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local version = "v0.4.1-alpha"
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local debug = false
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local debug = true
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Olympus.unitCounter = 1
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Olympus.payloadRegistry = {}
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Olympus.groupIndex = 0
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Olympus.groupStep = 5
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Olympus.unitIndex = 0
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Olympus.unitStep = 50
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Olympus.OlympusDLL = nil
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Olympus.DLLsloaded = false
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@ -13,8 +13,8 @@ Olympus.OlympusModPath = os.getenv('DCSOLYMPUS_PATH')..'\\bin\\'
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Olympus.log = mist.Logger:new("Olympus", 'info')
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Olympus.missionData = {}
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Olympus.units = {}
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Olympus.unitsData = {}
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Olympus.unitNames = {}
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Olympus.missionStartTime = DCS.getRealTime()
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@ -43,13 +43,7 @@ end
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-- Gets a unit class reference from a given ObjectID (the ID used by Olympus for unit referencing)
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function Olympus.getUnitByID(ID)
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for name, table in pairs(mist.DBs.unitsByName) do
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local unit = Unit.getByName(name)
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if unit and unit["getObjectID"] and unit:getObjectID() == ID then
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return unit
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end
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end
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return nil
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return Olympus.units[ID];
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end
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function Olympus.getCountryIDByCoalition(coalition)
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@ -651,6 +645,176 @@ function Olympus.setOnOff(groupName, onOff)
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end
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end
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function Olympus.setUnitsData(arg, time)
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-- Units data
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local units = {}
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local startIndex = Olympus.unitIndex
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local endIndex = startIndex + Olympus.unitStep
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local index = 0
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for ID, unit in pairs(Olympus.units) do
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index = index + 1
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if index > startIndex then
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if unit ~= nil then
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local table = {}
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table["category"] = "None"
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-- Get the object category in Olympus name
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local objectCategory = unit:getCategory()
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if objectCategory == Object.Category.UNIT then
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if unit:getDesc().category == Unit.Category.AIRPLANE then
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table["category"] = "Aircraft"
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elseif unit:getDesc().category == Unit.Category.HELICOPTER then
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table["category"] = "Helicopter"
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elseif unit:getDesc().category == Unit.Category.GROUND_UNIT then
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table["category"] = "GroundUnit"
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elseif unit:getDesc().category == Unit.Category.SHIP then
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table["category"] = "NavyUnit"
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end
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elseif objectCategory == Object.Category.WEAPON then
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if unit:getDesc().category == Weapon.Category.MISSILE then
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table["category"] = "Missile"
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elseif unit:getDesc().category == Weapon.Category.ROCKET then
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table["category"] = "Missile"
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elseif unit:getDesc().category == Weapon.Category.BOMB then
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table["category"] = "Bomb"
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end
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else
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units[ID] = {isAlive = false}
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Olympus.units[ID] = nil
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end
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-- If the category is handled by Olympus, get the data
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if table["category"] ~= "None" then
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-- Compute unit position and heading
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local lat, lng, alt = coord.LOtoLL(unit:getPoint())
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local position = unit:getPosition()
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local heading = math.atan2( position.x.z, position.x.x )
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-- Fill the data table
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table["name"] = unit:getTypeName()
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table["coalitionID"] = unit:getCoalition()
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table["position"] = {}
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table["position"]["lat"] = lat
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table["position"]["lng"] = lng
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table["position"]["alt"] = alt
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table["speed"] = mist.vec.mag(unit:getVelocity())
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table["heading"] = heading
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table["isAlive"] = unit:isExist()
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-- Data for real units only
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if objectCategory == Object.Category.UNIT then
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-- Get the targets detected by the group controller
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local group = unit:getGroup()
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local controller = group:getController()
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local controllerTargets = controller:getDetectedTargets()
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local contacts = {}
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for i, target in ipairs(controllerTargets) do
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for det, enum in pairs(Controller.Detection) do
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if target.object ~= nil then
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target["detectionMethod"] = det
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contacts[#contacts + 1] = target
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end
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end
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end
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table["country"] = unit:getCountry()
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table["unitName"] = unit:getName()
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table["groupName"] = group:getName()
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table["isHuman"] = (unit:getPlayerName() ~= nil)
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table["hasTask"] = controller:hasTask()
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table["ammo"] = unit:getAmmo() --TODO remove a lot of stuff we don't really need
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table["fuel"] = unit:getFuel()
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table["life"] = unit:getLife() / unit:getLife0()
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table["contacts"] = contacts
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end
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units[ID] = table
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end
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else
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units[ID] = {isAlive = false}
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Olympus.units[ID] = nil
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end
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end
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if index >= endIndex then
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break
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end
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end
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if index ~= endIndex then
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Olympus.unitIndex = 0
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else
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Olympus.unitIndex = endIndex
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end
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-- Assemble unitsData table
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Olympus.unitsData["units"] = units
