mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
More work on miss on purpose
This commit is contained in:
@@ -17,6 +17,8 @@ public:
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virtual void setOnOff(bool newOnOff, bool force = false);
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virtual void setFollowRoads(bool newFollowRoads, bool force = false);
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void aimAtPoint(Coords aimTarget, double horizontalScatterMultiplier = 1, double verticalScatterMultiplier = 1);
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protected:
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virtual void AIloop();
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static json::value database;
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@@ -204,6 +204,7 @@ protected:
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/********** Other **********/
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unsigned int taskCheckCounter = 0;
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unsigned int internalCounter = 0;
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Unit* missOnPurposeTarget = nullptr;
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bool hasTaskAssigned = false;
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double initialFuel = 0;
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map<unsigned char, unsigned long long> updateTimeMap;
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@@ -148,6 +148,8 @@ void GroundUnit::AIloop()
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break;
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}
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case State::REACH_DESTINATION: {
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setTask("Reaching destination");
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string enrouteTask = "";
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bool looping = false;
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@@ -189,37 +191,8 @@ void GroundUnit::AIloop()
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case State::SIMULATE_FIRE_FIGHT: {
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setTask("Simulating fire fight");
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if (!getHasTask() || internalCounter == 0) {
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double dist;
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double bearing1;
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double bearing2;
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Geodesic::WGS84().Inverse(position.lat, position.lng, targetPosition.lat, targetPosition.lng, dist, bearing1, bearing2);
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double r = 15; /* m */
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/* Default gun values */
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double barrelHeight = 1.0; /* m */
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double muzzleVelocity = 860; /* m/s */
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if (database.has_object_field(to_wstring(name))) {
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json::value databaseEntry = database[to_wstring(name)];
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if (databaseEntry.has_number_field(L"barrelHeight") && databaseEntry.has_number_field(L"muzzleVelocity")) {
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barrelHeight = databaseEntry[L"barrelHeight"].as_number().to_double();
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muzzleVelocity = databaseEntry[L"muzzleVelocity"].as_number().to_double();
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}
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}
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double barrelElevation = r * (9.81 * dist / (2 * muzzleVelocity * muzzleVelocity) + (targetPosition.alt - (position.alt + barrelHeight)) / dist); /* m */
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double lat = 0;
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double lng = 0;
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double randomBearing = bearing1 + (((double)(rand()) / (double)(RAND_MAX) - 0.5) * 2) * 0; // TODO put defined constant here
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Geodesic::WGS84().Direct(position.lat, position.lng, randomBearing, r, lat, lng);
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std::ostringstream taskSS;
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taskSS.precision(10);
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taskSS << "{id = 'FireAtPoint', lat = " << lat << ", lng = " << lng << ", alt = " << position.alt + barrelElevation + barrelHeight << ", radius = 0.001}";
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
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scheduler->appendCommand(command);
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setHasTask(true);
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if (internalCounter == 0) {
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aimAtPoint(targetPosition, 3.0, 0.0);
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}
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if (internalCounter == 0)
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@@ -264,6 +237,17 @@ void GroundUnit::AIloop()
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case State::MISS_ON_PURPOSE: {
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setTask("Missing on purpose");
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/* Check that the unit can perform AAA duties */
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bool canAAA = false;
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if (database.has_object_field(to_wstring(name))) {
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json::value databaseEntry = database[to_wstring(name)];
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if (databaseEntry.has_boolean_field(L"canAAA"))
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canAAA = databaseEntry[L"canAAA"].as_bool();
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}
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if (!canAAA)
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setState(State::IDLE);
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/* Only run this when the internal counter reaches 0 to avoid excessive computations when no nearby target */
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if (internalCounter == 0 && getOperateAs() > 0) {
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double distance = 0;
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@@ -276,8 +260,9 @@ void GroundUnit::AIloop()
