mirror of
https://github.com/Pax1601/DCSOlympus.git
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Added scatter and intensity selectors in UI
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@ -239,6 +239,8 @@ body.feature-forceShowUnitControlPanel #unit-control-panel {
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#unit-control-panel:not([data-show-roe]) #roe,
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#unit-control-panel:not([data-show-threat]) #threat,
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#unit-control-panel:not([data-show-emissions-countermeasures]) #emissions-countermeasures,
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#unit-control-panel:not([data-show-shots-scatter]) #shots-scatter,
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#unit-control-panel:not([data-show-shots-intensity]) #shots-intensity,
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#unit-control-panel:not([data-show-tanker-button]) #tanker-on,
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#unit-control-panel:not([data-show-AWACS-button]) #AWACS-on,
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#unit-control-panel:not([data-show-on-off]) #ai-on-off,
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@ -640,7 +640,9 @@ nav.ol-panel> :last-child {
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#roe-buttons-container button,
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#reaction-to-threat-buttons-container button,
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#emissions-countermeasures-buttons-container button {
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#emissions-countermeasures-buttons-container button,
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#shots-scatter-buttons-container button
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#shots-intensity-buttons-container button {
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align-items: center;
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background-color: transparent;
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border: 1px solid var(--accent-light-blue);
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client/public/themes/olympus/images/buttons/intensity/1.svg
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client/public/themes/olympus/images/buttons/intensity/1.svg
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width="13.126647"
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fit-margin-bottom="0"
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inkscape:window-y="-8"
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After Width: | Height: | Size: 2.4 KiB |
@ -47,6 +47,18 @@ export const emissionsCountermeasuresDescriptions: string[] = [
|
||||
"Always on (Radar and ECM always on)"
|
||||
];
|
||||
|
||||
export const shotsScatterDescriptions: string[] = [
|
||||
"Large scatter",
|
||||
"Medium scatter",
|
||||
"Small scatter (Radar guided units will track shots when the enemy unit is close)"
|
||||
];
|
||||
|
||||
export const shotsIntensityDescriptions: string[] = [
|
||||
"Low intensity",
|
||||
"Medium intensity",
|
||||
"High intensity"
|
||||
];
|
||||
|
||||
export const minSpeedValues: { [key: string]: number } = { Aircraft: 100, Helicopter: 0, NavyUnit: 0, GroundUnit: 0 };
|
||||
export const maxSpeedValues: { [key: string]: number } = { Aircraft: 800, Helicopter: 300, NavyUnit: 60, GroundUnit: 60 };
|
||||
export const speedIncrements: { [key: string]: number } = { Aircraft: 25, Helicopter: 10, NavyUnit: 5, GroundUnit: 5 };
|
||||
@ -202,6 +214,8 @@ export enum DataIndexes {
|
||||
activePath,
|
||||
isLeader,
|
||||
operateAs,
|
||||
shotsScatter,
|
||||
shotsIntensity,
|
||||
endOfData = 255
|
||||
};
|
||||
|
||||
|
||||
@ -177,6 +177,8 @@ export interface UnitData {
|
||||
activePath: LatLng[];
|
||||
isLeader: boolean;
|
||||
