Merge branch 'python-api' into release-candidate

This commit is contained in:
Pax1601 2025-09-27 18:08:13 +02:00
commit def15f5565
13 changed files with 3946 additions and 2350 deletions

View File

@ -72,6 +72,8 @@ namespace DataIndex {
airborne,
cargoWeight,
drawArguments,
customString,
customInteger,
lastIndex,
endOfData = 255
};

View File

@ -132,6 +132,8 @@ public:
virtual void setAirborne(bool newValue) { updateValue(airborne, newValue, DataIndex::airborne); }
virtual void setCargoWeight(double newValue) { updateValue(cargoWeight, newValue, DataIndex::cargoWeight); }
virtual void setDrawArguments(vector<DataTypes::DrawArgument> newValue);
virtual void setCustomString(string newValue) { updateValue(customString, newValue, DataIndex::customString); }
virtual void setCustomInteger(unsigned long newValue) { updateValue(customInteger, newValue, DataIndex::customInteger); }
/********** Getters **********/
virtual string getCategory() { return category; }
@ -201,6 +203,8 @@ public:
virtual bool getAirborne() { return airborne; }
virtual double getCargoWeight() { return cargoWeight; }
virtual vector<DataTypes::DrawArgument> getDrawArguments() { return drawArguments; }
virtual string getCustomString() { return customString; }
virtual unsigned long getCustomInteger() { return customInteger; }
protected:
unsigned int ID;
@ -273,6 +277,9 @@ protected:
bool airborne = false;
double cargoWeight = 0;
vector<DataTypes::DrawArgument> drawArguments;
string customString = "";
unsigned long customInteger = 0;
/********** Other **********/
unsigned int taskCheckCounter = 0;

View File

@ -189,7 +189,7 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
string color = to_string(value[L"color"]);
double lat = value[L"location"][L"lat"].as_double();
double lng = value[L"location"][L"lng"].as_double();
Coords loc; loc.lat = lat; loc.lng = lng;
command = dynamic_cast<Command*>(new Smoke(color, loc));
log(username + " added a " + color + " smoke at (" + to_string(lat) + ", " + to_string(lng) + ")", true);
@ -223,8 +223,8 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
string liveryID = to_string(unit[L"liveryID"]);
string skill = to_string(unit[L"skill"]);
spawnOptions.push_back({unitType, location, loadout, skill, liveryID, heading});
log(username + " spawned a " + coalition + " " + unitType , true);
spawnOptions.push_back({ unitType, location, loadout, skill, liveryID, heading });
log(username + " spawned a " + coalition + " " + unitType, true);
}
if (key.compare("spawnAircrafts") == 0)
@ -257,8 +257,8 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
Coords location; location.lat = lat; location.lng = lng;
string liveryID = to_string(unit[L"liveryID"]);
string skill = to_string(unit[L"skill"]);
spawnOptions.push_back({ unitType, location, "", skill, liveryID, heading});
spawnOptions.push_back({ unitType, location, "", skill, liveryID, heading });
log(username + " spawned a " + coalition + " " + unitType, true);
}
@ -404,7 +404,7 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
unsigned int ID = unit[L"ID"].as_integer();
double lat = unit[L"location"][L"lat"].as_double();
double lng = unit[L"location"][L"lng"].as_double();
Coords location; location.lat = lat; location.lng = lng;
cloneOptions.push_back({ ID, location });
log(username + " cloning unit with ID " + to_string(ID), true);
@ -433,7 +433,8 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
unsigned char alarmState = value[L"alarmState"].as_number().to_uint32();
unit->setAlarmState(alarmState);
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") alarm state to " + to_string(alarmState), true);
} else {
}
else {
log("Error while setting setAlarmState. Unit does not exist.");
}
}
@ -562,7 +563,7 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
unit->setTargetingRange(value[L"targetingRange"].as_number().to_double());
unit->setAimMethodRange(value[L"aimMethodRange"].as_number().to_double());
unit->setAcquisitionRange(value[L"acquisitionRange"].as_number().to_double());
log(username + " updated unit " + unit->getUnitName() + "(" + unit->getName() + ") engagementProperties", true);
}
}
@ -587,7 +588,7 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
Unit* unit = unitsManager->getGroupLeader(ID);
if (unit != nullptr) {
unit->setOnOff(onOff);
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") onOff to: " + (onOff? "true": "false"), true);
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") onOff to: " + (onOff ? "true" : "false"), true);
}
}
/************************/
@ -711,7 +712,7 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
unitsManager->acquireControl(ID);
unsigned char operateAs = value[L"operateAs"].as_number().to_uint32();
Unit* unit = unitsManager->getGroupLeader(ID);
if (unit != nullptr)
if (unit != nullptr)
unit->setOperateAs(operateAs);
}
/************************/
@ -817,7 +818,7 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
command = dynamic_cast<Command*>(new DeleteSpot(spotID));
}
/************************/
else if (key.compare("setCommandModeOptions") == 0)
else if (key.compare("setCommandModeOptions") == 0)
{
setCommandModeOptions(value);
log(username + " updated the Command Mode Options", true);
@ -827,7 +828,7 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
unitsManager->loadDatabases();
}
/************************/
else if (key.compare("setCargoWeight") == 0)
else if (key.compare("setCargoWeight") == 0)
{
unsigned int ID = value[L"ID"].as_integer();
Unit* unit = unitsManager->getUnit(ID);
@ -852,6 +853,28 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
}
}
/************************/
else if (key.compare("setCustomString") == 0)
{
unsigned int ID = value[L"ID"].as_integer();
Unit* unit = unitsManager->getUnit(ID);
if (unit != nullptr) {
string customString = to_string(value[L"customString"]);
unit->setCustomString(customString);
log(username + " set custom string to unit " + unit->getUnitName() + "(" + unit->getName() + "), " + customString, true);
}
}
/************************/
else if (key.compare("setCustomInteger") == 0)
{
unsigned int ID = value[L"ID"].as_integer();
Unit* unit = unitsManager->getUnit(ID);
if (unit != nullptr) {
double customNumber = value[L"customInteger"].as_double();
unit->setCustomInteger(customNumber);
log(username + " set custom number to unit " + unit->getUnitName() + "(" + unit->getName() + "), " + to_string(customNumber), true);
}
}
/************************/
else
{
log("Unknown command: " + key);

