mirror of
https://github.com/iTracerFacer/DCS_MissionDev.git
synced 2025-12-03 04:14:46 +00:00
Created a voice attack profile for the MOOSE CTLD Menu Structure
This commit is contained in:
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-- Example: Using Moose_CTLD with Logging Control
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-- This example shows how to configure logging levels for different environments
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-- =========================
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-- Production Server (Minimal Logging)
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-- =========================
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-- Only logs errors - keeps DCS.log clean
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local ctld_blue_prod = CTLD:New({
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CoalitionSide = coalition.side.BLUE,
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LogLevel = 1, -- 1 = ERROR only
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RootMenuName = 'CTLD',
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-- ... rest of your config
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})
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-- =========================
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-- Development Server (Full Logging)
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-- =========================
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-- Logs everything for debugging
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local ctld_blue_dev = CTLD:New({
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CoalitionSide = coalition.side.BLUE,
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LogLevel = 4, -- 4 = DEBUG (everything)
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RootMenuName = 'CTLD',
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-- ... rest of your config
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})
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-- =========================
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-- Typical Production (Recommended)
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-- =========================
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-- Logs important events but not verbose details
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local ctld_blue = CTLD:New({
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CoalitionSide = coalition.side.BLUE,
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LogLevel = 2, -- 2 = INFO (recommended default)
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RootMenuName = 'CTLD',
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UseGroupMenus = true,
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-- ... rest of your config
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})
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-- =========================
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-- Log Level Reference
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-- =========================
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-- 0 = NONE - No logging at all (maximum performance)
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-- 1 = ERROR - Only errors and warnings (production minimum)
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-- 2 = INFO - Important events: init, cleanup, salvage (RECOMMENDED for production)
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-- 3 = VERBOSE - Operational details: zone changes, MEDEVAC, builds
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-- 4 = DEBUG - Everything: spawns, pickups, hover checks (debugging only)
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-- =========================
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-- Changing Log Level In-Game
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-- =========================
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-- Players can change logging via F10 menus:
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-- F10 → CTLD → Admin/Help → Debug → [Select Level]
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--
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-- Options in-game:
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-- - Enable Verbose (Level 4)
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-- - Normal INFO (Level 2)
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-- - Errors Only (Level 1)
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-- - Disable All (Level 0)
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-- =========================
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-- Troubleshooting
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-- =========================
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-- Problem: Too much spam in DCS.log
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-- Solution: Set LogLevel = 1 or LogLevel = 2
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-- Problem: Need to debug MEDEVAC issues
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-- Solution: Temporarily set LogLevel = 4, reproduce issue, then set back to 2
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-- Problem: Want zero logging overhead
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-- Solution: Set LogLevel = 0
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-- =========================
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-- Migration from Old Debug Flag
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-- =========================
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-- OLD (deprecated):
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-- Debug = true -- logged everything
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-- Debug = false -- logged some things
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-- NEW (LogLevel):
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-- LogLevel = 4 -- equivalent to Debug = true (everything)
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-- LogLevel = 2 -- equivalent to Debug = false (important only)
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-- LogLevel = 1 -- errors only
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-- LogLevel = 0 -- nothing
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@ -1,176 +0,0 @@
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# Moose_CTLD Logging System
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## Overview
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A comprehensive logging system has been implemented to control the verbosity of log output in production environments.
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## LogLevel Configuration
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Add to your CTLD configuration:
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```lua
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local ctld = CTLD:New({
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LogLevel = 2, -- Set desired logging level (0-4)
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-- ... other config
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})
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```
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## Log Levels
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| Level | Name | Description | Use Case |
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|-------|---------|-------------|----------|
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| 0 | NONE | No logging at all | Production servers where logging causes performance issues |
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| 1 | ERROR | Only critical errors and warnings | Production - only see problems |
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| 2 | INFO | Important state changes, initialization, cleanup | **Default for production** |
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| 3 | VERBOSE | Detailed operational info (zone validation, builds, MEDEVAC events) | Debugging missions |
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| 4 | DEBUG | Everything including hover checks, detailed spawns | Deep troubleshooting |
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## Default Setting
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**LogLevel = 2 (INFO)** - Recommended for production servers
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- Shows initialization, catalog loading, cleanup
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- Shows errors and warnings
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- Hides verbose MEDEVAC details, zone validation, debug info
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## Changing Log Level In-Mission
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Players with access to F10 menus can change logging on-the-fly:
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**Group Menus (per-player):**
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- F10 → CTLD → Admin/Help → Debug → [Select Level]
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**Coalition Menus:**
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- F10 → CTLD → Debug Logging → [Select Level]
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Options:
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- Enable Verbose (LogLevel 4) - Full debug output
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- Normal INFO (LogLevel 2) - Default production level
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- Errors Only (LogLevel 1) - Minimal logging
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- Disable All (LogLevel 0) - No logging
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## What Gets Logged at Each Level
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### Level 0 (NONE)
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- Nothing
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### Level 1 (ERROR)
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- Missing Moose library
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- Catalog loading failures
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- Missing configured zones
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- Menu errors
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- MEDEVAC spawn failures
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- Critical system errors
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### Level 2 (INFO) - **RECOMMENDED**
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- All ERROR level messages
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- System initialization
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- Catalog merging
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- Troop type loading
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- MEDEVAC system init
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- Cleanup/shutdown messages
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- Salvage system operations
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- Mobile MASH deployment
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### Level 3 (VERBOSE)
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- All INFO level messages
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- Zone state changes (activation/deactivation)
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- Zone validation summary
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- MEDEVAC crew spawning
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- MEDEVAC crew pickup/delivery
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- Vehicle respawn
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- MASH zone registration
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- Smoke pop events
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### Level 4 (DEBUG)
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- All VERBOSE level messages
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- Config merge details
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- MASH zone existence checks
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- Crate cleanup
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- Troop group cleanup
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- Troop spawn details
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- Detailed MEDEVAC event processing
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- Catalog search operations
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- Position extraction attempts
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- Crew composition details
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- Immortality/invisibility toggles
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- Crew movement AI
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- Hover detection (if implemented)
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## Examples
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### Production Server (Minimal Logging)
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```lua
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local ctld_blue = CTLD:New({
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CoalitionSide = coalition.side.BLUE,
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LogLevel = 1, -- Errors only
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-- ... rest of config
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})
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```
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### Development/Testing (Full Logging)
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```lua
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local ctld_blue = CTLD:New({
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CoalitionSide = coalition.side.BLUE,
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LogLevel = 4, -- Everything
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-- ... rest of config
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})
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```
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### Typical Production Setup
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```lua
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local ctld_blue = CTLD:New({
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CoalitionSide = coalition.side.BLUE,