operateAs: string;
|
||||
shotsScatter: number;
|
||||
shotsIntensity: number;
|
||||
}
|
||||
|
||||
export interface LoadoutItemBlueprint {
|
||||
|
||||
@ -6,7 +6,7 @@ import { aircraftDatabase } from "../unit/databases/aircraftdatabase";
|
||||
import { Unit } from "../unit/unit";
|
||||
import { Panel } from "./panel";
|
||||
import { Switch } from "../controls/switch";
|
||||
import { ROEDescriptions, ROEs, altitudeIncrements, emissionsCountermeasures, emissionsCountermeasuresDescriptions, maxAltitudeValues, maxSpeedValues, minAltitudeValues, minSpeedValues, reactionsToThreat, reactionsToThreatDescriptions, speedIncrements } from "../constants/constants";
|
||||
import { ROEDescriptions, ROEs, altitudeIncrements, emissionsCountermeasures, emissionsCountermeasuresDescriptions, maxAltitudeValues, maxSpeedValues, minAltitudeValues, minSpeedValues, reactionsToThreat, reactionsToThreatDescriptions, shotsIntensityDescriptions, shotsScatterDescriptions, speedIncrements } from "../constants/constants";
|
||||
import { ftToM, knotsToMs, mToFt, msToKnots } from "../other/utils";
|
||||
import { GeneralSettings, Radio, TACAN } from "../interfaces";
|
||||
|
||||
@ -56,9 +56,19 @@ export class UnitControlPanel extends Panel {
|
||||
return this.#createOptionButton(option, `emissions/${option.toLowerCase()}.svg`, emissionsCountermeasuresDescriptions[index],() => { getApp().getUnitsManager().selectedUnitsSetEmissionsCountermeasures(option); });
|
||||
});
|
||||
|
||||
this.#optionButtons["shotsScatter"] = [1, 2, 3].map((option: number, index: number) => {
|
||||
return this.#createOptionButton(option.toString(), `scatter/${option.toString().toLowerCase()}.svg`, shotsScatterDescriptions[index],() => { getApp().getUnitsManager().selectedUnitsSetShotsScatter(option); });
|
||||
});
|
||||
|
||||
this.#optionButtons["shotsIntensity"] = [1, 2, 3].map((option: number, index: number) => {
|
||||
return this.#createOptionButton(option.toString(), `intensity/${option.toString().toLowerCase()}.svg`, shotsIntensityDescriptions[index],() => { getApp().getUnitsManager().selectedUnitsSetShotsIntensity(option); });
|
||||
});
|
||||
|
||||
this.getElement().querySelector("#roe-buttons-container")?.append(...this.#optionButtons["ROE"]);
|
||||
this.getElement().querySelector("#reaction-to-threat-buttons-container")?.append(...this.#optionButtons["reactionToThreat"]);
|
||||
this.getElement().querySelector("#emissions-countermeasures-buttons-container")?.append(...this.#optionButtons["emissionsCountermeasures"]);
|
||||
this.getElement().querySelector("#shots-scatter-buttons-container")?.append(...this.#optionButtons["shotsScatter"]);
|
||||
this.getElement().querySelector("#shots-intensity-buttons-container")?.append(...this.#optionButtons["shotsIntensity"]);
|
||||
|
||||
/* Tanker */
|
||||
this.#tankerSwitch = new Switch("tanker-on-switch", (value: boolean) => {
|
||||
@ -195,6 +205,8 @@ export class UnitControlPanel extends Panel {
|
||||
element.toggleAttribute("data-show-roe", !isTanker && !isAWACS);
|
||||
element.toggleAttribute("data-show-threat", (this.#selectedUnitsTypes.includes("Aircraft") || this.#selectedUnitsTypes.includes("Helicopter")) && !(this.#selectedUnitsTypes.includes("GroundUnit") || this.#selectedUnitsTypes.includes("NavyUnit")));
|
||||
element.toggleAttribute("data-show-emissions-countermeasures", (this.#selectedUnitsTypes.includes("Aircraft") || this.#selectedUnitsTypes.includes("Helicopter")) && !(this.#selectedUnitsTypes.includes("GroundUnit") || this.#selectedUnitsTypes.includes("NavyUnit")));
|
||||
element.toggleAttribute("data-show-shots-scatter", this.#selectedUnitsTypes.includes("GroundUnit")); //TODO: more refined
|
||||
element.toggleAttribute("data-show-shots-intensity", this.#selectedUnitsTypes.includes("GroundUnit")); //TODO: more refined
|
||||
element.toggleAttribute("data-show-tanker-button", getApp().getUnitsManager().getSelectedUnitsVariable((unit: Unit) => {return unit.isTanker();}) === true);