View File

@ -346,6 +346,8 @@ void Unit::getData(stringstream& ss, unsigned long long time)
case DataIndex::airborne: appendNumeric(ss, datumIndex, airborne); break;
case DataIndex::cargoWeight: appendNumeric(ss, datumIndex, cargoWeight); break;
case DataIndex::drawArguments: appendVector(ss, datumIndex, drawArguments); break;
case DataIndex::customString: appendString(ss, datumIndex, customString); break;
case DataIndex::customInteger: appendNumeric(ss, datumIndex, customInteger); break;
}
}
}

View File

@ -549,6 +549,8 @@ export enum DataIndexes {
airborne,
cargoWeight,
drawingArguments,
customString,
customInteger,
endOfData = 255,
}

View File

@ -293,6 +293,8 @@ export interface UnitData {
airborne: boolean;
cargoWeight: number;
drawingArguments: DrawingArgument[];
customString: string;
customInteger: number;
}
export interface LoadoutItemBlueprint {

File diff suppressed because it is too large Load Diff

View File

@ -161,6 +161,8 @@ export abstract class Unit extends CustomMarker {
#airborne: boolean = false;
#cargoWeight: number = 0;
#drawingArguments: DrawingArgument[] = [];
#customString: string = "";
#customInteger: number = 0;
/* Other members used to draw the unit, mostly ancillary stuff like targets, ranges and so on */
#blueprint: UnitBlueprint | null = null;
@ -414,6 +416,12 @@ export abstract class Unit extends CustomMarker {
getDrawingArguments() {
return this.#drawingArguments;
}
getCustomString() {
return this.#customString;
}
getCustomInteger() {
return this.#customInteger;
}
static getConstructor(type: string) {
if (type === "GroundUnit") return GroundUnit;
@ -811,6 +819,12 @@ export abstract class Unit extends CustomMarker {
case DataIndexes.drawingArguments:
this.#drawingArguments = dataExtractor.extractDrawingArguments();
break;
case DataIndexes.customString:
this.#customString = dataExtractor.extractString();
break;
case DataIndexes.customInteger:
this.#customInteger = dataExtractor.extractUInt32();
break;
default:
break;
}
@ -936,6 +950,8 @@ export abstract class Unit extends CustomMarker {
airborne: this.#airborne,
cargoWeight: this.#cargoWeight,
drawingArguments: this.#drawingArguments,
customString: this.#customString,
customInteger: this.#customInteger
};
}

View File

@ -51,6 +51,14 @@
"program": "example_precise_movement.py",
"console": "integratedTerminal",
"justMyCode": false,
},
{
"name": "Infantry boarding",
"type": "debugpy",
"request": "launch",
"program": "infantry_boarding.py",
"console": "integratedTerminal",
"justMyCode": false,
}
]
}