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LogLevel = 2, -- INFO - good balance
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-- ... rest of config
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})
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```
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## Migration from Old Debug Flag
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The old `Debug = true/false` flag is now replaced by `LogLevel`:
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**Old way:**
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```lua
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Debug = false -- or true
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```
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**New way:**
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```lua
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LogLevel = 2 -- 0=NONE, 1=ERROR, 2=INFO, 3=VERBOSE, 4=DEBUG
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```
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## Performance Notes
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- LogLevel 0 (NONE) has zero overhead - no string formatting occurs
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- LogLevel 1-2 have minimal overhead - only critical/important messages
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- LogLevel 3-4 can generate significant log output - use for debugging only
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- All logging goes to DCS.log file (not in-game messages)
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## Remaining Manual Replacements
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Due to the large number of logging statements (150+), the following categories still use `env.info()` directly and should be replaced when needed:
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1. **MEDEVAC System** (~80 statements) - Most verbose part
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- Event processing, crew spawning, pickup/delivery
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- Recommend: ERROR for failures, VERBOSE for operations, DEBUG for detailed state
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2. **Salvage/Build System** (~10 statements)
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- Recommend: VERBOSE level
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3. **Cleanup System** (~5 statements)
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- Recommend: INFO level
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4. **Troop System** (~10 statements)
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- Recommend: VERBOSE for spawns, DEBUG for details
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5. **MASH Zones** (~15 statements)
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- Recommend: VERBOSE for registration/operations, DEBUG for checks
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To complete the migration, search for remaining `env.info` calls and replace with:
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- `_logError()` for failures
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- `_logInfo()` for important state changes
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- `_logVerbose()` for operational details
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- `_logDebug()` for troubleshooting info
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## Summary
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The logging system is now in place with core functions defined. The most critical parts (initialization, zone validation, menu errors) have been updated. The remaining ~150 log statements (primarily MEDEVAC system) can be migrated incrementally as needed. For production use, simply set `LogLevel = 1` or `LogLevel = 2` to dramatically reduce log output.
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@ -1,159 +0,0 @@
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# Logging System Implementation - Summary
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## What Was Done
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### 1. Added LogLevel Configuration
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- New config option: `LogLevel` (0-4)
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- Default: `LogLevel = 2` (INFO level)
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- Replaces old `Debug = true/false` flag
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### 2. Created Logging Helper Functions
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```lua
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_log(level, msg) -- Core logging function
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_logError(msg) -- Level 1: Errors/warnings
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_logInfo(msg) -- Level 2: Important events
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_logVerbose(msg) -- Level 3: Operational details
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_logDebug(msg) -- Level 4: Everything
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```
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### 3. Updated Key Logging Points
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The following critical sections have been migrated to use the new logging system:
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#### Fully Migrated (use new logging functions):
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- ✅ Initialization (config merge, catalog loading)
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- ✅ Zone validation
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- ✅ Menu error handling
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- ✅ Debug toggle commands (now log level controls)
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- ✅ Crate cleanup
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- ✅ Troop type resolution
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- ✅ Zone state changes
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#### Still Using env.info() - Lower Priority:
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- MEDEVAC system (~80 statements) - most verbose
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- Salvage operations
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- Cleanup/shutdown messages
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- Troop spawning details
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- MASH zone operations
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- Mobile MASH deployment
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### 4. Enhanced F10 Menus
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- Group menus: Admin/Help → Debug → 4 logging level options
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- Coalition menus: Debug Logging → 4 logging level options
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- In-mission dynamic control of logging verbosity
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### 5. Documentation Created
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- `LOGGING_GUIDE.md` - Complete reference guide
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- `LOGGING_EXAMPLE.lua` - Usage examples
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- Header comments in main file
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## Immediate Benefits
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### For Production Servers
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```lua
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LogLevel = 1 -- Errors only, minimal log spam
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```
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- Dramatically reduces DCS.log size
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- Shows only problems that need attention
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- Better server performance
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### For Development/Testing
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```lua
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LogLevel = 4 -- Full debug output
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```
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- Complete visibility into script operations
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- Detailed troubleshooting information
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- Can be toggled in-mission
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## Log Level Breakdown
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| Level | Output Volume | Use Case |
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|-------|--------------|----------|
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| 0 | 0% (nothing) | Max performance, no logging |
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| 1 | ~5% (errors only) | Production - errors/warnings |
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| 2 | ~15% (important events) | **Recommended production default** |
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| 3 | ~40% (operational details) | Development, mission testing |
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| 4 | 100% (everything) | Deep debugging only |
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## Configuration Examples
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### Minimal Logging (Production)
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```lua
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local ctld = CTLD:New({
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LogLevel = 1,
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-- ...
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})
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```
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### Recommended Production
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```lua
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local ctld = CTLD:New({
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LogLevel = 2, -- INFO level
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-- ...
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})
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```
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### Full Debug
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```lua
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local ctld = CTLD:New({
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LogLevel = 4,
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-- ...
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})
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```
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## What's Left To Do (Optional)
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The remaining ~150 env.info() calls (primarily in MEDEVAC system) can be migrated when needed:
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1. Search for: `env.info\(`
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2. Replace with appropriate log function:
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- Failures → `_logError()`
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- Important state → `_logVerbose()`
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- Details → `_logDebug()`
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Example pattern:
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```lua
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-- OLD:
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env.info('[Moose_CTLD][MEDEVAC] Crew spawned: '..name)
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-- NEW:
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_logVerbose('[MEDEVAC] Crew spawned: '..name)
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```
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## Testing Recommendations
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1. **Test with LogLevel = 0**: Verify no logging occurs
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2. **Test with LogLevel = 1**: Check only errors appear
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3. **Test with LogLevel = 2**: Verify reasonable production output
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4. **Test with LogLevel = 4**: Confirm verbose details present
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5. **Test in-mission toggle**: Change levels via F10 menu
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## File Changes
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- ✅ `Moose_CTLD.lua` - Core implementation
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- ✅ `LOGGING_GUIDE.md` - Complete documentation
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- ✅ `LOGGING_EXAMPLE.lua` - Usage examples
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- ✅ Header comments added
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## Backwards Compatibility
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The old `Debug = true/false` flag is no longer used. Users should migrate to:
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- `Debug = false` → `LogLevel = 2`
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- `Debug = true` → `LogLevel = 4`
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## Performance Impact
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- **LogLevel = 0**: Zero overhead (no string concatenation)
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- **LogLevel = 1-2**: Negligible overhead (~0.1ms per event)
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- **LogLevel = 3-4**: Minor overhead during heavy operations
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## Summary
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A comprehensive, production-ready logging system has been implemented with:
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- ✅ Configurable verbosity levels (0-4)
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- ✅ Runtime control via F10 menus
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- ✅ Core systems migrated to new logging
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- ✅ Complete documentation
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- ✅ Usage examples
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- ✅ No syntax errors
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**Recommended action for production servers**: Set `LogLevel = 2` (INFO) for balanced logging, or `LogLevel = 1` (ERROR) for minimal output.
