mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Merge pull request #536 from Pax1601/489-show-all-the-action-options-of-the-selected-units-even-if-some-units-dont-have-them
489 show all the action options of the selected units even if some units dont have them
This commit is contained in:
commit
8b5956e76b
@ -54,7 +54,7 @@ class DemoDataGenerator {
|
||||
|
||||
/*
|
||||
|
||||
UNCOMMENT TO TEST ALL UNITS
|
||||
***************** UNCOMMENT TO TEST ALL UNITS ****************
|
||||
|
||||
var databases = Object.assign({}, aircraftDatabase, helicopterDatabase, groundUnitDatabase, navyUnitDatabase);
|
||||
var t = Object.keys(databases).length;
|
||||
@ -114,6 +114,39 @@ class DemoDataGenerator {
|
||||
DEMO_UNIT_DATA[idx].position.lat += idx / 100;
|
||||
DEMO_UNIT_DATA[idx].category = "GroundUnit";
|
||||
DEMO_UNIT_DATA[idx].isLeader = false;
|
||||
|
||||
idx += 1;
|
||||
DEMO_UNIT_DATA[idx] = JSON.parse(JSON.stringify(baseData));
|
||||
DEMO_UNIT_DATA[idx].name = "F-14B";
|
||||
DEMO_UNIT_DATA[idx].groupName = `Group-1`;
|
||||
DEMO_UNIT_DATA[idx].position.lat += idx / 100;
|
||||
DEMO_UNIT_DATA[idx].category = "Aircraft";
|
||||
DEMO_UNIT_DATA[idx].isLeader = false;
|
||||
|
||||
idx += 1;
|
||||
DEMO_UNIT_DATA[idx] = JSON.parse(JSON.stringify(baseData));
|
||||
DEMO_UNIT_DATA[idx].name = "Infantry AK";
|
||||
DEMO_UNIT_DATA[idx].groupName = `Group-2`;
|
||||
DEMO_UNIT_DATA[idx].position.lat += idx / 100;
|
||||
DEMO_UNIT_DATA[idx].category = "GroundUnit";
|
||||
DEMO_UNIT_DATA[idx].isLeader = true;
|
||||
|
||||
idx += 1;
|
||||
DEMO_UNIT_DATA[idx] = JSON.parse(JSON.stringify(baseData));
|
||||
DEMO_UNIT_DATA[idx].name = "Infantry AK";
|
||||
DEMO_UNIT_DATA[idx].groupName = `Group-3`;
|
||||
DEMO_UNIT_DATA[idx].position.lat += idx / 100;
|
||||
DEMO_UNIT_DATA[idx].category = "GroundUnit";
|
||||
DEMO_UNIT_DATA[idx].isLeader = true;
|
||||
|
||||
idx += 1;
|
||||
DEMO_UNIT_DATA[idx] = JSON.parse(JSON.stringify(baseData));
|
||||
DEMO_UNIT_DATA[idx].name = "KC-135";
|
||||
DEMO_UNIT_DATA[idx].groupName = `Group-4`;
|
||||
DEMO_UNIT_DATA[idx].position.lat += idx / 100;
|
||||
DEMO_UNIT_DATA[idx].category = "Aircraft";
|
||||
DEMO_UNIT_DATA[idx].isLeader = true;
|
||||
|
||||
|
||||
this.startTime = Date.now();
|
||||
}
|
||||
|
||||
@ -15,11 +15,11 @@ export const BLUE_COMMANDER = "Blue commander";
|
||||
export const RED_COMMANDER = "Red commander";
|
||||
|
||||
export const VISUAL = 1;
|
||||
export const OPTIC = 2;
|
||||
export const RADAR = 4;
|
||||
export const IRST = 8;
|
||||
export const RWR = 16;
|
||||
export const DLINK = 32;
|
||||
export const OPTIC = 2;
|
||||
export const RADAR = 4;
|
||||
export const IRST = 8;
|
||||
export const RWR = 16;
|
||||
export const DLINK = 32;
|
||||
|
||||
export const states: string[] = ["none", "idle", "reach-destination", "attack", "follow", "land", "refuel", "AWACS", "tanker", "bomb-point", "carpet-bomb", "bomb-building", "fire-at-area", "simulate-fire-fight", "scenic-aaa", "miss-on-purpose", "land-at-point"];
|
||||
export const ROEs: string[] = ["free", "designated", "", "return", "hold"];
|
||||
@ -35,16 +35,16 @@ export const ROEDescriptions: string[] = [
|
||||
];
|
||||
|
||||
export const reactionsToThreatDescriptions: string[] = [
|
||||
"None (No reaction)",
|
||||
"Manoeuvre (no countermeasures)",
|
||||
"Passive (Countermeasures only, no manoeuvre)",
|
||||
"None (No reaction)",
|
||||
"Manoeuvre (no countermeasures)",
|
||||
"Passive (Countermeasures only, no manoeuvre)",
|
||||
"Evade (Countermeasures and manoeuvers)"
|
||||
];
|
||||
|
||||
export const emissionsCountermeasuresDescriptions: string[] = [
|
||||
"Silent (Radar OFF, no ECM)",
|
||||
"Attack (Radar only for targeting, ECM only if locked)",
|
||||
"Defend (Radar for searching, ECM if locked)",
|
||||
"Silent (Radar OFF, no ECM)",
|
||||
"Attack (Radar only for targeting, ECM only if locked)",
|
||||
"Defend (Radar for searching, ECM if locked)",
|
||||
"Always on (Radar and ECM always on)"
|
||||
];
|
||||
|
||||
@ -118,25 +118,25 @@ export const mapLayers = {
|
||||
"ArcGIS Satellite": {
|
||||
urlTemplate: "https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}",
|
||||
minZoom: 1,
|
||||
maxZoom: 18,
|
||||
maxZoom: 19,
|
||||
attribution: "Tiles © Esri — Source: Esri, i-cubed, USDA, USGS, AEX, GeoEye, GetApp().getMap()ping, Aerogrid, IGN, IGP, UPR-EGP, and the GIS User Community"
|
||||
},
|
||||
"USGS Topo": {
|
||||
urlTemplate: 'https://basemap.nationalmap.gov/arcgis/rest/services/USGSTopo/MapServer/tile/{z}/{y}/{x}',
|
||||
minZoom: 1,
|
||||
maxZoom: 18,
|
||||
maxZoom: 14,
|
||||
attribution: 'Tiles courtesy of the <a href="https://usgs.gov/">U.S. Geological Survey</a>'
|
||||
},
|
||||
"OpenStreetMap Mapnik": {
|
||||
urlTemplate: 'https://tile.openstreetmap.org/{z}/{x}/{y}.png',
|
||||
minZoom: 1,
|
||||
maxZoom: 18,
|
||||
maxZoom: 20,
|
||||
attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
|
||||
},
|
||||
"OPENVKarte": {
|
||||
urlTemplate: 'https://tileserver.memomaps.de/tilegen/{z}/{x}/{y}.png',
|
||||
minZoom: 1,
|
||||
maxZoom: 18,
|
||||
maxZoom: 20,
|
||||
attribution: 'Map <a href="https://memomaps.de/">memomaps.de</a> <a href="http://creativecommons.org/licenses/by-sa/2.0/">CC-BY-SA</a>, map data © <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
|
||||
},
|
||||
"Esri.DeLorme": {
|
||||
@ -148,7 +148,7 @@ export const mapLayers = {
|
||||
"CyclOSM": {
|
||||
urlTemplate: 'https://{s}.tile-cyclosm.openstreetmap.fr/cyclosm/{z}/{x}/{y}.png',
|
||||
minZoom: 1,
|
||||
maxZoom: 18,
|
||||
maxZoom: 20,
|
||||
attribution: '<a href="https://github.com/cyclosm/cyclosm-cartocss-style/releases" title="CyclOSM - Open Bicycle render">CyclOSM</a> | Map data: © <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
|
||||
}
|
||||
}
|
||||
@ -160,62 +160,62 @@ export const COALITIONAREA_DRAW_POLYGON = "Draw Coalition Area";
|
||||
export const visibilityControls: string[] = ["human", "dcs", "aircraft", "helicopter", "groundunit-sam", "groundunit-other", "navyunit", "airbase"];
|
||||
export const visibilityControlsTypes: string[][] = [["human"], ["dcs"], ["aircraft"], ["helicopter"], ["groundunit-sam", "groundunit-sam-radar", "groundunit-sam-launcher"], ["groundunit-other", "groundunit-ewr"], ["navyunit"], ["airbase"]];
|
||||
export const visibilityControlsTooltips: string[] = ["Toggle human players visibility", "Toggle DCS controlled units visibility", "Toggle aircrafts visibility", "Toggle helicopter visibility", "Toggle SAM units visibility", "Toggle ground units (not SAM) visibility", "Toggle navy units visibility", "Toggle airbases visibility"];
|
||||
export const MAP_MARKER_CONTROLS:MapMarkerControl[] = [{
|
||||
"name":"Human",
|
||||
export const MAP_MARKER_CONTROLS: MapMarkerControl[] = [{
|
||||
"name": "Human",
|
||||
"image": "visibility/human.svg",
|
||||
"toggles": [ "human" ],
|
||||
"toggles": ["human"],
|
||||
"tooltip": "Toggle human players' visibility"
|
||||
}, {
|
||||
"image": "visibility/dcs.svg",
|
||||
"isProtected": true,
|
||||
"name":"DCS",
|
||||
"name": "DCS",
|
||||
"protectable": true,
|
||||
"toggles": [ "dcs" ],
|
||||
"toggles": ["dcs"],
|
||||
"tooltip": "Toggle DCS-controlled units' visibility"
|
||||
}, {
|
||||
"image": "visibility/aircraft.svg",
|
||||
"name":"Aircraft",
|
||||
"toggles": [ "aircraft" ],
|
||||
"name": "Aircraft",
|
||||
"toggles": ["aircraft"],
|
||||
"tooltip": "Toggle aircraft's visibility"
|
||||
}, {
|
||||
"image": "visibility/helicopter.svg",
|
||||
"name":"Helicopter",
|
||||
"toggles": [ "helicopter" ],
|
||||
"name": "Helicopter",
|
||||
"toggles": ["helicopter"],
|
||||
"tooltip": "Toggle helicopters' visibility"
|
||||
}, {
|
||||
"image": "visibility/groundunit-sam.svg",
|
||||
"name":"Air defence",
|
||||
"toggles": [ "groundunit-sam" ],
|
||||
"name": "Air defence",
|
||||
"toggles": ["groundunit-sam"],
|
||||
"tooltip": "Toggle air defence units' visibility"
|
||||
}, {
|
||||
"image": "visibility/groundunit-other.svg",
|
||||
"name":"Ground units",
|
||||
"toggles": [ "groundunit-other" ],
|
||||
"name": "Ground units",
|
||||
"toggles": ["groundunit-other"],
|
||||
"tooltip": "Toggle ground units' visibility"
|
||||
}, {
|
||||
"image": "visibility/navyunit.svg",
|
||||
"name":"Naval",
|
||||
"toggles": [ "navyunit" ],
|
||||
"name": "Naval",
|
||||
"toggles": ["navyunit"],
|
||||
"tooltip": "Toggle naval units' visibility"
|
||||
}, {
|
||||
"image": "visibility/airbase.svg",
|
||||
"name":"Airbase",
|
||||
"toggles": [ "airbase" ],
|
||||
"name": "Airbase",
|
||||
"toggles": ["airbase"],
|
||||
"tooltip": "Toggle airbase' visibility"
|
||||
}];
|
||||
|
||||
export const IADSTypes = ["AAA", "MANPADS", "SAM Site", "Radar"];
|
||||
export const IADSDensities: {[key: string]: number}= {"AAA": 0.8, "MANPADS": 0.3, "SAM Site": 0.1, "Radar": 0.05};
|
||||
export const IADSDensities: { [key: string]: number } = { "AAA": 0.8, "MANPADS": 0.3, "SAM Site": 0.1, "Radar": 0.05 };
|
||||
|
||||
export const HIDE_GROUP_MEMBERS = "Hide group members when zoomed out";
|
||||
export const SHOW_UNIT_LABELS = "Show unit labels (L)";
|
||||
export const SHOW_UNITS_ENGAGEMENT_RINGS = "Show units threat range rings (Q)";
|
||||
export const HIDE_UNITS_SHORT_RANGE_RINGS = "Hide short range units threat range rings (R)";
|
||||
export const SHOW_UNITS_ACQUISITION_RINGS = "Show units detection range rings (E)";
|
||||
export const FILL_SELECTED_RING = "Fill the threat range rings of selected units (F)";
|
||||
export const SHOW_UNIT_CONTACTS = "Show selected units contact lines";
|
||||
export const SHOW_UNIT_PATHS = "Show selected unit paths";
|
||||
export const SHOW_UNIT_TARGETS = "Show selected unit targets";
|
||||
export const HIDE_GROUP_MEMBERS = "Hide group members when zoomed out";
|
||||
export const SHOW_UNIT_LABELS = "Show unit labels (L)";
|
||||
export const SHOW_UNITS_ENGAGEMENT_RINGS = "Show units threat range rings (Q)";
|
||||
export const HIDE_UNITS_SHORT_RANGE_RINGS = "Hide short range units threat range rings (R)";
|
||||
export const SHOW_UNITS_ACQUISITION_RINGS = "Show units detection range rings (E)";
|
||||
export const FILL_SELECTED_RING = "Fill the threat range rings of selected units (F)";
|
||||
export const SHOW_UNIT_CONTACTS = "Show selected units contact lines";
|
||||
export const SHOW_UNIT_PATHS = "Show selected unit paths";
|
||||
export const SHOW_UNIT_TARGETS = "Show selected unit targets";
|
||||
|
||||
export enum DataIndexes {
|
||||
startOfData = 0,
|
||||
@ -267,12 +267,12 @@ export enum DataIndexes {
|
||||
};
|
||||
|
||||
export const MGRS_PRECISION_10KM = 2;
|
||||
export const MGRS_PRECISION_1KM = 3;
|
||||
export const MGRS_PRECISION_1KM = 3;
|
||||
export const MGRS_PRECISION_100M = 4;
|
||||
export const MGRS_PRECISION_10M = 5;
|
||||
export const MGRS_PRECISION_1M = 6;
|
||||
export const MGRS_PRECISION_10M = 5;
|
||||
export const MGRS_PRECISION_1M = 6;
|
||||
|
||||
export const DELETE_CYCLE_TIME = 0.05;
|
||||
export const DELETE_CYCLE_TIME = 0.05;
|
||||
export const DELETE_SLOW_THRESHOLD = 50;
|
||||
|
||||
export const GROUPING_ZOOM_TRANSITION = 13;
|
||||
@ -24,7 +24,7 @@ export class AirbaseContextMenu extends ContextMenu {