View File

@ -69,4 +69,6 @@ class DataIndexes(Enum):
AIRBORNE = 65
CARGO_WEIGHT = 66
DRAW_ARGUMENTS = 67
CUSTOM_STRING = 68
CUSTOM_INTEGER = 69
END_OF_DATA = 255

View File

@ -0,0 +1,625 @@
import asyncio
from asyncio import Semaphore
import json
from random import randrange
from api import API, Unit, UnitSpawnTable
from math import pi
import logging
#Set some globals up
alternate_time = 300
before_can_re_embark_time = 300
####Transport types#####
transport_ground = {
"M-113": {
"max_capacity": 4,
"max_embark_range": 50,
"doors": 1,
"door_positions": [(3.35,pi),(0,0)],
"board_positions": [(15,pi),(0,0)],
"door_argument_nos": None,
"door_open_thresholds": None,
"is_rear_loader": True,
"boarding_distance": 5
}
}
transport_helicopters = {
"UH-1H":{
"max_capacity": 8,
"max_embark_range": 100,
"doors": 2,
"door_positions": [(2.5,-pi/2),(0.8,0),(2.5,pi/2),(0.8,0)], #two values here offset and heading offset in radians and second distance offset and heading offset in radians
"board_positions": [(15,-pi/2),(0,0),(15,pi/2),(0,0)],
"door_argument_nos": [43,44], #draw argument numbers for the doors
"door_open_thresholds": [0.8,0.8], #value above which the door is considered open
"is_rear_loader": False,
"boarding_distance": 5
}
}
transport_types = set(transport_helicopters.keys()).union(transport_ground.keys())
#Infantry transport
embarker_inf_red = {}
embarker_inf_blue = {"Soldier M4 GRG","soldier_wwii_us"}
embarker_types = embarker_inf_blue.union(embarker_inf_red)
#Time it takes after loading or unloading to swap back to the other
# Setup a logger for the module
logger = logging.getLogger("infantry_transport")
logger.setLevel(logging.INFO)
handler = logging.StreamHandler()
formatter = logging.Formatter('[%(asctime)s] %(name)s - %(levelname)s - %(message)s')
handler.setFormatter(formatter)
logger.addHandler(handler)
class Transporter(Unit):
def __init__(self, Unit):
self.unit = Unit
def to_json(self):
return {
"is_transport": self.unit.is_transport,
"max_capacity": self.unit.max_capacity,
"current_capacity": self.unit.current_capacity,
"max_embark_range": self.unit.max_embark_range,
"boarding_distance": self.unit.boarding_distance,
"current_cargo_weight": self.unit.current_cargo_weight,
"unit_array": [unit.ID for unit in self.unit.unit_array],
"en_boarding_queue": [unit.ID for unit in self.unit.en_boarding_queue],
"doors": self.unit.doors,
"door_positions": self.unit.door_positions,
"board_positions": self.unit.board_positions,
"door_argument_nos": self.unit.door_argument_nos,
"door_open_thresholds": self.unit.door_open_thresholds,
"is_rear_loader": self.unit.is_rear_loader,
"will_disembark": self.unit.will_disembark
}
def set_as_transport(self):
self.unit.is_transport = True
if self.unit.name in transport_helicopters:
if self.unit.name == "UH-1H":
self.unit.max_capacity = transport_helicopters["UH-1H"]["max_capacity"]
self.unit.max_embark_range = transport_helicopters["UH-1H"]["max_embark_range"]
self.unit.boarding_distance = transport_helicopters["UH-1H"]["boarding_distance"]
self.unit.current_capacity = 0
self.unit.current_cargo_weight = 0
self.unit.unit_array = []
self.unit.en_boarding_queue = []
self.unit.doors = transport_helicopters["UH-1H"]["doors"]
self.unit.door_positions = transport_helicopters["UH-1H"]["door_positions"]
self.unit.board_positions = transport_helicopters["UH-1H"]["board_positions"]
self.unit.door_argument_nos = transport_helicopters["UH-1H"]["door_argument_nos"]
self.unit.will_disembark = False
self.unit.register_draw_argument(43) #Register draw argument 43 for UH-1H
self.unit.register_draw_argument(44)
self.unit.door_open_thresholds = transport_helicopters["UH-1H"]["door_open_thresholds"]
self.unit.is_rear_loader = transport_helicopters["UH-1H"]["is_rear_loader"]
else:
self.unit.max_capacity = 8
self.unit.max_embark_range = 100
self.unit.boarding_distance = 5
self.unit.current_capacity = 0
self.unit.current_cargo_weight = 0
self.unit.unit_array = []
self.unit.en_boarding_queue = []
self.unit.doors = 1
self.unit.door_positions = [(5,pi),(0,0)]
self.unit.board_positions = [(15,pi),(0,0)]
self.unit.door_argument_nos = None
self.unit.door_open_thresholds = None
self.unit.will_disembark = False
self.unit.is_rear_loader = True
elif self.unit.name in transport_ground:
if self.unit.name == "M-113":
self.unit.max_capacity = transport_ground["M-113"]["max_capacity"]
self.unit.max_embark_range = transport_ground["M-113"]["max_embark_range"]
self.unit.boarding_distance = transport_ground["M-113"]["boarding_distance"]
self.unit.current_capacity = 0
self.unit.current_cargo_weight = 0
self.unit.unit_array = []
self.unit.en_boarding_queue = []
self.unit.doors = transport_ground["M-113"]["doors"]
self.unit.door_positions = transport_ground["M-113"]["door_positions"]
