FAC laser code reservation and visibility.

Coalition-level Admin/Help menus.
Build confirmations and cooldowns (CTLD).
This commit is contained in:
iTracerFacer 2025-11-05 07:30:37 -06:00
parent dbda8b4ffb
commit b38336fb6a
2 changed files with 168 additions and 3 deletions

View File

@ -156,6 +156,11 @@ CTLD.Config = {
CrateLifetime = 3600, -- seconds before crates auto-clean
MessageDuration = 15, -- seconds for on-screen messages
Debug = false,
-- Build safety
BuildConfirmEnabled = true, -- require a second confirmation within a short window before building
BuildConfirmWindowSeconds = 10, -- seconds allowed between first and second "Build Here" press
BuildCooldownEnabled = true, -- after a successful build, impose a cooldown before allowing another build by the same group
BuildCooldownSeconds = 60, -- seconds of cooldown after a successful build per group
PickupZoneSmokeColor = trigger.smokeColor.Green, -- default smoke color when spawning crates at pickup zones
RequirePickupZoneForCrateRequest = true, -- enforce that crate requests must be near a Supply (Pickup) Zone
PickupZoneMaxDistance = 10000, -- meters; nearest pickup zone must be within this distance to allow a request
@ -297,6 +302,8 @@ CTLD._hoverState = {} -- [unitName] = { targetCrate=name, startTime=t }
CTLD._unitLast = {} -- [unitName] = { x, z, t }
CTLD._coachState = {} -- [unitName] = { lastKeyTimes = {key->time}, lastHint = "", phase = "", lastPhaseMsg = 0, target = crateName, holdStart = nil }
CTLD._msgState = { } -- messaging throttle state: [scopeKey] = { lastKeyTimes = { key -> time } }
CTLD._buildConfirm = {} -- [groupName] = time of first build request (awaiting confirmation)
CTLD._buildCooldown = {} -- [groupName] = time of last successful build
-- #endregion State
@ -727,9 +734,12 @@ end
function CTLD:InitMenus()
if self.Config.UseGroupMenus then
self:WireBirthHandler()
-- Always provide a coalition-level Admin/Help menu for mission makers
self:InitCoalitionAdminMenu()
else
self.MenuRoot = MENU_COALITION:New(self.Side, 'CTLD')
self:BuildCoalitionMenus(self.MenuRoot)
self:InitCoalitionAdminMenu()
end
end
@ -911,6 +921,31 @@ function CTLD:BuildCoalitionMenus(root)
end)
end
end
function CTLD:InitCoalitionAdminMenu()
if self.AdminMenu then return end
local root = MENU_COALITION:New(self.Side, 'CTLD Admin/Help')
MENU_COALITION_COMMAND:New(self.Side, 'Enable CTLD Debug Logging', root, function()
self.Config.Debug = true
env.info(string.format('[Moose_CTLD][%s] Debug ENABLED via Admin menu', tostring(self.Side)))
_msgCoalition(self.Side, 'CTLD Debug logging ENABLED', 8)
end)
MENU_COALITION_COMMAND:New(self.Side, 'Disable CTLD Debug Logging', root, function()
self.Config.Debug = false
env.info(string.format('[Moose_CTLD][%s] Debug DISABLED via Admin menu', tostring(self.Side)))
_msgCoalition(self.Side, 'CTLD Debug logging DISABLED', 8)
end)
MENU_COALITION_COMMAND:New(self.Side, 'Show CTLD Status (crates/zones)', root, function()
local crates = 0
for _ in pairs(CTLD._crates) do crates = crates + 1 end
local msg = string.format('CTLD Status:\nActive crates: %d\nPickup zones: %d\nDrop zones: %d\nFOB zones: %d\nBuild Confirm: %s (%ds window)\nBuild Cooldown: %s (%ds)'
, crates, #(self.PickupZones or {}), #(self.DropZones or {}), #(self.FOBZones or {})
, self.Config.BuildConfirmEnabled and 'ON' or 'OFF', self.Config.BuildConfirmWindowSeconds or 0
, self.Config.BuildCooldownEnabled and 'ON' or 'OFF', self.Config.BuildCooldownSeconds or 0)
_msgCoalition(self.Side, msg, 20)
end)
self.AdminMenu = root
end
-- #endregion Menus
-- =========================
@ -1069,6 +1104,29 @@ end
function CTLD:BuildAtGroup(group)
local unit = group:GetUnit(1)
if not unit or not unit:IsAlive() then return end
-- Build cooldown/confirmation guardrails
local now = timer.getTime()
local gname = group:GetName()
if self.Config.BuildCooldownEnabled then
local last = CTLD._buildCooldown[gname]
if last and (now - last) < (self.Config.BuildCooldownSeconds or 60) then
local rem = math.max(0, math.ceil((self.Config.BuildCooldownSeconds or 60) - (now - last)))
_msgGroup(group, string.format('Build on cooldown. Try again in %ds.', rem))
return
end
end
if self.Config.BuildConfirmEnabled then
local first = CTLD._buildConfirm[gname]
local win = self.Config.BuildConfirmWindowSeconds or 10
if not first or (now - first) > win then
CTLD._buildConfirm[gname] = now
_msgGroup(group, string.format('Confirm build: select "Build Here" again within %ds to proceed.', win))
return
else
-- within window; proceed and clear pending
CTLD._buildConfirm[gname] = nil
end
end
local p = unit:GetPointVec3()
local here = { x = p.x, z = p.z }
local radius = self.Config.BuildRadius
@ -1091,7 +1149,6 @@ function CTLD:BuildAtGroup(group)
end
-- Include loaded crates carried by this group
local gname = group:GetName()
local carried = CTLD._loadedCrates[gname]
if self.Config.BuildRequiresGroundCrates ~= true then
if carried and carried.byKey then
@ -1145,6 +1202,7 @@ function CTLD:BuildAtGroup(group)
if g then
for reqKey,qty in pairs(cat.requires) do consumeCrates(reqKey, qty) end
_eventSend(self, nil, self.Side, 'build_success_coalition', { build = cat.description or recipeKey, player = _playerNameFromGroup(group) })
if self.Config.BuildCooldownEnabled then CTLD._buildCooldown[gname] = now end
return
else
_eventSend(self, group, nil, 'build_failed', { reason = 'DCS group spawn error' })
@ -1169,6 +1227,7 @@ function CTLD:BuildAtGroup(group)
if g then
consumeCrates(key, cat.required or 1)
_eventSend(self, nil, self.Side, 'build_success_coalition', { build = cat.description or key, player = _playerNameFromGroup(group) })
if self.Config.BuildCooldownEnabled then CTLD._buildCooldown[gname] = now end
return
else
_eventSend(self, group, nil, 'build_failed', { reason = 'DCS group spawn error' })

