mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Hopefully added something that can make the flight skill change
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parent
0e9b249bba
commit
89fb0a9da1
2
client/@types/olympus/index.d.ts
vendored
2
client/@types/olympus/index.d.ts
vendored
@ -649,6 +649,7 @@ declare module "interfaces" {
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coalition: string;
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count: number;
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country: string;
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skill: string;
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loadout: LoadoutBlueprint | undefined;
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airbase: Airbase | undefined;
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liveryID: string | undefined;
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@ -895,6 +896,7 @@ declare module "controls/unitspawnmenu" {
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getLabelDropdown(): Dropdown;
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getCountDropdown(): Dropdown;
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getLoadoutDropdown(): Dropdown;
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getSkillDropdown(): Dropdown;
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getCountryDropdown(): Dropdown;
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getLiveryDropdown(): Dropdown;
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getLoadoutPreview(): HTMLDivElement;
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@ -27,6 +27,7 @@ export abstract class UnitSpawnMenu {
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coalition: "blue",
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count: 1,
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country: "",
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skill: "Excellent",
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loadout: undefined,
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airbase: undefined,
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liveryID: undefined,
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@ -45,6 +46,7 @@ export abstract class UnitSpawnMenu {
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#unitLabelDropdown: Dropdown;
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#unitCountDropdown: Dropdown;
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#unitLoadoutDropdown: Dropdown;
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#unitSkillDropdown: Dropdown;
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#unitCountryDropdown: Dropdown;
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#unitLiveryDropdown: Dropdown;
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#unitSpawnAltitudeSlider: Slider;
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@ -77,6 +79,7 @@ export abstract class UnitSpawnMenu {
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this.#unitRoleTypeDropdown = new Dropdown(null, (roleType: string) => this.#setUnitRoleType(roleType), undefined, "Role");
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this.#unitLabelDropdown = new Dropdown(null, (name: string) => this.#setUnitName(name), undefined, "Type");
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this.#unitLoadoutDropdown = new Dropdown(null, (loadout: string) => this.#setUnitLoadout(loadout), undefined, "Loadout");
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this.#unitSkillDropdown = new Dropdown(null, (skill: string) => this.#setUnitSkill(skill), undefined, "Skill");
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this.#unitCountDropdown = new Dropdown(null, (count: string) => this.#setUnitCount(count), undefined, "Count");
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this.#unitCountryDropdown = new Dropdown(null, () => { /* Custom button implementation */ }, undefined, "Country");
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this.#unitLiveryDropdown = new Dropdown(null, (livery: string) => this.#setUnitLivery(livery), undefined, "Livery");
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@ -141,7 +144,7 @@ export abstract class UnitSpawnMenu {
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});
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/* Assemble all components */
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this.#container.append(this.#unitRoleTypeDropdown.getContainer(), unitLabelCountContainerEl, this.#unitLoadoutDropdown.getContainer(), this.#unitSpawnAltitudeSlider.getContainer() as HTMLElement,
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this.#container.append(this.#unitRoleTypeDropdown.getContainer(), unitLabelCountContainerEl, this.#unitLoadoutDropdown.getContainer(), this.#unitSkillDropdown.getContainer(), this.#unitSpawnAltitudeSlider.getContainer() as HTMLElement,
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this.#unitLoadoutPreviewEl, this.#advancedOptionsToggle, this.#advancedOptionsDiv, this.#unitInfoToggle, this.#unitInfoDiv, this.#deployUnitButtonEl);
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/* Load the country codes from the public folder */
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@ -170,6 +173,7 @@ export abstract class UnitSpawnMenu {
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/* Hide all the other components */
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this.#unitLoadoutDropdown.hide();
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this.#unitSkillDropdown.hide();
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this.#unitSpawnAltitudeSlider.hide();
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this.#unitLoadoutPreviewEl.classList.add("hide");
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this.#advancedOptionsDiv.classList.add("hide");
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@ -244,6 +248,10 @@ export abstract class UnitSpawnMenu {
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this.#unitLoadoutPreviewEl.classList.remove("hide");
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}
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if (this.#showSkill) {
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this.#unitSkillDropdown.show();
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}
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/* Show the advanced options and unit info sections */
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this.#advancedOptionsText.classList.remove("hide");
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this.#advancedOptionsToggle.classList.remove("hide");
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@ -261,6 +269,11 @@ export abstract class UnitSpawnMenu {
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this.#unitLoadoutDropdown.selectValue(0);
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}
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if (!this.#unitSkillDropdown.isHidden()) {
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this.#unitSkillDropdown.setOptions(["Average", "Good", "High", "Excellent"])
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this.#unitSkillDropdown.selectValue(3);
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}
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/* Get the unit data from the db */
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var blueprint = this.#unitDatabase.getByName(this.spawnOptions.name);
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@ -317,6 +330,10 @@ export abstract class UnitSpawnMenu {
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this.#container.dispatchEvent(new Event("resize"));