self.unit.board_positions = transport_ground["M-113"]["board_positions"]
self.unit.door_argument_nos = transport_ground["M-113"]["door_argument_nos"]
self.unit.door_open_thresholds = transport_ground["M-113"]["door_open_thresholds"]
self.unit.will_disembark = False
self.unit.is_rear_loader = transport_ground["M-113"]["is_rear_loader"]
else:
self.unit.max_capacity = 4
self.unit.max_embark_range = 50
self.unit.boarding_distance = 5
self.unit.current_capacity = 0
self.unit.current_cargo_weight = 0
self.unit.unit_array = []
self.unit.en_boarding_queue = []
self.unit.doors = 1
self.unit.door_positions = [(5,pi),(0,0)]
self.unit.board_positions = [(15,pi),(0,0)]
self.unit.door_argument_nos = None
self.unit.door_open_thresholds = None
self.unit.will_disembark = False
self.unit.is_rear_loader = True
logger.info(f"Set unit '{self.unit.name}' as transport, with {self.unit.current_capacity} / {self.unit.max_capacity}.")
class DisembarkedInfantry(Unit):
def __str__(self):
return f"DisembarkedInfrantry(unit_id={self.unit_id}, group_id={self.group_id}, position={self.position}, heading={self.heading})"
def __init__(self, Unit):
self.unit = Unit
def disembark_from_transport(self):
destination = self.position.project_with_bearing_and_distance(30, self.heading)
# Set the destination for the unit
self.set_roe(4) #set to hold fire to avoid stopping to shoot
self.is_loadable = False
self.set_path([destination])
if self.check_for_enemy_in_range():
self.set_speed(10)
else:
self.set_speed(3)
self.register_on_destination_reached_callback(
self.on_destination_reached,
destination,
threshold=15.0,
timeout=30.0 # Timeout after 30 seconds if the destination is not reached
)
def check_for_enemy_in_range(self):
units = api.get_units()
for unit in units.values():
if unit.alive and unit.coalition != self.coalition:
distance_to_enemy = self.position.distance_to(unit.position)
if distance_to_enemy < 2000: #if an enemy is within 100m
return True
return False
async def on_destination_reached(self, _, reached: bool):
if not reached:
# logger.info(f"Unit {self} did not reach its destination.")
self.set_roe(1)
new_patrol = self.position.project_with_bearing_and_distance(1000, self.transport_spawn_heading)
await asyncio.sleep(self.time_delay) #wait a bit before trying again
self.set_path([new_patrol])
if self.check_for_enemy_in_range():
self.set_speed(10)
else:
self.set_speed(1.3)
await asyncio.sleep(before_can_re_embark_time) #wait before setting to be boardable
self.is_loadable = True
logger.info(f"Unit {self} is now boardable again.")
else:
self.set_roe(1)
logger.info(f"Unit {self} has reached its destination.")
new_patrol = self.position.project_with_bearing_and_distance(1000, self.transport_spawn_heading)
await asyncio.sleep(self.time_delay) #wait a bit before trying again
self.set_path([new_patrol])
if self.check_for_enemy_in_range():
self.set_speed(10)
else:
self.set_speed(1.3)
await asyncio.sleep(before_can_re_embark_time) #wait before setting to be boardable
self.is_loadable = True
logger.info(f"Unit {self} is now boardable again.")
class Embarker(Unit):
def __str__(self):
return f"DisembarkedInfrantry(unit_id={self.unit_id}, group_id={self.group_id}, position={self.position}, heading={self.heading})"
def __init__(self, Unit):
self.unit = Unit
def to_json(self):
return {
"is_embarker": self.unit.is_embarker,
"is_moving": self.unit.is_moving,
"is_loadable": self.unit.is_loadable,
"in_embark_queue": self.unit.in_embark_queue if hasattr(self.unit, 'in_embark_queue') else False,
"transport_unit": self.unit.transport_unit.ID if hasattr(self.unit, 'transport_unit') and self.unit.transport_unit else None
}
def set_as_embarker(self):
self.unit.is_embarker = True
self.unit.is_moving = False
self.unit.is_loadable = True
logger.info(f"Set unit '{self.unit.name}' as embarker.")
self.unit.set_custom_string("I am an embarker.")
def can_board(self):
transport = self.transport_unit
if transport.current_capacity < transport.max_capacity:
transport.unit_array.append(self.name)
transport.current_capacity += 1
self.delete_unit()
else:
pass
def board_transport(self):
door, num_doors_open = self.get_closest_door()
if num_doors_open > 1: door_bypass = True
else: door_bypass = False
if door is None:
pass
elif door is not None:
if self.is_moving:
pass
elif not self.is_moving:
distance_to_door = self.position.distance_to(door)
distance_to_centre = self.position.distance_to(self.transport_unit.position)
if distance_to_door < distance_to_centre:
bearing = self.position.bearing_to(door)
if hasattr(self,'nudge'):
nudge_factor = self.nudge
else:
nudge_factor = 0
destination = self.position.project_with_bearing_and_distance(distance_to_door+nudge_factor, bearing)