View File

@ -128,6 +128,12 @@ FAC._facPilotNames = {} -- dynamic add on Birth if name contains AFAC/RECON/RE
FAC._reccePilotNames = {}
FAC._artDirectNames = {}
-- Laser code reservation per coalition side: [side] = { [code] = unitName }
FAC._reservedCodes = {}
-- Coalition-level admin/help menu handle per side
FAC._coalitionMenus = {}
FAC._ArtyTasked = {} -- [groupName] = { tasked=int, timeTasked=time, tgt=Unit|nil, requestor=string|nil }
FAC._RECCETasked = {} -- [unitName] = 1 when busy
@ -287,6 +293,9 @@ function FAC:New(ctld, cfg)
o._schedStatus = SCHEDULER:New(nil, function() o:_checkFacStatus() end, {}, 5, 1.0)
o._schedAI = SCHEDULER:New(nil, function() o:_artyAICall() end, {}, 10, 30)
-- Coalition-level Admin/Help menu
o:_ensureCoalitionMenu()
return o
end
-- #endregion Construction
@ -435,6 +444,26 @@ function FAC:_ensureMenus()
end
end
function FAC:_ensureCoalitionMenu()
-- Create a coalition-level Admin/Help menu regardless of per-group menus
if self._coalitionMenus[self.Side] then return end
local root = MENU_COALITION:New(self.Side, 'FAC Admin/Help')
MENU_COALITION_COMMAND:New(self.Side, 'Show FAC Codes In Use', root, function()
self:_showCodesCoalition()
end)
MENU_COALITION_COMMAND:New(self.Side, 'Enable FAC Debug Logging', root, function()
self.Config.Debug = true
env.info(string.format('[FAC][%s] Debug ENABLED via Admin menu', tostring(self.Side)))
trigger.action.outTextForCoalition(self.Side, 'FAC Debug logging ENABLED', 8)
end)
MENU_COALITION_COMMAND:New(self.Side, 'Disable FAC Debug Logging', root, function()
self.Config.Debug = false
env.info(string.format('[FAC][%s] Debug DISABLED via Admin menu', tostring(self.Side)))
trigger.action.outTextForCoalition(self.Side, 'FAC Debug logging DISABLED', 8)
end)
self._coalitionMenus[self.Side] = root
end
function FAC:_buildGroupMenus(group)
-- Build the entire FAC/RECCE menu tree for a MOOSE GROUP
local root = MENU_GROUP:New(group, 'FAC/RECCE')
@ -574,6 +603,18 @@ function FAC:_posString(u)
local p = u:getPosition().p
local lat, lon = coord.LOtoLL(p)
local dms = _llToDMS(lat, lon)
-- Append code summary across active FACs for situational awareness
local codes = self._reservedCodes[side] or {}
local any = false
local summary = '\nCodes in use:\n'
for _,code in ipairs(self.Config.FAC_laser_codes or {}) do
local owner = codes[tostring(code)]
if owner then
any = true
summary = summary .. string.format(' %s -> %s\n', tostring(code), self:_facName(owner))
end
end
if any then msg = msg .. summary end
local mgrs = _mgrsToString(coord.LLtoMGRS(lat, lon))
local altM = math.floor(p.y)
local altF = math.floor(p.y*3.28084)
@ -586,7 +627,11 @@ function FAC:_setOnStation(group, on)
local uname = u:GetName()
_dbg(self, string.format('Action:SetOnStation unit=%s on=%s', uname, tostring(on and true or false)))
-- init defaults
if not self._laserCodes[uname] then self._laserCodes[uname] = self.Config.FAC_laser_codes[1] end
if not self._laserCodes[uname] then
-- Assign a free code on first-time activation
local code = self:_assignFreeCode(u:GetCoalition(), uname)
self._laserCodes[uname] = code or (self.Config.FAC_laser_codes and self.Config.FAC_laser_codes[1]) or '1688'
end
if not self._markerType[uname] then self._markerType[uname] = self.Config.MarkerDefault end
if not self._facUnits[uname] then self._facUnits[uname] = { name = uname, side = u:GetCoalition() } end
