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@ -211,12 +211,13 @@ private:
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class SpawnAircrafts : public Command
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{
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public:
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SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
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SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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airbaseName(airbaseName),
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country(country),
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skill(skill),
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immediate(immediate)
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{
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priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
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@ -229,6 +230,7 @@ private:
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const vector<SpawnOptions> spawnOptions;
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const string airbaseName;
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const string country;
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const string skill;
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const bool immediate;
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};
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@ -236,12 +238,13 @@ private:
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class SpawnHelicopters : public Command
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{
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public:
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SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
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SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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airbaseName(airbaseName),
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country(country),
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skill(skill),
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immediate(immediate)
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{
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priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
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@ -254,6 +257,7 @@ private:
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const vector<SpawnOptions> spawnOptions;
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const string airbaseName;
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const string country;
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const string skill;
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const bool immediate;
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};
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@ -152,6 +152,7 @@ struct SpawnOptions {
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string unitType;
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Coords location;
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string loadout;
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string skill;
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string liveryID;
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};
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@ -106,6 +106,7 @@ string SpawnAircrafts::getString()
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<< "coalition = " << "\"" << coalition << "\"" << ", "
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<< "airbaseName = \"" << airbaseName << "\", "
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<< "country = \"" << country << "\", "
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<< "skill = \"" << skill << "\", "
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<< "units = " << "{" << unitsSS.str() << "}" << "}";
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return commandSS.str();
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}
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@ -134,6 +135,7 @@ string SpawnHelicopters::getString()
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<< "coalition = " << "\"" << coalition << "\"" << ", "
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<< "airbaseName = \"" << airbaseName << "\", "
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<< "country = \"" << country << "\", "
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<< "skill = \"" << skill << "\", "
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<< "units = " << "{" << unitsSS.str() << "}" << "}";
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return commandSS.str();
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}
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@ -545,7 +545,7 @@ end
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-- loadout: (string, optional) only for air units, must be one of the loadouts defined in unitPayloads.lua
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-- payload: (table, optional) overrides loadout, specifies directly the loadout of the unit
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-- liveryID: (string, optional)
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function Olympus.spawnUnits(spawnTable)
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function Olympus.spawnUnits(spawnTable, skill)
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Olympus.debug("Olympus.spawnUnits " .. Olympus.serializeTable(spawnTable), 2)
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local unitsTable = nil
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@ -554,11 +554,11 @@ function Olympus.spawnUnits(spawnTable)
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-- Generate the units table and route as per DCS requirements
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if spawnTable.category == 'Aircraft' then
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units)
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units, skill)
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route = Olympus.generateAirUnitsRoute(spawnTable)
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category = 'plane'
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elseif spawnTable.category == 'Helicopter' then
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units)
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units, skill)
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route = Olympus.generateAirUnitsRoute(spawnTable)
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category = 'helicopter'
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elseif spawnTable.category == 'GroundUnit' then
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@ -1109,9 +1109,9 @@ function Olympus.setUnitsData(arg, time)
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-- Generate the units table as per DCS requirements
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if table["category"] == 'Aircraft' then
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units)
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units, skill)
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elseif table["category"] == 'Helicopter' then
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units)
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units, skill)
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elseif table["category"] == 'GroundUnit' then
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unitsTable = Olympus.generateGroundUnitsTable(spawnTable.units)
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elseif table["category"] == 'NavyUnit' then
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