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Created Mission Moose Patcher.
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-- These set max units, not groups. For example, the manpad group in the mission editor is 2 units. So if MAX_RU_MANPADS = 10, then 5 groups of manpads will spawn.
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-- So you have to know how many units are in each group to set these limits effectively.
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MAX_RU_MANPADS = 10 -- Each group has 2 units, so 10 = 5 groups of 2.
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MAX_RU_AAA = 25 -- Each group has 1 units, so 25 = 25 groups of 1.
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MAX_RU_MANPADS = 20 -- Each group has 2 units, so 10 = 5 groups of 2.
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MAX_RU_AAA = 20 -- Each group has 1 units, so 25 = 25 groups of 1.
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MAX_RU_TANK_T90 = 10 -- The rest of these groups have 1 unit each.
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MAX_RU_TANK_T55 = 10
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MAX_RU_IFV = 35
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MAX_RU_IFV_Technicals = 45
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MAX_RU_SA08 = 15
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MAX_RU_SA19 = 15
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MAX_RU_IFV = 15
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MAX_RU_IFV_Technicals = 25
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MAX_RU_SA08 = 10
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MAX_RU_SA19 = 12
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MAX_RU_SA15 = 30 -- This is a group of 3 . Sa15 + Shilka + Ammo truck.
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MAX_RU_SA2 = 120 -- Each group has 15 units, so 120 = 8 groups of 15.
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MAX_RU_SA6 = 88 -- Each group has 11 units, so 88 = 8 groups of 11.
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MOOSE Dual Coalition Zone Capture - Example Mission
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===================================================
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MISSION OVERVIEW:
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This is a demonstration mission showcasing the MOOSE Dual Coalition Zone Capture system's
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dynamic behavior and visual feedback mechanisms.
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SCENARIO:
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Four strategic zones have been marked across the battlefield:
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• Zone 1: Initially controlled by RED forces
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• Zone 2: Initially controlled by BLUE forces
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• Zone 3 & 4: Neutral territory, awaiting capture
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DEMONSTRATION FEATURES:
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Ground units from both coalitions patrol the battlefield in a continuous cycle, moving between
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zones to demonstrate the system's real-time response to territorial changes. Units are configured
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in a non-combat mode to clearly showcase zone state transitions without interference from combat.
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WHAT YOU'LL SEE:
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✓ Color-coded zone boundaries changing as units enter/exit (Red/Blue/Green/Orange)
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✓ Tactical information markers updating with force compositions
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✓ Smoke signals marking zone status changes
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✓ Automatic messaging system announcing captures and attacks
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✓ F10 radio menu commands for zone status queries
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✓ Victory condition tracking as zones are captured
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OBSERVING THE DEMONSTRATION:
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• Use F10 Map to view zone boundaries and tactical markers
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• Monitor chat messages for zone status updates
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• Access F10 → Zone Control → "Get Zone Status Report" for detailed information
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• Watch as zones transition between Empty → Captured → Attacked → Guarded states
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• Victory condition triggers when one coalition controls all four zones
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PURPOSE:
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This mission serves as both a tutorial and testing environment for mission makers looking to
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implement the zone capture system in their own scenarios. It demonstrates proper configuration,
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visual feedback, and system behavior without the chaos of active combat.
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MISSION MAKER NOTES:
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Examine the mission file to see:
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- Proper trigger zone naming conventions
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- BLUEHQ and REDHQ group placement
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- Script loading order in triggers
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- Zone configuration in the Lua file
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- Unit waypoint setup for continuous patrol demonstration
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This is a reference implementation - feel free to modify, expand, or use as a template for your
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own mission designs!
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