@ -597,6 +642,7 @@ function FAC:_setOnStation(group, on)
self:_cancelLase(uname)
self._currentTargets[uname] = nil
self._facUnits[uname] = nil
self:_releaseCode(u:GetCoalition(), uname)
end
self._facOnStation[uname] = on and true or nil
@ -609,7 +655,9 @@ function FAC:_setLaserCode(group, code)
local u = group:GetUnit(1); if not u or not u:IsAlive() then return end
local uname = u:GetName()
_dbg(self, string.format('Action:SetLaserCode unit=%s code=%s', uname, tostring(code)))
self._laserCodes[uname] = tostring(code)
-- Enforce simple reservation: reassign if taken
local assigned = self:_reserveCode(u:GetCoalition(), uname, tostring(code))
self._laserCodes[uname] = assigned
if self._facOnStation[uname] then
trigger.action.outTextForCoalition(u:GetCoalition(), string.format('[FAC "%s" on-station using CODE %s]', self:_facName(uname), self._laserCodes[uname]), 10)
end
@ -821,6 +869,9 @@ end
function FAC:_cleanupFac(uname)
self:_cancelLase(uname)
-- release reserved code if any
local side = (self._facUnits[uname] and self._facUnits[uname].side) or self.Side
if side then self:_releaseCode(side, uname) end
self._laserCodes[uname] = nil
self._markerType[uname] = nil
self._markerColor[uname] = nil
@ -1208,6 +1259,61 @@ function FAC:_markPoint(group, point, label)
local txt = string.format('FAC: %s at %s', label or 'Contact', _llToDMS(lat,lon))
trigger.action.markToCoalition(id, txt, p3, self.Side, true)
end
-- #region Code reservation helpers
function FAC:_reserveCode(side, uname, code)
self._reservedCodes[side] = self._reservedCodes[side] or {}
local pool = self._reservedCodes[side]
code = tostring(code)
if pool[code] and pool[code] ~= uname then
-- Find a free alternative from configured list
local fallback = self:_assignFreeCode(side, uname)
if fallback then
-- Inform coalition about reassignment
trigger.action.outTextForCoalition(side, string.format('FAC %s requested code %s but it is in use by %s. Assigned %s instead.', self:_facName(uname), code, self:_facName(pool[code]), fallback), 10)
return fallback
end
-- No free code, keep requested (collision allowed with notice)
trigger.action.outTextForCoalition(side, string.format('FAC %s is sharing code %s with %s (no free codes).', self:_facName(uname), code, self:_facName(pool[code])), 10)
end
pool[code] = uname
return code
end
function FAC:_assignFreeCode(side, uname)
self._reservedCodes[side] = self._reservedCodes[side] or {}
local pool = self._reservedCodes[side]
for _,c in ipairs(self.Config.FAC_laser_codes or {'1688'}) do
local key = tostring(c)
if not pool[key] or pool[key] == uname then
pool[key] = uname
return key
end
end
return nil
end
function FAC:_releaseCode(side, uname)
local pool = self._reservedCodes[side]
if not pool then return end
for code,owner in pairs(pool) do
if owner == uname then pool[code] = nil end
end
end
function FAC:_showCodesCoalition()
local side = self.Side
local pool = self._reservedCodes[side] or {}
local lines = {'FAC Codes In Use:\n'}
local any = false
for _,c in ipairs(self.Config.FAC_laser_codes or {'1688'}) do
local owner = pool[tostring(c)]
if owner then any = true; table.insert(lines, string.format(' %s -> %s', tostring(c), self:_facName(owner))) end
end
if not any then table.insert(lines, ' (none)') end
trigger.action.outTextForCoalition(side, table.concat(lines, '\n'), 15)
end
-- #endregion Code reservation helpers
-- #endregion Mark helpers
-- #region Export