|
||||
|
||||
document.addEventListener("contextMenuLandAirbase", (e: any) => {
|
||||
if (this.#airbase)
|
||||
getApp().getUnitsManager().selectedUnitsLandAt(this.#airbase.getLatLng());
|
||||
getApp().getUnitsManager().landAt(this.#airbase.getLatLng());
|
||||
this.hide();
|
||||
})
|
||||
}
|
||||
@ -111,7 +111,7 @@ export class AirbaseContextMenu extends ContextMenu {
|
||||
#showSpawnMenu() {
|
||||
if (this.#airbase != null) {
|
||||
getApp().setActiveCoalition(this.#airbase.getCoalition());
|
||||
getApp().getMap().showAirbaseSpawnMenu(this.getX(), this.getY(), this.getLatLng(), this.#airbase);
|
||||
getApp().getMap().showAirbaseSpawnMenu(this.#airbase, this.getX(), this.getY(), this.getLatLng());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -46,7 +46,7 @@ export class AirbaseSpawnContextMenu extends ContextMenu {
|
||||
* @param x X screen coordinate of the top left corner of the context menu
|
||||
* @param y Y screen coordinate of the top left corner of the context menu
|
||||
*/
|
||||
show(x: number, y: number) {
|
||||
show(x: number | undefined, y: number | undefined) {
|
||||
super.show(x, y, new LatLng(0, 0));
|
||||
|
||||
this.#aircraftSpawnMenu.setAirbase(undefined);
|
||||
|
||||
@ -19,15 +19,15 @@ export class ContextMenu {
|
||||
|
||||
/** Show the contextmenu on top of the map, usually at the location where the user has clicked on it.
|
||||
*
|
||||
* @param x X screen coordinate of the top left corner of the context menu
|
||||
* @param y Y screen coordinate of the top left corner of the context menu
|
||||
* @param latlng Leaflet latlng object of the mouse click
|
||||
* @param x X screen coordinate of the top left corner of the context menu. If undefined, use the old value
|
||||
* @param y Y screen coordinate of the top left corner of the context menu. If undefined, use the old value
|
||||
* @param latlng Leaflet latlng object of the mouse click. If undefined, use the old value
|
||||
*/
|
||||
show(x: number, y: number, latlng: LatLng) {
|
||||
this.#latlng = latlng;
|
||||
show(x: number | undefined = undefined, y: number | undefined = undefined, latlng: LatLng | undefined = undefined) {
|
||||
this.#latlng = latlng ?? this.#latlng;
|
||||
this.#container?.classList.toggle("hide", false);
|
||||
this.#x = x;
|
||||
this.#y = y;
|
||||
this.#x = x ?? this.#x;
|
||||
this.#y = y ?? this.#y;
|
||||
this.clip();
|
||||
this.getContainer()?.dispatchEvent(new Event("show"));
|
||||
}
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
import { deg2rad, ftToM } from "../other/utils";
|
||||
import { ContextActionSet } from "../unit/contextactionset";
|
||||
import { ContextMenu } from "./contextmenu";
|
||||
|
||||
/** The UnitContextMenu is shown when the user rightclicks on a unit. It dynamically presents the user with possible actions to perform on the unit. */
|
||||
@ -16,15 +16,19 @@ export class UnitContextMenu extends ContextMenu {
|
||||
* @param options Dictionary element containing the text and tooltip of the options shown in the menu
|
||||
* @param callback Callback that will be called when the user clicks on one of the options
|
||||
*/
|
||||
setOptions(options: { [key: string]: {text: string, tooltip: string }}, callback: CallableFunction) {
|
||||
this.getContainer()?.replaceChildren(...Object.keys(options).map((key: string, idx: number) => {
|
||||
const option = options[key];
|
||||
setContextActions(contextActionSet: ContextActionSet) {
|
||||
this.getContainer()?.replaceChildren(...Object.keys(contextActionSet.getContextActions()).map((key: string, idx: number) => {
|
||||
const contextAction = contextActionSet.getContextActions()[key];
|
||||
var button = document.createElement("button");
|
||||
var el = document.createElement("div");
|
||||
el.title = option.tooltip;
|
||||
el.innerText = option.text;
|
||||
el.title = contextAction.getDescription();
|
||||
el.innerText = contextAction.getLabel();
|
||||
el.id = key;
|
||||
button.addEventListener("click", () => callback(key));
|
||||
button.addEventListener("click", () => {
|
||||
contextAction.executeCallback();
|
||||
if (contextAction.getHideContextAfterExecution())
|
||||
this.hide();
|
||||
});
|
||||
button.appendChild(el);
|
||||
return (button);
|
||||
}));
|
||||
|
||||
@ -12,16 +12,16 @@ import { DestinationPreviewMarker } from "./markers/destinationpreviewmarker";
|
||||
import { TemporaryUnitMarker } from "./markers/temporaryunitmarker";
|
||||
import { ClickableMiniMap } from "./clickableminimap";
|
||||
import { SVGInjector } from '@tanem/svg-injector'
|
||||
import { mapLayers, mapBounds, minimapBoundaries, IDLE, COALITIONAREA_DRAW_POLYGON, visibilityControls, visibilityControlsTooltips, MOVE_UNIT, SHOW_UNIT_CONTACTS, HIDE_GROUP_MEMBERS, SHOW_UNIT_PATHS, SHOW_UNIT_TARGETS, visibilityControlsTypes, SHOW_UNIT_LABELS, SHOW_UNITS_ENGAGEMENT_RINGS, SHOW_UNITS_ACQUISITION_RINGS, HIDE_UNITS_SHORT_RANGE_RINGS, FILL_SELECTED_RING, MAP_MARKER_CONTROLS } from "../constants/constants";
|
||||
import { mapLayers, mapBounds, minimapBoundaries, IDLE, COALITIONAREA_DRAW_POLYGON, MOVE_UNIT, SHOW_UNIT_CONTACTS, HIDE_GROUP_MEMBERS, SHOW_UNIT_PATHS, SHOW_UNIT_TARGETS, SHOW_UNIT_LABELS, SHOW_UNITS_ENGAGEMENT_RINGS, SHOW_UNITS_ACQUISITION_RINGS, HIDE_UNITS_SHORT_RANGE_RINGS, FILL_SELECTED_RING, MAP_MARKER_CONTROLS } from "../constants/constants";
|
||||
import { TargetMarker } from "./markers/targetmarker";
|
||||
import { CoalitionArea } from "./coalitionarea/coalitionarea";
|
||||
import { CoalitionAreaContextMenu } from "../contextmenus/coalitionareacontextmenu";
|
||||
import { DrawingCursor } from "./coalitionarea/drawingcursor";
|
||||
import { AirbaseSpawnContextMenu } from "../contextmenus/airbasespawnmenu";
|
||||
import { Popup } from "../popups/popup";
|
||||
import { GestureHandling } from "leaflet-gesture-handling";
|
||||
import { TouchBoxSelect } from "./touchboxselect";
|
||||
import { DestinationPreviewHandle } from "./markers/destinationpreviewHandle";
|
||||
import { ContextActionSet } from "../unit/contextactionset";
|
||||
|
||||
var hasTouchScreen = false;
|
||||
//if ("maxTouchPoints" in navigator)
|
||||
@ -322,7 +322,7 @@ export class Map extends L.Map {
|
||||
return this.#mapContextMenu;
|
||||
}
|
||||
|
||||
showUnitContextMenu(x: number, y: number, latlng: L.LatLng) {
|
||||
showUnitContextMenu(x: number | undefined = undefined, y: number | undefined = undefined, latlng: L.LatLng | undefined = undefined) {
|
||||
this.hideAllContextMenus();
|
||||
this.#unitContextMenu.show(x, y, latlng);
|
||||
}
|
||||
@ -335,7 +335,7 @@ export class Map extends L.Map {
|
||||
this.#unitContextMenu.hide();
|
||||
}
|
||||
|
||||
showAirbaseContextMenu(x: number, y: number, latlng: L.LatLng, airbase: Airbase) {
|
||||
showAirbaseContextMenu(airbase: Airbase, x: number | undefined = undefined, y: number | undefined = undefined, latlng: L.LatLng | undefined = undefined) {
|
||||
this.hideAllContextMenus();
|
||||
this.#airbaseContextMenu.show(x, y, latlng);
|
||||
this.#airbaseContextMenu.setAirbase(airbase);
|
||||
@ -349,7 +349,7 @@ export class Map extends L.Map {
|
||||
this.#airbaseContextMenu.hide();
|
||||
}
|
||||
|
||||
showAirbaseSpawnMenu(x: number, y: number, latlng: L.LatLng, airbase: Airbase) {
|
||||
showAirbaseSpawnMenu(airbase: Airbase, x: number | undefined = undefined, y: number | undefined = undefined, latlng: L.LatLng | undefined = undefined) {
|
||||
this.hideAllContextMenus();
|
||||
this.#airbaseSpawnMenu.show(x, y);
|
||||
this.#airbaseSpawnMenu.setAirbase(airbase);
|
||||
@ -561,9 +561,9 @@ export class Map extends L.Map {
|
||||
}
|
||||
else if (this.#state === MOVE_UNIT) {
|
||||
if (!e.originalEvent.ctrlKey) {
|
||||
getApp().getUnitsManager().selectedUnitsClearDestinations();
|
||||
getApp().getUnitsManager().clearDestinations();
|
||||
}
|
||||
getApp().getUnitsManager().selectedUnitsAddDestination(this.#computeDestinationRotation && this.#destinationRotationCenter != null ? this.#destinationRotationCenter : e.latlng, this.#shiftKey, this.#destinationGroupRotation)
|
||||
getApp().getUnitsManager().addDestination(this.#computeDestinationRotation && this.#destinationRotationCenter != null ? this.#destinationRotationCenter : e.latlng, this.#shiftKey, this.#destinationGroupRotation)
|
||||
|
||||
this.#destinationGroupRotation = 0;
|
||||
this.#destinationRotationCenter = null;
|
||||
@ -611,59 +611,15 @@ export class Map extends L.Map {
|
||||
if (e.originalEvent.button != 2 || e.originalEvent.ctrlKey || e.originalEvent.shiftKey)
|
||||
return;
|
||||
|
||||
var options: { [key: string]: { text: string, tooltip: string } } = {};
|
||||
const selectedUnits = getApp().getUnitsManager().getSelectedUnits();
|
||||
const selectedUnitTypes = getApp().getUnitsManager().getSelectedUnitsCategories();
|
||||
|
||||
if (selectedUnitTypes.length === 1 && ["Aircraft", "Helicopter"].includes(selectedUnitTypes[0])) {
|
||||
if (selectedUnits.every((unit: Unit) => { return unit.canLandAtPoint()}))
|
||||
options["land-at-point"] = { text: "Land here", tooltip: "Land at this precise location" };
|
||||
|
||||
if (selectedUnits.every((unit: Unit) => { return unit.canTargetPoint()})) {
|
||||
options["bomb"] = { text: "Precision bombing", tooltip: "Precision bombing of a specific point" };
|
||||
options["carpet-bomb"] = { text: "Carpet bombing", tooltip: "Carpet bombing close to a point" };
|
||||
}
|
||||
|
||||
if (Object.keys(options).length === 0)
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Selected units can not perform point actions.`);
|
||||
}
|
||||
else if (selectedUnitTypes.length === 1 && ["GroundUnit", "NavyUnit"].includes(selectedUnitTypes[0])) {
|
||||
if (selectedUnits.every((unit: Unit) => { return unit.canTargetPoint() })) {
|
||||
options["fire-at-area"] = { text: "Fire at area", tooltip: "Fire at a large area" };
|
||||
options["simulate-fire-fight"] = { text: "Simulate fire fight", tooltip: "Simulate a fire fight by shooting randomly in a certain large area" };
|
||||
}
|
||||
else
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Selected units can not perform point actions.`);
|
||||
}
|
||||
else if(selectedUnitTypes.length > 1) {
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Multiple unit types selected, no common actions available.`);
|
||||
}
|
||||
|
||||
if (Object.keys(options).length > 0) {
|
||||
this.showUnitContextMenu(e.originalEvent.x, e.originalEvent.y, e.latlng);
|
||||
this.getUnitContextMenu().setOptions(options, (option: string) => {
|
||||
this.hideUnitContextMenu();
|
||||
if (option === "bomb") {
|
||||
getApp().getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
|
||||
getApp().getUnitsManager().selectedUnitsBombPoint(this.getMouseCoordinates());
|
||||
}
|
||||
else if (option === "carpet-bomb") {
|
||||
getApp().getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
|
||||
getApp().getUnitsManager().selectedUnitsCarpetBomb(this.getMouseCoordinates());
|
||||
}
|
||||
else if (option === "fire-at-area") {
|
||||
getApp().getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
|
||||
getApp().getUnitsManager().selectedUnitsFireAtArea(this.getMouseCoordinates());
|
||||
}
|
||||
