Added missing images, changed mop to da aaa

This commit is contained in:
Pax1601 2023-12-03 20:46:26 +01:00
parent 8fdb0d82e8
commit fbf435c799
5 changed files with 1513 additions and 1512 deletions

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@ -1618,7 +1618,7 @@ export class GroundUnit extends Unit {
contextActionSet.addContextAction(this, "scenic-aaa", "Scenic AAA", "Shoot AAA in the air without aiming at any target, when an enemy unit gets close enough.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().scenicAAA(units) }, undefined, {
"isScenic": true
});
contextActionSet.addContextAction(this, "miss-aaa", "Miss on purpose", "Shoot AAA towards the closest enemy unit, but don't aim precisely.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().missOnPurpose(units) }, undefined, {
contextActionSet.addContextAction(this, "miss-aaa", "Dynamic accuracy AAA", "Shoot AAA towards the closest enemy unit, but don't aim precisely.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().missOnPurpose(units) }, undefined, {
"isScenic": true
});
}

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@ -795,7 +795,7 @@ export class UnitsManager {
this.#showActionMessage(units, `unit set to perform scenic AAA`);
}
/** Instruct units to enter into miss on purpose mode. Units will aim to the nearest enemy unit but not precisely.
/** Instruct units to enter into dynamic accuracy/miss on purpose mode. Units will aim to the nearest enemy unit but not precisely.
* @param units (Optional) Array of units to apply the control to. If not provided, the operation will be completed on all selected units.
*/
missOnPurpose(units: Unit[] | null = null) {