mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Remove need for path variable
This commit is contained in:
parent
dcff462b32
commit
fa0643987b
@ -51,36 +51,11 @@ Source: "..\scripts\python\configurator\dist\configurator.exe"; DestDir: "{app}\
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[Run]
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Filename: "{app}\Mods\Services\Olympus\configurator.exe"; Parameters: -a {code:GetAddress} -c {code:GetClientPort} -b {code:GetBackendPort} -p {code:GetPassword} -bp {code:GetBluePassword} -rp {code:GetRedPassword}; Check: CheckCallConfigurator
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;[Registry]
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;Root: HKCU; Subkey: "Environment"; ValueType: string; ValueName: "DCSOLYMPUS_PATH"; ValueData: "{app}\Mods\Services\Olympus"; Flags: preservestringtype
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;Root: HKCU; Subkey: "Environment"; ValueType: expandsz; ValueName: "Path"; ValueData: "{olddata};%DCSOLYMPUS_PATH%\bin"; Check: NeedsAddPath('%DCSOLYMPUS_PATH%\bin');
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;[Setup]
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; Tell Windows Explorer to reload the environment
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;ChangesEnvironment=yes
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[Icons]
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Name: "{userdesktop}\DCS Olympus Client"; Filename: "{app}\Mods\Services\Olympus\client\nw.exe"; Tasks: desktopicon; IconFilename: "{app}\Mods\Services\Olympus\img\olympus.ico"; Check: CheckLocalInstall
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Name: "{userdesktop}\DCS Olympus Server"; Filename: "{app}\Mods\Services\Olympus\client\node.exe"; Tasks: desktopicon; IconFilename: "{app}\Mods\Services\Olympus\img\olympus_server.ico"; Parameters: ".\bin\www"; Check: CheckServerInstall
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Name: "{userdesktop}\DCS Olympus Configurator"; Filename: "{app}\Mods\Services\Olympus\configurator.exe"; Tasks: desktopicon; IconFilename: "{app}\Mods\Services\Olympus\img\olympus_configurator.ico"; Check: CheckServerInstall
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;[Code]
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;function NeedsAddPath(Param: string): boolean;
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;var
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; OrigPath: string;
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;begin
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; if not RegQueryStringValue(HKCU,
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; 'Environment',
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; 'Path', OrigPath)
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; then begin
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; Result := True;
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; exit;
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; end;
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; { look for the path with leading and trailing semicolon }
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; { Pos() returns 0 if not found }
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; Result := Pos(';' + Param + ';', ';' + OrigPath + ';') = 0;
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;end;
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[Code]
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var
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lblLocalInstall: TLabel;
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@ -5,7 +5,6 @@ local debug = false -- True enables debug printing using DCS messages
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-- .dll related variables
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Olympus.OlympusDLL = nil
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Olympus.DLLsloaded = false
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Olympus.OlympusModPath = os.getenv('DCSOLYMPUS_PATH')..'\\bin\\'
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-- Logger reference
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Olympus.log = mist.Logger:new("Olympus", 'info')
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@ -31,6 +30,10 @@ Olympus.weapons = {} -- Table holding references to all the currently existing
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Olympus.missionStartTime = DCS.getRealTime()
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Olympus.napalmCounter = 1
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Olympus.fireCounter = 1
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-- Load the current instance folder
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local lfs = require('lfs')
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------------------------------------------------------------------------------------------------------
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-- Olympus functions
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------------------------------------------------------------------------------------------------------
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@ -49,7 +52,7 @@ end
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-- Loads the olympus .dll
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function Olympus.loadDLLs()
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-- Add the .dll paths
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package.cpath = package.cpath..';'..Olympus.OlympusModPath..'?.dll;'
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package.cpath = package.cpath..';'..Olympus.instancePath..'?.dll;'
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local status
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status, Olympus.OlympusDLL = pcall(require, 'olympus')
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@ -1361,6 +1364,10 @@ end
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------------------------------------------------------------------------------------------------------
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-- Olympus startup script
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------------------------------------------------------------------------------------------------------
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Olympus.instancePath = lfs.writedir().."Mods\\Services\\Olympus\\bin\\"
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Olympus.notify("Starting DCS Olympus backend session in "..Olympus.instancePath, 2)
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local OlympusName = 'Olympus ' .. version .. ' C++ module';
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Olympus.DLLsloaded = Olympus.loadDLLs()
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if Olympus.DLLsloaded then
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@ -1402,11 +1409,3 @@ Olympus.initializeUnits()
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Olympus.notify("OlympusCommand script " .. version .. " loaded successfully", 2, true)