destination.threshold = 2
# Set the destination for the unit
self.set_path([destination])
self.register_on_destination_reached_callback(
self.on_destination_reached,
destination,
threshold=2.0,
timeout=10.0 # Timeout after 30 seconds if the destination is not reached
)
self.is_moving = True
else:# distance_to_door >= distance_to_centre:
if self.transport_unit.is_rear_loader:
in_front_of_transport = self.transport_unit.position.project_with_bearing_and_distance(15, self.transport_unit.heading-pi)
else:
in_front_of_transport = self.transport_unit.position.project_with_bearing_and_distance(15, self.transport_unit.heading)
bearing = self.position.bearing_to(in_front_of_transport)
destination = self.position.project_with_bearing_and_distance(distance_to_door, bearing)
destination.threshold = 2
self.set_path([destination])
self.register_on_destination_reached_callback(
self.on_destination_reached,
destination,
threshold=2.0,
timeout=10.0
)
self.is_moving = True
def get_closest_door(self):
return check_closest_open_door(self.transport_unit, self)
async def on_destination_reached(self, _, reached: bool):
if not reached:
logger.info(f"Unit {self} did not reach its destination.")
self.is_moving = False
else:
logger.info(f"Unit {self} has reached its destination.")
self.is_moving = False
await asyncio.sleep(10)
self.board_transport() # Attempt to board again
def check_closest_open_door(transport, embarker):
if transport.name in transport_helicopters:
if transport.door_argument_nos is None and transport.doors > 0:
return transport.position.project_with_bearing_and_distance(5,transport.heading + pi), transport.heading + pi
elif transport.door_argument_nos is not None and transport.doors > 0:
closest_door = None
doors_open = 0
distance_to_closest_door = float('inf')
for i in range(transport.doors):
if transport.draw_arguments[i].value >= transport.door_open_thresholds[i]:
doors_open += 1
distance = embarker.position.distance_to(transport.position.project_with_bearing_and_distance(transport.door_positions[i*2][0], transport.heading + transport.door_positions[i*2][1]).project_with_bearing_and_distance(transport.door_positions[i*2+1][0], transport.heading + transport.door_positions[i*2+1][1]))
if distance < distance_to_closest_door:
distance_to_closest_door = distance
closest_door = transport.position.project_with_bearing_and_distance(transport.door_positions[i*2][0], transport.heading + transport.door_positions[i*2][1]).project_with_bearing_and_distance(transport.door_positions[i*2+1][0], transport.heading + transport.door_positions[i*2+1][1])
return closest_door, doors_open
else:
return None, 0
elif transport.name in transport_ground:
if transport.door_argument_nos is None and transport.doors > 0:
return transport.position.project_with_bearing_and_distance(2,transport.heading + pi), transport.heading + pi
elif transport.door_argument_nos is not None and transport.doors > 0:
closest_door = None
doors_open = 0
distance_to_closest_door = float('inf')
for i in range(transport.doors):
if transport.draw_arguments[i].value >= transport.door_open_thresholds[i]:
doors_open += 1
distance = embarker.position.distance_to(transport.position.project_with_bearing_and_distance(transport.door_positions[i*2][0], transport.heading + transport.door_positions[i*2][1]).project_with_bearing_and_distance(transport.door_positions[i*2+1][0], transport.heading + transport.door_positions[i*2+1][1]))
if distance < distance_to_closest_door:
distance_to_closest_door = distance
closest_door = transport.position.project_with_bearing_and_distance(transport.door_positions[i*2][0], transport.heading + transport.door_positions[i*2][1]).project_with_bearing_and_distance(transport.door_positions[i*2+1][0], transport.heading + transport.door_positions[i*2+1][1])
return closest_door, doors_open
else:
return None, 0
def check_for_door_status(transporter):
if transporter.name in transport_helicopters:
if transporter.door_argument_nos is None and transporter.doors > 0:
return True
elif transporter.door_argument_nos is not None and transporter.doors > 0:
a_door_is_open = False
for i in range(transporter.doors):
if transporter.draw_arguments[i].value >= transporter.door_open_thresholds[i]:
a_door_is_open = True
return a_door_is_open
else:
return False
elif transporter.name in transport_ground:
if transporter.door_argument_nos is None and transporter.doors > 0:
return True
elif transporter.door_argument_nos is not None and transporter.doors > 0:
a_door_is_open = False
for i in range(transporter.doors):
if transporter.draw_arguments[i].value >= transporter.door_open_thresholds[i]:
a_door_is_open = True
return a_door_is_open
else:
return False
async def load_loadable_units():
units = api.get_units()