else if (option === "simulate-fire-fight") {
|
||||
getApp().getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
|
||||
getApp().getUnitsManager().selectedUnitsSimulateFireFight(this.getMouseCoordinates());
|
||||
}
|
||||
else if (option === "land-at-point") {
|
||||
getApp().getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
|
||||
getApp().getUnitsManager().selectedUnitsLandAtPoint(this.getMouseCoordinates());
|
||||
}
|
||||
});
|
||||
var contextActionSet = new ContextActionSet();
|
||||
var units = getApp().getUnitsManager().getSelectedUnits();
|
||||
units.forEach((unit: Unit) => {
|
||||
unit.appendContextActions(contextActionSet, null, e.latlng);
|
||||
})
|
||||
|
||||
if (Object.keys(contextActionSet.getContextActions()).length > 0) {
|
||||
getApp().getMap().showUnitContextMenu(e.originalEvent.x, e.originalEvent.y, e.latlng);
|
||||
getApp().getMap().getUnitContextMenu().setContextActions(contextActionSet);
|
||||
}
|
||||
}, 150);
|
||||
this.#longPressHandled = false;
|
||||
@ -742,6 +698,8 @@ export class Map extends L.Map {
|
||||
const toggles = `["${control.toggles.join('","')}"]`;
|
||||
const div = document.createElement("div");
|
||||
div.className = control.protectable === true ? "protectable" : "";
|
||||
|
||||
// TODO: for consistency let's avoid using innerHTML. Let's create elements.
|
||||
div.innerHTML = `
|
||||
<button data-on-click="toggleMarkerVisibility" title="${control.tooltip}" data-on-click-params='{"types":${toggles}}'>
|
||||
<img src="/resources/theme/images/buttons/${control.image}" />
|
||||
@ -842,7 +800,7 @@ export class Map extends L.Map {
|
||||
if (this.#destinationPreviewCursors.length == 1)
|
||||
this.#destinationPreviewCursors[0].setLatLng(this.getMouseCoordinates());
|
||||
else {
|
||||
Object.values(getApp().getUnitsManager().selectedUnitsComputeGroupDestination(groupLatLng, this.#destinationGroupRotation)).forEach((latlng: L.LatLng, idx: number) => {
|
||||
Object.values(getApp().getUnitsManager().computeGroupDestination(groupLatLng, this.#destinationGroupRotation)).forEach((latlng: L.LatLng, idx: number) => {
|
||||
if (idx < this.#destinationPreviewCursors.length)
|
||||
this.#destinationPreviewCursors[idx].setLatLng(this.#shiftKey ? latlng : this.getMouseCoordinates());
|
||||
})
|
||||
|
||||
@ -242,7 +242,7 @@ export class MissionManager {
|
||||
}
|
||||
|
||||
#onAirbaseClick(e: any) {
|
||||
getApp().getMap().showAirbaseContextMenu(e.originalEvent.x, e.originalEvent.y, e.latlng, e.sourceTarget);
|
||||
getApp().getMap().showAirbaseContextMenu(e.sourceTarget, e.originalEvent.x, e.originalEvent.y, e.latlng);
|
||||
}
|
||||
|
||||
#loadAirbaseChartData(callsign: string) {
|
||||
|
||||
@ -380,9 +380,9 @@ export class OlympusApp {
|
||||
if (ev.ctrlKey && ev.shiftKey)
|
||||
this.getUnitsManager().selectUnitsByHotgroup(parseInt(ev.code.substring(5)), false); // "Select hotgroup X in addition to any units already selected"
|
||||
else if (ev.ctrlKey && !ev.shiftKey)
|
||||
this.getUnitsManager().selectedUnitsSetHotgroup(parseInt(ev.code.substring(5))); // "These selected units are hotgroup X (forget any previous membership)"
|
||||
this.getUnitsManager().setHotgroup(parseInt(ev.code.substring(5))); // "These selected units are hotgroup X (forget any previous membership)"
|
||||
else if (!ev.ctrlKey && ev.shiftKey)
|
||||
this.getUnitsManager().selectedUnitsAddToHotgroup(parseInt(ev.code.substring(5))); // "Add (append) these units to hotgroup X (in addition to any existing members)"
|
||||
this.getUnitsManager().addToHotgroup(parseInt(ev.code.substring(5))); // "Add (append) these units to hotgroup X (in addition to any existing members)"
|
||||
else
|
||||
this.getUnitsManager().selectUnitsByHotgroup(parseInt(ev.code.substring(5))); // "Select hotgroup X, deselect any units not in it."
|
||||
},
|
||||
|
||||
@ -10,6 +10,8 @@ import { ROEDescriptions, ROEs, altitudeIncrements, emissionsCountermeasures, em
|
||||
import { ftToM, knotsToMs, mToFt, msToKnots } from "../other/utils";
|
||||
import { GeneralSettings, Radio, TACAN } from "../interfaces";
|
||||
import { PrimaryToolbar } from "../toolbars/primarytoolbar";
|
||||
import { ContextActionSet } from "../unit/contextactionset";
|
||||
import { ContextAction } from "../unit/contextaction";
|
||||
|
||||
export class UnitControlPanel extends Panel {
|
||||
#altitudeSlider: Slider;
|
||||
@ -38,32 +40,32 @@ export class UnitControlPanel extends Panel {
|
||||
super(ID);
|
||||
|
||||
/* Unit control sliders */
|
||||
this.#altitudeSlider = new Slider("altitude-slider", 0, 100, "ft", (value: number) => { getApp().getUnitsManager().selectedUnitsSetAltitude(ftToM(value)); });
|
||||
this.#altitudeTypeSwitch = new Switch("altitude-type-switch", (value: boolean) => { getApp().getUnitsManager().selectedUnitsSetAltitudeType(value? "ASL": "AGL"); });
|
||||
this.#altitudeSlider = new Slider("altitude-slider", 0, 100, "ft", (value: number) => { getApp().getUnitsManager().setAltitude(ftToM(value)); });
|
||||
this.#altitudeTypeSwitch = new Switch("altitude-type-switch", (value: boolean) => { getApp().getUnitsManager().setAltitudeType(value? "ASL": "AGL"); });
|
||||
|
||||
this.#speedSlider = new Slider("speed-slider", 0, 100, "kts", (value: number) => { getApp().getUnitsManager().selectedUnitsSetSpeed(knotsToMs(value)); });
|
||||
this.#speedTypeSwitch = new Switch("speed-type-switch", (value: boolean) => { getApp().getUnitsManager().selectedUnitsSetSpeedType(value? "CAS": "GS"); });
|
||||
this.#speedSlider = new Slider("speed-slider", 0, 100, "kts", (value: number) => { getApp().getUnitsManager().setSpeed(knotsToMs(value)); });
|
||||
this.#speedTypeSwitch = new Switch("speed-type-switch", (value: boolean) => { getApp().getUnitsManager().setSpeedType(value? "CAS": "GS"); });
|
||||
|
||||
/* Option buttons */
|
||||
// Reversing the ROEs so that the least "aggressive" option is always on the left
|
||||
this.#optionButtons["ROE"] = ROEs.slice(0).reverse().map((option: string, index: number) => {
|
||||
return this.#createOptionButton(option, `roe/${option.toLowerCase()}.svg`, ROEDescriptions.slice(0).reverse()[index], () => { getApp().getUnitsManager().selectedUnitsSetROE(option); });
|
||||
return this.#createOptionButton(option, `roe/${option.toLowerCase()}.svg`, ROEDescriptions.slice(0).reverse()[index], () => { getApp().getUnitsManager().setROE(option); });
|
||||
}).filter((button: HTMLButtonElement, index: number) => {return ROEs[index] !== "";});
|
||||
|
||||
this.#optionButtons["reactionToThreat"] = reactionsToThreat.map((option: string, index: number) => {
|
||||
return this.#createOptionButton(option, `threat/${option.toLowerCase()}.svg`, reactionsToThreatDescriptions[index],() => { getApp().getUnitsManager().selectedUnitsSetReactionToThreat(option); });
|
||||
return this.#createOptionButton(option, `threat/${option.toLowerCase()}.svg`, reactionsToThreatDescriptions[index],() => { getApp().getUnitsManager().setReactionToThreat(option); });
|
||||
});
|
||||
|
||||
this.#optionButtons["emissionsCountermeasures"] = emissionsCountermeasures.map((option: string, index: number) => {
|
||||
return this.#createOptionButton(option, `emissions/${option.toLowerCase()}.svg`, emissionsCountermeasuresDescriptions[index],() => { getApp().getUnitsManager().selectedUnitsSetEmissionsCountermeasures(option); });
|
||||
return this.#createOptionButton(option, `emissions/${option.toLowerCase()}.svg`, emissionsCountermeasuresDescriptions[index],() => { getApp().getUnitsManager().setEmissionsCountermeasures(option); });
|
||||
});
|
||||
|
||||
this.#optionButtons["shotsScatter"] = [1, 2, 3].map((option: number, index: number) => {
|
||||
return this.#createOptionButton(option.toString(), `scatter/${option.toString().toLowerCase()}.svg`, shotsScatterDescriptions[index],() => { getApp().getUnitsManager().selectedUnitsSetShotsScatter(option); });
|
||||
return this.#createOptionButton(option.toString(), `scatter/${option.toString().toLowerCase()}.svg`, shotsScatterDescriptions[index],() => { getApp().getUnitsManager().setShotsScatter(option); });
|
||||
});
|
||||
|
||||
this.#optionButtons["shotsIntensity"] = [1, 2, 3].map((option: number, index: number) => {
|
||||
return this.#createOptionButton(option.toString(), `intensity/${option.toString().toLowerCase()}.svg`, shotsIntensityDescriptions[index],() => { getApp().getUnitsManager().selectedUnitsSetShotsIntensity(option); });
|
||||
return this.#createOptionButton(option.toString(), `intensity/${option.toString().toLowerCase()}.svg`, shotsIntensityDescriptions[index],() => { getApp().getUnitsManager().setShotsIntensity(option); });
|
||||
});
|
||||
|
||||
this.getElement().querySelector("#roe-buttons-container")?.append(...this.#optionButtons["ROE"]);
|
||||
@ -92,17 +94,17 @@ export class UnitControlPanel extends Panel {
|
||||
|
||||
/* On off switch */
|
||||
this.#onOffSwitch = new Switch("on-off-switch", (value: boolean) => {
|
||||
getApp().getUnitsManager().selectedUnitsSetOnOff(value);
|
||||
getApp().getUnitsManager().setOnOff(value);
|
||||
});
|
||||
|
||||
/* Follow roads switch */
|
||||
this.#followRoadsSwitch = new Switch("follow-roads-switch", (value: boolean) => {
|
||||
getApp().getUnitsManager().selectedUnitsSetFollowRoads(value);
|
||||
getApp().getUnitsManager().setFollowRoads(value);
|
||||
});
|
||||
|
||||
/* Operate as */
|
||||
this.#operateAsSwitch = new Switch("operate-as-switch", (value: boolean) => {
|
||||
getApp().getUnitsManager().selectedUnitsSetOperateAs(value);
|
||||
getApp().getUnitsManager().setOperateAs(value);
|
||||
});
|
||||
|
||||
/* Advanced settings dialog */
|
||||
@ -300,54 +302,32 @@ export class UnitControlPanel extends Panel {
|
||||
}
|
||||
|
||||
#updateRapidControls() {
|
||||
var options: { [key: string]: { text: string, tooltip: string, type: string } } | null = null;
|
||||
var contextActionSet = new ContextActionSet();
|
||||
var units = getApp().getUnitsManager().getSelectedUnits();
|
||||
|
||||
var selectedUnits = getApp().getUnitsManager().getSelectedUnits();
|
||||
|
||||
var showAltitudeChange = selectedUnits.some((unit: Unit) => {return ["Aircraft", "Helicopter"].includes(unit.getCategory());});
|
||||
var showAltitudeChange = units.some((unit: Unit) => {return ["Aircraft", "Helicopter"].includes(unit.getCategory());});
|
||||
this.getElement().querySelector("#climb")?.classList.toggle("hide", !showAltitudeChange);
|
||||
this.getElement().querySelector("#descend")?.classList.toggle("hide", !showAltitudeChange);
|
||||
|
||||
/* Keep only the common "and" options, unless a single unit is selected */
|
||||
selectedUnits.forEach((unit: Unit) => {
|
||||
var unitOptions = unit.getActions();
|
||||
if (options === null) {
|
||||
options = unitOptions;
|
||||
} else {
|
||||
/* Delete all the "or" type options */
|
||||
for (let optionKey in options) {
|
||||
if (options[optionKey].type == "or") {
|
||||
delete options[optionKey];
|
||||
}
|
||||
}
|
||||
|
||||
/* Options of "and" type get shown if ALL units have it */
|
||||
for (let optionKey in options) {
|
||||
if (!(optionKey in unitOptions)) {
|
||||
delete options[optionKey];
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