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-- Load the current instance folder
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local lfs = require('lfs')
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Olympus.instancePath = lfs.writedir().."Mods\\Services\\Olympus"
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Olympus.notify("Starting DCS Olympus backend session in "..Olympus.instancePath, 2)
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Olympus.OlympusDLL.setInstancePath()
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@ -1,10 +1,10 @@
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local version = 'v0.4.11-alpha-rc3'
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local lfs = require("lfs")
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Olympus = {}
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Olympus.OlympusDLL = nil
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Olympus.cppRESTDLL = nil
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Olympus.DLLsloaded = false
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Olympus.OlympusModPath = os.getenv('DCSOLYMPUS_PATH')..'\\bin\\'
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Olympus.OlympusModPath = lfs.writedir().."Mods\\Services\\Olympus\\bin\\"
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log.write('Olympus.HOOKS.LUA', log.INFO,'Executing OlympusHook.lua')
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@ -14,7 +14,7 @@ function Olympus.loadDLLs()
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local status
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log.write('Olympus.HOOKS.LUA', log.INFO, 'Loading olympus.dll from ['..Olympus.OlympusModPath..']')
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status, Olympus.OlympusDLL = pcall(require, 'olympus')
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status, Olympus.OlympusDLL = require("olympus")
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if status then
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log.write('Olympus.HOOKS.LUA', log.INFO, 'olympus.dll loaded successfully')
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return true
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@ -52,8 +52,12 @@ extern "C" DllExport int coreDeinit(lua_State* L)
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}
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/* Called when DCS simulation starts. All singletons are instantiated, and the custom Lua functions are registered in the Lua state. */
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extern "C" DllExport int coreInit(lua_State* L)
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extern "C" DllExport int coreInit(lua_State* L, const char* path)
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{
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instancePath = path;
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log("Initializing core.dll with instance path " + instancePath);
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sessionHash = random_string(16);
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unitsManager = new UnitsManager(L);
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weaponsManager = new WeaponsManager(L);
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@ -70,20 +74,6 @@ extern "C" DllExport int coreInit(lua_State* L)
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return(0);
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}
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extern "C" DllExport int coreInstancePath(lua_State * L)
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{
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/* Lock for thread safety */
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lock_guard<mutex> guard(mutexLock);
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lua_getglobal(L, "Olympus");
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lua_getfield(L, -1, "instancePath");
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instancePath = lua_tostring(L, -1);
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log("Setting instance path to " + instancePath);
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return(0);
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}
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extern "C" DllExport int coreFrame(lua_State* L)
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{
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if (!initialized)
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@ -5,6 +5,8 @@
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#include <algorithm>
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extern string instancePath;
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bool executeLuaScript(lua_State* L, string path)
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{
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replace(path.begin(), path.end(), '\\', '/');
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@ -36,21 +38,8 @@ void registerLuaFunctions(lua_State* L)
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log("protectedCall registered successfully");
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}
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char* buf = nullptr;
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size_t sz = 0;
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if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
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{
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modLocation = buf;
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free(buf);
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}
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else
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{
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log("DCSOLYMPUS_PATH environment variable is missing");
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return;
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}
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executeLuaScript(L, modLocation + "\\Scripts\\mist.lua");
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executeLuaScript(L, modLocation + "\\Scripts\\OlympusCommand.lua");
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executeLuaScript(L, modLocation + "\\Scripts\\unitPayloads.lua");
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executeLuaScript(L, modLocation + "\\Scripts\\templates.lua");
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executeLuaScript(L, instancePath + "..\\Scripts\\mist.lua");
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executeLuaScript(L, instancePath + "..\\Scripts\\OlympusCommand.lua");
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executeLuaScript(L, instancePath + "..\\Scripts\\unitPayloads.lua");
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executeLuaScript(L, instancePath + "..\\Scripts\\templates.lua");
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}
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@ -5,6 +5,7 @@ void DllExport stackUpdate(lua_State* L, int& stackDepth, int initialStack = 0);