|
||||
element.toggleAttribute("data-show-AWACS-button", getApp().getUnitsManager().getSelectedUnitsVariable((unit: Unit) => {return unit.isAWACS();}) === true);
|
||||
element.toggleAttribute("data-show-on-off", (this.#selectedUnitsTypes.includes("GroundUnit") || this.#selectedUnitsTypes.includes("NavyUnit")) && !(this.#selectedUnitsTypes.includes("Aircraft") || this.#selectedUnitsTypes.includes("Helicopter")));
|
||||
@ -256,6 +268,14 @@ export class UnitControlPanel extends Panel {
|
||||
button.classList.toggle("selected", this.#units.every((unit: Unit) => unit.getEmissionsCountermeasures() === button.value))
|
||||
});
|
||||
|
||||
this.#optionButtons["shotsScatter"].forEach((button: HTMLButtonElement) => {
|
||||
button.classList.toggle("selected", this.#units.every((unit: Unit) => unit.getShotsScatter().toString() === button.value))
|
||||
});
|
||||
|
||||
this.#optionButtons["shotsIntensity"].forEach((button: HTMLButtonElement) => {
|
||||
button.classList.toggle("selected", this.#units.every((unit: Unit) => unit.getShotsIntensity().toString() === button.value))
|
||||
});
|
||||
|
||||
this.#tankerSwitch.setValue(isActiveTanker, false);
|
||||
this.#AWACSSwitch.setValue(isActiveAWACAS, false);
|
||||
this.#onOffSwitch.setValue(onOff, false);
|
||||
|
||||
@ -357,6 +357,18 @@ export class ServerManager {
|
||||
this.PUT(data, callback);
|
||||
}
|
||||
|
||||
setShotsScatter(ID: number, shotsScatter: number, callback: CallableFunction = () => {}) {
|
||||
var command = { "ID": ID, "shotsScatter": shotsScatter }
|
||||
var data = { "setShotsScatter": command }
|
||||
this.PUT(data, callback);
|
||||
}
|
||||
|
||||
setShotsIntensity(ID: number, shotsIntensity: number, callback: CallableFunction = () => {}) {
|
||||
var command = { "ID": ID, "shotsIntensity": shotsIntensity }
|
||||
var data = { "setShotsIntensity": command }
|
||||
this.PUT(data, callback);
|
||||
}
|
||||
|
||||
setAdvacedOptions(ID: number, isActiveTanker: boolean, isActiveAWACS: boolean, TACAN: TACAN, radio: Radio, generalSettings: GeneralSettings, callback: CallableFunction = () => {}) {
|
||||
var command = {
|
||||
"ID": ID,
|
||||
|
||||
@ -78,6 +78,8 @@ export class Unit extends CustomMarker {
|
||||
#activePath: LatLng[] = [];
|
||||
#isLeader: boolean = false;
|
||||
#operateAs: string = "blue";
|
||||
#shotsScatter: number = 2;
|
||||
#shotsIntensity: number = 2;
|
||||
|
||||
#selectable: boolean;
|
||||
#selected: boolean = false;
|
||||
@ -134,6 +136,8 @@ export class Unit extends CustomMarker {
|
||||
getActivePath() { return this.#activePath };
|
||||
getIsLeader() { return this.#isLeader };
|
||||
getOperateAs() { return this.#operateAs };
|
||||
getShotsScatter() { return this.#shotsScatter};
|
||||
getShotsIntensity() { return this.#shotsIntensity};
|
||||
|
||||
static getConstructor(type: string) {
|
||||
if (type === "GroundUnit") return GroundUnit;
|
||||
@ -245,6 +249,8 @@ export class Unit extends CustomMarker {
|
||||
case DataIndexes.activePath: this.#activePath = dataExtractor.extractActivePath(); break;
|
||||
case DataIndexes.isLeader: this.#isLeader = dataExtractor.extractBool(); updateMarker = true; break;
|
||||
case DataIndexes.operateAs: this.#operateAs = enumToCoalition(dataExtractor.extractUInt8()); break;
|
||||
case DataIndexes.shotsScatter: this.#shotsScatter = dataExtractor.extractUInt8(); break;
|
||||
case DataIndexes.shotsIntensity: this.#shotsIntensity = dataExtractor.extractUInt8(); break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -308,7 +314,9 @@ export class Unit extends CustomMarker {
|
||||
contacts: this.#contacts,
|
||||
activePath: this.#activePath,
|
||||
isLeader: this.#isLeader,
|
||||
operateAs: this.#operateAs
|
||||
operateAs: this.#operateAs,
|
||||
shotsScatter: this.#shotsScatter,
|
||||
shotsIntensity: this.#shotsIntensity