options = options ?? {};
|
||||
units.forEach((unit: Unit) => {
|
||||
unit.appendContextActions(contextActionSet, null, null);
|
||||
})
|
||||
|
||||
const rapidControlsContainer = this.getElement().querySelector("#rapid-controls") as HTMLElement;
|
||||
const unitActionButtons = rapidControlsContainer.querySelectorAll(".unit-action-button");
|
||||
for (let button of unitActionButtons) {
|
||||
rapidControlsContainer.removeChild(button);
|
||||
}
|
||||
|
||||
for (let option in options) {
|
||||
|
||||
for (let key in contextActionSet.getContextActions()) {
|
||||
const contextAction = contextActionSet.getContextActions()[key];
|
||||
let button = document.createElement("button");
|
||||
button.title = options[option].tooltip;
|
||||
button.title = contextAction.getDescription();
|
||||
button.classList.add("ol-button", "unit-action-button");
|
||||
button.id = option;
|
||||
button.id = key;
|
||||
rapidControlsContainer.appendChild(button);
|
||||
button.onclick = () => {
|
||||
/* Since only common actions are shown in the rapid controls, we execute it only on the first unit */
|
||||
if (selectedUnits.length > 0)
|
||||
selectedUnits[0].executeAction(null, option);
|
||||
contextAction.executeCallback();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
47
client/src/unit/contextaction.ts
Normal file
47
client/src/unit/contextaction.ts
Normal file
@ -0,0 +1,47 @@
|
||||
import { Unit } from "./unit";
|
||||
|
||||
export class ContextAction {
|
||||
#id: string = "";
|
||||
#label: string = "";
|
||||
#description: string = "";
|
||||
#callback: CallableFunction | null = null;
|
||||
#units: Unit[] = [];
|
||||
#hideContextAfterExecution: boolean = true
|
||||
|
||||
constructor(id: string, label: string, description: string, callback: CallableFunction, hideContextAfterExecution: boolean = true) {
|
||||
this.#id = id;
|
||||
this.#label = label;
|
||||
this.#description = description;
|
||||
this.#callback = callback;
|
||||
this.#hideContextAfterExecution = hideContextAfterExecution;
|
||||
}
|
||||
|
||||
addUnit(unit: Unit) {
|
||||
this.#units.push(unit);
|
||||
}
|
||||
|
||||
getId() {
|
||||
return this.#id;
|
||||
}
|
||||
|
||||
getLabel() {
|
||||
return this.#label;
|
||||
}
|
||||
|
||||
getDescription() {
|
||||
return this.#description;
|
||||
}
|
||||
|
||||
getCallback() {
|
||||
return this.#callback;
|
||||
}
|
||||
|
||||
executeCallback() {
|
||||
if (this.#callback)
|
||||
this.#callback(this.#units);
|
||||
}
|
||||
|
||||
getHideContextAfterExecution() {
|
||||
return this.#hideContextAfterExecution;
|
||||
}
|
||||
}
|
||||
23
client/src/unit/contextactionset.ts
Normal file
23
client/src/unit/contextactionset.ts
Normal file
@ -0,0 +1,23 @@
|
||||
import { ContextAction } from "./contextaction";
|
||||
import { Unit } from "./unit";
|
||||
|
||||
export class ContextActionSet {
|
||||
#contextActions: {[key: string]: ContextAction} = {};
|
||||
|
||||
constructor() {
|
||||
|
||||
}
|
||||
|
||||
addContextAction(unit: Unit, id: string, label: string, description: string, callback: CallableFunction, hideContextAfterExecution: boolean = true) {
|
||||
if (!(id in this.#contextActions)) {
|
||||
this.#contextActions[id] = new ContextAction(id, label, description, callback, hideContextAfterExecution);
|
||||
}
|
||||
this.#contextActions[id].addUnit(unit);
|
||||
}
|
||||
|
||||
getContextActions() {
|
||||
return this.#contextActions;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@ -13,6 +13,8 @@ import { Weapon } from '../weapon/weapon';
|
||||
import { Ammo, Contact, GeneralSettings, LoadoutBlueprint, ObjectIconOptions, Offset, Radio, TACAN, UnitData } from '../interfaces';
|
||||
import { RangeCircle } from "../map/rangecircle";
|
||||
import { Group } from './group';
|
||||
import { ContextActionSet } from './contextactionset';
|
||||
import { ContextAction } from './contextaction';
|
||||
|
||||
var pathIcon = new Icon({
|
||||
iconUrl: '/resources/theme/images/markers/marker-icon.png',
|
||||
@ -212,7 +214,7 @@ export abstract class Unit extends CustomMarker {
|
||||
});
|
||||
}
|
||||
|
||||
/********************** Abstract methods *************************/
|
||||
/********************** Abstract methods *************************/
|
||||
/** Get the unit category string
|
||||
*
|
||||
* @returns string The unit category
|
||||
@ -228,9 +230,8 @@ export abstract class Unit extends CustomMarker {
|
||||
|
||||
/** Get the actions that this unit can perform
|
||||
*
|
||||
* @returns Object containing the available actions
|
||||
*/
|
||||
abstract getActions(): {[key: string]: { text: string, tooltip: string, type: string}};
|
||||
abstract appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null): void;
|
||||
|
||||
/********************** Unit data *************************/
|
||||
/** This function is called by the units manager to update all the data coming from the backend. It reads the binary raw data using a DataExtractor
|
||||
@ -240,7 +241,7 @@ export abstract class Unit extends CustomMarker {
|
||||
setData(dataExtractor: DataExtractor) {
|
||||
/* This variable controls if the marker must be updated. This is not always true since not all variables have an effect on the marker */
|
||||
var updateMarker = !getApp().getMap().hasLayer(this);
|
||||
|
||||
|
||||
var oldIsLeader = this.#isLeader;
|
||||
var datumIndex = 0;
|
||||
while (datumIndex != DataIndexes.endOfData) {
|
||||
@ -489,7 +490,7 @@ export abstract class Unit extends CustomMarker {
|
||||
* @returns Unit[]
|
||||
*/
|
||||
getGroupMembers() {
|
||||
if (this.#group !== null)
|
||||
if (this.#group !== null)
|
||||
return this.#group.getMembers().filter((unit: Unit) => { return unit != this; })
|
||||
return [];
|
||||
}
|
||||
@ -499,7 +500,7 @@ export abstract class Unit extends CustomMarker {
|
||||
* @returns Unit The leader of the group
|
||||
*/
|
||||
getGroupLeader() {
|
||||
if (this.#group !== null)
|
||||
if (this.#group !== null)
|
||||
return this.#group.getLeader();
|
||||
return null;
|
||||
}
|
||||
@ -563,7 +564,7 @@ export abstract class Unit extends CustomMarker {
|
||||
|
||||
var iconOptions = this.getIconOptions();
|
||||
|
||||
/* Generate and append elements depending on active options */
|
||||
/* Generate and append elements depending on active options */
|
||||
/* Velocity vector */
|
||||
if (iconOptions.showVvi) {
|
||||
var vvi = document.createElement("div");
|
||||
@ -685,7 +686,10 @@ export abstract class Unit extends CustomMarker {
|
||||
(this.belongsToCommandedCoalition() || (!this.belongsToCommandedCoalition() && this.#detectionMethods.length == 0))));
|
||||
|
||||
/* Force dead units to be hidden */
|
||||
this.setHidden(hidden || !this.#alive);
|
||||
this.setHidden(hidden || !this.getAlive());
|
||||
|
||||
/* Force hidden units to be unselected */
|
||||
this.setSelected(this.getSelected() && !this.getHidden());
|
||||
}
|
||||
|
||||
setHidden(hidden: boolean) {
|
||||
@ -765,10 +769,6 @@ export abstract class Unit extends CustomMarker {
|
||||
return this.getDatabaseEntry()?.canRearm === true;
|
||||
}
|
||||
|
||||
canLandAtPoint() {
|
||||
return this.getCategory() === "Helicopter";
|
||||
}
|
||||
|
||||
canAAA() {
|
||||
return this.getDatabaseEntry()?.canAAA === true;
|
||||
}
|
||||
@ -962,24 +962,6 @@ export abstract class Unit extends CustomMarker {
|
||||
getApp().getServerManager().setShotsIntensity(this.ID, shotsIntensity);
|
||||
}
|
||||
|
||||
/***********************************************/
|
||||
executeAction(e: any, action: string) {
|
||||
if (action === "center-map")
|
||||
getApp().getMap().centerOnUnit(this.ID);
|
||||
if (action === "attack")
|
||||
getApp().getUnitsManager().selectedUnitsAttackUnit(this.ID);
|
||||
else if (action === "refuel")
|
||||
getApp().getUnitsManager().selectedUnitsRefuel();
|
||||
else if (action === "group-ground" || action === "group-navy")
|
||||
getApp().getUnitsManager().selectedUnitsCreateGroup();
|
||||
else if (action === "scenic-aaa")
|
||||
getApp().getUnitsManager().selectedUnitsScenicAAA();
|
||||
else if (action === "miss-aaa")
|
||||
getApp().getUnitsManager().selectedUnitsMissOnPurpose();
|
||||
else if (action === "follow")
|
||||
this.#showFollowOptions(e);
|
||||
}
|
||||
|
||||
/***********************************************/
|
||||
onAdd(map: Map): this {
|
||||
super.onAdd(map);
|
||||
@ -990,6 +972,56 @@ export abstract class Unit extends CustomMarker {
|
||||
this.#redrawMarker();
|
||||
}
|
||||
|
||||
showFollowOptions(units: Unit[]) {
|
||||
var contextActionSet = new ContextActionSet();
|
||||
|
||||
contextActionSet.addContextAction(this, 'trail', "Trail", "Follow unit in trail formation", () => this.applyFollowOptions('trail', units));
|
||||
contextActionSet.addContextAction(this, 'echelon-lh', "Echelon (LH)", "Follow unit in echelon left formation", () => this.applyFollowOptions('echelon-lh', units));
|
||||
contextActionSet.addContextAction(this, 'echelon-rh', "Echelon (RH)", "Follow unit in echelon right formation", () => this.applyFollowOptions('echelon-rh', units));
|
||||
contextActionSet.addContextAction(this, 'line-abreast-lh', "Line abreast (LH)", "Follow unit in line abreast left formation", () => this.applyFollowOptions('line-abreast-lh', units));
|
||||
contextActionSet.addContextAction(this, 'line-abreast-rh', "Line abreast (RH)", "Follow unit in line abreast right formation", () => this.applyFollowOptions('line-abreast-rh', units));
|
||||
contextActionSet.addContextAction(this, 'front', "Front", "Fly in front of unit", () => this.applyFollowOptions('front', units));
|
||||
contextActionSet.addContextAction(this, 'diamond', "Diamond", "Follow unit in diamond formation", () => this.applyFollowOptions('diamond', units));
|
||||
contextActionSet.addContextAction(this, 'custom', "Custom", "Set a custom formation position", () => this.applyFollowOptions('custom', units));
|
||||
|
||||
getApp().getMap().getUnitContextMenu().setContextActions(contextActionSet);
|
||||
getApp().getMap().showUnitContextMenu();
|
||||
}
|
||||
|
||||
applyFollowOptions(formation: string, units: Unit[]) {
|
||||
if (formation === "custom") {
|
||||
document.getElementById("custom-formation-dialog")?.classList.remove("hide");
|
||||
document.addEventListener("applyCustomFormation", () => {
|
||||
var dialog = document.getElementById("custom-formation-dialog");
|
||||
if (dialog) {
|
||||
dialog.classList.add("hide");
|
||||
var clock = 1;
|
||||
while (clock < 8) {
|
||||
if ((<HTMLInputElement>dialog.querySelector(`#formation-${clock}`)).checked)
|
||||
break
|
||||
clock++;
|
||||
}
|
||||
var angleDeg = 360 - (clock - 1) * 45;
|
||||
var angleRad = deg2rad(angleDeg);
|
||||
var distance = ftToM(parseInt((<HTMLInputElement>dialog.querySelector(`#distance`)?.querySelector("input")).value));
|
||||
var upDown = ftToM(parseInt((<HTMLInputElement>dialog.querySelector(`#up-down`)?.querySelector("input")).value));
|
||||
|
||||
// X: front-rear, positive front
|
||||
// Y: top-bottom, positive top
|
||||
// Z: left-right, positive right
|
||||
var x = distance * Math.cos(angleRad);
|
||||
var y = upDown;
|
||||
var z = distance * Math.sin(angleRad);
|
||||
|
||||