for embarker in units.values():
if embarker.alive and hasattr(embarker, 'is_embarker'):
if hasattr(embarker, 'in_embark_queue') and hasattr(embarker, 'transport_unit') and hasattr(embarker, 'is_moving'):
if embarker.transport_unit.name in transport_types:
#check the speed and distance, slow down if close
distance_to_transport = embarker.position.distance_to(embarker.transport_unit.position)
if distance_to_transport > 10 and embarker.speed < 1.4:
embarker.set_speed(10)
elif distance_to_transport < 10 and embarker.speed >= 3:
embarker.set_speed(2)
elif distance_to_transport < 5 and embarker.speed >= 1.3:
embarker.set_speed(1.3)
if embarker.roe != "hold":
embarker.set_roe(4) #set to hold fire to avoid stopping to shoot
#check the doors are open
if check_for_door_status(embarker.transport_unit):
closest_door, num_doors_open = check_closest_open_door(embarker.transport_unit, embarker)
if closest_door is not None:
#print(f"A door is open on {embarker.transport_unit.name}, closest door is {closest_door}, {num_doors_open} doors open")
embarker.__class__ = Embarker
#check if close enough to board
closest_door, _ = embarker.get_closest_door()
door_distance = embarker.position.distance_to(closest_door)
if door_distance < embarker.transport_unit.boarding_distance:
transport = embarker.transport_unit
embarker_units = [
(embarker, embarker.position.distance_to(transport.position))
for embarker in units.values()
if embarker.alive
and hasattr(embarker, 'is_embarker')
and embarker.position.distance_to(transport.position) < transport.boarding_distance
]
embarkers_sorted = sorted(embarker_units, key=lambda x: x[1])
if not embarkers_sorted:
pass
else:
if embarker.ID == embarkers_sorted[0][0].ID:
transport.current_capacity += 1
transport.unit_array.append(embarker)
transport.set_cargo_weight(transport.current_cargo_weight + 100) #assume 100kg per infantry with kit
transport.current_cargo_weight += 100
embarker.delete_unit()
asyncio.create_task(set_as_disembarking(transport))
break
#else run it closer
if embarker.is_moving:
if hasattr(embarker, 'last_pos'):
if embarker.position == embarker.last_pos:
embarker.is_moving = False
embarker.set_speed(1.3)
if hasattr(embarker, 'nudge'):
embarker.nudge = embarker.nudge + 2
else:
embarker.nudge = 2
embarker.last_pos = embarker.position
pass
elif not embarker.is_moving:
embarker.board_transport()
else:
#no doors so do nothing
pass
def generate_transport_units():
units = api.get_units()
for unit in units.values():
if unit.alive and unit.name in transport_types and not hasattr(unit, 'is_transport'):
new_transport = Transporter(unit)
new_transport.set_as_transport()
elif unit.alive and unit.name in embarker_types and not hasattr(unit, 'is_embarker'):
new_emabarquee = Embarker(unit)
new_emabarquee.set_as_embarker()
async def set_as_disembarking(transport):
await asyncio.sleep(alternate_time)
transport.will_disembark = True
async def set_as_not_disembarking(transport):
await asyncio.sleep(alternate_time)
transport.will_disembark = False
unload_semaphore = Semaphore(1)
async def check_for_unloadable_units():
# Use the semaphore to ensure only one instance runs at a time
async with unload_semaphore:
units = api.get_units()
try:
for transporter in units.values():
if transporter.alive and hasattr(transporter, 'is_transport') and transporter.will_disembark:
# Check if the transporter is in a position to disembark units
if transporter.speed < 2 and check_for_door_status(transporter) and not transporter.airborne: # check speed is less than 2 m/s and doors are open
first_two_spawns = True # Track if we are handling the first two spawns
to_remove = [] #sets up variable to hold units to remove from queue
for disembarker in transporter.unit_array:
# Get the open doors
open_doors = []
open_doors_headings = []
for i in range(transporter.doors):
if transporter.draw_arguments[i].value >= transporter.door_open_thresholds[i]:
door_position = transporter.position.project_with_bearing_and_distance(
transporter.door_positions[i * 2][0],
transporter.heading + transporter.door_positions[i * 2][1]
).project_with_bearing_and_distance(
transporter.door_positions[i * 2 + 1][0],
transporter.heading + transporter.door_positions[i * 2 + 1][1]
)
door_heading = transporter.heading + transporter.door_positions[i * 2][1]
open_doors.append(door_position)
open_doors_headings.append(door_heading)
# Round-robin spawn mechanism
if not hasattr(transporter, 'last_door_index'):
transporter.last_door_index = 0 # Initialize the last used door index
# Get the next door in the round-robin sequence
door_index = transporter.last_door_index % len(open_doors)
transporter.last_door_index += 1 # Increment the door index for the next spawn
# Spawn the unit at the selected door
door_position = open_doors[door_index]