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void DllExport stackPop(lua_State* L, int popDepth = 1);
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void DllExport stackClean(lua_State* L, int stackDepth);
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void DllExport luaTableToJSON(lua_State* L, int index, json::value& json, bool logKeys = false);
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void DllExport luaLogTableKeys(lua_State* L, int index);
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#define STACK_UPDATE stackUpdate(L, stackDepth, initialStack);
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#define STACK_INIT int stackDepth = 0; int initialStack = 0; stackUpdate(L, initialStack);
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@ -18,6 +18,29 @@ void stackClean(lua_State* L, int stackDepth)
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lua_pop(L, stackDepth);
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}
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void luaLogTableKeys(lua_State* L, int index)
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{
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if (lua_istable(L, index))
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{
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STACK_INIT;
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lua_pushvalue(L, index);
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lua_pushnil(L);
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while (lua_next(L, -2))
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{
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lua_pushvalue(L, -2);
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const char* key = lua_tostring(L, -1);
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log(key);
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lua_pop(L, 2);
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}
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lua_pop(L, 1);
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STACK_CLEAN;
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}
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}
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void luaTableToJSON(lua_State* L, int index, json::value& json, bool logKeys)
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{
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if (lua_istable(L, index))
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@ -20,6 +20,9 @@
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<ProjectReference Include="..\logger\logger.vcxproj">
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<Project>{873ecabe-fcfe-4217-ac15-91959c3cf1c6}</Project>
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</ProjectReference>
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<ProjectReference Include="..\luatools\luatools.vcxproj">
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<Project>{de139ec1-4f88-47d5-be73-f41915fe14a3}</Project>
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</ProjectReference>
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<ProjectReference Include="..\utils\utils.vcxproj">
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<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
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</ProjectReference>
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@ -112,6 +115,7 @@
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<EnableUAC>false</EnableUAC>
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<AdditionalDependencies>lua.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
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<DelayLoadDLLs>dcstools.dll;logger.dll;utils.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -5,40 +5,26 @@
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/* Run-time linking to core dll allows for "hot swap". This is useful for development but could be removed when stable.*/
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HINSTANCE hGetProcIDDLL = NULL;
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typedef int(__stdcall* f_coreInit)(lua_State* L);
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typedef int(__stdcall* f_coreInit)(lua_State* L, const char* path);
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typedef int(__stdcall* f_coreDeinit)(lua_State* L);
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typedef int(__stdcall* f_coreFrame)(lua_State* L);
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typedef int(__stdcall* f_coreUnitsData)(lua_State* L);
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typedef int(__stdcall* f_coreWeaponsData)(lua_State* L);
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typedef int(__stdcall* f_coreMissionData)(lua_State* L);
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typedef int(__stdcall* f_coreInstancePath)(lua_State* L);
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f_coreInit coreInit = nullptr;
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f_coreDeinit coreDeinit = nullptr;
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f_coreFrame coreFrame = nullptr;
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f_coreUnitsData coreUnitsData = nullptr;
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f_coreWeaponsData coreWeaponsData = nullptr;
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f_coreMissionData coreMissionData = nullptr;
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f_coreInstancePath coreInstancePath = nullptr;
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string modPath;
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static int onSimulationStart(lua_State* L)
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{
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log("onSimulationStart callback called successfully");
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string modLocation;
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string dllLocation;
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char* buf = nullptr;
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size_t sz = 0;
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if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
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{
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modLocation = buf;
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free(buf);
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}
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else
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{
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log("DCSOLYMPUS_PATH environment variable is missing");
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goto error;
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}
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dllLocation = modLocation + "\\bin\\core.dll";
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string dllLocation = modPath + "\\core.dll";
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log("Loading core.dll");