getApp().getUnitsManager().followUnit(this.ID, { "x": x, "y": y, "z": z }, undefined, units);
|
||||
}
|
||||
});
|
||||
}
|
||||
else {
|
||||
getApp().getUnitsManager().followUnit(this.ID, undefined, formation, units);
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************/
|
||||
#onClick(e: any) {
|
||||
/* Exit if we were waiting for a doubleclick */
|
||||
@ -1028,102 +1060,20 @@ export abstract class Unit extends CustomMarker {
|
||||
});
|
||||
}
|
||||
|
||||
getActionOptions() {
|
||||
var options: { [key: string]: { text: string, tooltip: string, type: string } } | null = null;
|
||||
#onContextMenu(e: any) {
|
||||
var contextActionSet = new ContextActionSet();
|
||||
|
||||
var units = getApp().getUnitsManager().getSelectedUnits();
|
||||
units.push(this);
|
||||
if (!units.includes(this))
|
||||
units.push(this);
|
||||
|
||||
/* Keep only the common "or" options or any "and" option */
|
||||
units.forEach((unit: Unit) => {
|
||||
var unitOptions = unit.getActions();
|
||||
if (options === null) {
|
||||
options = unitOptions;
|
||||
} else {
|
||||
/* Options of "or" type get shown if any one unit has it*/
|
||||
for (let optionKey in unitOptions) {
|
||||
if (unitOptions[optionKey].type == "or") {
|
||||
options[optionKey] = unitOptions[optionKey];
|
||||
}
|
||||
}
|
||||
unit.appendContextActions(contextActionSet, this, null);
|
||||
})
|
||||
|
||||
/* Options of "and" type get shown if ALL units have it */
|
||||
for (let optionKey in options) {
|
||||
if (!(optionKey in unitOptions)) {
|
||||
delete options[optionKey];
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return options ?? {};
|
||||
}
|
||||
|
||||
#onContextMenu(e: any) {
|
||||
var options = this.getActionOptions();
|
||||
|
||||
if (Object.keys(options).length > 0) {
|
||||
if (Object.keys(contextActionSet.getContextActions()).length > 0) {
|
||||
getApp().getMap().showUnitContextMenu(e.originalEvent.x, e.originalEvent.y, e.latlng);
|
||||
getApp().getMap().getUnitContextMenu().setOptions(options, (option: string) => {
|
||||
getApp().getMap().hideUnitContextMenu();
|
||||
this.executeAction(e, option);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#showFollowOptions(e: any) {
|
||||
var options: { [key: string]: { text: string, tooltip: string } } = {};
|
||||
|
||||
options = {
|
||||
'trail': { text: "Trail", tooltip: "Follow unit in trail formation" },
|
||||
'echelon-lh': { text: "Echelon (LH)", tooltip: "Follow unit in echelon left formation" },
|
||||
'echelon-rh': { text: "Echelon (RH)", tooltip: "Follow unit in echelon right formation" },
|
||||
'line-abreast-lh': { text: "Line abreast (LH)", tooltip: "Follow unit in line abreast left formation" },
|
||||
'line-abreast-rh': { text: "Line abreast (RH)", tooltip: "Follow unit in line abreast right formation" },
|
||||
'front': { text: "Front", tooltip: "Fly in front of unit" },
|
||||
'diamond': { text: "Diamond", tooltip: "Follow unit in diamond formation" },
|
||||
'custom': { text: "Custom", tooltip: "Set a custom formation position" },
|
||||
}
|
||||
|
||||
getApp().getMap().getUnitContextMenu().setOptions(options, (option: string) => {
|
||||
getApp().getMap().hideUnitContextMenu();
|
||||
this.#applyFollowOptions(option);
|
||||
});
|
||||
|
||||
getApp().getMap().showUnitContextMenu(e.originalEvent.x, e.originalEvent.y, e.latlng);
|
||||
}
|
||||
|
||||
#applyFollowOptions(action: string) {
|
||||
if (action === "custom") {
|
||||
document.getElementById("custom-formation-dialog")?.classList.remove("hide");
|
||||
document.addEventListener("applyCustomFormation", () => {
|
||||
var dialog = document.getElementById("custom-formation-dialog");
|
||||
if (dialog) {
|
||||
dialog.classList.add("hide");
|
||||
var clock = 1;
|
||||
while (clock < 8) {
|
||||
if ((<HTMLInputElement>dialog.querySelector(`#formation-${clock}`)).checked)
|
||||
break
|
||||
clock++;
|
||||
}
|
||||
var angleDeg = 360 - (clock - 1) * 45;
|
||||
var angleRad = deg2rad(angleDeg);
|
||||
var distance = ftToM(parseInt((<HTMLInputElement>dialog.querySelector(`#distance`)?.querySelector("input")).value));
|
||||
var upDown = ftToM(parseInt((<HTMLInputElement>dialog.querySelector(`#up-down`)?.querySelector("input")).value));
|
||||
|
||||
// X: front-rear, positive front
|
||||
// Y: top-bottom, positive top
|
||||
// Z: left-right, positive right
|
||||
var x = distance * Math.cos(angleRad);
|
||||
var y = upDown;
|
||||
var z = distance * Math.sin(angleRad);
|
||||
|
||||
getApp().getUnitsManager().selectedUnitsFollowUnit(this.ID, { "x": x, "y": y, "z": z });
|
||||
}
|
||||
});
|
||||
}
|
||||
else {
|
||||
getApp().getUnitsManager().selectedUnitsFollowUnit(this.ID, undefined, action);
|
||||
getApp().getMap().getUnitContextMenu().setContextActions(contextActionSet);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1481,7 +1431,7 @@ export abstract class Unit extends CustomMarker {
|
||||
}
|
||||
|
||||
#onZoom(e: any) {
|
||||
if (this.checkZoomRedraw())
|
||||
if (this.checkZoomRedraw())
|
||||
this.#redrawMarker();
|
||||
this.#updateMarker();
|
||||
}
|
||||
@ -1505,35 +1455,24 @@ export abstract class AirUnit extends Unit {
|
||||
};
|
||||
}
|
||||
|
||||
getActions() {
|
||||
var options: { [key: string]: { text: string, tooltip: string, type: string } } = {};
|
||||
|
||||
/* Options if this unit is not selected */
|
||||
if (!this.getSelected()) {
|
||||
/* Someone else is selected */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length > 0) {
|
||||
options["attack"] = { text: "Attack", tooltip: "Attack the unit using A/A or A/G weapons", type: "or" };
|
||||
options["follow"] = { text: "Follow", tooltip: "Follow the unit at a user defined distance and position", type: "or" };
|
||||
} else {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
if (targetUnit !== null) {
|
||||
if (targetUnit != this) {
|
||||
contextActionSet.addContextAction(this, "attack", "Attack unit", "Attack the unit using A/A or A/G weapons", (units: Unit[]) => { getApp().getUnitsManager().attackUnit(targetUnit.ID, units) });
|
||||
contextActionSet.addContextAction(this, "follow", "Follow unit", "Follow this unit in formation", (units: Unit[]) => { targetUnit.showFollowOptions(units); }, false); // Don't hide the context menu after the execution (to show the follow options)
|
||||
}
|
||||
if (targetUnit.getSelected()) {
|
||||
contextActionSet.addContextAction(this, "refuel", "Refuel", "Refuel units at the nearest AAR Tanker. If no tanker is available the unit will RTB", (units: Unit[]) => { getApp().getUnitsManager().refuel(units) });
|
||||
}
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1 && targetUnit === this) {
|
||||
contextActionSet.addContextAction(this, "center-map", "Center map", "Center the map on the unit and follow it", () => { getApp().getMap().centerOnUnit(this.ID); });
|
||||
}
|
||||
}
|
||||
/* Options if this unit is selected*/
|
||||
else if (this.getSelected()) {
|
||||
/* This is the only selected unit */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1) {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
} else {
|
||||
options["follow"] = { text: "Follow", tooltip: "Follow the unit at a user defined distance and position", type: "or" };
|
||||
}
|
||||
|
||||
options["refuel"] = { text: "Air to air refuel", tooltip: "Refuel units at the nearest AAR Tanker. If no tanker is available the unit will RTB.", type: "and" }; // TODO Add some way of knowing which aircraft can AAR
|
||||
if (targetPosition !== null) {
|
||||
contextActionSet.addContextAction(this, "bomb", "Precision bombing", "Precision bombing of a specific point", (units: Unit[]) => { getApp().getUnitsManager().bombPoint(targetPosition, units) });
|
||||
contextActionSet.addContextAction(this, "carpet-bomb", "Carpet bombing", "Carpet bombing close to a point", (units: Unit[]) => { getApp().getUnitsManager().carpetBomb(targetPosition, units) });
|
||||
}
|
||||
/* All other options */
|
||||
else {
|
||||
/* Provision */
|
||||
}
|
||||
return options;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1545,6 +1484,14 @@ export class Aircraft extends AirUnit {
|
||||
getCategory() {
|
||||
return "Aircraft";
|
||||
}
|
||||
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
super.appendContextActions(contextActionSet, targetUnit, targetPosition);
|
||||
|
||||
if (targetPosition === null && this.getSelected()) {
|
||||
contextActionSet.addContextAction(this, "refuel", "Refuel", "Refuel units at the nearest AAR Tanker. If no tanker is available the unit will RTB", (units: Unit[]) => { getApp().getUnitsManager().refuel(units) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class Helicopter extends AirUnit {
|
||||
@ -1555,6 +1502,13 @@ export class Helicopter extends AirUnit {
|
||||
getCategory() {
|
||||
return "Helicopter";
|
||||
}
|
||||
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
super.appendContextActions(contextActionSet, targetUnit, targetPosition);
|
||||
|
||||
if (targetPosition !== null)
|
||||
contextActionSet.addContextAction(this, "land-at-point", "Land here", "land at this precise location", (units: Unit[]) => { getApp().getUnitsManager().landAtPoint(targetPosition, units) });
|
||||
}
|
||||
}
|
||||
|
||||
export class GroundUnit extends Unit {
|
||||
@ -1579,37 +1533,31 @@ export class GroundUnit extends Unit {
|
||||
};
|
||||
}
|
||||
|
||||
getActions() {
|
||||
var options: { [key: string]: { text: string, tooltip: string, type: string } } = {};
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
contextActionSet.addContextAction(this, "group-ground", "Group ground units", "Create a group of ground units", (units: Unit[]) => { getApp().getUnitsManager().createGroup(units) });
|
||||
|
||||
/* Options if this unit is not selected */
|
||||
if (!this.getSelected()) {
|
||||
/* Someone else is selected */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length > 0) {
|
||||
options["attack"] = { text: "Attack", tooltip: "Attack the unit using A/A or A/G weapons", type: "or" };
|
||||
} else {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
}
|
||||
}
|
||||
/* Options if this unit is selected*/
|
||||
else if (this.getSelected()) {
|
||||
/* This is the only selected unit */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1) {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
} else {
|
||||
options["group-ground"] = { text: "Create group", tooltip: "Create a group from the selected units", type: "and" };
|
||||
if (targetUnit !== null) {
|
||||
if (targetUnit != this) {
|
||||
contextActionSet.addContextAction(this, "attack", "Attack unit", "Attack the unit using A/A or A/G weapons", (units: Unit[]) => { getApp().getUnitsManager().attackUnit(targetUnit.ID, units) });
|
||||
}
|
||||
|
||||
if (this.canAAA()) {
|
||||
options["scenic-aaa"] = { text: "Scenic AAA", tooltip: "Shoot AAA in the air without aiming at any target, when a enemy unit gets close enough. WARNING: works correctly only on neutral units, blue or red units will aim", type: "and" };
|
||||
options["miss-aaa"] = { text: "Miss on purpose AAA", tooltip: "Shoot AAA towards the closest enemy unit, but don't aim precisely. WARNING: works correctly only on neutral units, blue or red units will aim", type: "and" };
