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Added effect of acquisition range to wake units up
Note: alertness time constant suppressed
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@@ -17,7 +17,7 @@ public:
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virtual void setOnOff(bool newOnOff, bool force = false);
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virtual void setFollowRoads(bool newFollowRoads, bool force = false);
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void aimAtPoint(Coords aimTarget, double horizontalScatterMultiplier = 1, double verticalScatterMultiplier = 1);
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void aimAtPoint(Coords aimTarget);
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protected:
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virtual void AIloop();
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