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Olympus.OlympusDLL.setUnitsData()
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return time + 0.05
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end
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function Olympus.setMissionData(arg, time)
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-- Bullseye data
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local bullseyes = {}
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for i = 0, 2 do
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local bullseyeVec3 = coalition.getMainRefPoint(i)
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local bullseyeLatitude, bullseyeLongitude, bullseyeAltitude = coord.LOtoLL(bullseyeVec3)
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bullseyes[i] = {}
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bullseyes[i]["latitude"] = bullseyeLatitude
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bullseyes[i]["longitude"] = bullseyeLongitude
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bullseyes[i]["coalition"] = Olympus.getCoalitionByCoalitionID(i)
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end
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-- Airbases data
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local base = world.getAirbases()
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local airbases = {}
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for i = 1, #base do
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local info = {}
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local latitude, longitude, altitude = coord.LOtoLL(Airbase.getPoint(base[i]))
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info["callsign"] = Airbase.getCallsign(base[i])
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info["coalition"] = Olympus.getCoalitionByCoalitionID(Airbase.getCoalition(base[i]))
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info["latitude"] = latitude
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info["longitude"] = longitude
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if Airbase.getUnit(base[i]) then
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info["unitId"] = Airbase.getUnit(base[i]):getID()
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end
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airbases[i] = info
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end
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-- Mission
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local mission = {}
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mission.theatre = env.mission.theatre
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mission.dateAndTime = {
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["elapsedTime"] = DCS.getRealTime() - Olympus.missionStartTime,
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["time"] = mist.time.getDHMS(timer.getAbsTime()),
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["startTime"] = env.mission.start_time,
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["date"] = env.mission.date
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}
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-- Assemble table
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Olympus.missionData["bullseyes"] = bullseyes
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Olympus.missionData["airbases"] = airbases
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Olympus.missionData["mission"] = mission
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Olympus.OlympusDLL.setMissionData()
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return time + 1
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end
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function Olympus.initializeUnits()
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if mist and mist.DBs and mist.DBs.MEunitsById then
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for id, unitTable in pairs(mist.DBs.MEunitsById) do
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local unit = Unit.getByName(unitTable["unitName"])
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if unit then
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Olympus.units[unit["id_"]] = unit
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end
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end
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Olympus.debug("Olympus units table initialized", 2)
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else
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Olympus.debug("MIST DBs not ready", 2)
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timer.scheduleFunction(Olympus.initializeUnits, {}, timer.getTime() + 1)
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end
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end
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function Olympus.serializeTable(val, name, skipnewlines, depth)
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skipnewlines = skipnewlines or false
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depth = depth or 0
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@ -712,171 +876,11 @@ function Olympus.hasKey(tab, key)
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return false
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end
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function Olympus.setUnitsData(arg, time)
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-- Units data
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local units = {}
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local startIndex = Olympus.groupIndex
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local endIndex = startIndex + Olympus.groupStep
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local index = 0
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if mist ~= nil and mist.DBs ~= nil and mist.DBs.groupsByName ~= nil then
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for groupName, gp in pairs(mist.DBs.groupsByName) do
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index = index + 1
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if index > startIndex then
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if groupName ~= nil then
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local group = Group.getByName(groupName)
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if group ~= nil then
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-- Get the targets detected by the group controller
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local controller = group:getController()
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local controllerTargets = controller:getDetectedTargets()
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local contacts = {}
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for i, target in ipairs(controllerTargets) do
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for det, enum in pairs(Controller.Detection) do
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if target.object ~= nil then
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target["detectionMethod"] = det
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contacts[#contacts + 1] = target
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end
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end
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end
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-- Update the units position
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for index, unit in pairs(group:getUnits()) do
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local unitController = unit:getController()
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local table = {}
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table["category"] = "None"
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-- Get the object category in Olympus name
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local objectCategory = unit:getCategory()
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if objectCategory == Object.Category.UNIT then
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if unit:getDesc().category == Unit.Category.AIRPLANE then
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table["category"] = "Aircraft"
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elseif unit:getDesc().category == Unit.Category.HELICOPTER then
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table["category"] = "Helicopter"
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elseif unit:getDesc().category == Unit.Category.GROUND_UNIT then
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table["category"] = "GroundUnit"
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elseif unit:getDesc().category == Unit.Category.SHIP then
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table["category"] = "NavyUnit"
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end
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elseif objectCategory == Object.Category.WEAPON then
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if unit:getDesc().category == Weapon.Category.MISSILE then
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table["category"] = "Missile"
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elseif unit:getDesc().category == Weapon.Category.ROCKET then
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table["category"] = "Missile"
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elseif unit:getDesc().category == Unit.Category.BOMB then
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table["category"] = "Bomb"
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end
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end
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-- If the category is handled by Olympus, get the data
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if table["category"] ~= "None" then
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-- Compute unit position and heading
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local lat, lng, alt = coord.LOtoLL(unit:getPoint())
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local position = unit:getPosition()
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local heading = math.atan2( position.x.z, position.x.x )
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-- Fill the data table
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table["name"] = unit:getTypeName()