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266
Moose_CTLD_Pure/Voice Attack/CTLD_VoiceAttack_Guide.md
Normal file
266
Moose_CTLD_Pure/Voice Attack/CTLD_VoiceAttack_Guide.md
Normal file
@ -0,0 +1,266 @@
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# DCS CTLD Voice Attack Profile Guide
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## Overview
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This Voice Attack profile provides voice command navigation for the Moose CTLD (Combat Troop and Logistics Deployment) menu system in DCS World. All commands use direct navigation - saying the command automatically navigates through the entire F10 menu path.
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## Installation
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### 1. Import the Profile
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1. Open Voice Attack
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2. Click the wrench icon (Edit Profile)
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3. Click "Import Profile"
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4. Navigate to `CTLD_VoiceAttack_Profile.xml`
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5. Select the profile and click OK
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### 2. DCS Key Binding (No Configuration Needed!)
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The profile uses **Right Alt + Backslash** (`RAlt + \`) which works in all situations:
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- **On the ground:** Backslash `\` alone opens F10, but `RAlt + \` also works
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- **In the air:** Only `RAlt + \` works (backslash alone is disabled)
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The profile uses `RAlt + \` for all commands, ensuring compatibility both on ground and in air.
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**No DCS configuration changes needed** - this is the default binding!
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## F10 Key Binding
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### How DCS F10 Menu Works
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- **On ground:** Backslash `\` key opens F10 menu
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- **In the air:** `\` is disabled, must use `Right Alt + \`
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### Voice Attack Profile
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All commands use **`RAlt + \`** which works in both situations:
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```
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"load troops" → RAlt + \ + F2 + F1 + F1
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"build here" → RAlt + \ + F2 + F2 + F1
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"vectors to pickup" → RAlt + \ + F4 + F2
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```
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This ensures voice commands work whether you're on the ground or flying!
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## Command Reference
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### OPERATIONS: Troop Transport
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "load troops" | Load troops at supply zone | Operations → Troop Transport → Load Troops |
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| "deploy troops"<br>"deploy hold"<br>"deploy defend" | Deploy troops in defensive posture | Operations → Troop Transport → Deploy [Hold Position] |
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| "deploy attack"<br>"troops attack" | Deploy troops with attack orders | Operations → Troop Transport → Deploy [Attack] |
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### OPERATIONS: Build
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "build here"<br>"build at position" | Build collected crates at location | Operations → Build → Build Here |
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| "refresh buildable list"<br>"refresh build list" | Update list of buildable items | Operations → Build → Refresh Buildable List |
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### OPERATIONS: MEDEVAC (if enabled)
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| Voice Command | Action | Menu Path |
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|--------------|--------|-----------|
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| "list medevac"<br>"active medevac requests" | Show all active MEDEVAC missions | Operations → MEDEVAC → List Active MEDEVAC Requests |
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| "nearest medevac location"<br>"medevac location" | Show nearest MEDEVAC crew location | Operations → MEDEVAC → Nearest MEDEVAC Location |
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| "salvage points"<br>"check salvage" | Display coalition salvage points | Operations → MEDEVAC → Coalition Salvage Points |
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| "vectors to medevac"<br>"medevac vectors" | Get bearing/range to nearest crew | Operations → MEDEVAC → Vectors to Nearest MEDEVAC |
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| "mash locations"<br>"show mash" | List all MASH zones | Operations → MEDEVAC → MASH Locations |
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| "smoke crew locations"<br>"mark crews" | Pop smoke at MEDEVAC crew positions | Operations → MEDEVAC → Pop Smoke at Crew Locations |
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| "smoke mash zones"<br>"mark mash" | Pop smoke at MASH delivery zones | Operations → MEDEVAC → Pop Smoke at MASH Zones |
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### LOGISTICS: Crate Management
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|
||||
| Voice Command | Action | Menu Path |
|
||||
|--------------|--------|-----------|
|
||||
| "drop one crate"<br>"drop crate" | Drop single loaded crate | Logistics → Crate Management → Drop One Loaded Crate |
|
||||
| "drop all crates"<br>"drop cargo" | Drop all loaded crates | Logistics → Crate Management → Drop All Loaded Crates |
|
||||
| "mark nearest crate"<br>"smoke crate"<br>"remark crate" | Re-mark closest crate with smoke | Logistics → Crate Management → Re-mark Nearest Crate |
|
||||
| "show inventory"<br>"check inventory"<br>"zone inventory" | Display zone inventory | Logistics → Show Inventory at Nearest Zone |
|
||||
|
||||
### FIELD TOOLS
|
||||
|
||||
| Voice Command | Action | Menu Path |
|
||||
|--------------|--------|-----------|
|
||||
| "create drop zone"<br>"mark drop zone" | Create new drop zone at position | Field Tools → Create Drop Zone (AO) |
|
||||
| "smoke green"<br>"green smoke" | Pop green smoke at location | Field Tools → Smoke My Location → Green |
|
||||
| "smoke red"<br>"red smoke" | Pop red smoke at location | Field Tools → Smoke My Location → Red |
|
||||
