mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Added target altitude effect to simulated fire fight
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@@ -608,8 +608,8 @@ export class Map extends L.Map {
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getApp().getUnitsManager().selectedUnitsFireAtArea(this.getMouseCoordinates());
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}
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else if (option === "simulate-fire-fight") {
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getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
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getUnitsManager().selectedUnitsSimulateFireFight(this.getMouseCoordinates());
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getApp().getUnitsManager().getSelectedUnits().length > 0 ? this.setState(MOVE_UNIT) : this.setState(IDLE);
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getApp().getUnitsManager().selectedUnitsSimulateFireFight(this.getMouseCoordinates());
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}
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});
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}
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@@ -397,4 +397,19 @@ export function getCheckboxOptions(dropdown: Dropdown) {
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values[key] = value;
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}
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return values;
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}
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export function getGroundElevation(latlng: LatLng, callback: CallableFunction) {
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/* Get the ground elevation from the server endpoint */
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const xhr = new XMLHttpRequest();
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xhr.open('GET', `api/elevation/${latlng.lat}/${latlng.lng}`, true);
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xhr.timeout = 500; // ms
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xhr.responseType = 'json';
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xhr.onload = () => {
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var status = xhr?.status;
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if (status === 200) {
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callback(xhr.response)
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}
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};
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xhr.send();
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}
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@@ -322,8 +322,8 @@ export class ServerManager {
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this.POST(data, callback);
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}
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simulateFireFight(ID: number, latlng: LatLng, callback: CallableFunction = () => {}) {
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var command = { "ID": ID, "location": latlng }
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simulateFireFight(ID: number, latlng: LatLng, altitude: number, callback: CallableFunction = () => {}) {
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var command = { "ID": ID, "location": latlng, "altitude": altitude }
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var data = { "simulateFireFight": command }
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this.POST(data, callback);
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}
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@@ -722,8 +722,8 @@ export class Unit extends CustomMarker {
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getApp().getServerManager().fireAtArea(this.ID, latlng);
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}
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simulateFireFight(latlng: LatLng) {
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getApp().getServerManager().simulateFireFight(this.ID, latlng);
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simulateFireFight(latlng: LatLng, groundElevation: number | null) {
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getApp().getServerManager().simulateFireFight(this.ID, latlng, groundElevation?? 0);
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}
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/***********************************************/
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@@ -1,7 +1,7 @@
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import { LatLng, LatLngBounds } from "leaflet";
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import { getApp } from "..";
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import { Unit } from "./unit";
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import { bearingAndDistanceToLatLng, deg2rad, getUnitDatabaseByCategory, keyEventWasInInput, latLngToMercator, mToFt, mercatorToLatLng, msToKnots, polyContains, polygonArea, randomPointInPoly, randomUnitBlueprint } from "../other/utils";
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import { bearingAndDistanceToLatLng, deg2rad, getGroundElevation, getUnitDatabaseByCategory, keyEventWasInInput, latLngToMercator, mToFt, mercatorToLatLng, msToKnots, polyContains, polygonArea, randomPointInPoly, randomUnitBlueprint } from "../other/utils";
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import { CoalitionArea } from "../map/coalitionarea/coalitionarea";
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import { groundUnitDatabase } from "./databases/groundunitdatabase";
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import { DataIndexes, GAME_MASTER, IADSDensities, IDLE, MOVE_UNIT } from "../constants/constants";
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@@ -590,7 +590,7 @@ export class UnitsManager {
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for (let idx in selectedUnits) {
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selectedUnits[idx].carpetBomb(latlng);
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}
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this.#showActionMessage(selectedUnits, `unit bombing point`);
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this.#showActionMessage(selectedUnits, `unit carpet bombing point`);
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}
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/** Instruct the selected units to fire at specific coordinates
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@@ -602,7 +602,7 @@ export class UnitsManager {
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for (let idx in selectedUnits) {
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selectedUnits[idx].fireAtArea(latlng);
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}
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this.#showActionMessage(selectedUnits, `unit bombing point`);
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this.#showActionMessage(selectedUnits, `unit firing at area`);
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}
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/** Instruct the selected units to simulate a fire fight at specific coordinates
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@@ -611,9 +611,17 @@ export class UnitsManager {
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*/
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selectedUnitsSimulateFireFight(latlng: LatLng) {
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var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
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for (let idx in selectedUnits) {
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selectedUnits[idx].simulateFireFight(latlng);
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}
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getGroundElevation(latlng, (response: string) => {
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var groundElevation: number | null = null;
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try {
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groundElevation = parseFloat(response);
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} catch {
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console.log("Simulate fire fight: could not retrieve ground elevation")
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}
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for (let idx in selectedUnits) {
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selectedUnits[idx].simulateFireFight(latlng, groundElevation);
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}
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});
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this.#showActionMessage(selectedUnits, `unit simulating fire fight`);
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}
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