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double aimTime = 10; /* s */
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unsigned int shotsToFire = 10;
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double shotsBaseInterval = 15; /* s */
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double shotsBaseScatter = 5; /* degs */
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double shotsBaseScatter = 2; /* degs */
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double engagementRange = 10000; /* m */
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double targetingRange = 0; /* m */
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if (database.has_object_field(to_wstring(name))) {
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json::value databaseEntry = database[to_wstring(name)];
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@@ -295,38 +280,61 @@ void GroundUnit::AIloop()
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shotsBaseInterval = databaseEntry[L"shotsBaseInterval"].as_number().to_double();
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if (databaseEntry.has_number_field(L"shotsBaseScatter"))
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shotsBaseScatter = databaseEntry[L"shotsBaseScatter"].as_number().to_double();
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if (databaseEntry.has_number_field(L"targetingRange"))
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targetingRange = databaseEntry[L"targetingRange"].as_number().to_double();
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}
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/* Only do if we have a valid target close enough for AAA */
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if (target != nullptr && distance < 10000 /* m */) {
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if (target != nullptr && distance < 3 * engagementRange) {
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/* Approximate the flight time */
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if (muzzleVelocity != 0)
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aimTime += distance / muzzleVelocity;
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internalCounter = (aimTime + (3 - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL;
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/* Compute where the target will be in aimTime seconds. */
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double aimDistance = target->getHorizontalVelocity() * aimTime;
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double aimLat = 0;
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double aimLng = 0;
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Geodesic::WGS84().Direct(target->getPosition().lat, target->getPosition().lng, target->getHeading() * 57.29577, aimDistance, aimLat, aimLng); /* TODO make util function */
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double aimAlt = target->getPosition().alt + target->getVerticalVelocity() * aimTime;
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/* If the target is in targeting range and we are in highest precision mode, target it */
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if (distance < targetingRange && shotsScatter == 3) {
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/* Send the command */
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std::ostringstream taskSS;
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taskSS.precision(10);
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taskSS << "{id = 'AttackUnit', unitID = " << target->getID() << " }";
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
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scheduler->appendCommand(command);
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setHasTask(true);
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}
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/* Else, do miss on purpose */
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else {
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/* Compute where the target will be in aimTime seconds. */
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double aimDistance = target->getHorizontalVelocity() * aimTime;
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double aimLat = 0;
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double aimLng = 0;
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Geodesic::WGS84().Direct(target->getPosition().lat, target->getPosition().lng, target->getHeading() * 57.29577, aimDistance, aimLat, aimLng); /* TODO make util function */
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double aimAlt = target->getPosition().alt + target->getVerticalVelocity() * aimTime;
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/* Compute a random scattering depending on the distance and the selected shots scatter */
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double scatterDistance = distance * tan(shotsBaseScatter * (3 - shotsScatter) / 57.29577) * RANDOM_MINUS_ONE_TO_ONE;
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double scatterAngle = 180 * RANDOM_MINUS_ONE_TO_ONE;
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Geodesic::WGS84().Direct(aimLat, aimLng, scatterAngle, scatterDistance, aimLat, aimLng); /* TODO make util function */
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aimAlt = aimAlt + distance * tan(shotsBaseScatter * (3 - shotsScatter) / 57.29577) * RANDOM_MINUS_ONE_TO_ONE;
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/* Send the command */
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if (distance > engagementRange) {
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aimAtPoint(Coords(aimLat, aimLng, aimAlt));
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log("Aiming at point!");
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}
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else {
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/* Compute a random scattering depending on the distance and the selected shots scatter */
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double scatterDistance = distance * tan(shotsBaseScatter * (3 - shotsScatter) / 57.29577) * RANDOM_MINUS_ONE_TO_ONE;
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double scatterAngle = 180 * RANDOM_MINUS_ONE_TO_ONE;
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Geodesic::WGS84().Direct(aimLat, aimLng, scatterAngle, scatterDistance, aimLat, aimLng); /* TODO make util function */
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aimAlt = aimAlt + distance * tan(shotsBaseScatter * (3 - shotsScatter) / 57.29577) * RANDOM_MINUS_ONE_TO_ONE;
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/* Send the command */