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})
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this.#container.addEventListener("unitSkillChanged", () => {
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})
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this.#container.addEventListener("unitCountChanged", () => {
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/* Recompute the spawn points */
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this.#computeSpawnPoints();
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@ -372,6 +389,7 @@ export abstract class UnitSpawnMenu {
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this.#unitCountDivider.classList.add("hide");
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this.#unitCountDropdown.hide();
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this.#unitLoadoutDropdown.hide();
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this.#unitSkillDropdown.hide();
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this.#unitSpawnAltitudeSlider.hide();
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this.#unitLoadoutPreviewEl.classList.add("hide");
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this.#advancedOptionsDiv.classList.add("hide");
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@ -488,6 +506,10 @@ export abstract class UnitSpawnMenu {
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return this.#unitLoadoutDropdown;
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}
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getSkillDropdown() {
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return this.#unitSkillDropdown;
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}
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getCountryDropdown() {
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return this.#unitCountDropdown;
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}
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@ -530,6 +552,11 @@ export abstract class UnitSpawnMenu {
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this.#container.dispatchEvent(new Event("unitLoadoutChanged"));
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}
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#setUnitSkill(skill: string) {
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this.spawnOptions.skill = skill;
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this.#container.dispatchEvent(new Event("unitSkillChanged"));
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}
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#setUnitCount(count: string) {
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this.spawnOptions.count = parseInt(count);
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this.#container.dispatchEvent(new Event("unitCountChanged"));
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@ -638,15 +665,16 @@ export class AircraftSpawnMenu extends UnitSpawnMenu {
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var unitTable: UnitSpawnTable = {
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unitType: spawnOptions.name,
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location: spawnOptions.latlng,
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altitude: spawnOptions.altitude? spawnOptions.altitude: 0,
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loadout: spawnOptions.loadout? spawnOptions.loadout.name: "",
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liveryID: spawnOptions.liveryID? spawnOptions.liveryID: ""
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altitude: spawnOptions.altitude ? spawnOptions.altitude : 0,
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loadout: spawnOptions.loadout ? spawnOptions.loadout.name : "",
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liveryID: spawnOptions.liveryID ? spawnOptions.liveryID : "",
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skill: spawnOptions.skill ? spawnOptions.skill : "Excellent" // Default to "Excellent" if skill is not set
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};
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var units = [];
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for (let i = 1; i < unitsCount + 1; i++) {
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for (let i = 1; i <= unitsCount; i++) {
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units.push(unitTable);
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}
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getApp().getUnitsManager().spawnUnits("Aircraft", units, getApp().getActiveCoalition(), false, spawnOptions.airbase ? spawnOptions.airbase.getName() : "", spawnOptions.country, (res: any) => {
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if (res.commandHash !== undefined)
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getApp().getMap().addTemporaryMarker(spawnOptions.latlng, spawnOptions.name, getApp().getActiveCoalition(), res.commandHash);
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@ -655,6 +683,7 @@ export class AircraftSpawnMenu extends UnitSpawnMenu {
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this.getContainer().dispatchEvent(new Event("hide"));
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}
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}
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}
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export class HelicopterSpawnMenu extends UnitSpawnMenu {
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@ -679,7 +708,8 @@ export class HelicopterSpawnMenu extends UnitSpawnMenu {
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location: spawnOptions.latlng,
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altitude: spawnOptions.altitude? spawnOptions.altitude: 0,
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loadout: spawnOptions.loadout? spawnOptions.loadout.name: "",
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liveryID: spawnOptions.liveryID? spawnOptions.liveryID: ""
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liveryID: spawnOptions.liveryID? spawnOptions.liveryID: "",
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skill: spawnOptions.skill ? spawnOptions.skill : "Excellent" // Default to "Excellent" if skill is not set
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};
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var units = [];
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for (let i = 1; i < unitsCount + 1; i++) {
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@ -75,6 +75,7 @@ export interface UnitSpawnTable {
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location: LatLng,
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altitude?: number,
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loadout?: string,
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skill?: string,
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liveryID: string
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}
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@ -238,6 +239,7 @@ export interface UnitSpawnOptions {
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coalition: string;
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count: number;
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country: string;
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skill: string;
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loadout: LoadoutBlueprint | undefined;
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airbase: Airbase | undefined;
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liveryID: string | undefined;
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