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table["unitName"] = unit:getName()
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table["groupName"] = group:getName()
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table["isHuman"] = (unit:getPlayerName() ~= nil)
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table["coalitionID"] = unit:getCoalition()
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table["hasTask"] = controller:hasTask()
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table["ammo"] = unit:getAmmo() --TODO remove a lot of stuff we don't really need
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table["fuel"] = unit:getFuel()
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table["life"] = unit:getLife() / unit:getLife0()
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table["contacts"] = contacts
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table["position"] = {}
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table["position"]["lat"] = lat
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table["position"]["lng"] = lng
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table["position"]["alt"] = alt
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table["speed"] = mist.vec.mag(unit:getVelocity())
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table["heading"] = heading
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table["country"] = unit:getCountry()
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table["isAlive"] = (unit:getLife() > 1) and unit:isExist()
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units[unit:getObjectID()] = table
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Olympus.unitNames[unit:getObjectID()] = unit:getName() -- Used to find what units are dead, since they will not be in mist.DBs.groupsByName
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end
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end
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end
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end
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end
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if index >= endIndex then
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break
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end
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end
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if index ~= endIndex then
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Olympus.groupIndex = 0
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else
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Olympus.groupIndex = endIndex
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end
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end
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-- All the units that can't be retrieved by getByName are dead
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for ID, name in pairs(Olympus.unitNames) do
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local unit = Unit.getByName(name)
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if unit == nil then
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units[ID] = {isAlive = false}
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Olympus.unitNames[ID] = nil
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end
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end
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-- Assemble unitsData table
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Olympus.unitsData["units"] = units
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Olympus.OlympusDLL.setUnitsData()
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return time + 0.05
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end
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function Olympus.setMissionData(arg, time)
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-- Bullseye data
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local bullseyes = {}
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for i = 0, 2 do
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local bullseyeVec3 = coalition.getMainRefPoint(i)
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local bullseyeLatitude, bullseyeLongitude, bullseyeAltitude = coord.LOtoLL(bullseyeVec3)
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bullseyes[i] = {}
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bullseyes[i]["latitude"] = bullseyeLatitude
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bullseyes[i]["longitude"] = bullseyeLongitude
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bullseyes[i]["coalition"] = Olympus.getCoalitionByCoalitionID(i)
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end
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-- Airbases data
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local base = world.getAirbases()
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local airbases = {}
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for i = 1, #base do
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local info = {}
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local latitude, longitude, altitude = coord.LOtoLL(Airbase.getPoint(base[i]))
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info["callsign"] = Airbase.getCallsign(base[i])
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info["coalition"] = Olympus.getCoalitionByCoalitionID(Airbase.getCoalition(base[i]))
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info["latitude"] = latitude
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info["longitude"] = longitude
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if Airbase.getUnit(base[i]) then
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info["unitId"] = Airbase.getUnit(base[i]):getID()
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end
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airbases[i] = info
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end
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-- Mission
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local mission = {}
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mission.theatre = env.mission.theatre
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mission.dateAndTime = {
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["elapsedTime"] = DCS.getRealTime() - Olympus.missionStartTime,
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["time"] = mist.time.getDHMS(timer.getAbsTime()),
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["startTime"] = env.mission.start_time,
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["date"] = env.mission.date
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}
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-- Assemble table
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Olympus.missionData["bullseyes"] = bullseyes
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Olympus.missionData["airbases"] = airbases
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Olympus.missionData["mission"] = mission
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Olympus.OlympusDLL.setMissionData()
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return time + 1
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end
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------------------------------------------------------------------------------------------------------
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-- Olympus startup script
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------------------------------------------------------------------------------------------------------
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local OlympusName = 'Olympus ' .. version .. ' C++ module';
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isOlympusModuleInitialized=true;
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Olympus.DLLsloaded = Olympus.loadDLLs()
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if Olympus.DLLsloaded then
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Olympus.notify(OlympusName..' successfully loaded.', 20)
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@ -884,7 +888,32 @@ else
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Olympus.notify('Failed to load '..OlympusName, 20)
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end
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-- Create the handler to detect new units
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if handler ~= nil then
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world.removeEventHandler(handler)
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Olympus.debug("Olympus handler removed" , 2)
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end
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handler = {}
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function handler:onEvent(event)
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Olympus.debug(Olympus.serializeTable(event), 2)
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if event.id == 1 then
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local weapon = event.weapon
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Olympus.units[weapon["id_"]] = weapon
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Olympus.debug("New weapon created " .. weapon["id_"], 2)
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elseif event.id == 15 then
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local unit = event.initiator
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Olympus.units[unit["id_"]] = unit
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Olympus.debug("New unit created " .. unit["id_"], 2)
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end
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end
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world.addEventHandler(handler)
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-- Start the periodic functions
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timer.scheduleFunction(Olympus.setUnitsData, {}, timer.getTime() + 0.05)
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timer.scheduleFunction(Olympus.setMissionData, {}, timer.getTime() + 1)
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-- Initialize the ME units
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Olympus.initializeUnits()
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Olympus.notify("OlympusCommand script " .. version .. " loaded successfully", 2, true)
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