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hGetProcIDDLL = LoadLibrary(to_wstring(dllLocation).c_str());
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@ -92,14 +78,7 @@ static int onSimulationStart(lua_State* L)
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goto error;
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}
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coreInstancePath = (f_coreInstancePath)GetProcAddress(hGetProcIDDLL, "coreInstancePath");
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if (!coreInstancePath)
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{
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LogError(L, "Error getting coreInstancePath ProcAddress from DLL");
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goto error;
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}
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coreInit(L);
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coreInit(L, modPath.c_str());
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LogInfo(L, "Module loaded and started successfully.");
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@ -146,7 +125,6 @@ static int onSimulationStop(lua_State* L)
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coreUnitsData = nullptr;
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coreWeaponsData = nullptr;
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coreMissionData = nullptr;
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coreInstancePath = nullptr;
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}
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hGetProcIDDLL = NULL;
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@ -185,15 +163,6 @@ static int setMissionData(lua_State* L)
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return 0;
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}
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static int setInstancePath(lua_State* L)
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{
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if (coreInstancePath)
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{
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coreInstancePath(L);
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}
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return 0;
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}
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static const luaL_Reg Map[] = {
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{"onSimulationStart", onSimulationStart},
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{"onSimulationFrame", onSimulationFrame},
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@ -201,12 +170,39 @@ static const luaL_Reg Map[] = {
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{"setUnitsData", setUnitsData },
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{"setWeaponsData", setWeaponsData },
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{"setMissionData", setMissionData },
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{"setInstancePath", setInstancePath },
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{NULL, NULL}
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};
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extern "C" DllExport int luaopen_olympus(lua_State * L)
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{
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lua_getglobal(L, "require");
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lua_pushstring(L, "lfs");
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lua_pcall(L, 1, 1, 0);
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lua_getfield(L, -1, "writedir");
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lua_pcall(L, 0, 1, 0);
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if (lua_isstring(L, -1)) {
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modPath = string(lua_tostring(L, -1)) + "Mods\\Services\\Olympus\\bin\\";
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SetDllDirectoryA(modPath.c_str());
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LogInfo(L, "Instance location retrieved successfully");
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}
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else {
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/* Log without using the helper dlls because we have not loaded them yet here */
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lua_getglobal(L, "log");
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lua_getfield(L, -1, "ERROR");
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int errorLevel = (int)lua_tointeger(L, -1);
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lua_getglobal(L, "log");
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lua_getfield(L, -1, "write");
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lua_pushstring(L, "Olympus.dll");
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lua_pushnumber(L, errorLevel);
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lua_pushstring(L, "An error has occurred while trying to retrieve Olympus's instance location");
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lua_pcall(L, 3, 0, 0);
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return 0;
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}
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LogInfo(L, "Loading .dlls from " + modPath);
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luaL_register(L, "olympus", Map);
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return 1;
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}
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@ -14,8 +14,8 @@
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#define FRAMERATE_TIME_INTERVAL 0.05
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#define OLYMPUS_JSON_PATH "\\olympus.json"
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#define AIRCRAFT_DATABASE_PATH "\\client\\public\\databases\\units\\aircraftdatabase.json"
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#define HELICOPTER_DATABASE_PATH "\\client\\public\\databases\\units\\helicopterdatabase.json"
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#define GROUNDUNIT_DATABASE_PATH "\\client\\public\\databases\\units\\groundunitdatabase.json"
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#define NAVYUNIT_DATABASE_PATH "\\client\\public\\databases\\units\\navyunitdatabase.json"
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#define OLYMPUS_JSON_PATH "..\\olympus.json"
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#define AIRCRAFT_DATABASE_PATH "..\\client\\public\\databases\\units\\aircraftdatabase.json"
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#define HELICOPTER_DATABASE_PATH "..\\client\\public\\databases\\units\\helicopterdatabase.json"
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#define GROUNDUNIT_DATABASE_PATH "..\\client\\public\\databases\\units\\groundunitdatabase.json"
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#define NAVYUNIT_DATABASE_PATH "..\\client\\public\\databases\\units\\navyunitdatabase.json"
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