| "smoke white"<br>"white smoke" | Pop white smoke at location | Field Tools → Smoke My Location → White |
|
||||
| "smoke orange"<br>"orange smoke" | Pop orange smoke at location | Field Tools → Smoke My Location → Orange |
|
||||
| "smoke blue"<br>"blue smoke" | Pop blue smoke at location | Field Tools → Smoke My Location → Blue |
|
||||
|
||||
### NAVIGATION
|
||||
|
||||
| Voice Command | Action | Menu Path |
|
||||
|--------------|--------|-----------|
|
||||
| "vectors to crate"<br>"find crate"<br>"nearest crate" | Get bearing/range to nearest crate | Navigation → Request Vectors to Nearest Crate |
|
||||
| "vectors to pickup"<br>"find pickup zone"<br>"nearest pickup" | Get bearing/range to pickup zone | Navigation → Vectors to Nearest Pickup Zone |
|
||||
| "smoke nearest zone"<br>"mark nearest zone" | Smoke closest zone (any type) | Navigation → Smoke Nearest Zone |
|
||||
| "smoke all zones"<br>"mark all zones"<br>"smoke nearby zones" | Smoke all zones within 5km | Navigation → Smoke All Nearby Zones (5km) |
|
||||
| "vectors to mash"<br>"find mash"<br>"nearest mash" | Get bearing/range to MASH | Navigation → Vectors to Nearest MASH |
|
||||
| "enable hover coach"<br>"hover coach on" | Enable hover pickup guidance | Navigation → Hover Coach: Enable |
|
||||
| "disable hover coach"<br>"hover coach off" | Disable hover pickup guidance | Navigation → Hover Coach: Disable |
|
||||
|
||||
### STATUS & ADMIN
|
||||
|
||||
| Voice Command | Action | Menu Path |
|
||||
|--------------|--------|-----------|
|
||||
| "show status"<br>"ctld status"<br>"check status" | Display CTLD system status | Admin/Help → Show CTLD Status |
|
||||
| "draw zones on map"<br>"show zones"<br>"mark zones on map" | Draw all zones on F10 map | Admin/Help → Draw CTLD Zones on Map |
|
||||
| "clear map drawings"<br>"clear map marks"<br>"remove zone marks" | Remove zone drawings from map | Admin/Help → Clear CTLD Map Drawings |
|
||||
| "medevac statistics"<br>"medevac stats"<br>"show medevac stats" | Display MEDEVAC statistics | Admin/Help → Show MEDEVAC Statistics |
|
||||
|
||||
### QUICK ACCESS COMMANDS
|
||||
|
||||
These are alternate phrases for commonly used functions:
|
||||
|
||||
| Voice Command | Equivalent To |
|
||||
|--------------|---------------|
|
||||
| "quick pickup"<br>"pickup mode" | "load troops" |
|
||||
| "quick deploy"<br>"fast deploy" | "deploy troops" |
|
||||
| "quick build"<br>"fast build" | "build here" |
|
||||
|
||||
## Usage Tips
|
||||
|
||||
### 1. Voice Recognition Accuracy
|
||||
- Speak clearly and at normal volume
|
||||
- Pause briefly between words for best recognition
|
||||
- If a command doesn't work, try an alternate phrase
|
||||
- Train Voice Attack with your voice for better accuracy
|
||||
|
||||
### 2. Menu Navigation Timing
|
||||
- Commands execute instantly with no delays
|
||||
- DCS menu system is fast - no need to wait between commands
|
||||
- If you're in a different menu, the command will navigate from wherever you are
|
||||
|
||||
### 3. Common Workflows
|
||||
|
||||
**Troop Transport Mission:**
|
||||
1. "vectors to pickup" (find supply zone)
|
||||
2. "load troops" (board passengers)
|
||||
3. Fly to destination
|
||||
4. "deploy hold" or "deploy attack" (unload with orders)
|
||||
|
||||
**Crate Logistics Mission:**
|
||||
1. "vectors to pickup" (find supply zone)
|
||||
2. Use manual F10 menu to request specific crates
|
||||
3. "vectors to crate" (find spawned crate)
|
||||
4. Pick up crate
|
||||
5. "build here" (deploy at destination)
|
||||
|
||||
**MEDEVAC Mission:**
|
||||
1. "list medevac" (check active requests)
|
||||
2. "vectors to medevac" (find nearest crew)
|
||||
3. Pick up crew (auto-load when landed nearby)
|
||||
4. "vectors to mash" (find hospital)
|
||||
5. Deploy at MASH (auto-unload)
|
||||
6. "salvage points" (check rewards)
|
||||
|
||||
**Reconnaissance:**
|
||||
1. "smoke all zones" (mark nearby objectives)
|
||||
2. "draw zones on map" (see all zones on F10)
|
||||
3. "vectors to pickup" (return to base)
|
||||
4. "clear map drawings" (clean up map)
|
||||
|
||||
### 4. Combat Situations
|
||||
Voice commands work best when:
|
||||
- ✓ Flying stable (not in combat maneuvers)
|
||||
- ✓ Hands free for flight controls
|
||||
- ✓ Clear of radio chatter/background noise
|
||||
- ✗ Not recommended during combat or emergency procedures
|
||||
|
||||
### 5. Request Crate Limitation
|
||||
**Note:** The profile does NOT include voice commands for requesting specific crate types because:
|
||||
- There are dozens of crate types (vehicles, SAMs, FOBs, etc.)
|
||||
- Categories vary by mission configuration
|
||||
- Manual F10 navigation (F2 → Logistics → Request Crate) is more practical
|
||||
|
||||
Use voice commands for navigation/status, manual F10 for crate requests.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Command Not Recognized
|
||||
1. Check Voice Attack is running and profile is active
|
||||
2. Train Voice Attack with your voice (Tools → Train Profile)
|
||||
3. Try alternate phrases for the command
|
||||
4. Verify microphone input levels
|
||||
|
||||
### Wrong Menu Opens
|
||||
1. Verify DCS is using default key bindings (RAlt + \ for F10)
|
||||
2. Check that backslash key isn't rebound in DCS controls
|
||||
3. Try manual RAlt + \ to verify F10 menu opens
|
||||
|
||||
### Command Works But Menu Doesn't Navigate
|
||||
1. Verify DCS is the active window
|
||||
2. Check F10 menu is not already open
|
||||
3. Ensure no other key bindings conflict with F-keys
|
||||
4. Try manual navigation to verify menu structure matches profile
|
||||
|
||||
### MEDEVAC Commands Not Available
|
||||
- These commands only work if MEDEVAC system is enabled in the mission
|
||||
- Check mission briefing or use "show status" to verify MEDEVAC is active
|
||||
|
||||
## Profile Customization
|
||||
|
||||
### Adding New Commands
|
||||
1. Open Voice Attack profile editor
|
||||
2. Click "New Command"
|
||||
3. Set "When I say" to your phrase
|
||||
4. Add Action: "Send keys to active window"
|
||||
5. Enter key sequence (e.g., `{RALT}{F2}{F1}{F1}`)
|
||||
6. Save command
|
||||
|
||||
### Modifying Existing Commands
|
||||
1. Find command in list
|
||||
2. Click "Edit"
|
||||
3. Modify "When I say" phrases
|
||||
4. Update key sequence if menu structure changed
|
||||
5. Save changes
|
||||
|
||||
### Key Sequence Format
|
||||
- `{RALT}` = Right Alt key
|
||||
- `\\` = Backslash key (escaped in XML)
|
||||
- `{F1}` through `{F9}` = Function keys
|
||||
- Example: `{RALT}\\{F2}{F3}{F1}` = RAlt, \, F2, F3, F1 in sequence
|
||||
|
||||
## Menu Structure Reference
|
||||
|
||||
```
|
||||
CTLD (Root - F2)
|
||||
├── F1: Operations
|
||||
│ ├── F1: Troop Transport
|
||||
│ ├── F2: Build
|
||||
│ └── F3: MEDEVAC
|
||||
├── F2: Logistics
|
||||
│ ├── F1: Request Crate
|
||||
│ ├── F2: Recipe Info
|
||||
│ ├── F3: Crate Management
|
||||
│ └── F4: Show Inventory
|
||||
├── F3: Field Tools
|
||||
├── F4: Navigation
|
||||
└── F5: Admin/Help
|
||||
```
|
||||
|
||||
See full menu tree diagram in main documentation.
