tweaked messaging for groundload

This commit is contained in:
iTracerFacer 2025-11-15 10:24:16 -06:00
parent d2a4f10055
commit b87c031bb9
2 changed files with 26 additions and 9 deletions

View File

@ -517,7 +517,7 @@ CTLD.GroundAutoLoadConfig = {
LoadDelay = 25, -- seconds to hold position on ground before auto-loading LoadDelay = 25, -- seconds to hold position on ground before auto-loading
GroundContactAGL = 3.5, -- meters AGL considered "on the ground" (matches MEDEVAC) GroundContactAGL = 3.5, -- meters AGL considered "on the ground" (matches MEDEVAC)
MaxGroundSpeed = 2.0, -- m/s maximum ground speed during loading (~4 knots) MaxGroundSpeed = 2.0, -- m/s maximum ground speed during loading (~4 knots)
SearchRadius = 20, -- meters to search for nearby crates SearchRadius = 35, -- meters to search for nearby crates
AbortGrace = 2, -- seconds of movement/liftoff tolerated before aborting AbortGrace = 2, -- seconds of movement/liftoff tolerated before aborting
RequirePickupZone = true, -- MUST be inside a pickup zone to auto-load (prevents drop/re-pickup loops) RequirePickupZone = true, -- MUST be inside a pickup zone to auto-load (prevents drop/re-pickup loops)
AllowInFOBZones = true, -- also allow auto-load in FOB zones (once built) AllowInFOBZones = true, -- also allow auto-load in FOB zones (once built)
@ -527,9 +527,9 @@ CTLD.GroundLoadComms = {
ProgressInterval = 5, ProgressInterval = 5,
Start = { Start = {
"Loadmaster: Copy {count} crate(s). Give us {seconds}s to round up the rollers.", "Loadmaster: Copy {count} crate(s). Give us {seconds}s to round up the rollers.",
"Ramp boss says {seconds}s and those {count} crate(s) will be chained down.", "Ramp boss says {seconds}s and L. Jenkins will have those {count} crate(s) chained down.",
"Crew chief: {count} crate(s) inbound—stay planted for {seconds}s.", "Crew chief: {count} crate(s) inbound—stay planted for {seconds}s.",
"Forklift mafia needs {seconds}s to kidnap {count} crate(s) for you.", "Forklift mafia deputized Leroy to kidnap {count} crate(s) in {seconds}s.",
"Ground crew brewing a plan: {count} crate(s) in {seconds}s.", "Ground crew brewing a plan: {count} crate(s) in {seconds}s.",
"Cargo gnomes awake—{seconds}s to wrangle {count} crate(s).", "Cargo gnomes awake—{seconds}s to wrangle {count} crate(s).",
"Engineers counting {count} crate(s); set a timer for {seconds}s.", "Engineers counting {count} crate(s); set a timer for {seconds}s.",
@ -540,7 +540,7 @@ CTLD.GroundLoadComms = {
"Ramp trolls wave: {seconds}s pause, {count} crate(s) prize.", "Ramp trolls wave: {seconds}s pause, {count} crate(s) prize.",
"Hook teams prepping—{count} crate(s) latched in {seconds}s.", "Hook teams prepping—{count} crate(s) latched in {seconds}s.",
"Handler: keep rotors calm for {seconds}s; {count} crate(s) en route.", "Handler: keep rotors calm for {seconds}s; {count} crate(s) en route.",
"Deck boss hums: {count} crate(s) salted in {seconds}s.", "Deck boss hums while Jenkins L salts {count} crate(s) in {seconds}s.",
"Logistics whisperer: {seconds}s to sweet-talk {count} crate(s).", "Logistics whisperer: {seconds}s to sweet-talk {count} crate(s).",
"Crate wrangler: {count} boxen saddled after {seconds}s.", "Crate wrangler: {count} boxen saddled after {seconds}s.",
"Crew phones mom: {count} crate(s) adopt you in {seconds}s.", "Crew phones mom: {count} crate(s) adopt you in {seconds}s.",
@ -629,11 +629,11 @@ CTLD.GroundLoadComms = {
}, },
Progress = { Progress = {