|
||||
}
|
||||
}
|
||||
|
||||
@ -813,6 +821,16 @@ export class Unit extends CustomMarker {
|
||||
getApp().getServerManager().landAtPoint(this.ID, latlng);
|
||||
}
|
||||
|
||||
setShotsScatter(shotsScatter: number) {
|
||||
if (!this.#human)
|
||||
getApp().getServerManager().setShotsScatter(this.ID, shotsScatter);
|
||||
}
|
||||
|
||||
setShotsIntensity(shotsIntensity: number) {
|
||||
if (!this.#human)
|
||||
getApp().getServerManager().setShotsIntensity(this.ID, shotsIntensity);
|
||||
}
|
||||
|
||||
/***********************************************/
|
||||
getActions(): { [key: string]: { text: string, tooltip: string, type: string } } {
|
||||
/* To be implemented by child classes */ // TODO make Unit an abstract class
|
||||
|
||||
@ -687,6 +687,30 @@ export class UnitsManager {
|
||||
this.#showActionMessage(selectedUnits, `unit simulating fire fight`);
|
||||
}
|
||||
|
||||
/** Set a specific shots scatter to all the selected units
|
||||
*
|
||||
* @param shotsScatter Value to set
|
||||
*/
|
||||
selectedUnitsSetShotsScatter(shotsScatter: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setShotsScatter(shotsScatter);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `shots scatter set to ${shotsScatter}`);
|
||||
}
|
||||
|
||||
/** Set a specific shots intensity to all the selected units
|
||||
*
|
||||
* @param shotsScatter Value to set
|
||||
*/
|
||||
selectedUnitsSetShotsIntensity(shotsIntensity: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setShotsIntensity(shotsIntensity);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `shots intensity set to ${shotsIntensity}`);
|
||||
}
|
||||
|
||||
/*********************** Control operations on selected units ************************/
|
||||
/** See getUnitsCategories for more info
|
||||
*
|
||||
|
||||
@ -61,6 +61,20 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="shots-scatter">
|
||||
<h4>Shots scatter</h4>
|
||||
<div id="shots-scatter-buttons-container" class="ol-group ol-button-box ol-option-button">
|
||||
<!-- This is where the shots scatter buttons will be shown -->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="shots-intensity">
|
||||
<h4>Shots intensity</h4>
|
||||
<div id="shots-intensity-buttons-container" class="ol-group ol-button-box ol-option-button">
|
||||
<!-- This is where the shots intensity buttons will be shown -->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="tanker-on" class="switch-control">
|
||||
<h4>Enable tanker</h4>
|
||||
<div id="tanker-on-switch" class="ol-switch"></div>
|
||||
@ -81,7 +95,7 @@
|
||||
|
||||
<div id="ai-on-off" class="switch-control">
|
||||
<h4>Unit active</h4>
|
||||
<div id="on-off-switch" class="ol-switch"></div>
|
||||
<div id="on-off-switch" class="ol-switch" title=""></div>
|
||||
<div>Toggling this disables unit AI completely. It will no longer move, react or emit radio waves.</div>
|
||||
</div>
|
||||
|
||||
|
||||
@ -250,8 +250,8 @@ void Unit::getData(stringstream& ss, unsigned long long time)
|
||||
case DataIndex::position: appendNumeric(ss, datumIndex, position); break;
|
||||
case DataIndex::speed: appendNumeric(ss, datumIndex, speed); break;
|
||||
case DataIndex::heading: appendNumeric(ss, datumIndex, heading); break;
|
||||
case DataIndex::isActiveTanker: appendNumeric(ss, datumIndex, isActiveTanker); break;
|
||||
case DataIndex::isActiveAWACS: appendNumeric(ss, datumIndex, isActiveAWACS); break;
|
||||
case DataIndex::isActiveTanker: appendNumeric(ss, datumIndex, isActiveTanker); break;
|
||||
case DataIndex::isActiveAWACS: appendNumeric(ss, datumIndex, isActiveAWACS); break;
|
||||
case DataIndex::onOff: appendNumeric(ss, datumIndex, onOff); break;
|
||||
case DataIndex::followRoads: appendNumeric(ss, datumIndex, followRoads); break;
|
||||
case DataIndex::fuel: appendNumeric(ss, datumIndex, fuel); break;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user