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Number of selected units now shown
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@ -21,6 +21,17 @@ body.feature-forceShowUnitControlPanel #unit-control-panel {
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margin: -5px;
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}
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#unit-control-panel h3 .num-selected-units {
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margin-left:6px;
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}
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#unit-control-panel h3 .num-selected-units::before {
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content:"(";
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}
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#unit-control-panel h3 .num-selected-units::after {
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content:")";
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}
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#unit-control-panel .ol-option-button button {
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width: 30px;
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height: 30px;
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@ -176,6 +176,7 @@ export class UnitControlPanel extends Panel {
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if (!context.getUseUnitControlPanel())
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return;
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this.#updateNumberOfSelectedUnits();
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super.show();
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this.#speedTypeSwitch.resetExpectedValue();
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this.#altitudeTypeSwitch.resetExpectedValue();
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@ -420,6 +421,13 @@ export class UnitControlPanel extends Panel {
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}
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}
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#updateNumberOfSelectedUnits() {
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const num = getApp().getUnitsManager().getSelectedUnits().length;
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this.getElement().querySelectorAll(".num-selected-units").forEach(el => {
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if (el instanceof HTMLElement) el.innerText = num + "";
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});
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}
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#applyAdvancedSettings() {
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/* HTML Elements */
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const prohibitJettisonCheckbox = this.#advancedSettingsDialog.querySelector("#prohibit-jettison-checkbox")?.querySelector("input") as HTMLInputElement;
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@ -1,8 +1,8 @@
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<div id="unit-control-panel" oncontextmenu="return false;">
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<div id="unit-control-panel" oncontextmenu="return false;">
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<div class="ol-panel"><img src="resources/theme/images/icons/gamepad-solid.svg" inject-svg></div>
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<div class="ol-panel ol-panel-padding-lg" id="unit-control-panel-content">
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<h3>Selected Units</h3>
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<h3>Selected Units<span class="num-selected-units"></span></h3>
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<div id="unit-selection">
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@ -80,27 +80,35 @@
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</div>
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<div id="tanker-on" class="switch-control yes-no">
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<h4>Enable tanker <img src="/resources/theme/images/icons/circle-question-regular.svg" title="Instructs the unit to operate as AAR tanker. A/A TACAN, radio frequency and callsign set in Settings dialog."></h4>
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<h4>Enable tanker <img src="/resources/theme/images/icons/circle-question-regular.svg"
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title="Instructs the unit to operate as AAR tanker. A/A TACAN, radio frequency and callsign set in Settings dialog.">
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</h4>
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<div id="tanker-on-switch" class="ol-switch"></div>
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</div>
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<div id="AWACS-on" class="switch-control yes-no">
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<h4>Airborne Early Warning <img src="/resources/theme/images/icons/circle-question-regular.svg" title="Enables datalink and AI radio calls. Radio frequency and callsign set in Settings dialog."></h4>
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<h4>Airborne Early Warning <img src="/resources/theme/images/icons/circle-question-regular.svg"
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title="Enables datalink and AI radio calls. Radio frequency and callsign set in Settings dialog.">
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</h4>
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<div id="AWACS-on-switch" class="ol-switch"></div>
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</div>
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<div id="operate-as" class="switch-control coalition">
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<h4>Operate as <img src="/resources/theme/images/icons/circle-question-regular.svg" title="Determines if the unit will target red or blue units when performing scenic tasks."></h4>
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<h4>Operate as <img src="/resources/theme/images/icons/circle-question-regular.svg"
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title="Determines if the unit will target red or blue units when performing scenic tasks."></h4>
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<div id="operate-as-switch" class="ol-switch"></div>
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</div>
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<div id="ai-on-off" class="switch-control yes-no">
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<h4>Unit active <img src="/resources/theme/images/icons/circle-question-regular.svg" title="Toggling this disables unit AI completely. It will no longer move, react or emit radio waves."></h4>
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<h4>Unit active <img src="/resources/theme/images/icons/circle-question-regular.svg"
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title="Toggling this disables unit AI completely. It will no longer move, react or emit radio waves.">
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</h4>
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<div id="on-off-switch" class="ol-switch" title=""></div>
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</div>
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<div id="follow-roads" class="switch-control yes-no">
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<h4>Follow roads <img src="/resources/theme/images/icons/circle-question-regular.svg" title="WARNING: follow roads movements can cause lag"></h4>
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<h4>Follow roads <img src="/resources/theme/images/icons/circle-question-regular.svg"
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title="WARNING: follow roads movements can cause lag"></h4>
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<div id="follow-roads-switch" class="ol-switch"></div>
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</div>
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</div>