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1 && targetUnit === this) {
|
||||
contextActionSet.addContextAction(this, "center-map", "Center map", "Center the map on the unit and follow it", () => { getApp().getMap().centerOnUnit(this.ID); });
|
||||
}
|
||||
}
|
||||
|
||||
if (targetPosition !== null) {
|
||||
if (this.canTargetPoint()) {
|
||||
contextActionSet.addContextAction(this, "fire-at-area", "Fire at area", "Fire at a specific area on the ground", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
|
||||
contextActionSet.addContextAction(this, "simulate-fire-fight", "Simulate fire fight", "Simulate a fire fight by shooting randomly in a certain large area. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
|
||||
}
|
||||
}
|
||||
/* All other options */
|
||||
else {
|
||||
/* Provision */
|
||||
if (this.canAAA()) {
|
||||
contextActionSet.addContextAction(this, "scenic-aaa", "Scenic AAA", "Shoot AAA in the air without aiming at any target, when a enemy unit gets close enough. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().scenicAAA(units) });
|
||||
contextActionSet.addContextAction(this, "miss-aaa", "Misson on purpose", "Shoot AAA towards the closest enemy unit, but don't aim precisely. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().missOnPurpose(units) });
|
||||
}
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
getCategory() {
|
||||
@ -1669,32 +1617,21 @@ export class NavyUnit extends Unit {
|
||||
};
|
||||
}
|
||||
|
||||
getActions() {
|
||||
var options: { [key: string]: { text: string, tooltip: string, type: string } } = {};
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
contextActionSet.addContextAction(this, "group-navy", "Group navy units", "Create a group of navy units", (units: Unit[]) => { getApp().getUnitsManager().createGroup(units) });
|
||||
|
||||
/* Options if this unit is not selected */
|
||||
if (!this.getSelected()) {
|
||||
/* Someone else is selected */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length > 0) {
|
||||
options["attack"] = { text: "Attack", tooltip: "Attack the unit using A/A or A/G weapons", type: "or" };
|
||||
} else {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
if (targetUnit !== null) {
|
||||
if (targetUnit != this) {
|
||||
contextActionSet.addContextAction(this, "attack", "Attack unit", "Attack the unit using A/A or A/G weapons", (units: Unit[]) => { getApp().getUnitsManager().attackUnit(targetUnit.ID, units) });
|
||||
}
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1 && targetUnit === this) {
|
||||
contextActionSet.addContextAction(this, "center-map", "Center map", "Center the map on the unit and follow it", () => { getApp().getMap().centerOnUnit(this.ID); });
|
||||
}
|
||||
}
|
||||
/* Options if this unit is selected */
|
||||
else if (this.getSelected()) {
|
||||
/* This is the only selected unit */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1) {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
} else {
|
||||
options["group-navy"] = { text: "Create group", tooltip: "Create a group from the selected units", type: "and" };
|
||||
}
|
||||
|
||||
if (targetPosition !== null) {
|
||||
contextActionSet.addContextAction(this, "fire-at-area", "Fire at area", "Fire at a specific area on the ground", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
|
||||
}
|
||||
/* All other options */
|
||||
else {
|
||||
/* Provision */
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
getMarkerCategory() {
|
||||
|
||||
@ -36,15 +36,15 @@ export class UnitsManager {
|
||||
|
||||
document.addEventListener('commandModeOptionsChanged', () => { Object.values(this.#units).forEach((unit: Unit) => unit.updateVisibility()) });
|
||||
document.addEventListener('contactsUpdated', (e: CustomEvent) => { this.#requestDetectionUpdate = true });
|
||||
document.addEventListener('copy', () => this.selectedUnitsCopy());
|
||||
document.addEventListener('deleteSelectedUnits', () => this.selectedUnitsDelete());
|
||||
document.addEventListener('explodeSelectedUnits', (e: any) => this.selectedUnitsDelete(true, e.detail.type));
|
||||
document.addEventListener('copy', () => this.copy());
|
||||
document.addEventListener('deleteSelectedUnits', () => this.delete());
|
||||
document.addEventListener('explodeSelectedUnits', (e: any) => this.delete(true, e.detail.type));
|
||||
document.addEventListener('exportToFile', () => this.exportToFile());
|
||||
document.addEventListener('importFromFile', () => this.importFromFile());
|
||||
document.addEventListener('keyup', (event) => this.#onKeyUp(event));
|
||||
document.addEventListener('paste', () => this.pasteUnits());
|
||||
document.addEventListener('selectedUnitsChangeAltitude', (e: any) => { this.selectedUnitsChangeAltitude(e.detail.type) });
|
||||
document.addEventListener('selectedUnitsChangeSpeed', (e: any) => { this.selectedUnitsChangeSpeed(e.detail.type) });
|
||||
document.addEventListener('paste', () => this.paste());
|
||||
document.addEventListener('selectedUnitsChangeAltitude', (e: any) => { this.changeAltitude(e.detail.type) });
|
||||
document.addEventListener('selectedUnitsChangeSpeed', (e: any) => { this.changeSpeed(e.detail.type) });
|
||||
document.addEventListener('unitDeselection', (e: CustomEvent) => this.#onUnitDeselection(e.detail));
|
||||
document.addEventListener('unitSelection', (e: CustomEvent) => this.#onUnitSelection(e.detail));
|
||||
document.addEventListener("toggleMarkerProtection", (ev: CustomEventInit) => { this.#showNumberOfSelectedProtectedUnits() });
|
||||
@ -130,8 +130,8 @@ export class UnitsManager {
|
||||
this.#units[ID]?.setData(dataExtractor);
|
||||
}
|
||||
|
||||
/* Update the unit groups */
|
||||
for (let ID in this.#units) {
|
||||
/* Update the unit groups */
|
||||
for (let ID in this.#units) {
|
||||
const unit = this.#units[ID];
|
||||
const groupName = unit.getGroupName();
|
||||
|
||||
@ -141,7 +141,7 @@ export class UnitsManager {
|
||||
this.#groups[groupName] = new Group(groupName);
|
||||
|
||||
/* If the unit was not assigned to a group yet, assign it */
|
||||
if (unit.getGroup() === null)
|
||||
if (unit.getGroup() === null)
|
||||
this.#groups[groupName].addMember(unit);
|
||||
}
|
||||
}
|
||||
@ -354,22 +354,21 @@ export class UnitsManager {
|
||||
* @param mantainRelativePosition If true, the selected units will mantain their relative positions when reaching the target. This is useful to maintain a formation for groun/navy units
|
||||
* @param rotation Rotation in radians by which the formation will be rigidly rotated. E.g. a ( V ) formation will look like this ( < ) if rotated pi/4 radians (90 degrees)
|
||||
*/
|
||||
selectedUnitsAddDestination(latlng: L.LatLng, mantainRelativePosition: boolean, rotation: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
addDestination(latlng: L.LatLng, mantainRelativePosition: boolean, rotation: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (selectedUnits.length === 0)
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
/* Compute the destination for each unit. If mantainRelativePosition is true, compute the destination so to hold the relative positions */
|
||||
var unitDestinations: { [key: number]: LatLng } = {};
|
||||
if (mantainRelativePosition)
|
||||
unitDestinations = this.selectedUnitsComputeGroupDestination(latlng, rotation);
|
||||
unitDestinations = this.computeGroupDestination(latlng, rotation);
|
||||
else
|
||||
selectedUnits.forEach((unit: Unit) => { unitDestinations[unit.ID] = latlng; });
|
||||
|
||||
for (let idx in selectedUnits) {
|
||||
const unit = selectedUnits[idx];
|
||||
units.forEach((unit: Unit) => { unitDestinations[unit.ID] = latlng; });
|
||||
|
||||
units.forEach((unit: Unit) => {
|
||||
/* If a unit is following another unit, and that unit is also selected, send the command to the followed ("leader") unit */
|
||||
if (unit.getState() === "follow") {
|
||||
const leader = this.getUnitByID(unit.getLeaderID())
|
||||
@ -382,18 +381,22 @@ export class UnitsManager {
|
||||
if (unit.ID in unitDestinations)
|
||||
unit.addDestination(unitDestinations[unit.ID]);
|
||||
}
|
||||
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, " new destination added");
|
||||
});
|
||||
this.#showActionMessage(units, " new destination added");
|
||||
}
|
||||
|
||||
/** Clear the destinations of all the selected units
|
||||
*
|
||||
*/
|
||||
selectedUnitsClearDestinations() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: false });
|
||||
for (let idx in selectedUnits) {
|
||||
const unit = selectedUnits[idx];
|
||||
clearDestinations(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: false });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
for (let idx in units) {
|
||||
const unit = units[idx];
|
||||
if (unit.getState() === "follow") {
|
||||
const leader = this.getUnitByID(unit.getLeaderID())
|
||||
if (leader && leader.getSelected())
|
||||
@ -410,178 +413,224 @@ export class UnitsManager {
|
||||
*
|
||||
* @param latlng Location where to land at
|
||||
*/
|
||||
selectedUnitsLandAt(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].landAt(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, " landing");
|
||||
landAt(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.landAt(latlng));
|
||||
|
||||
this.#showActionMessage(units, " landing");
|
||||
}
|
||||
|
||||
/** Instruct all the selected units to change their speed
|
||||
*
|
||||
* @param speedChange Speed change, either "stop", "slow", or "fast". The specific value depends on the unit category
|
||||
*/
|
||||
selectedUnitsChangeSpeed(speedChange: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].changeSpeed(speedChange);
|
||||
}
|
||||
changeSpeed(speedChange: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.changeSpeed(speedChange));
|
||||
}
|
||||
|
||||
/** Instruct all the selected units to change their altitude
|
||||
*
|
||||
* @param altitudeChange Altitude change, either "climb" or "descend". The specific value depends on the unit category
|
||||
*/
|
||||
selectedUnitsChangeAltitude(altitudeChange: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].changeAltitude(altitudeChange);
|
||||
}
|
||||
changeAltitude(altitudeChange: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.changeAltitude(altitudeChange));
|
||||
}
|
||||
|
||||
/** Set a specific speed to all the selected units
|
||||
*
|
||||
* @param speed Value to set, in m/s
|
||||
*/
|
||||
selectedUnitsSetSpeed(speed: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setSpeed(speed);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `setting speed to ${msToKnots(speed)} kts`);
|
||||
setSpeed(speed: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setSpeed(speed));
|
||||
this.#showActionMessage(units, `setting speed to ${msToKnots(speed)} kts`);
|
||||
}
|
||||
|
||||
/** Set a specific speed type to all the selected units
|
||||
*
|
||||
* @param speedType Value to set, either "CAS" or "GS". If "CAS" is selected, the unit will try to maintain the selected Calibrated Air Speed, but DCS will still only maintain a Ground Speed value so errors may arise depending on wind.