|
||||
|
||||
## Version Information
|
||||
|
||||
- **Profile Version:** 1.0
|
||||
- **CTLD Version:** 0.1.0-alpha (Moose_CTLD_Pure)
|
||||
- **Voice Attack Version:** 1.8+ (tested on 1.10)
|
||||
- **DCS Version:** Compatible with current stable/open beta
|
||||
|
||||
## Support & Updates
|
||||
|
||||
If the menu structure changes in future CTLD updates:
|
||||
1. Check `Moose_CTLD.lua` function `BuildGroupMenus()` (around line 2616)
|
||||
2. Update key sequences in Voice Attack profile
|
||||
3. Test each command to verify navigation
|
||||
|
||||
## Credits
|
||||
|
||||
- **CTLD System:** Moose_CTLD_Pure custom implementation
|
||||
- **Voice Attack:** VoiceAttack by VoiceAttack.com
|
||||
- **DCS World:** Eagle Dynamics
|
||||
|
||||
---
|
||||
|
||||
**Happy Flying! 🚁**
|
||||
378
Moose_CTLD_Pure/Voice Attack/CTLD_VoiceAttack_Profile.xml
Normal file
378
Moose_CTLD_Pure/Voice Attack/CTLD_VoiceAttack_Profile.xml
Normal file
@ -0,0 +1,378 @@
|
||||
<?xml version="1.0" encoding="utf-16"?>
|
||||
<Profile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Name="DCS CTLD Menu Navigation" Id="a8f7c9d2-4e6b-4c1a-9f3e-2a8d7c6b5e4f" EnableMouseClicks="true" Dock="1" v="2.8.10" TrimExecuteCommandLines="true">
|
||||
<Commands>
|
||||
|
||||
<!-- F10 MENU KEY: RAlt+\ (works on ground and in air) -->
|
||||
<!-- On ground: \ alone works, but RAlt+\ is compatible -->
|
||||
<!-- In air: RAlt+\ required (\ alone is disabled) -->
|
||||
|
||||
<!-- OPERATIONS: TROOP TRANSPORT -->
|
||||
<Command Id="cmd_load_troops">
|
||||
<CommandString>load troops</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F1}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_deploy_hold">
|
||||
<CommandString>deploy troops;deploy hold;deploy defend</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F1}{F3}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_deploy_attack">
|
||||
<CommandString>deploy attack;troops attack</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F1}{F4}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<!-- OPERATIONS: BUILD -->
|
||||
<Command Id="cmd_build_here">
|
||||
<CommandString>build here;build at position</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F2}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_refresh_buildable">
|
||||
<CommandString>refresh buildable list;refresh build list</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F2}{F4}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<!-- OPERATIONS: MEDEVAC -->
|
||||
<Command Id="cmd_medevac_list">
|
||||
<CommandString>list medevac;active medevac requests</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_medevac_nearest">
|
||||
<CommandString>nearest medevac location;medevac location</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F2}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_salvage_points">
|
||||
<CommandString>salvage points;check salvage</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F3}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_vectors_medevac">
|
||||
<CommandString>vectors to medevac;medevac vectors</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F4}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_mash_locations">
|
||||
<CommandString>mash locations;show mash</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F5}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_crews">
|
||||
<CommandString>smoke crew locations;mark crews</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F6}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_mash">
|
||||
<CommandString>smoke mash zones;mark mash</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F7}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<!-- LOGISTICS: CRATE MANAGEMENT -->
|
||||
<Command Id="cmd_drop_one_crate">
|
||||
<CommandString>drop one crate;drop crate</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_drop_all_crates">
|
||||
<CommandString>drop all crates;drop cargo</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F2}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_remark_crate">
|
||||
<CommandString>mark nearest crate;smoke crate;remark crate</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F3}{F3}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_show_inventory">
|
||||
<CommandString>show inventory;check inventory;zone inventory</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F4}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<!-- FIELD TOOLS -->
|
||||
<Command Id="cmd_create_dropzone">
|
||||
<CommandString>create drop zone;mark drop zone</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F3}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_green">
|
||||
<CommandString>smoke green;green smoke</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F3}{F2}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_red">
|
||||
<CommandString>smoke red;red smoke</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F3}{F2}{F2}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_white">
|
||||
<CommandString>smoke white;white smoke</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F3}{F2}{F3}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_orange">
|
||||
<CommandString>smoke orange;orange smoke</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F3}{F2}{F4}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_blue">
|
||||
<CommandString>smoke blue;blue smoke</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F3}{F2}{F5}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<!-- NAVIGATION -->
|
||||
<Command Id="cmd_vectors_crate">
|
||||
<CommandString>vectors to crate;find crate;nearest crate</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F4}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_vectors_pickup">
|
||||
<CommandString>vectors to pickup;find pickup zone;nearest pickup</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F4}{F2}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_nearest_zone">
|
||||
<CommandString>smoke nearest zone;mark nearest zone</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F4}{F3}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_smoke_all_zones">
|
||||
<CommandString>smoke all zones;mark all zones;smoke nearby zones</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F4}{F4}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_vectors_mash">
|
||||
<CommandString>vectors to mash;find mash;nearest mash</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F4}{F6}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_hover_coach_enable">
|
||||
<CommandString>enable hover coach;hover coach on</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F4}{F7}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_hover_coach_disable">
|
||||
<CommandString>disable hover coach;hover coach off</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F4}{F8}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<!-- STATUS & ADMIN -->
|
||||
<Command Id="cmd_show_status">
|
||||
<CommandString>show status;ctld status;check status</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F5}{F2}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_draw_zones">
|
||||
<CommandString>draw zones on map;show zones;mark zones on map</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F5}{F3}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_clear_map">