door_heading = open_doors_headings[door_index]
spawn_table: UnitSpawnTable = UnitSpawnTable(
unit_type=disembarker.name,
location=door_position,
heading=door_heading,
skill="High",
livery_id=""
)
async def execution_callback(new_group_ID: int):
logger.info(f"New units spawned, groupID: {new_group_ID}")
units = api.get_units()
for new_unit in units.values():
if new_unit.group_id == new_group_ID:
logger.info(f"New unit spawned: {new_unit}")
new_unit.__class__ = DisembarkedInfantry
new_unit.transport_spawn_heading = transporter.heading
new_unit.disembark_from_transport()
new_unit.original_position = new_unit.position
#the delay is a function of how many units are left to disembark and how long it takes to get to the disembark spot
new_unit.time_delay = transporter.max_capacity*2 - transporter.current_capacity # Random delay between 10 and 30 seconds
api.spawn_ground_units([spawn_table], transporter.coalition, "", True, 0, execution_callback)
to_remove.append(disembarker)
transporter.en_boarding_queue = []
transporter.current_capacity -= 1
transporter.set_cargo_weight(transporter.current_cargo_weight - 100) # Assume 100kg per infantry with kit
transporter.current_cargo_weight -= 100
# Add a delay between spawns
if len(open_doors) > 1 and first_two_spawns:
# Shorter delay for the first two spawns if both doors are open
await asyncio.sleep(0.5)
first_two_spawns = False
else:
# Normal delay for subsequent spawns or single-door spawns
await asyncio.sleep(2.5)
for disembarker in to_remove:
transporter.unit_array.remove(disembarker)
if transporter.current_capacity == 0:
await set_as_not_disembarking(transporter)
logger.info(f"Spawned unit '{disembarker.name}' from open door of transport '{transporter.name}'.")
except Exception as e:
logger.error(f"Error in check_for_unloadable_units: {e}")
def check_for_loadable_units():
units = api.get_units()
for transporter in units.values():
if transporter.alive and hasattr(transporter, 'is_transport') and not transporter.will_disembark:
if len(transporter.unit_array) < transporter.max_capacity:
if transporter.speed < 2 and check_for_door_status(transporter): #check speed is less than 2 m/s and doors are open
# print("Speed is okay")
embarker_units = [
(embarker, embarker.position.distance_to(transporter.position))
for embarker in units.values()
if embarker.alive
and hasattr(embarker, 'is_embarker')
and getattr(embarker, 'is_loadable', True) # Check if is_loadable is True
and embarker.position.distance_to(transporter.position) < transporter.max_embark_range
]
if embarker_units is None or len(embarker_units) == 0:
continue
else:
for embarker in embarker_units:
if hasattr(embarker, 'in_embark_queue') and embarker.in_embark_queue:
if embarker.in_embark_queue:
embarker_units.remove(embarker)
embarkers_sorted = sorted(embarker_units, key=lambda x: x[1])
closest_embarkers = embarkers_sorted[:transporter.max_capacity-len(transporter.en_boarding_queue)]
for embarker, distance in closest_embarkers:
if embarker not in transporter.en_boarding_queue and distance < transporter.max_embark_range:
transporter.en_boarding_queue.append(embarker)
embarker.in_embark_queue = True
embarker.transport_unit = transporter
logger.info(f"Added embarker '{embarker.name}' to '{transporter.name}' s boarding queue.")
elif embarker in transporter.en_boarding_queue:
pass
else:
pass #we pass as the transport is full
#############
#API SECTION#
#############
def on_api_startup(api: API):
global units_to_delete
logger.info("API started")
# Get all the units from the API. Force an update to get the latest units.
units = api.update_units()
# Initialize the list to hold units to delete
units_to_delete = []
def on_unit_alive_change(unit: Unit, value: bool):
global units_to_delete
if units_to_delete is None:
logger.error("units_to_delete is not initialized.")
return
# Check if the unit has been deleted
if value is False:
if unit in units_to_delete:
units_to_delete.remove(unit)
else:
pass
async def update_data():
units = api.get_units()
for unit in units.values():
if unit.alive and hasattr(unit, 'is_transport'):
stringified_json = json.dumps(Transporter(unit).to_json())
unit.set_custom_string(stringified_json)
elif unit.alive and hasattr(unit, 'is_embarker'):
stringified_json = json.dumps(Embarker(unit).to_json())
unit.set_custom_string(stringified_json)
await asyncio.sleep(1)
async def on_api_update(api: API):
generate_transport_units()
check_for_loadable_units()
asyncio.create_task(load_loadable_units())
asyncio.create_task(check_for_unloadable_units())
asyncio.create_task(update_data())
if __name__ == "__main__":
api = API()
api.register_on_update_callback(on_api_update)
api.register_on_startup_callback(on_api_startup)
api.run()

