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Turned sams back on and added more.. TEE HEE
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@ -93,28 +93,40 @@ local RED_AA_ZONES = {
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}
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--[[]
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-- Schedule RED AA spawns using the calculated frequencies
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RED_SA08 = SPAWN:New("RED EWR SA08")
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:InitRandomizeZones(RED_AA_ZONES)
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:InitLimit(5, 5)
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:SpawnScheduled(1, 0.5)
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:InitRandomizeZones(RED_AA_ZONES)
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:InitLimit(5, 5)
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:SpawnScheduled(1, 0.5)
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-- There are 18 units in this group. Need space for each one in the numbers. So if I want 3 SA10s i'm just rounding up to 60.
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RED_SA10 = SPAWN:New("RED EWR AA-SA10-1")
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:InitRandomizeZones(RED_AA_ZONES)
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:InitLimit(60, 60)
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:SpawnScheduled(1, 0.5)
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:InitRandomizeZones(RED_AA_ZONES)
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:InitLimit(60, 60)
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:SpawnScheduled(1, 0.5)
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-- There are 12 units in this group. Need space for each one in the numbers. So if I want 4 SA11s i'm just rounding up to 48
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RED_SA11 = SPAWN:New("RED EWR AA SA112-1")
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:InitRandomizeZones(RED_AA_ZONES)
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:InitLimit(48, 48)
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:SpawnScheduled(1, 0.5)
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:InitRandomizeZones(RED_AA_ZONES)
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:InitLimit(48, 48)
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:SpawnScheduled(1, 0.5)
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-- There are 12 units in this group. Need space for each one in the numbers. So if I want 4 SA11s i'm just rounding up to 48
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RED_SA06 = SPAWN:New("RED EWR SA6")
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:InitRandomizeZones(RED_AA_ZONES)
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:InitLimit(48, 48)
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:SpawnScheduled(1, 0.5)
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-- There are 12 units in this group. Need space for each one in the numbers. So if I want 4 SA11s i'm just rounding up to 48
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RED_SA02 = SPAWN:New("RED EWR SA2")
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:InitRandomizeZones(RED_AA_ZONES)
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:InitLimit(48, 48)
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:SpawnScheduled(1, 0.5)
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-- Setup AI A2A Dispatchers
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--Red
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--]]
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--Blue
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BLUEBorderZone = ZONE_POLYGON:New( "BLUE BORDER", GROUP:FindByName( "BLUE BORDER" ) )
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