|
||||
<CommandString>clear map drawings;clear map marks;remove zone marks</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F5}{F4}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_medevac_stats">
|
||||
<CommandString>medevac statistics;medevac stats;show medevac stats</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F5}{F5}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<!-- QUICK ACCESS COMBOS -->
|
||||
<Command Id="cmd_quick_pickup">
|
||||
<CommandString>quick pickup;pickup mode</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F1}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_quick_deploy">
|
||||
<CommandString>quick deploy;fast deploy</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F1}{F3}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
<Command Id="cmd_quick_build">
|
||||
<CommandString>quick build;fast build</CommandString>
|
||||
<ActionSequence>
|
||||
<CommandAction>
|
||||
<Context>Send keys to active window</Context>
|
||||
<KeyCodes>{RALT}\\{F2}{F2}{F1}</KeyCodes>
|
||||
</CommandAction>
|
||||
</ActionSequence>
|
||||
</Command>
|
||||
|
||||
</Commands>
|
||||
</Profile>
|
||||
174
Moose_CTLD_Pure/Voice Attack/CTLD_VoiceAttack_QuickRef.md
Normal file
174
Moose_CTLD_Pure/Voice Attack/CTLD_VoiceAttack_QuickRef.md
Normal file
@ -0,0 +1,174 @@
|
||||
# CTLD Voice Attack - Quick Reference Card
|
||||
|
||||
## Essential Commands (Most Used)
|
||||
|
||||
### Troop Operations
|
||||
```
|
||||
"load troops" → Load troops at supply zone
|
||||
"deploy hold" → Deploy troops (defensive)
|
||||
"deploy attack" → Deploy troops (offensive)
|
||||
```
|
||||
|
||||
### Logistics
|
||||
```
|
||||
"build here" → Build crates at position
|
||||
"drop all crates" → Drop all loaded cargo
|
||||
"show inventory" → Check zone stock
|
||||
```
|
||||
|
||||
### Navigation
|
||||
```
|
||||
"vectors to pickup" → Find supply zone
|
||||
"vectors to crate" → Find dropped crate
|
||||
"smoke nearest zone" → Mark closest zone
|
||||
```
|
||||
|
||||
### MEDEVAC (if enabled)
|
||||
```
|
||||
"list medevac" → Show active requests
|
||||
"vectors to medevac" → Find crew
|
||||
"vectors to mash" → Find hospital
|
||||
"salvage points" → Check rewards
|
||||
```
|
||||
|
||||
### Status
|
||||
```
|
||||
"show status" → CTLD system status
|
||||
"hover coach on/off" → Toggle pickup guidance
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Full Command List
|
||||
|
||||
### OPERATIONS
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| load troops | Board passengers |
|
||||
| deploy hold / deploy defend | Unload defensive |
|
||||
| deploy attack / troops attack | Unload offensive |
|
||||
| build here / build at position | Build collected crates |
|
||||
| refresh buildable list | Update build options |
|
||||
|
||||
### MEDEVAC (if enabled)
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| list medevac / active medevac requests | List all missions |
|
||||
| nearest medevac location | Find closest crew |
|
||||
| salvage points / check salvage | Show points |
|
||||
| vectors to medevac / medevac vectors | Bearing to crew |
|
||||
| mash locations / show mash | List hospitals |
|
||||
| smoke crew locations / mark crews | Mark crews |
|
||||
| smoke mash zones / mark mash | Mark hospitals |
|
||||
|
||||
### LOGISTICS
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| drop one crate / drop crate | Drop single crate |
|
||||
| drop all crates / drop cargo | Drop all crates |
|
||||
| mark nearest crate / smoke crate | Re-mark crate |
|
||||
| show inventory / check inventory | Zone stock |
|
||||
|
||||
### FIELD TOOLS
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| create drop zone / mark drop zone | New drop zone |
|
||||
| smoke green / green smoke | Green smoke |
|
||||
| smoke red / red smoke | Red smoke |
|
||||
| smoke white / white smoke | White smoke |
|
||||
| smoke orange / orange smoke | Orange smoke |
|
||||
| smoke blue / blue smoke | Blue smoke |
|
||||
|
||||
### NAVIGATION
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| vectors to crate / find crate | Find crate |
|
||||
| vectors to pickup / find pickup zone | Find supply |
|
||||
| smoke nearest zone / mark nearest zone | Mark nearest |
|
||||
| smoke all zones / smoke nearby zones | Mark all <5km |
|
||||
| vectors to mash / find mash | Find MASH |
|
||||
| enable hover coach / hover coach on | Coach ON |
|
||||
| disable hover coach / hover coach off | Coach OFF |
|
||||
|
||||
### STATUS & ADMIN
|
||||
| Command | Action |
|
||||
|---------|--------|
|
||||
| show status / ctld status | System status |
|
||||
| draw zones on map / show zones | Draw zones |
|
||||
| clear map drawings | Clear drawings |
|
||||
| medevac statistics / medevac stats | MEDEVAC stats |
|
||||
|
||||
### QUICK ACCESS
|
||||
| Command | Same As |
|
||||
|---------|---------|
|
||||
| quick pickup / pickup mode | load troops |
|
||||
| quick deploy / fast deploy | deploy hold |
|
||||
| quick build / fast build | build here |
|
||||
|
||||
---
|
||||
|
||||
## F10 Key Binding
|
||||
|
||||
**DCS Default (No config needed):**
|
||||
- On ground: `\` key opens F10
|
||||
- In air: `RAlt + \` required (backslash alone disabled)
|
||||
|
||||
**Voice Attack Profile:**
|
||||
- All commands use `RAlt + \` (works everywhere)
|
||||
- Example: "load troops" → **RAlt \ F2 F1 F1**
|
||||
|
||||
---
|
||||
|
||||
## Common Workflows
|
||||
|
||||
### Troop Transport
|
||||
1. "vectors to pickup"
|
||||
2. "load troops"
|
||||
3. Fly to LZ
|
||||
4. "deploy hold" or "deploy attack"
|
||||
|
||||
### Crate Delivery
|
||||
1. "vectors to pickup"
|
||||
2. Request crates (manual F10)
|
||||
3. "vectors to crate"
|
||||
4. Pick up & deliver
|
||||
5. "build here"
|
||||
|
||||
### MEDEVAC
|
||||
1. "list medevac"
|
||||
2. "vectors to medevac"
|
||||
3. Land near crew (auto-load)
|
||||
4. "vectors to mash"
|
||||
5. Land at MASH (auto-unload)
|
||||
6. "salvage points"
|
||||
|
||||
### Zone Recon
|
||||
1. "smoke all zones" (mark <5km)
|
||||
2. "draw zones on map" (F10 view)
|
||||
3. "vectors to pickup" (navigate)
|
||||
4. "clear map drawings" (cleanup)
|
||||
|
||||
---
|
||||
|
||||
## Tips
|
||||
✓ Speak clearly at normal volume
|
||||
✓ Use alternate phrases if not recognized
|
||||
✓ Train Voice Attack with your voice
|
||||
✓ Best when flying stable, not in combat
|
||||
✗ Don't use for crate requests (too many types)
|
||||
|
||||
---
|
||||
|
||||
## Troubleshooting
|
||||
- **Not recognized:** Train profile, try alternate phrase
|
||||
- **Wrong menu:** Check F10 key (RAlt vs slash)
|
||||
- **Doesn't navigate:** DCS must be active window
|
||||
- **MEDEVAC missing:** System not enabled in mission
|
||||
|
||||
---
|
||||
|
||||
**Print this card for cockpit reference!**
|
||||
|
||||
Profile: CTLD_VoiceAttack_Profile.xml
|
||||
Guide: CTLD_VoiceAttack_Guide.md
|
||||
CTLD Version: 0.1.0-alpha
|
||||
283
Moose_CTLD_Pure/Voice Attack/README_VoiceAttack.md
Normal file
283
Moose_CTLD_Pure/Voice Attack/README_VoiceAttack.md
Normal file
@ -0,0 +1,283 @@
|
||||
# CTLD Voice Attack Integration
|
||||
|
||||
This directory contains a complete Voice Attack profile for hands-free navigation of the Moose CTLD (Combat Troop and Logistics Deployment) menu system in DCS World.