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std::ostringstream taskSS;
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taskSS.precision(10);
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taskSS << "{id = 'FireAtPoint', lat = " << aimLat << ", lng = " << aimLng << ", alt = " << aimAlt << ", radius = 0.001, expendQty = " << shotsToFire << " }";
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
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scheduler->appendCommand(command);
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setHasTask(true);
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std::ostringstream taskSS;
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taskSS.precision(10);
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taskSS << "{id = 'FireAtPoint', lat = " << aimLat << ", lng = " << aimLng << ", alt = " << aimAlt << ", radius = 0.001, expendQty = " << shotsToFire << " }";
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
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scheduler->appendCommand(command);
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setHasTask(true);
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}
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setTargetPosition(Coords(aimLat, aimLng, target->getPosition().alt));
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setTargetPosition(Coords(aimLat, aimLng, target->getPosition().alt));
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}
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missOnPurposeTarget = target;
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}
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else {
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if (getHasTask())
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@@ -343,6 +351,8 @@ void GroundUnit::AIloop()
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alertnessTimeConstant = databaseEntry[L"alertnessTimeConstant"].as_number().to_double();
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}
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internalCounter = (5 + RANDOM_ZERO_TO_ONE * alertnessTimeConstant) / FRAMERATE_TIME_INTERVAL;
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missOnPurposeTarget = nullptr;
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setTargetPosition(Coords(NULL));
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}
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internalCounter--;
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@@ -382,3 +392,45 @@ void GroundUnit::setFollowRoads(bool newFollowRoads, bool force)
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resetActiveDestination(); /* Reset active destination to apply option*/
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}
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}
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void GroundUnit::aimAtPoint(Coords aimTarget, double horizontalScatterMultiplier, double verticalScatterMultiplier) {
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double dist;
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double bearing1;
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double bearing2;
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Geodesic::WGS84().Inverse(position.lat, position.lng, aimTarget.lat, aimTarget.lng, dist, bearing1, bearing2);
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double r = 15; /* m */
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/* Default gun values */
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double barrelHeight = 1.0; /* m */
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double muzzleVelocity = 860; /* m/s */
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double shotsBaseScatter = 5; /* degs */
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if (database.has_object_field(to_wstring(name))) {
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json::value databaseEntry = database[to_wstring(name)];
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if (databaseEntry.has_number_field(L"barrelHeight") && databaseEntry.has_number_field(L"muzzleVelocity")) {
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barrelHeight = databaseEntry[L"barrelHeight"].as_number().to_double();
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muzzleVelocity = databaseEntry[L"muzzleVelocity"].as_number().to_double();
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}
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if (databaseEntry.has_number_field(L"shotsBaseScatter"))
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shotsBaseScatter = databaseEntry[L"shotsBaseScatter"].as_number().to_double();
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}
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//double barrelElevation = r * (9.81 * dist / (2 * muzzleVelocity * muzzleVelocity) + (aimTarget.alt - (position.alt + barrelHeight)) / dist); /* m */
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double deltaHeight = (aimTarget.alt - (position.alt + barrelHeight));
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double alpha = 9.81 / 2 * dist * dist / (muzzleVelocity * muzzleVelocity);
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double inner = dist * dist - 4 * alpha * (alpha + deltaHeight);
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if (inner > 0) {
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double barrelElevation = r * tan(atan((dist - sqrt(inner)) / (2 * alpha)) + RANDOM_MINUS_ONE_TO_ONE * (3 - shotsScatter) * verticalScatterMultiplier);
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double lat = 0;
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double lng = 0;
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double randomBearing = bearing1 + RANDOM_MINUS_ONE_TO_ONE * (3 - shotsScatter) * horizontalScatterMultiplier;
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Geodesic::WGS84().Direct(position.lat, position.lng, randomBearing, r, lat, lng);
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std::ostringstream taskSS;
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taskSS.precision(10);
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taskSS << "{id = 'FireAtPoint', lat = " << lat << ", lng = " << lng << ", alt = " << position.alt + barrelElevation + barrelHeight << ", radius = 0.001}";
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
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scheduler->appendCommand(command);
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setHasTask(true);
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}
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}
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