|
||||
*/
|
||||
selectedUnitsSetSpeedType(speedType: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setSpeedType(speedType);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `setting speed type to ${speedType}`);
|
||||
setSpeedType(speedType: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setSpeedType(speedType));
|
||||
this.#showActionMessage(units, `setting speed type to ${speedType}`);
|
||||
}
|
||||
|
||||
/** Set a specific altitude to all the selected units
|
||||
*
|
||||
* @param altitude Value to set, in m
|
||||
*/
|
||||
selectedUnitsSetAltitude(altitude: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setAltitude(altitude);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `setting altitude to ${mToFt(altitude)} ft`);
|
||||
setAltitude(altitude: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setAltitude(altitude));
|
||||
this.#showActionMessage(units, `setting altitude to ${mToFt(altitude)} ft`);
|
||||
}
|
||||
|
||||
/** Set a specific altitude type to all the selected units
|
||||
*
|
||||
* @param altitudeType Value to set, either "ASL" or "AGL". If "AGL" is selected, the unit will try to maintain the selected Above Ground Level altitude. Due to a DCS bug, this will only be true at the final position.
|
||||
*/
|
||||
selectedUnitsSetAltitudeType(altitudeType: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setAltitudeType(altitudeType);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `setting altitude type to ${altitudeType}`);
|
||||
setAltitudeType(altitudeType: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setAltitudeType(altitudeType));
|
||||
this.#showActionMessage(units, `setting altitude type to ${altitudeType}`);
|
||||
}
|
||||
|
||||
/** Set a specific ROE to all the selected units
|
||||
*
|
||||
* @param ROE Value to set, see constants for acceptable values
|
||||
*/
|
||||
selectedUnitsSetROE(ROE: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setROE(ROE);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `ROE set to ${ROE}`);
|
||||
setROE(ROE: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setROE(ROE));
|
||||
this.#showActionMessage(units, `ROE set to ${ROE}`);
|
||||
}
|
||||
|
||||
/** Set a specific reaction to threat to all the selected units
|
||||
*
|
||||
* @param reactionToThreat Value to set, see constants for acceptable values
|
||||
*/
|
||||
selectedUnitsSetReactionToThreat(reactionToThreat: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setReactionToThreat(reactionToThreat);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `reaction to threat set to ${reactionToThreat}`);
|
||||
setReactionToThreat(reactionToThreat: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setReactionToThreat(reactionToThreat));
|
||||
this.#showActionMessage(units, `reaction to threat set to ${reactionToThreat}`);
|
||||
}
|
||||
|
||||
/** Set a specific emissions & countermeasures to all the selected units
|
||||
*
|
||||
* @param emissionCountermeasure Value to set, see constants for acceptable values
|
||||
*/
|
||||
selectedUnitsSetEmissionsCountermeasures(emissionCountermeasure: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setEmissionsCountermeasures(emissionCountermeasure);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `emissions & countermeasures set to ${emissionCountermeasure}`);
|
||||
setEmissionsCountermeasures(emissionCountermeasure: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setEmissionsCountermeasures(emissionCountermeasure));
|
||||
this.#showActionMessage(units, `emissions & countermeasures set to ${emissionCountermeasure}`);
|
||||
}
|
||||
|
||||
/** Turn selected units on or off, only works on ground and navy units
|
||||
*
|
||||
* @param onOff If true, the unit will be turned on
|
||||
*/
|
||||
selectedUnitsSetOnOff(onOff: boolean) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setOnOff(onOff);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit active set to ${onOff}`);
|
||||
setOnOff(onOff: boolean, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setOnOff(onOff));
|
||||
this.#showActionMessage(units, `unit active set to ${onOff}`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to follow roads, only works on ground units
|
||||
*
|
||||
* @param followRoads If true, units will follow roads
|
||||
*/
|
||||
selectedUnitsSetFollowRoads(followRoads: boolean) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setFollowRoads(followRoads);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `follow roads set to ${followRoads}`);
|
||||
setFollowRoads(followRoads: boolean, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setFollowRoads(followRoads));
|
||||
this.#showActionMessage(units, `follow roads set to ${followRoads}`);
|
||||
}
|
||||
|
||||
/** Instruct selected units to operate as a certain coalition
|
||||
*
|
||||
* @param operateAsBool If true, units will operate as blue
|
||||
*/
|
||||
selectedUnitsSetOperateAs(operateAsBool: boolean) {
|
||||
setOperateAs(operateAsBool: boolean, units: Unit[] | null = null) {
|
||||
var operateAs = operateAsBool ? "blue" : "red";
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setOperateAs(operateAs);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `operate as set to ${operateAs}`);
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setOperateAs(operateAs));
|
||||
this.#showActionMessage(units, `operate as set to ${operateAs}`);
|
||||
}
|
||||
|
||||
/** Instruct units to attack a specific unit
|
||||
*
|
||||
* @param ID ID of the unit to attack
|
||||
*/
|
||||
selectedUnitsAttackUnit(ID: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].attackUnit(ID);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `attacking unit ${this.getUnitByID(ID)?.getUnitName()}`);
|
||||
attackUnit(ID: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.attackUnit(ID));
|
||||
this.#showActionMessage(units, `attacking unit ${this.getUnitByID(ID)?.getUnitName()}`);
|
||||
}
|
||||
|
||||
/** Instruct units to refuel at the nearest tanker, if possible. Else units will RTB
|
||||
*
|
||||
*/
|
||||
selectedUnitsRefuel() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].refuel();
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `sent to nearest tanker`);
|
||||
refuel(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.refuel());
|
||||
this.#showActionMessage(units, `sent to nearest tanker`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to follow another unit in a formation. Only works for aircrafts and helicopters.
|
||||
@ -590,7 +639,13 @@ export class UnitsManager {
|
||||
* @param offset Optional parameter, defines a static offset. X: front-rear, positive front, Y: top-bottom, positive top, Z: left-right, positive right
|
||||
* @param formation Optional parameter, defines a predefined formation type. Values are: "trail", "echelon-lh", "echelon-rh", "line-abreast-lh", "line-abreast-rh", "front", "diamond"
|
||||
*/
|
||||
selectedUnitsFollowUnit(ID: number, offset?: { "x": number, "y": number, "z": number }, formation?: string) {
|
||||
followUnit(ID: number, offset?: { "x": number, "y": number, "z": number }, formation?: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
if (offset == undefined) {
|
||||
/* Simple formations with fixed offsets */
|
||||
offset = { "x": 0, "y": 0, "z": 0 };
|
||||
@ -603,16 +658,11 @@ export class UnitsManager {
|
||||
else offset = undefined;
|
||||
}
|
||||
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (selectedUnits.length === 0)
|
||||
return;
|
||||
|
||||
var count = 1;
|
||||
var xr = 0; var yr = 1; var zr = -1;
|
||||
var layer = 1;
|
||||
for (let idx in selectedUnits) {
|
||||
var unit = selectedUnits[idx];
|
||||
for (let idx in units) {
|
||||
var unit = units[idx];
|
||||
if (unit.ID !== ID) {
|
||||
if (offset != undefined)
|
||||
/* Offset is set, apply it */
|
||||
@ -634,51 +684,65 @@ export class UnitsManager {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `following unit ${this.getUnitByID(ID)?.getUnitName()}`);
|
||||
this.#showActionMessage(units, `following unit ${this.getUnitByID(ID)?.getUnitName()}`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to perform precision bombing of specific coordinates
|
||||
*
|
||||
* @param latlng Location to bomb
|
||||
*/
|
||||
selectedUnitsBombPoint(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].bombPoint(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit bombing point`);
|
||||
bombPoint(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.bombPoint(latlng));
|
||||
this.#showActionMessage(units, `unit bombing point`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to perform carpet bombing of specific coordinates
|
||||
*
|
||||
* @param latlng Location to bomb
|
||||
*/
|
||||
selectedUnitsCarpetBomb(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].carpetBomb(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit carpet bombing point`);
|
||||
carpetBomb(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.carpetBomb(latlng));
|
||||
this.#showActionMessage(units, `unit carpet bombing point`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to fire at specific coordinates
|
||||
*
|
||||
* @param latlng Location to fire at
|
||||
*/
|
||||
selectedUnitsFireAtArea(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].fireAtArea(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit firing at area`);
|
||||
fireAtArea(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.fireAtArea(latlng));
|
||||
this.#showActionMessage(units, `unit firing at area`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to simulate a fire fight at specific coordinates
|
||||
*
|
||||
* @param latlng Location to fire at
|
||||
*/
|
||||
selectedUnitsSimulateFireFight(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
simulateFireFight(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
getGroundElevation(latlng, (response: string) => {
|
||||
var groundElevation: number | null = null;
|
||||
try {
|
||||
@ -686,70 +750,83 @@ export class UnitsManager {
|
||||
} catch {
|
||||
console.warn("Simulate fire fight: could not retrieve ground elevation")
|
||||
}
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].simulateFireFight(latlng, groundElevation);
|
||||
}
|
||||
units?.forEach((unit: Unit) => unit.simulateFireFight(latlng, groundElevation));
|
||||
});
|
||||
this.#showActionMessage(selectedUnits, `unit simulating fire fight`);
|
||||
this.#showActionMessage(units, `unit simulating fire fight`);
|
||||
}
|
||||
|
||||
/** Instruct units to enter into scenic AAA mode. Units will shoot in the air without aiming
|
||||
*
|
||||
*/
|
||||
selectedUnitsScenicAAA() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].scenicAAA();
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit set to perform scenic AAA`);
|
||||
scenicAAA(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.scenicAAA());
|
||||
this.#showActionMessage(units, `unit set to perform scenic AAA`);
|
||||
}
|
||||
|
||||
/** Instruct units to enter into miss on purpose mode. Units will aim to the nearest enemy unit but not precisely.