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@ -108,28 +116,53 @@
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<hr />
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<div id="advanced-settings-div">
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<button id="advanced-settings-button" class="ol-button-settings ol-box-shadow" data-on-click="showAdvancedSettings">Settings</button>
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<button id="advanced-settings-button" class="ol-button-settings ol-box-shadow"
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data-on-click="showAdvancedSettings">Settings</button>
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<div id="delete-options" class="ol-select">
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<div class="ol-select-value ol-select-warning">
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Delete unit
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</div>
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<div class="ol-select-options">
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<div><button class="ol-button-white" data-on-click="deleteSelectedUnits" title="Immediately remove the unit from the simulation"><img src="/resources/theme/images/icons/trash-can-regular.svg" inject-svg>Delete</button></div>
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<div class="hr"><hr></div>
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<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "normal" }' title="Normal explosion"><img src="/resources/theme/images/icons/explosion-solid.svg" inject-svg>Blow up</button></div>
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<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "secondary" }' title="Small explosion with debries"><img src="/resources/theme/images/icons/burst-solid.svg" inject-svg>Cook off</button></div>
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<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "phosphorous" }' title="White phosphorous explosion"><img src="/resources/theme/images/icons/smog-solid.svg" inject-svg>Phosp.</button></div>
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<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits" data-on-click-params='{ "type": "napalm" }' title="Napalm"><img src="/resources/theme/images/icons/fire-solid.svg" inject-svg>Napalm</button></div>
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<div><button class="ol-button-white" data-on-click="deleteSelectedUnits"
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title="Immediately remove the unit from the simulation"><img
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src="/resources/theme/images/icons/trash-can-regular.svg" inject-svg>Delete</button>
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</div>
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<div class="hr">
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<hr>
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</div>
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<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits"
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data-on-click-params='{ "type": "normal" }' title="Normal explosion"><img
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src="/resources/theme/images/icons/explosion-solid.svg" inject-svg>Blow up</button>
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</div>
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<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits"
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data-on-click-params='{ "type": "secondary" }' title="Small explosion with debries"><img
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src="/resources/theme/images/icons/burst-solid.svg" inject-svg>Cook off</button></div>
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<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits"
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data-on-click-params='{ "type": "phosphorous" }' title="White phosphorous explosion"><img
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src="/resources/theme/images/icons/smog-solid.svg" inject-svg>Phosp.</button></div>
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<div><button class="ol-button-warning" data-on-click="explodeSelectedUnits"
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data-on-click-params='{ "type": "napalm" }' title="Napalm"><img
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src="/resources/theme/images/icons/fire-solid.svg" inject-svg>Napalm</button></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div id="rapid-controls" class="ol-panel">
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<button id="climb" title="Increase units altitude" class="ol-button" data-on-click="selectedUnitsChangeAltitude" data-on-click-params='{ "type": "climb" }'><img src="/resources/theme/images/icons/climb.svg" inject-svg></button>
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<button id="descend" title="Descrease units altitude" class="ol-button" data-on-click="selectedUnitsChangeAltitude" data-on-click-params='{ "type": "descend" }'><img src="/resources/theme/images/icons/descent.svg" inject-svg></button>
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<button id="fast" title="Increase units speed" class="ol-button" data-on-click="selectedUnitsChangeSpeed" data-on-click-params='{ "type": "fast" }'><img src="/resources/theme/images/icons/speed-increase.svg" inject-svg></button>
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<button id="slow" title="Decrease units speed" class="ol-button" data-on-click="selectedUnitsChangeSpeed" data-on-click-params='{ "type": "slow" }'><img src="/resources/theme/images/icons/speed-decrease.svg" inject-svg></button>
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<button id="stop" title="Stop unit and go back to idle state" class="ol-button" data-on-click="selectedUnitsChangeSpeed" data-on-click-params='{ "type": "stop" }'><img src="/resources/theme/images/icons/hand-solid.svg" inject-svg></button>
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<button id="climb" title="Increase units altitude" class="ol-button" data-on-click="selectedUnitsChangeAltitude"
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data-on-click-params='{ "type": "climb" }'><img src="/resources/theme/images/icons/climb.svg"
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inject-svg></button>
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<button id="descend" title="Descrease units altitude" class="ol-button"
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data-on-click="selectedUnitsChangeAltitude" data-on-click-params='{ "type": "descend" }'><img
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src="/resources/theme/images/icons/descent.svg" inject-svg></button>
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<button id="fast" title="Increase units speed" class="ol-button" data-on-click="selectedUnitsChangeSpeed"
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data-on-click-params='{ "type": "fast" }'><img src="/resources/theme/images/icons/speed-increase.svg"
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inject-svg></button>
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<button id="slow" title="Decrease units speed" class="ol-button" data-on-click="selectedUnitsChangeSpeed"
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data-on-click-params='{ "type": "slow" }'><img src="/resources/theme/images/icons/speed-decrease.svg"
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inject-svg></button>
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<button id="stop" title="Stop unit and go back to idle state" class="ol-button"
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data-on-click="selectedUnitsChangeSpeed" data-on-click-params='{ "type": "stop" }'><img
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src="/resources/theme/images/icons/hand-solid.svg" inject-svg></button>
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</div>
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</div>
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