"Crew chief: {remaining}s on the clock—don't wiggle.", "Crew chief: {remaining}s on the clock—don't wiggle.",
"Ramp boss tapping boot: {remaining}s remaining.", "Ramp boss tapping boot while Jenkins L calls {remaining}s remaining.",
"Loadmaster humming; {remaining}s until hooks click.", "Leroy J. humming; {remaining}s until hooks click.",
"Forklift tires chirp—{remaining}s before stack settles.", "Forklift tires chirp—{remaining}s before stack settles.",
"Cargo chains rattling, {remaining}s left.", "Cargo chains rattling, {remaining}s left.",
"Handler flashes thumbs-up in {remaining}s.", "Handler flashes thumbs-up once Leroy yells go in {remaining}s.",
"Deck boss juggling paperwork—{remaining}s.", "Deck boss juggling paperwork—{remaining}s.",
"Ground crew sipping caf, {remaining}s reminder.", "Ground crew sipping caf, {remaining}s reminder.",
"Winch motors whining: {remaining}s.", "Winch motors whining: {remaining}s.",
@ -728,14 +728,31 @@ CTLD.GroundLoadComms = {
"Deck tech updates firmware—{remaining}s.", "Deck tech updates firmware—{remaining}s.",
"Cargo babysitter hushes pallets {remaining}s.", "Cargo babysitter hushes pallets {remaining}s.",
"Ground marshal gives steady-hand signal for {remaining}s.", "Ground marshal gives steady-hand signal for {remaining}s.",
"Hey! Watch what you're doing with those crates! {remaining}s left.",
"Hey! You can't put that there! Over there instead! {remaining}s left.",
"Hey! Is your name Leroy! Because you better be getting those crates loaded! {remaining}s left.",
"Jenkins!!! Get those crates loaded! {remaining}s left.",
"Leroy!!! Stop daydreaming and get those crates loaded! {remaining}s left.",
"Come on Leroy, those crates won't load themselves! {remaining}s left.",
"Hurry up Jenkins, we got a bird waiting! {remaining}s left.",
"Get a move on Leroy, those crates ain't gonna load themselves! {remaining}s left.",
"You call that loading Jenkins? {remaining}s left.",
"Pick up the pace Leroy! {remaining}s left.",
"Faster Jenkins! {remaining}s left.",
"Let's hustle Leroy! {remaining}s left.",
"Time's a-tickin' Jenkins! {remaining}s left.",
"Chop-chop Leroy! {remaining}s left.",
"Jenkins! Stop playing with the cargo! Those dildo's belong to Mo!. "
"Leroy here sir! We got that cargo right where you wanted it! {remaining}s left.",
"Jenkins! Get back to work! Mo's complaining! {remaining}s left.",
}, },
Complete = { Complete = {
"Crew chief: {count} crate(s) strapped and smiling—clear to lift.", "Crew chief: {count} crate(s) strapped and smiling—clear to lift.",
"Ramp boss reports {count} crate(s) locked tight.", "Ramp boss reports {count} crate(s) locked tight by Jenkins L.",
"Loadmaster: {count} crate(s) tucked in like kittens.", "Loadmaster: {count} crate(s) tucked in like kittens.",
"Forklift mafia salutes—{count} crate(s) delivered.", "Forklift mafia salutes—{count} crate(s) delivered.",
"Deck boss stamped {count} crate(s) good to go.", "Deck boss stamped {count} crate(s) good to go.",
"Cargo goblins vanished after securing {count} crate(s).", "Cargo goblins vanished—Leroy swears he secured {count} crate(s).",
"Winch team claims victory—{count} crate(s) aboard.", "Winch team claims victory—{count} crate(s) aboard.",
"Clipboard ninja checked {count} boxes.", "Clipboard ninja checked {count} boxes.",
"Ramp trolls cheer: {count} crate(s) riding shotgun.", "Ramp trolls cheer: {count} crate(s) riding shotgun.",

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