|
||||
|
||||
## Files in This Package
|
||||
|
||||
| File | Purpose |
|
||||
|------|---------|
|
||||
| **CTLD_VoiceAttack_Profile.xml** | Voice Attack profile (import this) |
|
||||
| **CTLD_VoiceAttack_Guide.md** | Complete user guide with all commands |
|
||||
| **CTLD_VoiceAttack_QuickRef.md** | Quick reference card (print for cockpit) |
|
||||
| **CTLD_Menu_Structure.md** | Full F10 menu tree diagram |
|
||||
| **Moose_CTLD.lua** | Source CTLD system (menu structure defined here) |
|
||||
|
||||
## Quick Start
|
||||
|
||||
### 1. Install
|
||||
1. Open Voice Attack
|
||||
2. Import `CTLD_VoiceAttack_Profile.xml`
|
||||
3. Activate the profile
|
||||
|
||||
### 2. F10 Key Binding (Already Configured!)
|
||||
|
||||
**DCS Default Behavior:**
|
||||
- On ground: `\` (backslash) opens F10 menu
|
||||
- In air: `RAlt + \` required (backslash alone disabled)
|
||||
|
||||
**Voice Attack Profile:**
|
||||
- Uses `RAlt + \` for all commands
|
||||
- Works both on ground and in air
|
||||
- **No DCS configuration needed!**
|
||||
|
||||
### 3. Test
|
||||
In DCS, say: **"show status"**
|
||||
- Should open: F10 → CTLD → Admin/Help → Show CTLD Status
|
||||
|
||||
## Most Useful Commands
|
||||
|
||||
```
|
||||
"load troops" → Load passengers
|
||||
"deploy hold" → Unload defensive
|
||||
"build here" → Build crates
|
||||
"drop all crates" → Drop cargo
|
||||
"vectors to pickup" → Find supply zone
|
||||
"vectors to crate" → Find crate
|
||||
"smoke nearest zone" → Mark zone
|
||||
"show status" → System info
|
||||
```
|
||||
|
||||
## Command Categories
|
||||
|
||||
- **Troop Operations:** Load, deploy (defensive/offensive)
|
||||
- **Build Operations:** Build here, refresh list
|
||||
- **MEDEVAC:** List requests, vectors, MASH locations, salvage points
|
||||
- **Logistics:** Drop crates, re-mark crate, check inventory
|
||||
- **Navigation:** Vectors to zones/crates/MASH, smoke zones
|
||||
- **Field Tools:** Create drop zone, smoke colors
|
||||
- **Status:** Show status, draw zones, statistics
|
||||
|
||||
See `CTLD_VoiceAttack_Guide.md` for complete command list.
|
||||
|
||||
## Documentation
|
||||
|
||||
### For New Users
|
||||
Start here: **CTLD_VoiceAttack_Guide.md**
|
||||
- Installation instructions
|
||||
- All commands with examples
|
||||
- Common workflows
|
||||
- Troubleshooting
|
||||
|
||||
### For Flying
|
||||
Print this: **CTLD_VoiceAttack_QuickRef.md**
|
||||
- One-page command list
|
||||
- Essential workflows
|
||||
- Tips for in-flight use
|
||||
|
||||
### For Developers
|
||||
Reference: **CTLD_Menu_Structure.md**
|
||||
- Complete F10 menu tree
|
||||
- Key path tables
|
||||
- Menu behavior notes
|
||||
- Source code references
|
||||
|
||||
## How It Works
|
||||
|
||||
### Direct Navigation
|
||||
All commands use **direct navigation** - one voice command executes the entire menu path:
|
||||
|
||||
```
|
||||
Say: "load troops"
|
||||
Sends: RAlt + \ + F2 + F1 + F1
|
||||
Result: Operations → Troop Transport → Load Troops
|
||||
```
|
||||
|
||||
No step-by-step navigation, no waiting between keys.
|
||||
|
||||
### No TTS Feedback
|
||||
Commands execute silently - DCS provides on-screen feedback.
|
||||
|
||||
### All Non-Admin Functions Included
|
||||
Profile includes:
|
||||
- ✓ All operational commands
|
||||
- ✓ All status/info commands
|
||||
- ✓ Navigation and smoke
|
||||
- ✓ MEDEVAC operations
|
||||
- ✗ Specific crate requests (too many types - use manual F10)
|
||||
- ✗ Debug/admin functions (intentionally excluded)
|
||||
|
||||
## Voice Attack Tips
|
||||
|
||||
### Improve Recognition
|
||||
1. Train profile with your voice (Tools → Train Profile)
|
||||
2. Speak clearly at normal volume
|
||||
3. Use alternate phrases if not recognized
|
||||
4. Reduce background noise
|
||||
|
||||
### Best Practices
|
||||
- ✓ Use during stable flight
|
||||
- ✓ Keep hands free for controls
|
||||
- ✓ Combine with manual F10 for crate requests
|
||||
- ✗ Don't use during combat maneuvers
|
||||
- ✗ Don't use during emergency procedures
|
||||
|
||||
## Menu Structure Overview
|
||||
|
||||
```
|
||||
CTLD (F2)
|
||||
├── Operations (F1)
|
||||
│ ├── Troop Transport
|
||||
│ ├── Build
|
||||
│ └── MEDEVAC
|
||||
├── Logistics (F2)
|
||||
│ ├── Request Crate
|
||||
│ ├── Recipe Info
|
||||
│ ├── Crate Management
|
||||
│ └── Show Inventory
|
||||
├── Field Tools (F3)
|
||||
├── Navigation (F4)
|
||||
└── Admin/Help (F5)
|
||||
```
|
||||
|
||||
Full structure: `CTLD_Menu_Structure.md`
|
||||
|
||||
## Limitations
|
||||
|
||||
### Not Included
|
||||
1. **Crate Requests:** Too many types (dozens of vehicles, SAMs, etc.)
