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Added missing images, changed mop to da aaa
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client/public/images/units/f-1.png
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client/public/images/units/f-1.png
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client/public/images/units/mb-339.png
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client/public/images/units/mb-339.png
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@@ -1618,7 +1618,7 @@ export class GroundUnit extends Unit {
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contextActionSet.addContextAction(this, "scenic-aaa", "Scenic AAA", "Shoot AAA in the air without aiming at any target, when an enemy unit gets close enough.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().scenicAAA(units) }, undefined, {
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contextActionSet.addContextAction(this, "scenic-aaa", "Scenic AAA", "Shoot AAA in the air without aiming at any target, when an enemy unit gets close enough.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().scenicAAA(units) }, undefined, {
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"isScenic": true
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"isScenic": true
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});
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});
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contextActionSet.addContextAction(this, "miss-aaa", "Miss on purpose", "Shoot AAA towards the closest enemy unit, but don't aim precisely.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().missOnPurpose(units) }, undefined, {
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contextActionSet.addContextAction(this, "miss-aaa", "Dynamic accuracy AAA", "Shoot AAA towards the closest enemy unit, but don't aim precisely.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().missOnPurpose(units) }, undefined, {
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"isScenic": true
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"isScenic": true
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});
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});
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}
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}
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@@ -795,7 +795,7 @@ export class UnitsManager {
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this.#showActionMessage(units, `unit set to perform scenic AAA`);
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this.#showActionMessage(units, `unit set to perform scenic AAA`);
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}
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}
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/** Instruct units to enter into miss on purpose mode. Units will aim to the nearest enemy unit but not precisely.
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/** Instruct units to enter into dynamic accuracy/miss on purpose mode. Units will aim to the nearest enemy unit but not precisely.
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* @param units (Optional) Array of units to apply the control to. If not provided, the operation will be completed on all selected units.
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* @param units (Optional) Array of units to apply the control to. If not provided, the operation will be completed on all selected units.
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*/
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*/
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missOnPurpose(units: Unit[] | null = null) {
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missOnPurpose(units: Unit[] | null = null) {
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