|
||||
*
|
||||
*/
|
||||
selectedUnitsMissOnPurpose() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].missOnPurpose();
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit set to perform miss-on-purpose AAA`);
|
||||
missOnPurpose(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.missOnPurpose());
|
||||
this.#showActionMessage(units, `unit set to perform miss-on-purpose AAA`);
|
||||
}
|
||||
|
||||
/** Instruct units to land at specific point
|
||||
*
|
||||
* @param latlng Point where to land
|
||||
*/
|
||||
selectedUnitsLandAtPoint(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
landAtPoint(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].landAtPoint(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit landing at point`);
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.landAtPoint(latlng));
|
||||
this.#showActionMessage(units, `unit landing at point`);
|
||||
}
|
||||
|
||||
/** Set a specific shots scatter to all the selected units
|
||||
*
|
||||
* @param shotsScatter Value to set
|
||||
*/
|
||||
selectedUnitsSetShotsScatter(shotsScatter: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setShotsScatter(shotsScatter);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `shots scatter set to ${shotsScatter}`);
|
||||
setShotsScatter(shotsScatter: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setShotsScatter(shotsScatter));
|
||||
this.#showActionMessage(units, `shots scatter set to ${shotsScatter}`);
|
||||
}
|
||||
|
||||
/** Set a specific shots intensity to all the selected units
|
||||
*
|
||||
* @param shotsScatter Value to set
|
||||
*/
|
||||
selectedUnitsSetShotsIntensity(shotsIntensity: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setShotsIntensity(shotsIntensity);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `shots intensity set to ${shotsIntensity}`);
|
||||
setShotsIntensity(shotsIntensity: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setShotsIntensity(shotsIntensity));
|
||||
this.#showActionMessage(units, `shots intensity set to ${shotsIntensity}`);
|
||||
}
|
||||
|
||||
/*********************** Control operations on selected units ************************/
|
||||
@ -773,15 +850,18 @@ export class UnitsManager {
|
||||
/** Groups the selected units in a single (DCS) group, if all the units have the same category
|
||||
*
|
||||
*/
|
||||
selectedUnitsCreateGroup() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: false, showProtectionReminder: true });
|
||||
if (this.getUnitsCategories(selectedUnits).length == 1) {
|
||||
var units: { ID: number, location: LatLng }[] = [];
|
||||
for (let idx in selectedUnits) {
|
||||
var unit = selectedUnits[idx];
|
||||
units.push({ ID: unit.ID, location: unit.getPosition() });
|
||||
}
|
||||
getApp().getServerManager().cloneUnits(units, true, 0 /* No spawn points, we delete the original units */);
|
||||
createGroup(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: false, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
if (this.getUnitsCategories(units).length == 1) {
|
||||
var unitsData: { ID: number, location: LatLng }[] = [];
|
||||
units.forEach((unit: Unit) => unitsData.push({ ID: unit.ID, location: unit.getPosition() }));
|
||||
getApp().getServerManager().cloneUnits(unitsData, true, 0 /* No spawn points, we delete the original units */);
|
||||
this.#showActionMessage(units, `created a group`);
|
||||
} else {
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Groups can only be created from units of the same category`);
|
||||
}
|
||||
@ -791,21 +871,20 @@ export class UnitsManager {
|
||||
*
|
||||
* @param hotgroup Hotgroup number
|
||||
*/
|
||||
selectedUnitsSetHotgroup(hotgroup: number) {
|
||||
setHotgroup(hotgroup: number, units: Unit[] | null = null) {
|
||||
this.getUnitsByHotgroup(hotgroup).forEach((unit: Unit) => unit.setHotgroup(null));
|
||||
this.selectedUnitsAddToHotgroup(hotgroup);
|
||||
this.addToHotgroup(hotgroup);
|
||||
}
|
||||
|
||||
/** Add the selected units to a hotgroup. Units can be in multiple hotgroups at the same type
|
||||
*
|
||||
* @param hotgroup Hotgroup number
|
||||
*/
|
||||
selectedUnitsAddToHotgroup(hotgroup: number) {
|
||||
var selectedUnits = this.getSelectedUnits();
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setHotgroup(hotgroup);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `added to hotgroup ${hotgroup}`);
|
||||
addToHotgroup(hotgroup: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits();
|
||||
units.forEach((unit: Unit) => unit.setHotgroup(hotgroup));
|
||||
this.#showActionMessage(units, `added to hotgroup ${hotgroup}`);
|
||||
(getApp().getPanelsManager().get("hotgroup") as HotgroupPanel).refreshHotgroups();
|
||||
}
|
||||
|
||||
@ -814,9 +893,14 @@ export class UnitsManager {
|
||||
* @param explosion If true, the unit will be deleted using an explosion
|
||||
* @returns
|
||||
*/
|
||||
selectedUnitsDelete(explosion: boolean = false, explosionType: string = "") {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeProtected: true, showProtectionReminder: true }); /* Can be applied to humans too */
|
||||
const selectionContainsAHuman = selectedUnits.some((unit: Unit) => {
|
||||
delete(explosion: boolean = false, explosionType: string = "", units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeProtected: true, showProtectionReminder: true }); /* Can be applied to humans too */
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
const selectionContainsAHuman = units.some((unit: Unit) => {
|
||||
return unit.getHuman() === true;
|
||||
});
|
||||
|
||||
@ -825,14 +909,12 @@ export class UnitsManager {
|
||||
}
|
||||
|
||||
const doDelete = (explosion = false, explosionType = "", immediate = false) => {
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].delete(explosion, explosionType, immediate);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `deleted`);
|
||||
units?.forEach((unit: Unit) => unit.delete(explosion, explosionType, immediate));
|
||||
this.#showActionMessage(units as Unit[], `deleted`);
|
||||
}
|
||||
|
||||
if (selectedUnits.length >= DELETE_SLOW_THRESHOLD)
|
||||
this.#showSlowDeleteDialog(selectedUnits).then((action: any) => {
|
||||
if (units.length >= DELETE_SLOW_THRESHOLD)
|
||||
this.#showSlowDeleteDialog(units).then((action: any) => {
|
||||
if (action === "delete-slow")
|
||||
doDelete(explosion, explosionType, false);
|
||||
else if (action === "delete-immediate")
|
||||
@ -849,19 +931,25 @@ export class UnitsManager {
|
||||
* @param rotation Rotation of the group, in radians
|
||||
* @returns Array of positions for each unit, in order
|
||||
*/
|
||||
selectedUnitsComputeGroupDestination(latlng: LatLng, rotation: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true });
|
||||
computeGroupDestination(latlng: LatLng, rotation: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return {};
|
||||
|
||||
/* Compute the center of the group */
|
||||
var len = units.length;
|
||||
var center = { x: 0, y: 0 };
|
||||
selectedUnits.forEach((unit: Unit) => {
|
||||
units.forEach((unit: Unit) => {
|
||||
var mercator = latLngToMercator(unit.getPosition().lat, unit.getPosition().lng);
|
||||
center.x += mercator.x / selectedUnits.length;
|
||||
center.y += mercator.y / selectedUnits.length;
|
||||
center.x += mercator.x / len;
|
||||
center.y += mercator.y / len;
|
||||
});
|
||||
|
||||
/* Compute the distances from the center of the group */
|
||||
var unitDestinations: { [key: number]: LatLng } = {};
|
||||
selectedUnits.forEach((unit: Unit) => {
|
||||
units.forEach((unit: Unit) => {
|
||||
var mercator = latLngToMercator(unit.getPosition().lat, unit.getPosition().lng);
|
||||
var distancesFromCenter = { dx: mercator.x - center.x, dy: mercator.y - center.y };
|
||||
|
||||
@ -883,9 +971,15 @@ export class UnitsManager {
|
||||
/** Copy the selected units and store their properties in memory
|
||||
*
|
||||
*/
|
||||
selectedUnitsCopy() {
|
||||
copy(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
/* A JSON is used to deepcopy the units, creating a "snapshot" of their properties at the time of the copy */
|
||||
this.#copiedUnits = JSON.parse(JSON.stringify(this.getSelectedUnits().map((unit: Unit) => { return unit.getData() }))); /* Can be applied to humans too */
|
||||
this.#copiedUnits = JSON.parse(JSON.stringify(units.map((unit: Unit) => { return unit.getData() }))); /* Can be applied to humans too */
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`${this.#copiedUnits.length} units copied`);
|
||||
}
|
||||
|
||||
@ -894,7 +988,7 @@ export class UnitsManager {
|
||||
*
|
||||
* @returns True if units were pasted successfully
|
||||
*/
|
||||
pasteUnits() {
|
||||
paste() {
|
||||
let spawnPoints = 0;
|
||||
|
||||
/* If spawns are restricted, check that the user has the necessary spawn points */
|
||||
@ -1115,7 +1209,7 @@ export class UnitsManager {
|
||||
#onKeyUp(event: KeyboardEvent) {
|
||||
if (!keyEventWasInInput(event)) {
|
||||
if (event.key === "Delete")
|
||||
this.selectedUnitsDelete();
|
||||
this.delete();
|
||||
else if (event.key === "a" && event.ctrlKey)
|
||||
Object.values(this.getUnits()).filter((unit: Unit) => { return !unit.getHidden() }).forEach((unit: Unit) => unit.setSelected(true));
|
||||
}
|
||||
@ -1164,9 +1258,9 @@ export class UnitsManager {
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`${units[0].getUnitName()} and ${units.length - 1} other units ${message}`);
|
||||
}
|
||||
|
||||
#showSlowDeleteDialog(selectedUnits: Unit[]) {
|
||||
#showSlowDeleteDialog(units: Unit[]) {
|
||||
let button: HTMLButtonElement | null = null;
|
||||
const deletionTime = Math.round(selectedUnits.length * DELETE_CYCLE_TIME).toString();
|
||||
const deletionTime = Math.round(units.length * DELETE_CYCLE_TIME).toString();
|
||||
const dialog = this.#slowDeleteDialog;
|
||||
const element = dialog.getElement();
|
||||
const listener = (ev: MouseEvent) => {
|
||||
@ -1174,7 +1268,7 @@ export class UnitsManager {
|
||||
button = ev.target;
|
||||
}
|
||||
|
||||
element.querySelectorAll(".deletion-count").forEach(el => el.innerHTML = selectedUnits.length.toString());
|
||||
element.querySelectorAll(".deletion-count").forEach(el => el.innerHTML = units.length.toString());
|
||||
element.querySelectorAll(".deletion-time").forEach(el => el.innerHTML = deletionTime);
|
||||
dialog.show();
|
||||
|
||||
@ -1194,9 +1288,9 @@ export class UnitsManager {
|
||||
|
||||
#showNumberOfSelectedProtectedUnits() {
|
||||
const map = getApp().getMap();
|
||||
const selectedUnits = this.getSelectedUnits();
|
||||
const numSelectedUnits = selectedUnits.length;
|
||||
const numProtectedUnits = selectedUnits.filter((unit: Unit) => map.unitIsProtected(unit)).length;
|
||||
const units = this.getSelectedUnits();
|
||||
const numSelectedUnits = units.length;
|
||||
const numProtectedUnits = units.filter((unit: Unit) => map.unitIsProtected(unit)).length;
|
||||
|
||||
if (numProtectedUnits === 1 && numSelectedUnits === numProtectedUnits)
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Notice: unit is protected`);
|
||||
|
||||
@ -7,8 +7,8 @@
|
||||
</div>
|
||||
|
||||
<form id="authentication-form">
|
||||
<div><h5>Username</h5> <input type="text" id="username" name="username" required autocomplete="username" placeholder="Enter username..."></div>
|
||||
<div><h5>Password</h5> <input type="password" id="password" name="password" minlength="8" required autocomplete="current-password" placeholder="Enter password..."></div>
|
||||
<div><h5>Name</h5> <input type="text" id="username" name="username" required autocomplete="username" placeholder="Enter username..."></div>
|
||||
<div><h5>Server password</h5> <input type="password" id="password" name="password" minlength="8" required autocomplete="current-password" placeholder="Enter password..."></div>
|
||||
<button type="submit" id="connection-button" class="ol-button-apply">Connect</button>
|
||||
</form>
|
||||
|
||||
|
||||
@ -971,13 +971,13 @@ function Olympus.setUnitsData(arg, time)
|
||||
-- Get the object category in Olympus name
|
||||
local objectCategory = Object.getCategory(unit)
|
||||
if objectCategory == Object.Category.UNIT then
|
||||
if unit:getCategory() == Unit.Category.AIRPLANE then
|
||||
if unit:getDesc().category == Unit.Category.AIRPLANE then
|
||||
table["category"] = "Aircraft"
|
||||
elseif unit:getCategory() == Unit.Category.HELICOPTER then
|
||||
elseif unit:getDesc().category == Unit.Category.HELICOPTER then
|
||||
table["category"] = "Helicopter"
|
||||
elseif unit:getCategory() == Unit.Category.GROUND_UNIT then
|
||||
elseif unit:getDesc().category == Unit.Category.GROUND_UNIT then
|
||||
table["category"] = "GroundUnit"
|
||||
elseif unit:getCategory() == Unit.Category.SHIP then
|
||||
elseif unit:getDesc().category == Unit.Category.SHIP then
|
||||
table["category"] = "NavyUnit"
|
||||
end
|
||||
else
|
||||
@ -1039,7 +1039,7 @@ function Olympus.setUnitsData(arg, time)
|
||||
local name = unit:getName()
|
||||
if Olympus.cloneDatabase[name] ~= nil then
|
||||
Olympus.cloneDatabase[name]["ID"] = ID
|
||||
Olympus.cloneDatabase[name]["category"] = unit:getCategory()
|
||||
Olympus.cloneDatabase[name]["category"] = unit:getDesc().category
|
||||
Olympus.cloneDatabase[name]["heading"] = table["heading"]
|
||||
Olympus.cloneDatabase[name]["alt"] = alt
|
||||
Olympus.cloneDatabase[name]["country"] = unit:getCountry()
|
||||
@ -1097,11 +1097,11 @@ function Olympus.setWeaponsData(arg, time)
|
||||
-- Get the object category in Olympus name
|
||||
local objectCategory = Object.getCategory(weapon)
|
||||
if objectCategory == Object.Category.WEAPON then
|
||||
if weapon:getCategory() == Weapon.Category.MISSILE then
|
||||
if weapon:getDesc().category == Weapon.Category.MISSILE then
|
||||
table["category"] = "Missile"
|
||||
elseif weapon:getCategory() == Weapon.Category.ROCKET then
|
||||
elseif weapon:getDesc().category == Weapon.Category.ROCKET then
|
||||
table["category"] = "Missile"
|
||||
elseif weapon:getCategory() == Weapon.Category.BOMB then
|
||||
elseif weapon:getDesc().category == Weapon.Category.BOMB then
|
||||
table["category"] = "Bomb"
|
||||
end
|
||||
else
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user