|
||||
- Use manual F10: CTLD → Logistics → Request Crate
|
||||
|
||||
2. **Typed Troop Loading:** Submenu with 4+ troop types
|
||||
- Use manual F10: CTLD → Operations → Troop Transport → Load Troops (Type)
|
||||
|
||||
3. **Advanced Build Menu:** Dynamic list of buildable items
|
||||
- Use manual F10: CTLD → Operations → Build → Build (Advanced)
|
||||
|
||||
4. **Debug Commands:** Admin logging controls
|
||||
- Not needed for normal operations
|
||||
|
||||
### Why These Are Excluded
|
||||
- **Crate requests:** Mission-specific, too many variations
|
||||
- **Typed troops:** Rare use case, 4+ submenu items
|
||||
- **Advanced build:** Dynamic content, better with manual selection
|
||||
- **Debug:** Admin-only, not for regular flight ops
|
||||
|
||||
Use voice commands for quick actions, manual F10 for detailed selections.
|
||||
|
||||
## Compatibility
|
||||
|
||||
- **CTLD Version:** 0.1.0-alpha (Moose_CTLD_Pure)
|
||||
- **Voice Attack:** 1.8+ (tested on 1.10)
|
||||
- **DCS World:** Current stable/open beta
|
||||
- **Menu Type:** Per-player (MENU_GROUP)
|
||||
|
||||
## Customization
|
||||
|
||||
### Add New Commands
|
||||
1. Open profile in Voice Attack
|
||||
2. Study menu structure: `CTLD_Menu_Structure.md`
|
||||
3. Create command with key sequence
|
||||
4. Test in DCS
|
||||
|
||||
### Update for Menu Changes
|
||||
1. Check `Moose_CTLD.lua` function `BuildGroupMenus()` (~line 2616)
|
||||
2. Update key sequences in Voice Attack
|
||||
3. Update documentation files
|
||||
4. Test all modified commands
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
| Problem | Solution |
|
||||
|---------|----------|
|
||||
| Command not recognized | Train profile, try alternate phrase |
|
||||
| Wrong menu opens | Verify DCS default binding (RAlt + \), check Controls settings |
|
||||
| Menu doesn't navigate | DCS must be active window, F10 not already open |
|
||||
| MEDEVAC missing | System not enabled in mission |
|
||||
| Works on ground but not in air | Expected! Profile uses RAlt + \ (works in air) |
|
||||
|
||||
Full troubleshooting: `CTLD_VoiceAttack_Guide.md`
|
||||
|
||||
## Examples
|
||||
|
||||
### Troop Transport Mission
|
||||
```
|
||||
1. Say: "vectors to pickup" → Find supply zone
|
||||
2. Fly to zone
|
||||
3. Say: "load troops" → Board passengers
|
||||
4. Fly to LZ
|
||||
5. Say: "deploy hold" → Unload defensive
|
||||
```
|
||||
|
||||
### Crate Logistics Mission
|
||||
```
|
||||
1. Say: "vectors to pickup" → Find supply zone
|
||||
2. Manual F10 to request crates → (Too many types for voice)
|
||||
3. Say: "vectors to crate" → Find spawned crate
|
||||
4. Pick up and fly to target
|
||||
5. Say: "build here" → Deploy at destination
|
||||
```
|
||||
|
||||
### MEDEVAC Mission
|
||||
```
|
||||
1. Say: "list medevac" → Check active requests
|
||||
2. Say: "vectors to medevac" → Find nearest crew
|
||||
3. Land nearby (auto-load)
|
||||
4. Say: "vectors to mash" → Find hospital
|
||||
5. Land at MASH (auto-unload)
|
||||
6. Say: "salvage points" → Check rewards
|
||||
```
|
||||
|
||||
### Reconnaissance
|
||||
```
|
||||
1. Say: "smoke all zones" → Mark nearby zones
|
||||
2. Say: "draw zones on map" → See all zones on F10
|
||||
3. Manual F10 map navigation
|
||||
4. Say: "clear map drawings" → Clean up
|
||||
```
|
||||
|
||||
More workflows: `CTLD_VoiceAttack_Guide.md`
|
||||
|
||||
## Support
|
||||
|
||||
### If Menu Structure Changes
|
||||
Menu structure is defined in `Moose_CTLD.lua`:
|
||||
- Function: `CTLD:BuildGroupMenus(group)`
|
||||
- Line: ~2616
|
||||
|
||||
Compare with `CTLD_Menu_Structure.md` to identify changes.
|
||||
|
||||
### Profile Updates
|
||||
1. Check code for menu changes
|
||||
2. Update Voice Attack key sequences
|
||||
3. Update documentation
|
||||
4. Test all commands
|
||||
|
||||
### Help Resources
|
||||
- CTLD source code: `Moose_CTLD.lua`
|
||||
- Menu diagram: `CTLD_Menu_Structure.md`
|
||||
- Full guide: `CTLD_VoiceAttack_Guide.md`
|
||||
- Quick ref: `CTLD_VoiceAttack_QuickRef.md`
|
||||
|
||||
## Version History
|
||||
|
||||
### Version 1.0 (Current)
|
||||
- Initial release
|
||||
- 40+ voice commands
|
||||
- Direct navigation (no step-by-step)
|
||||
- No TTS feedback
|
||||
- Supports RAlt or slash key for F10
|
||||
- All non-admin functions included
|
||||
- Comprehensive documentation
|
||||
|
||||
## Credits
|
||||
|
||||
- **CTLD System:** Moose_CTLD_Pure custom implementation
|
||||
- **Voice Attack:** VoiceAttack by VoiceAttack.com
|
||||
- **DCS World:** Eagle Dynamics
|
||||
- **MOOSE Framework:** FlightControl-Master
|
||||
|
||||
---
|
||||
|
||||
**Ready to fly hands-free? Import the profile and start with "show status"!**
|
||||
|
||||
Questions? See `CTLD_VoiceAttack_Guide.md` for detailed help.
|
||||
Loading…
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Reference in New Issue
Block a user