View File

@ -4,7 +4,7 @@
"port": 4512
},
"authentication": {
"gameMasterPassword": "a00a5973aacb17e4659125fbe10f4160d096dd84b2f586d2d75669462a30106d",
"gameMasterPassword": "a474219e5e9503c84d59500bb1bda3d9ade81e52d9fa1c234278770892a6dd74",
"blueCommanderPassword": "7d2e1ef898b21db7411f725a945b76ec8dcad340ed705eaf801bc82be6fe8a4a",
"redCommanderPassword": "abc5de7abdb8ed98f6d11d22c9d17593e339fde9cf4b9e170541b4f41af937e3"
},

View File

@ -83,6 +83,8 @@ class Unit:
self.acquisition_range = 0.0
self.cargo_weight = 0.0
self.draw_arguments: List[DrawArgument] = []
self.custom_string = ""
self.custom_integer = 0
self.previous_total_ammo = 0
self.total_ammo = 0
@ -670,6 +672,20 @@ class Unit:
# Trigger callbacks for property change
if "draw_arguments" in self.on_property_change_callbacks:
self._trigger_callback("draw_arguments", self.draw_arguments)
elif datum_index == DataIndexes.CUSTOM_STRING.value:
custom_string = data_extractor.extract_string()
if custom_string != self.custom_string:
self.custom_string = custom_string
# Trigger callbacks for property change
if "custom_string" in self.on_property_change_callbacks:
self._trigger_callback("custom_string", self.custom_string)
elif datum_index == DataIndexes.CUSTOM_INTEGER.value:
custom_integer = data_extractor.extract_uint32()
if custom_integer != self.custom_integer:
self.custom_integer = custom_integer
# Trigger callbacks for property change
if "custom_integer" in self.on_property_change_callbacks:
self._trigger_callback("custom_integer", self.custom_integer)
# --- API functions requiring ID ---
def set_path(self, path: List[LatLng]):
@ -778,4 +794,10 @@ class Unit:
return self.api.send_command({"setCargoWeight": {"ID": self.ID, "weight": cargo_weight}})
def register_draw_argument(self, argument: int, active: bool = True):
return self.api.send_command({"registerDrawArgument": {"ID": self.ID, "argument": argument, "active": active}})
return self.api.send_command({"registerDrawArgument": {"ID": self.ID, "argument": argument, "active": active}})
def set_custom_string(self, custom_string: str):
return self.api.send_command({"setCustomString": {"ID": self.ID, "customString": custom_string}})
def set_custom_integer(self, custom_integer: int):
return self.api.send_command({"setCustomInteger": {"ID": self.ID, "customInteger": custom_integer}})