Fixed scripts versions

This commit is contained in:
Pax1601 2023-03-19 19:29:59 +01:00
parent 3c0db70bfe
commit eaddb72857
7 changed files with 13 additions and 8 deletions

View File

@ -1,12 +1,12 @@
{
"name": "DCSOlympus",
"version": "0.0.0",
"version": "0.1.0-alpha",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "DCSOlympus",
"version": "0.0.0",
"version": "0.1.0-alpha",
"dependencies": {
"@types/geojson": "^7946.0.10",
"@types/leaflet": "^1.9.0",

View File

@ -2,7 +2,7 @@
"name": "DCSOlympus",
"node-main": "./bin/www",
"main": "http://localhost:3000",
"version": "0.0.0",
"version": "0.1.0-alpha",
"private": true,
"scripts": {
"copy": "copy .\\node_modules\\leaflet\\dist\\leaflet.css .\\public\\stylesheets\\leaflet.css",

View File

@ -2,7 +2,7 @@
[Setup]
AppName=DCS Olympus
AppVerName=DCS Olympus Alpha v0.0.7
AppVerName=DCS Olympus Alpha v0.1.0
DefaultDirName={usersavedgames}\DCS.openbeta
DefaultGroupName=DCSOlympus
OutputBaseFilename=DCSOlympus

View File

@ -15,7 +15,7 @@ declare_plugin(self_ID,
shortName = "Olympus",
fileMenuName = "Olympus",
version = "0.0.7",
version = "0.1.0-alpha",
state = "installed",
developerName= "DCS Refugees 767 squadron",
info = _("DCS Olympus is a mod for DCS World. It allows users to spawn, control, task, group, and remove units from a DCS World server using a real-time map interface, similarly to Real Time Strategy games. The user interface also provides useful informations units, like loadouts, fuel, tasking, and so on. In the future, more features for DCS World GCI and JTAC will be available."),

View File

@ -1,3 +1,5 @@
local version = 'v0.1.0-alpha'
Olympus = {}
Olympus.OlympusDLL = nil
Olympus.cppRESTDLL = nil
@ -24,7 +26,7 @@ end
do
if isOlympusModuleInitialized~=true then
local OlympusName = 'Olympus 0.0.1 C++ module';
local OlympusName = 'Olympus ' .. version .. ' C++ module';
isOlympusModuleInitialized=true;
Olympus.DLLsloaded = Olympus.loadDLLs()
if Olympus.DLLsloaded then

View File

@ -1,3 +1,5 @@
local version = 'v0.1.0-alpha'
Olympus = {}
Olympus.OlympusDLL = nil
Olympus.cppRESTDLL = nil
@ -24,7 +26,7 @@ end
do
if isOlympusModuleInitialized~=true then
local OlympusName = 'Olympus 0.0.1 C++ module';
local OlympusName = 'Olympus ' .. version .. ' C++ module';
Olympus.loadDLLs();
-- Register callbacks

View File

@ -1,3 +1,4 @@
local version = 'v0.1.0-alpha'
Olympus = {}
Olympus.groupIndex = 0
@ -131,4 +132,4 @@ function Olympus.serializeTable(val, name, skipnewlines, depth)
end
timer.scheduleFunction(Olympus.setMissionData, {}, timer.getTime() + 1)
Olympus.notify("OlympusMission script loaded correctly", 10)
Olympus.notify("OlympusMission " .. version .. " script loaded correctly", 10)